Villages

by Ishant

Back to Ideas.

Ishant2009-04-01 10:57:56
I'm not sure if this has been discussed, but would the admin please consider making supposedly rival villages unattainable by the same organisation. I am aware this was an issue with Magnagora near the start, hence why we have the mining village situation and Estelbar if Acknor is taken first, but it doesn't make rp sense for rivals such as Shanthmark and Paavik to be under the same organisation and restraining trade rivalries because basically big org says so.

Similarly, I find it highly disheartening when revolts are an exercise in one organisation swiftly taking both available villages, I would hope there would be room for competition even off-peak (which is obviously not true with seren, but I can dream). Please consider this, as I would like to see some competition for villages and diversity in ownership. As right now if you are enemied to serenwilde you can only access 4 villages and are restricted from both commodity village specific quests in Shanthmark/Paavik and Estelbar/Acknor.

I am prepared for numerous lolz you suck or learn2play messages, so fire away if that if you only exist here to troll.
Unknown2009-04-01 11:12:31
I wouldn't call it swift, but. How does it not make sense for rivaling villages to be under control of one organisation. It's less likely, sure, but when "big org" is so much bigger than others, sort of makes sense to want to be under the protection of the "big org".

Off-peak, Viynain was the only real combatant around, it's not like we had a whole demizerg etc. Yeah, Nerf Vivi.
Unknown2009-04-01 11:14:08
QUOTE (Solanis @ Apr 1 2009, 07:12 PM) <{POST_SNAPBACK}>
I wouldn't call it swift, but. How does it not make sense for rivaling villages to be under control of one organisation. It's less likely, sure, but when "big org" is so much bigger than others, sort of makes sense to want to be under the protection of the "big org".

Off-peak, Viynain was the only real combatant around, it's not like we had a whole demizerg etc. Yeah, Nerf Vivi.

Don't use double negatives! You confused me at the start cause I thought you were agreeing with Ishant.

Edit: Bleh, not double negatives, but still confusing.
Ishant2009-04-01 11:18:52
QUOTE (Solanis @ Apr 1 2009, 09:12 PM) <{POST_SNAPBACK}>
I wouldn't call it swift, but. How does it not make sense for rivaling villages to be under control of one organisation. It's less likely, sure, but when "big org" is so much bigger than others, sort of makes sense to want to be under the protection of the "big org".

Off-peak, Viynain was the only real combatant around, it's not like we had a whole demizerg etc. Yeah, Nerf Vivi.


You did have a zerg and Rika has been fighting for Serenwilde for a long time hoping one day they will notice and let her back in, so two demigods. Typically you have more demigods than that as well.

Have you read the history or seen the Grey Moors? They aren't friends, but I was more referring to it as a way for there to be a reason for others to participate rather than lamenting the multiple deaths that must ensue to attempt to gain a village after the other was taken unopposed in record time. I would call Shanthmark swift, others had likely barely mobilised before it was gone.
Gregori2009-04-01 12:05:24
It was already changed so that it is harder for the rival village to be taken if you control one of them.
Estarra2009-04-02 18:33:11
It already is hard to get rival villages but not impossible. Unless you mean to make it impossible?

As long as there's a possibility, it's going to happen once in awhile!
Ishant2009-04-03 01:36:36
QUOTE (Estarra @ Apr 3 2009, 04:33 AM) <{POST_SNAPBACK}>
It already is hard to get rival villages but not impossible. Unless you mean to make it impossible?

As long as there's a possibility, it's going to happen once in awhile!



This will sound petty, but I would like it to be impossible to own rival villages. Something that is mechanically hard isn't so hard when you have all the time in the world and superior numbers. This may just be my perspective, but I think I've seen everyone but Glom able to muscle out all other orgs and take two rival villages with enough time and people having no incentive to try. Just my opinion though and thank you for being civil in response Gregori, I do appreciate it.
Narsrim2009-04-03 01:39:58
I think it would be a safer bet just to make it more difficult than it currently is. I know when Celest has held two rival villages, it's a little bit harder to the get the second... but it's not a lot harder. It should take 3-4 times longer than base. It currently only seems to take about double or so.
Narsrim2009-04-03 01:40:29
Also holding rival villages should make them revolt faster.
Shiri2009-04-03 01:54:35
The problem with making it take that much longer is that...people don't want the revolt to last more than a couple hours, either, especially when the other sides have mostly given up and are just running in and out to PK occasionally instead of influencing.

If you want to make it impossible, that's one thing, but making it harder is probably not a good idea.
Xenthos2009-04-03 01:55:58
Impossible means a better spread of villages. confused.gif

Though maybe just between two orgs, it'd still be a better spread than it can be now. It's really not rare (can look at POLITICS to see that).
Ishant2009-04-03 02:00:48
QUOTE (Shiri @ Apr 3 2009, 11:54 AM) <{POST_SNAPBACK}>
The problem with making it take that much longer is that...people don't want the revolt to last more than a couple hours, either, especially when the other sides have mostly given up and are just running in and out to PK occasionally instead of influencing.

If you want to make it impossible, that's one thing, but making it harder is probably not a good idea.


While I agree with your main point, I have seen in some instances that people have prolonged revolts in Angkrag to meddle with outcome and PK, but that may be the only one that is the case with. I think prolonging it would have some effect when other orgs could field generally good numbers or when village is peaced, otherwise I see not much changing in a system where there is rarely a balance.
Shiri2009-04-03 02:03:27
QUOTE (Ishant @ Apr 3 2009, 03:00 AM) <{POST_SNAPBACK}>
While I agree with your main point, I have seen in some instances that people have prolonged revolts in Angkrag to meddle with outcome and PK, but that may be the only one that is the case with. I think prolonging it would have some effect when other orgs could field generally good numbers or when village is peaced, otherwise I see not much changing in a system where there is rarely a balance.

That's not the only instance, and in fact that happens all the time, but what that actually translates to is that there'll still be complaints even if holding two is made impossible since that exact thing will still happen, lowering its usefulness as a suggestion.

Nonetheless, I don't think there's no value in making it impossible, as long as it isn't made harder. I think the latter would be unwise.
Jack2009-04-03 02:25:54
lolz u suck, lern2play

(I'm sorry, I really am. I go to confession twice a day)
Dakkhan2009-04-04 13:32:23
I'm in Magnagora, and I'm enemied in Celest and Serenwilde. That currently leaves -ONE- village for me to go to at any given time. Achieving those honour quest lines seems pretty far out of reach for me at this point.

That being said, I don't think it's petty at all for it to be impossible to own rival towns - it makes perfect sense. It could even add a totally different dimension into intra-town politics. A few new quests geared towards their rivalry could make it somewhat like Rockholm and Southgard with their miners, and give the people involved in politics more to do in their towns.

That, and it'll allow us evil folk to go to places other than Angkrag.