Furien2009-04-05 19:35:08
ANNOUNCE NEWS #1306
Date: 4/5/2009 at 19:30
From: Estarra, the Eternal
To : Everyone
Subj: Enchantment and Alchemy Specializations
Thanks to the gnomes and dwarves, bards will now be able to take
Enchantment (if they have high magic) or Alchemy (if they have low
magic). However, both these skills have been split into specializations.
Alchemy splits between Lorecraft (druids/wiccans) and Brewmeister
(bards), while Enchantment splits between Spellcraft (mages/guardians)
and Tinkering (bards). It doesn't matter if a bard is in a city or
commune, he or she can take either Enchantment or Alchemy. Note that
there are still potions and enchantments that can still only be created
in a city or commune (i.e., unique to Lorecraft and Spellcraft). A
summary of the changes:
Enchantment - The root skill allows basic enchantments, including those
associated with high magic. Open to bards, mages and guardians. Must
have high magic.
Spellcraft - Enchanting spells associated with associated guild skills
(guardian or mage) as well as etch a few runes onto your symbols or
staves. Open to mages and guardians.
Tinkering - Enchanting horns, time pieces and music boxes for special
effects. Open to bards.
Alchemy - The root skill allows for basic potions. New organizational
potions added that can only be made in the associated city or commune.
Must have low magic. Open to bards, wiccans and druids.
Lorecraft - Specialty potions can be made as well as special essential
oils. Several new scented oils and potions.
Brewmeister - This allows the creation of specialty malts used for
beers, as well as the ability to brew. It also instills the ability to
transform raw tea leaves into different types of specialty teas. Beers
and teas created using the specialty malts and teas have special
properties.
Artisan - Can now make horns, time pieces and music boxes.
Herbs - Can now harvest raw tea.
Artifacts - alembic and pentagram miniatures are now available.
Date: 4/5/2009 at 19:30
From: Estarra, the Eternal
To : Everyone
Subj: Enchantment and Alchemy Specializations
Thanks to the gnomes and dwarves, bards will now be able to take
Enchantment (if they have high magic) or Alchemy (if they have low
magic). However, both these skills have been split into specializations.
Alchemy splits between Lorecraft (druids/wiccans) and Brewmeister
(bards), while Enchantment splits between Spellcraft (mages/guardians)
and Tinkering (bards). It doesn't matter if a bard is in a city or
commune, he or she can take either Enchantment or Alchemy. Note that
there are still potions and enchantments that can still only be created
in a city or commune (i.e., unique to Lorecraft and Spellcraft). A
summary of the changes:
Enchantment - The root skill allows basic enchantments, including those
associated with high magic. Open to bards, mages and guardians. Must
have high magic.
Spellcraft - Enchanting spells associated with associated guild skills
(guardian or mage) as well as etch a few runes onto your symbols or
staves. Open to mages and guardians.
Tinkering - Enchanting horns, time pieces and music boxes for special
effects. Open to bards.
Alchemy - The root skill allows for basic potions. New organizational
potions added that can only be made in the associated city or commune.
Must have low magic. Open to bards, wiccans and druids.
Lorecraft - Specialty potions can be made as well as special essential
oils. Several new scented oils and potions.
Brewmeister - This allows the creation of specialty malts used for
beers, as well as the ability to brew. It also instills the ability to
transform raw tea leaves into different types of specialty teas. Beers
and teas created using the specialty malts and teas have special
properties.
Artisan - Can now make horns, time pieces and music boxes.
Herbs - Can now harvest raw tea.
Artifacts - alembic and pentagram miniatures are now available.
Vionne2009-04-05 19:36:17
The spasms from people who got their skills refunded was hilarious. ( Aoife)
Diamondais2009-04-05 19:36:31
Eeee!
Furien2009-04-05 19:39:07
Also, whacky typo:
9.4.6.1 THE LORECRAFT SKILL (Trade)
Lorecraft is the natural progression onwards from basic alchemy. Its
practitioners deal with more complex formulae and can amalgamate more potent
salves and potions, as well as creating rare oils and perfumes. At the apex of
his or her career, the lorecrafter will be able to create the fabled elixir
vitae which restores life and the much-coveted philosopher’s stone – useable
only by the alchemist who created it.
And the other help files for those that need them:
9.4.6.2 THE BREWMEISTER SKILL (Trade)
In the month of Klangiary, 232 years after the coming of Estarra, the Dwarves
of Rockholm and Southgard celebrated the ancient dwarven festival of Klangfest
in an unusual display of racial solidarity. All the peoples of the Basin were
invited to commemorate the arrival of the legendary Beloch Baruwski, and it
was there that the Dwarves imparted the ancient secrets of clangoru brewing to
Lendren Starfall of the Spiritsingers.
The skilled Brewmeister is known not just for his teas and beers, but for his
astonishing constitution. Due to the skill's inherent nature, it is suited
only for bards who practise Lowmagic.
