Brewmastery and Tinkering

by Furien

Back to Common Grounds.

Eventru2009-04-06 00:37:27
QUOTE (Shaddus Mes'ard @ Apr 5 2009, 07:36 PM) <{POST_SNAPBACK}>
This better not be a long ass April Fools joke.


You caught us.

Really, brewmeisters are going to make tea out of Sparky's toe nail clippings, and Fain's used toilet tissue.

:toast: Drink up!
Shaddus2009-04-06 00:41:21
QUOTE (Eventru @ Apr 5 2009, 07:37 PM) <{POST_SNAPBACK}>
You caught us.

Really, brewmeisters are going to make tea out of Sparky's toe nail clippings, and Fain's used toilet tissue.

:toast: Drink up!

Fain wipes his rump with merian skin and Chuck Norris' beard. That's how tough HE is.

All I can say is, thanks. I was in a doldrums, and was really about to drop artisan because of boredom. Now I have new things to design!

wub.gif
Lendren2009-04-06 00:50:49
QUOTE (Furien @ Apr 5 2009, 03:39 PM) <{POST_SNAPBACK}>
In the month of Klangiary, 232 years after the coming of Estarra, the Dwarves
of Rockholm and Southgard celebrated the ancient dwarven festival of Klangfest
in an unusual display of racial solidarity. All the peoples of the Basin were
invited to commemorate the arrival of the legendary Beloch Baruwski, and it
was there that the Dwarves imparted the ancient secrets of clangoru brewing to
Lendren Starfall of the Spiritsingers.

Awww, I surrendered the prize so someone who could get better use from it could get it, and I not only didn't get in the announce, I got put into the help and then taken back out. (It now only mentions Sylphas, not me.) Meh! Well, at least I got Estarra's blessing.

I posted the artisan things on the Scrying Pool. I am kind of envious of some of this stuff... but I've got millions of gold tied up in artisanry cartels and designs and stuff, and I can't even really temporarily change and change back without making a big mess.
Narsrim2009-04-06 00:52:27
I just want to say again that I really like Hexangle and Pentangle. It just seems so nice to not bash at the speed of sloth.
Estarra2009-04-06 00:53:55
QUOTE (Eventru @ Apr 5 2009, 05:34 PM) <{POST_SNAPBACK}>
And I -think- that if a brewmeister is in a private cooking cartel, they can access the private cartel's drink designs.


Brewmeisters cannot join cartels. Cooks only.
Vhaas2009-04-06 00:56:55
Dwarves and Dracnari just became very, very awesome. Where's Dakkhan?
Gregori2009-04-06 01:02:36
QUOTE (Celina @ Apr 5 2009, 06:06 PM) <{POST_SNAPBACK}>
You say to Iytha, "Staff me."
6767h, 5646m, 5646e, 10p, 27625en, 26140w elrxkb-
Iytha points her staff at you and it swells, rapidly discharging a torrent of poisonous fumes and sharp rocks into your body, engulfing flesh and smashing bone.
5817h, 5646m, 5646e, 10p, 27625en, 26140w elrxkb--950

You take a drink from a bottle.
You sigh contentedly as the amber brew takes away your pain.
Warm, amber ale passes smoothly down your gullet, leaving a bitter, malty flavour as it sakes your thirst.
5817h, 5646m, 5646e, 10p, 27625en, 26140w elrxkb-say again

You say, "Again."
6155h, 5646m, 5646e, 10p, 27625en, 26140w elrxkb-338

Iytha points her staff at you and it swells, rapidly discharging a torrent of poisonous fumes and sharp rocks into your body, engulfing flesh and smashing bone.
5597h, 5646m, 5646e, 10p, 27625en, 26140w elrxkb--558



How much did you drink?

Aiyana and I tested on 1 sip and it was a 20 point difference... 10 sips later and it was still 20 point difference.
Narsrim2009-04-06 01:06:01
Maybe since Celina is such a cheap date, it takes less alcohol to get her boozed up and therefore she resists more damage with a lesser amount than Gregori, whose been drinking since age 2?
Gregori2009-04-06 01:08:45
Aiyana damage pre drunk - 803

Aiyana damage after amber ale - 783

Aiyana damage after 6 sips of absinthe (oh god the smiley faces) - Sobriety : totally plastered - 723
Unknown2009-04-06 01:12:53
This thread really really makes me wish I had time to come on and play sad.gif
Talan2009-04-06 01:20:12
QUOTE (Othero @ Apr 5 2009, 07:59 PM) <{POST_SNAPBACK}>
Hmm, if you have a watch you should be able to see what time it is underground instead of just getting "you think it is daytime above ground" or "you think it is night time above ground".


Yes please!
Razenth2009-04-06 01:22:26
Oh god, please put just normal glasses in tinkering or something. I want glasses so bad... sad.gif
Aramel2009-04-06 01:22:45
QUOTE (Talan @ Apr 6 2009, 02:20 AM) <{POST_SNAPBACK}>
Yes please!

Seconded.
Unknown2009-04-06 01:23:37
QUOTE (Razenth @ Apr 5 2009, 08:22 PM) <{POST_SNAPBACK}>
Oh god, please put just normal glasses in tinkering or something. I want glasses so bad... sad.gif


This, and also what Othero said.
Unknown2009-04-06 01:25:37
Does this mean that grandfather clocks are somewhere in the future?
Fania2009-04-06 01:27:03
QUOTE (Myrkr @ Apr 5 2009, 06:25 PM) <{POST_SNAPBACK}>
Does this mean that grandfather clocks are somewhere in the future?


