Brewmastery and Tinkering

by Furien

Back to Common Grounds.

Arin2009-04-06 07:39:26
hang on I'm really confused...

Does it mean that whilst Brewmeisters can make teas and brews with special effects, cooks can't but have custom recipes for teas and brews?
Aison2009-04-06 07:41:59
Right. Brewmeisters can only make plain old tea with powers. Cooks get to make them customized and delicious.
Arin2009-04-06 07:45:38
That's Oh-so-sexy!
Unknown2009-04-06 07:54:33
Here's to hoping that the value of spices will cease to be 1 gold each and actually be worth something.
Gregori2009-04-06 07:58:00
QUOTE (raikogen90 @ Apr 6 2009, 01:54 AM) <{POST_SNAPBACK}>
Here's to hoping that the value of spices will cease to be 1 gold each and actually be worth something.


I sell for 50 per. IN fact I bought 657 from Astrasia for 35k.

To put it in perspective I spent 10 hours harvesting for spices (who would ever thought someone would say that) and I came up with 68 spices in my rift. Lots of herbs... but only 68 spices.


Don't expect cheap perfume or spices in the future.
Arin2009-04-06 08:01:11
I'm still looking for tea and malts from brewmeisters...
Arix2009-04-06 08:02:15
great, the one time I don't have a crapton of spices. And what's worse is if I want to cook with spices I'll get ripped off majorly
Vhaas2009-04-06 08:04:08
Good thing I saved the spice from that sandworm.
Arix2009-04-06 08:07:24
Oh wise admins, we cooks, jewelers and forgers of the Basin beseech thee to make sugar, salt and sulfur ridiculously useful so that those of us who are cursed with an abundance may profit as much as the herbalists, who already make Fat Stacks of Cash ™ and will now be even more filthy rich. Amen.
Gregori2009-04-06 08:09:10
QUOTE (Arix @ Apr 6 2009, 02:07 AM) <{POST_SNAPBACK}>
Oh wise admins, we cooks, jewelers and forgers of the Basin beseech thee to make sugar, salt and sulfur ridiculously useful so that those of us who are cursed with an abundance may profit as much as the herbalists, who already make Fat Stacks of Cash ™ and will now be even more filthy rich. Amen.



If you are not making money as a cook you are doing it wrong.
Arix2009-04-06 08:11:23
Oh wise admin, we cooks of the Basin beseech thee to make infusing food less tedious so that those of us who do so manually can take less time doing so
Unknown2009-04-06 08:14:47
QUOTE (Vhaas @ Apr 6 2009, 01:04 AM) <{POST_SNAPBACK}>
Good thing I saved the spice from that sandworm.


The spice must flow!
Vhaas2009-04-06 08:21:53
QUOTE (raikogen90 @ Apr 5 2009, 11:14 PM) <{POST_SNAPBACK}>
The spice must flow!


Roll on OOC Clan?
Eventru2009-04-06 09:17:24
I think Lorecraft was given a pleasant boost, whereas spellcraft was only given two new abilities. I don't think anyone's going to be hurting.

Cities certainly kept some useful abilities - as did communes. And they both got some really useful stuff, too.

The real new skillsets here are Brewmeister and Tinkering, not Spellcraft and Lorecraft - the others were given some cool new skills though, to flesh them out a bit, and boost some stuff we felt they were lacking/could use/would be cool to have.

All in all though, I think everyone's happy! I am!
Unknown2009-04-06 09:19:50
Hrm so currently the horns of blasting take a bunch of eq and take multiple blasts to take down a wall, right?

Thats just like a replacement for crash, then. Might as well make it like take down all walls surrounding you for a heavy eq loss and then take crashing from environment and get rid of it and put in something new!
Gregori2009-04-06 09:20:54
QUOTE (Eventru @ Apr 6 2009, 03:17 AM) <{POST_SNAPBACK}>
All in all though, I think everyone's happy! I am!


No offense... but you being happy about the skills doesn't count for much. You don't use them.

Just about every lorecrafter I know is not happy about them. So that kind of refutes the whole 'everyone's happy'

We are more than aware that the skills were brewmiester and tinkering, the issue is you cannibalized enchanting and alchemy but you didn't really give much thought to the old skills as more than what appears to be an after thought.


Eventru2009-04-06 09:21:15
QUOTE (raikogen90 @ Apr 6 2009, 04:19 AM) <{POST_SNAPBACK}>
Hrm so currently the horns of blasting take a bunch of eq and take multiple blasts to take down a wall, right?

Thats just like a replacement for crash, then. Might as well make it like take down all walls surrounding you for a heavy eq loss and then take crashing from environment and get rid of it and put in something new!


I believe Charune's already said it's not meant to be better, and actually is slightly worse, most of the time. It's an alternative for those without/of a very small size.
Shaddus2009-04-06 09:23:25
I'm happy, and I even see a watch design for those of a gold and ivory nature. ninja.gif
Gregori2009-04-06 09:34:18
Also I am curious... what portion of Magic Ink do you put in tea or beer? Absinthe I can understand being moved to brewmiestery, but Magic Ink? It isn't even used in any of the skills in the spec. So you took it from Lorecraft (arguably the one it makes sense for given the name) and put it in a skillset with a theme about drinking tea and beer.
Esano2009-04-06 09:37:09
The main gripe I have is that the money-making skills of Enchantment (cubes, sigils) are all in a before-Master ability whereas beforehand they were scattered all the way up to 50% Mythical or so for cubes. Now they're at 50% Adept.

I mean, even heirlooms (which most people get their enchantments on, apart from rings) are down there.

There's no monetary incentive to keep on learning. Pent/hexangles don't make up for it; they just seem to be so you can say "But we looked at caster bashing!" when a half-second and 5% damage which needs to be re-done every 36 hours won't really fix the discrepancy present. Statues, paintings, hearts ... all very rare. And I tend to do statues for free as they're a security risk to leave unenchanted.

I'm kind of regretting relearning all the way up. Fear my near-mythical enchanted ignite!