Isuka2009-03-20 03:19:11
QUOTE (daganev @ Mar 19 2009, 08:15 PM) <{POST_SNAPBACK}>
yes, I think they are required.
Actually, I think that SAW was asking for you to post the text-section from the character builder (under Summery) here.
Celina2009-03-20 03:44:12
.....I'm making a new character. That last minotaur is like my exact clone.
Saran2009-03-20 03:47:54
one thing to keep in mind is that every class has atleast two variations, while some of these are only minor there are cases such as with druids where a Guardian druid is expected to evolve into a controller/leader while a Predator druid would have more of a controller/Striker trend.
Unknown2009-03-20 04:18:08
I'm gonna have so much fun ordering you guys around.
Saran2009-03-20 04:20:27
Also if someone desperately wants their own little official dnd character builder thing, send me a pm and I'll make you one.
(it's kinda cool, I have a pdf or something with colour coded cards I can cut out for each of my characters abilities as well as the sheets)
(it's kinda cool, I have a pdf or something with colour coded cards I can cut out for each of my characters abilities as well as the sheets)
Fania2009-03-20 04:22:13
QUOTE (Isuka @ Mar 19 2009, 08:19 PM) <{POST_SNAPBACK}>
Actually, I think that SAW was asking for you to post the text-section from the character builder (under Summery) here.
I think a lot of people were having trouble with the website that hosted the sheets, and that's why he changed it.
Basically there are only two types of characters. Those that are actually good and can survive. And those that seem like they are a good idea, but in actuality they end up dying before they are of any use.
A lot of times it just depends on the player. I'd put bards in the latter category in general. I've never had good experiences with them in any fantasy game.
Unknown2009-03-20 04:49:18
Heh, if I wield a shield in my main hand, does it count as a melee weapon for skills?
Edit: Oh, and for my power Commander Strike, I don't even have to have line of sight, and can be at any range to order attacks?
Editedit: Ohoh, and does Commander Strike count as a melee attack for Double Team? If so, how would it work?
Edit: Oh, and for my power Commander Strike, I don't even have to have line of sight, and can be at any range to order attacks?
Editedit: Ohoh, and does Commander Strike count as a melee attack for Double Team? If so, how would it work?
Celina2009-03-20 05:36:48
Changed my character. This one might totally suck, but it was more fun to make then the war-thing.
====== Created Using Wizards of the Coast D&DI Character Builder ======
Dagnyra, level 1
Shifter, Razorclaw, Ranger
Build: Beastmaster Ranger
Fighting Style: Beast Mastery
Beast Companion Type: Lizard
Background: Silent Hunter
FINAL ABILITY SCORES
Str 16, Con 13, Dex 16, Int 10, Wis 16, Cha 8.
Starting Ability Scores
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.
AC: 16 Fort: 14 Reflex: 14 Will: 13
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Perception, Athletics, Heal, Nature, Stealth.
FEATS
1: Beast Protector
POWERS
1, At-Will: Circling Strike
1, At-Will: Predator Strike
1, Encounter: Synchronized Strike
1, Daily: Partnered Savaging
ITEMS
Raise Beast Companion, Hide Armor, Broadsword, Adventurer's Kit, Rare Herbs (Nature) (5)
====== Created Using Wizards of the Coast D&DI Character Builder ======
====== Created Using Wizards of the Coast D&DI Character Builder ======
Dagnyra, level 1
Shifter, Razorclaw, Ranger
Build: Beastmaster Ranger
Fighting Style: Beast Mastery
Beast Companion Type: Lizard
Background: Silent Hunter
FINAL ABILITY SCORES
Str 16, Con 13, Dex 16, Int 10, Wis 16, Cha 8.
Starting Ability Scores
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.
AC: 16 Fort: 14 Reflex: 14 Will: 13
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Perception, Athletics, Heal, Nature, Stealth.
FEATS
1: Beast Protector
POWERS
1, At-Will: Circling Strike
1, At-Will: Predator Strike
1, Encounter: Synchronized Strike
1, Daily: Partnered Savaging
ITEMS
Raise Beast Companion, Hide Armor, Broadsword, Adventurer's Kit, Rare Herbs (Nature) (5)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Fania2009-03-20 07:08:01
QUOTE (Celina @ Mar 19 2009, 10:36 PM) <{POST_SNAPBACK}>
Changed my character. This one might totally suck, but it was more fun to make then the war-thing.
====== Created Using Wizards of the Coast D&DI Character Builder ======
Dagnyra, level 1
Shifter, Razorclaw, Ranger
Build: Beastmaster Ranger
Fighting Style: Beast Mastery
Beast Companion Type: Lizard
Background: Silent Hunter
FINAL ABILITY SCORES
Str 16, Con 13, Dex 16, Int 10, Wis 16, Cha 8.