9.4.5 THE ENCHANTMENT SKILL (Trade)
Due to enchantment’s finicky and difficult nature, its study is only suitable
for bards versed in High Magic, or those who have learned Cosmic magic or
Elementalism. The most basic skills in enchantment involve imbuing jewellery
with charges of a spell that the wearer can subsequently release: either by
pointing the item of jewellery at someone (targeting others) or rubbing it (in
order to target himself or where no target is required). The number of charges
which can be imbued on an item depend on the type of jewellery. In addition,
enchanters can create sigils, metal items with enduring magical properties.
Enchanting can only be done in ritual chambers that have a special pentagram
inscribed on the floor.
Upon mastering enchantment, practitioners of Cosmic or Elemental magicks may
choose to specialise further in the subtle arts of Spellcraft. The mind of a
bard is ill-conditioned to higher level enchantment: instead, Bards may learn
the gnomish science of Tinkering.
9.4.5.2 THE TINKERING SKILL (Trade)
In the month of Klangiary, 232 years after the coming of Estarra, the Dwarves
of Rockholm and Southgard celebrated the ancient dwarven festival of
Klangfest. Not to be outdone, the Gnomes announced that it was also the date
of their Scrapgiving celebration, a holiday which commemorates the murky
bowels of early gnomish history. At the conclusion of festivities, the gnomes'
envoy, Sparky Tooter, Keeper of the Tinatorune Secrets imparted the gnomish
science of Tinkering to Llandros of the Cacophony and the peoples of the Basin
of Life.
Tinkering involves the enchantment of horns, boxes, glasses and other similar
items for various useful gnomish purposes. Tinkering is a specialism of
enchantment, but it can only be learned by Bards well-versed in High Magic.
9.4.5.1 THE SPELLCRAFT SKILL (Trade)
Spellcraft is a specialism of enchantment, but such are its esoteric
subtleties that only those who have learned Cosmic magic or Elementalism may
hope to specialise in it. A practitoner in Spellcraft is versed in the
complexities of the most difficult enchantments. Not limited to trinkets or
jewellery, the skilled spellcraftsman can enchant magical paintings and
statues. It is rumoured that the greatest Spellcrafters can enchant the
legendary Crown of the Magi, useable only by him or her.
9.4.6.1 THE LORECRAFT SKILL (Trade)
Lorecraft is the natural progression onwards from basic alchemy. Its
practitioners deal with more complex formulae and can amalgamate more potent
salves and potions, as well as creating rare oils and perfumes. At the apex of
his or her career, the lorecrafter will be able to create the fabled elixir
vitae which restores life and the much-coveted philosopher’s stone – useable
only by the alchemist who created it.
And the other help files for those that need them:
9.4.6.2 THE BREWMEISTER SKILL (Trade)
In the month of Klangiary, 232 years after the coming of Estarra, the Dwarves
of Rockholm and Southgard celebrated the ancient dwarven festival of Klangfest
in an unusual display of racial solidarity. All the peoples of the Basin were
invited to commemorate the arrival of the legendary Beloch Baruwski, and it
was there that the Dwarves imparted the ancient secrets of clangoru brewing to
Lendren Starfall of the Spiritsingers.
The skilled Brewmeister is known not just for his teas and beers, but for his
astonishing constitution. Due to the skill's inherent nature, it is suited
only for bards who practise Lowmagic.
9.4.5 THE ENCHANTMENT SKILL (Trade)
Due to enchantment’s finicky and difficult nature, its study is only suitable
for bards versed in High Magic, or those who have learned Cosmic magic or
Elementalism. The most basic skills in enchantment involve imbuing jewellery
with charges of a spell that the wearer can subsequently release: either by
pointing the item of jewellery at someone (targeting others) or rubbing it (in
order to target himself or where no target is required). The number of charges
which can be imbued on an item depend on the type of jewellery. In addition,
enchanters can create sigils, metal items with enduring magical properties.
Enchanting can only be done in ritual chambers that have a special pentagram
inscribed on the floor.
Upon mastering enchantment, practitioners of Cosmic or Elemental magicks may
choose to specialise further in the subtle arts of Spellcraft. The mind of a
bard is ill-conditioned to higher level enchantment: instead, Bards may learn
the gnomish science of Tinkering.
9.4.5.2 THE TINKERING SKILL (Trade)
In the month of Klangiary, 232 years after the coming of Estarra, the Dwarves
of Rockholm and Southgard celebrated the ancient dwarven festival of
Klangfest. Not to be outdone, the Gnomes announced that it was also the date
of their Scrapgiving celebration, a holiday which commemorates the murky
bowels of early gnomish history. At the conclusion of festivities, the gnomes'
envoy, Sparky Tooter, Keeper of the Tinatorune Secrets imparted the gnomish
science of Tinkering to Llandros of the Cacophony and the peoples of the Basin
of Life.