OMG I want one!
Lendren2009-04-06 01:31:31
QUOTE (Othero @ Apr 5 2009, 07:59 PM) <{POST_SNAPBACK}>
Hmm, if you have a watch you should be able to see what time it is underground instead of just getting "you think it is daytime above ground" or "you think it is night time above ground".

You mean you don't? Meh, you should!
Narsrim2009-04-06 01:58:43
How often can you drink teas? They sound wickedly powerful.
Llandros2009-04-06 02:03:59
a more complete list below

You have gained the following abilities in Enchantment:
Fist The fist sigil.
Rings Enchanted rings hold up to 10 charges.
Pentagram* Protect yourself from attacks.
Void* Destroy magical shields.
Flame The flame sigil.
Kingdom* This special ray of Malkuth clots blood in the body.
Bracelets Enchanted bracelets hold up to 20 charges.
Beauty* This special ray of Netzach regenerates the ego.
Key The key sigil.
Necklaces Enchanted necklaces hold up to 30 charges.
Focus* This special ray of Hod focuses the mind.
Scrolls Enchant magic scrolls specially written by scribes.
Perfection* This special ray of Tipheret regenerates mana.
Greatrobes Great robes may be enchanted for protection.
Mercy* This special ray of Gedulah regenerates health.
DimensionPockets Create mini rifts from ordinary items.
Palm The palm sigil.
Eye The eye sigil.
Heirloom Enchanted heirlooms hold up to 40 charges.
Curse Cursed items cannot be removed.
Monolith The monolith sigil.
Cubes Energy cubes are special containers that hold raw energy.
Master Move on to a master specialization.
Skills marked with a (*) indicates a spell that may be enchanted on an item.
AB ENCHANTMENT for more information on an ability.

You have gained the following abilities in Tinkering:
Horns Enchant horns to emit notes of untold power.
*PiperHorn The vermin of the world shall heed thy call.
Timepieces Enchant watches with a variety of magical effects.
*Tempo Manipulate time to lengthen your performance.
*GoldenHorn Raise your spirits with a cheerful trumpeting.
*Disjunction Disrupt the notes of a music box with your mighty horn!
*Revelations Peer into the workings of a mage or druid's demesne.
*Largo Magic etchings strengthen your music.
MusicBoxes Lend power to the notes of the music box.
*EmeraldBox Disrupt bodily regeneration with this sickly melody.
*AzureBox Disrupt mental regeneration with an ear-splitting tune.
*Vivace Quicken certain performances with magical etchings.
*BlastHorn Make the ground tremble with this mighty note.
*GoldenBox Ruin your foe's ego with this depressing aria.
*TrueTime Grant yourself protection from time altering magics.
*RoseGlasses Craft spectacles to color your world.
Skills marked with a (*) indicates a spell that may be enchanted on an item.
AB TINKERING for more information on an ability.
4664h, 4620m, 4380e, 10p, elrxkb<>-{d}|Safe|



TINKERING - HORNS

You can now charge horns, which can hold 30 charges.
See AB ENCHANTMENT RINGS.

TINKERING - PIPERHORN

Syntax: BLOW (once enchanted)

You can only enchant this spell on horns. It will cause more vermin to come to the room it is blown in for a short time.


TINKERING - TIMEPIECES

You can now charge timepieces, which can hold 40 charges.
See AB ENCHANTMENT RINGS.


TINKERING - TEMPO

Syntax: WIND (once enchanted)

Bards will find their musical aptitude improve with this spell.


TINKERING - GOLDENHORN

Syntax: BLOW (once enchanted)

Blow the mighty golden horn to raise your spirits high!


TINKERING - DISJUNCTION

Syntax: BLOW AT (once enchanted)

Blow the horn of disjunction to interrupt music boxes.


TINKERING - REVELATIONS

Syntax: WIND (once enchanted)

Sense what effects are melded into the demesne in which you stand.


TINKERING - LARGO

Syntax: ETCH LARGO ON
Commodities: 10 Magic Ink

Using magic ink, you can make a musical etching on an instrument which will make roulade and major third more effective.


TINKERING - MUSICBOXES

You can now charge music boxes, which can hold 50 charges.
See AB ENCHANTMENT RINGS.


TINKERING - EMERALDBOX

Syntax: CRANK (once enchanted)

Lessen the health regeneration of enemies in the same room.


TINKERING - AZUREBOX

Syntax: CRANK (once enchanted)

Lessen the mana regeneration of enemies in the same room.


TINKERING - VIVACE

Syntax: ETCH VIVACE ON
Commodities: 10 Magic Ink

Using magic ink, you can make a musical etching on an instrument which will make major second, tritone, and majorseventh take less equilibrium to cast.


TINKERING - BLASTHORN

Syntax: BLOW AT (once enchanted)

Blow the blast horn to knock down walls around you.


TINKERING - GOLDENBOX

Syntax: CRANK (once enchanted)

Lessen the ego regeneration of enemies in the same room.


TINKERING - TRUETIME

Syntax: WIND (once enchanted)

For a short time, make yourself less affected by time-altering magic.


TINKERING - ROSEGLASSES

Syntax: ENCHANT ROSEGLASSES
Commodities: 2 powerstones (full), 20 gold bars

Once worn, the rose glasses will color the maker's world in such a way that consuming ego will be reduced
Gregori2009-04-06 02:06:09
I am curious why brewing got these nifty personal PK skills (beerbelly+trueshield vs gut wounds, belch for blackout, immunity to blackout, icy ground, dwarven alcohol tolerance...) and lorecrafting got... well... not much really.