Starting Ability Scores
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.
AC: 16 Fort: 14 Reflex: 14 Will: 13
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Perception, Athletics, Heal, Nature, Stealth.
FEATS
1: Beast Protector
POWERS
1, At-Will: Circling Strike
1, At-Will: Predator Strike
1, Encounter: Synchronized Strike
1, Daily: Partnered Savaging
ITEMS
Raise Beast Companion, Hide Armor, Broadsword, Adventurer's Kit, Rare Herbs (Nature) (5)
====== Created Using Wizards of the Coast D&DI Character Builder ======
====== Created Using Wizards of the Coast D&DI Character Builder ======
Dagnyra, level 1
Shifter, Razorclaw, Ranger
Build: Beastmaster Ranger
Fighting Style: Beast Mastery
Beast Companion Type: Lizard
Background: Silent Hunter
FINAL ABILITY SCORES
Str 16, Con 13, Dex 16, Int 10, Wis 16, Cha 8.
Starting Ability Scores
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.
AC: 16 Fort: 14 Reflex: 14 Will: 13
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Perception, Athletics, Heal, Nature, Stealth.
FEATS
1: Beast Protector
POWERS
1, At-Will: Circling Strike
1, At-Will: Predator Strike
1, Encounter: Synchronized Strike
1, Daily: Partnered Savaging
ITEMS
Raise Beast Companion, Hide Armor, Broadsword, Adventurer's Kit, Rare Herbs (Nature) (5)
====== Created Using Wizards of the Coast D&DI Character Builder ======
I thought you were going to be an Evil Drow sister with Casilu. Awww I wanted to fight you two to the death with my new bro Dag.
Casilu2009-03-20 07:15:03
QUOTE (Fania @ Mar 20 2009, 12:08 AM) <{POST_SNAPBACK}>
I thought you were going to be an Evil Drow sister with Casilu. Awww I wanted to fight you two to the death with my new bro Dag.
I have another evil Drow sister.
Casilu2009-03-20 07:54:24
I changed a few things on my character.
====== Created Using Wizards of the Coast D&DI Character Builder ======
Saashi Hygauthai, level 1
Drow, Ranger
Build: Archer Ranger
Fighting Style: Archer Fighting Style
Background: Nelanther Isles
FINAL ABILITY SCORES
Str 12, Con 10, Dex 18, Int 12, Wis 14, Cha 14.
Starting Ability Scores
Str 12, Con 10, Dex 16, Int 12, Wis 14, Cha 12.
AC: 14 Fort: 12 Reflex: 15 Will: 12
HP: 22 Surges: 6 Surge Value: 5
TRAINED SKILLS
Dungeoneering, Stealth, Perception, Acrobatics, Athletics.
FEATS
1: Far Shot
POWERS
1, At-Will: Twin Strike
1, At-Will: Nimble Strike
1, Encounter: Two-Fanged Strike
1, Daily: Split the Tree
ITEMS
Longbow, Longsword (2), Arrows (420), Adventurer's Kit, Climber's Kit, Grappling Hook, Waterskin, Cloth Armor (Basic Clothing)
====== Created Using Wizards of the Coast D&DI Character Builder ======
====== Created Using Wizards of the Coast D&DI Character Builder ======
Saashi Hygauthai, level 1
Drow, Ranger
Build: Archer Ranger
Fighting Style: Archer Fighting Style
Background: Nelanther Isles
FINAL ABILITY SCORES
Str 12, Con 10, Dex 18, Int 12, Wis 14, Cha 14.
Starting Ability Scores
Str 12, Con 10, Dex 16, Int 12, Wis 14, Cha 12.
AC: 14 Fort: 12 Reflex: 15 Will: 12
HP: 22 Surges: 6 Surge Value: 5
TRAINED SKILLS
Dungeoneering, Stealth, Perception, Acrobatics, Athletics.
FEATS
1: Far Shot
POWERS
1, At-Will: Twin Strike
1, At-Will: Nimble Strike
1, Encounter: Two-Fanged Strike
1, Daily: Split the Tree
ITEMS
Longbow, Longsword (2), Arrows (420), Adventurer's Kit, Climber's Kit, Grappling Hook, Waterskin, Cloth Armor (Basic Clothing)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Unknown2009-03-20 10:42:12
QUOTE (Caerulo @ Mar 20 2009, 12:49 AM) <{POST_SNAPBACK}>
Heh, if I wield a shield in my main hand, does it count as a melee weapon for skills?
Edit: Oh, and for my power Commander Strike, I don't even have to have line of sight, and can be at any range to order attacks?