Tinkering involves the enchantment of horns, boxes, glasses and other similar
items for various useful gnomish purposes. Tinkering is a specialism of
enchantment, but it can only be learned by Bards well-versed in High Magic.
9.4.5.1 THE SPELLCRAFT SKILL (Trade)
Spellcraft is a specialism of enchantment, but such are its esoteric
subtleties that only those who have learned Cosmic magic or Elementalism may
hope to specialise in it. A practitoner in Spellcraft is versed in the
complexities of the most difficult enchantments. Not limited to trinkets or
jewellery, the skilled spellcraftsman can enchant magical paintings and
statues. It is rumoured that the greatest Spellcrafters can enchant the
legendary Crown of the Magi, useable only by him or her.
Aoife2009-04-05 19:39:23
QUOTE (vionne @ Apr 5 2009, 03:36 PM) <{POST_SNAPBACK}>
The spasms from people who got their skills refunded was hilarious. ( Aoife)
I'm still getting used to MUSHclient and Treant, I thought I broke something
Jack2009-04-05 19:41:01
Glee glee glee glee glee
Vhaas2009-04-05 19:43:57
QUOTE
Brewmeister - This allows the creation of specialty malts used for
beers, as well as the ability to brew. It also instills the ability to
transform raw tea leaves into different types of specialty teas. Beers
and teas created using the specialty malts and teas have special
properties.
beers, as well as the ability to brew. It also instills the ability to
transform raw tea leaves into different types of specialty teas. Beers
and teas created using the specialty malts and teas have special
properties.
200,000 gold to the first South African colony who pours me a hot cup of smooth, unspiced Rooibos!!!
Are the teas set? Can custom tea be submitted? Do they already HAVE ROOIBOS?
Charune2009-04-05 19:46:53
QUOTE (Furien @ Apr 5 2009, 03:39 PM) <{POST_SNAPBACK}>
Also, whacky typo:
Not showing up on my screen. I'm using TinyFugue inside the standard Gnome console. Submit a bug report with your client so we can try to replicate.
Xenthos2009-04-05 19:48:36
QUOTE (Charune @ Apr 5 2009, 03:46 PM) <{POST_SNAPBACK}>
Not showing up on my screen. I'm using TinyFugue inside the standard Gnome console. Submit a bug report with your client so we can try to replicate.
I did. Like I said, it's converting ' to those weird character strings.
Charune2009-04-05 19:49:59
QUOTE (Xenthos @ Apr 5 2009, 03:48 PM) <{POST_SNAPBACK}>
I did. Like I said, it's converting ' to those weird character strings.
This doesn't help. You need to specify what client you're using, since I can't replicate this at all with my setup.
Now on to other subjects!
Edit: I'm being told this was fixed already. Carry on!
Furien2009-04-05 19:52:45
There's still one in HELP ALCHEMY! (Viewing from Zmud)
Also, I hear that Lorecraft has perfumes that make certain influence attacks stronger. Possibly including Empowering. Which means guards influencing will be easier.
Let bricks be shat!
Also, I hear that Lorecraft has perfumes that make certain influence attacks stronger. Possibly including Empowering. Which means guards influencing will be easier.
Let bricks be shat!
Casilu2009-04-05 19:55:00
I want to see the new skill ABs.
Xenthos2009-04-05 19:55:02
QUOTE (Charune @ Apr 5 2009, 03:49 PM) <{POST_SNAPBACK}>
This doesn't help. You need to specify what client you're using, since I can't replicate this at all with my setup.
Now on to other subjects!
Edit: I'm being told this was fixed already. Carry on!
Now on to other subjects!
Edit: I'm being told this was fixed already. Carry on!
It was only fixed in one, not the other.
Edit: And now it's fixed in the other. Thanks!
Sarrasri2009-04-05 19:56:47
Okay, I Lorecraft. I suppose getting new skills makes a person happy.
Diamondais2009-04-05 19:57:06
QUOTE (Furien @ Apr 5 2009, 03:52 PM) <{POST_SNAPBACK}>
There's still one in HELP ALCHEMY! (Viewing from Zmud)
Also, I hear that Lorecraft has perfumes that make certain influence attacks stronger. Possibly including Empowering. Which means guards influencing will be easier.
Let bricks be shat!
Also, I hear that Lorecraft has perfumes that make certain influence attacks stronger. Possibly including Empowering. Which means guards influencing will be easier.
Let bricks be shat!
There is, it's called Dragonsblood.
Unknown2009-04-05 19:58:31
Must see skill descriptions before changing skills...
Saaga2009-04-05 20:04:46
These skills bring so much more flavour to so many things! I absolutely love you admins at the moment.
Aoife2009-04-05 20:05:37
Shiny pretty oils and potions!
Simimi2009-04-05 20:08:27
TEAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
Zalandrus2009-04-05 20:11:53
Please share some of the new ABs with poor monks who are still stuck with the old trades!!