Editedit: Ohoh, and does Commander Strike count as a melee attack for Double Team? If so, how would it work?
Edit: Oh, and for my power Commander Strike, I don't even have to have line of sight, and can be at any range to order attacks?
Editedit: Ohoh, and does Commander Strike count as a melee attack for Double Team? If so, how would it work?
Certain shields only. I believe there's a spiked shield or something that counts as a melee weapon. But otherwise, no.
And no, Double Team requires you to make a melee attack. Commander's strike is your ally making the melee attack.
Fania2009-03-20 15:33:25
Okay I have a Spellbook, Cloth Armor (Basic Clothing), Arcane Implement, Staff, and Adventurer's Kit.
I'm just wondering if I need a regular staff or can buy a regular staff in place of my arcane implement staff. Also wondering if the arcane implement staff is the staff I need to use my defense staff skill.
Also do I start out with all my spells charged, or do I have to charge them all before getting into battle?
Edit: I think I'm moving to Rituals. Some of those skills are too good to pass up and with Dag having Alchemy it will balance us out better.
I'm just wondering if I need a regular staff or can buy a regular staff in place of my arcane implement staff. Also wondering if the arcane implement staff is the staff I need to use my defense staff skill.
Also do I start out with all my spells charged, or do I have to charge them all before getting into battle?
Edit: I think I'm moving to Rituals. Some of those skills are too good to pass up and with Dag having Alchemy it will balance us out better.
Shaddus2009-03-20 15:39:13
QUOTE (S.A.W. @ Mar 20 2009, 04:42 AM) <{POST_SNAPBACK}>
Certain shields only. I believe there's a spiked shield or something that counts as a melee weapon. But otherwise, no.
It's been a while, but wouldn't he need a Weapon Proficiency in Exotic Weapons to be able to use a spiked shield as a melee weapon?
Unknown2009-03-20 15:51:29
QUOTE (Shaddus Mes'ard @ Mar 20 2009, 11:39 AM) <{POST_SNAPBACK}>
It's been a while, but wouldn't he need a Weapon Proficiency in Exotic Weapons to be able to use a spiked shield as a melee weapon?
I honestly don't know. I only vaguely remember that such a shield exists. I think it specifies what it requires though.
Unknown2009-03-20 16:03:23
Ahh, nope. Spiked Shield counts as Light Blade in 4e.
QUOTE
Spiked shield
Superior one-handed melee weapon
Cost: 10 gp
Damage: 1d6
Proficient: +2
Range: -
Weight: 7 lb.
This light shield is constructed with a sharpened spike at its center. A spiked shield can be enchanted as a magic shield or a magic weapon, but not both. A spiked shield enchanted as a magic weapon does not occupy a character’s magic item arms slot. Although a character cannot use two shields at the same time, a character wielding a spiked shield enchanted as a weapon can employ arms slot items such as bracers.
Properties:
Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can’t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
Group:
Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.).
Superior one-handed melee weapon
Cost: 10 gp
Damage: 1d6
Proficient: +2
Range: -
Weight: 7 lb.
This light shield is constructed with a sharpened spike at its center. A spiked shield can be enchanted as a magic shield or a magic weapon, but not both. A spiked shield enchanted as a magic weapon does not occupy a character’s magic item arms slot. Although a character cannot use two shields at the same time, a character wielding a spiked shield enchanted as a weapon can employ arms slot items such as bracers.
Properties:
Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can’t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
Group:
Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.).
Navaryn2009-03-20 16:03:44
QUOTE (Celina @ Mar 19 2009, 11:44 PM) <{POST_SNAPBACK}>
.....I'm making a new character. That last minotaur is like my exact clone.
Sorry
I can change to a Swordmage (the character is already created and all) if you'd rather play your warforged. I don't mind.
Fania2009-03-20 16:15:52
QUOTE (Navaryn @ Mar 20 2009, 09:03 AM) <{POST_SNAPBACK}>
Sorry
I can change to a Swordmage (the character is already created and all) if you'd rather play your warforged. I don't mind.
I can change to a Swordmage (the character is already created and all) if you'd rather play your warforged. I don't mind.
Stop trying to avoid conflict! You people are no fun. Ah well, at least I can threaten Casilu for all it's worth. Casilu, you're pants!
Unknown2009-03-20 16:17:13
Actually, the Spiked Shield is a Superior Weapon, so it would require a Weapon Proficiency feat to use it.
Daganev2009-03-20 16:30:19
QUOTE (S.A.W. @ Mar 20 2009, 09:17 AM) <{POST_SNAPBACK}>
Actually, the Spiked Shield is a Superior Weapon, so it would require a Weapon Proficiency feat to use it.
I thought you can use it, you just get a -2 or something. (which is fine, because she doesn't want to actually hit with it)