Brewmastery and Tinkering

by Furien

Back to Common Grounds.

Xenthos2009-04-05 20:53:51
And now every org can disenchant sigils at will?

???
Unknown2009-04-05 20:55:18
Message #7 Sent by: (system)
04/05 19:30 "You have automatically forgotten alchemy and have been refunded all
of your lessons, totalling 1714. They've been placed in your basic lesson pool."


Uhh, is this going to be enough to retrans?
Kiradawea2009-04-05 20:55:59
You'll end up two lessons short. ISSUE ME to get it resolved.
Vhaas2009-04-05 21:01:01
QUOTE (Xenthos @ Apr 5 2009, 12:53 PM) <{POST_SNAPBACK}>
And now every org can disenchant sigils at will?

???


Every city/commune, or potentially every guild..?
Casilu2009-04-05 21:01:16
Could someone post the ABs for those new alchemy ones? I want to see what those oils and perfumes due exactly.
Unknown2009-04-05 21:04:57
CODE
LORECRAFT - JASMINE

Syntax: APPLY JASMINE
Amalgamation Cost: 1 percent of power reserve.

The jasmine aromatic oil helps arguments of paranoia and provides a scent.
Ingredients: spices 15


LORECRAFT - INVISIBILITY

Syntax: COAT WITH INVISIBILITY
Amalgamation Cost: 2 percent of power reserve.
The oil of invisibility will hide objects you are holding temporarily from the
prying eyes of others.
Ingredients: kafe 5 rosehips 5 coltsfoot 5


LORECRAFT - VANILLA

Syntax: APPLY VANILLA
Amalgamation Cost: 1 percent of power reserve.

The vanilla aromatic oil helps weakening influence and provides a scent.
Ingredients: spices 15


LORECRAFT - GALVANISM

Syntax: DRINK GALVANISM
Amalgamation Cost: 2 percent of power reserve.
Damage Modifier: 15
The galvanism potion will cause you to lose conductivity, making you better
resistant to electrical damage.
Ingredients: coltsfoot 10 colewort 5 arnica 3



LORECRAFT - DRAGONSBLOOD

Syntax: APPLY DRAGONSBLOOD
Amalgamation Cost: 1 percent of power reserve.

The dragons blood aromatic oil helps empowering influence and provides a scent.
Ingredients: spices 15



LORECRAFT - PRESERVATION

Syntax: COAT WITH PRESERVATION
Amalgamation Cost: 2 percent of power reserve.
The oil of preservation will slightly slow down decay of items under its effect.
Ingredients: colewort 10 coltsfoot 3 flax 2


LORECRAFT - SANDALWOOD

Syntax: APPLY SANDALWOOD
Amalgamation Cost: 1 percent of power reserve.

The sandalwood aromatic oil helps with charity influence and provides a scent.
Ingredients: spices 15



LORECRAFT - MUSK

Syntax: APPLY MUSK
Amalgamation Cost: 1 percent of power reserve.

The musk aromatic oil helps with seduction influence and provides a scent.
Ingredients: spices 15




LORECRAFT - SHARPNESS

Syntax: COAT WITH SHARPNESS
Amalgamation Cost: 2 percent of power reserve.
The oil of sharpness will decrease the tendency for weapons to naturally miss.
Ingredients: arnica 5 kafe 5 flax 3 coltsfoot 2
Sarrasri2009-04-05 21:05:54
Aren't we generally not allowed to post skill lists on the forums? That's why we have the wikis.
Unknown2009-04-05 21:07:54
so can you have more then one oil active at a time?
Shamarah2009-04-05 21:08:02
QUOTE
LORECRAFT - GALVANISM

Syntax: DRINK GALVANISM
Amalgamation Cost: 2 percent of power reserve.
Damage Modifier: 15
The galvanism potion will cause you to lose conductivity, making you better
resistant to electrical damage.
Ingredients: coltsfoot 10 colewort 5 arnica 3


Lmao, sucks to be warriors with electric runes.
Casilu2009-04-05 21:08:10
QUOTE (Sarrasri @ Apr 5 2009, 02:05 PM) <{POST_SNAPBACK}>
Aren't we generally not allowed to post skill lists on the forums? That's why we have the wikis.


I know I've seen them on here before, like for ascendancy and a few other new skills.
Vionne2009-04-05 21:10:06
QUOTE
You have been given 2 lessons. Happy Scrapgiving!


I guess it was easier to do that then to hunt down all of the people who used to be alchemists, etc laugh.gif
Celina2009-04-05 21:14:49
QUOTE (Shamarah @ Apr 5 2009, 04:08 PM) <{POST_SNAPBACK}>
Lmao, sucks to be warriors with electric runes.


Looks like it's going to suck to be a lot of things.

A lot of these look cool, but I won't lie, the cynical voice in the back of my mind just keeps repeating "bad, bad, bad, bad, bad....."
Unknown2009-04-05 21:15:19
QUOTE (Shamarah @ Apr 5 2009, 10:08 PM) <{POST_SNAPBACK}>
Lmao, sucks to be warriors with electric runes.



Indeed! I have 500 credits shooting someone or other a rude gesture right now.


Or rather, I would be if I actually fought anyone. Or used the sword that has the electric runes on it.

None-the-less! Rude gestures abound!
Narsrim2009-04-05 21:15:24
Electric potion = happy Imperial Merian Narsrim.
Kiradawea2009-04-05 21:16:03
I love how Alchemists got tons of neat new stuff, while Enchanters got... nothing really.
Narsrim2009-04-05 21:17:16
QUOTE (Kiradawea @ Apr 5 2009, 05:16 PM) <{POST_SNAPBACK}>
I love how Alchemists got tons of neat new stuff, while Enchanters got... nothing really.


I do have to agree. I got -2- new abilities in Enchantment. I like the abilities. I just wish it was more than -2- skills versus many.
Unknown2009-04-05 21:18:07
I want to see the tinkerer stuff.

Also, I can't find the miniature alembic anywhere on the artifact lists. sad.gif
Xenthos2009-04-05 21:20:49
Moonwater doesn't actually look very OP in practice. It's interesting, though.

Disenchant to all orgs still makes me sad. sad.gif

Other stuff looks neat though!
Kiradawea2009-04-05 21:21:24
Check the aethershops.

And so far, I can't say I've noticed any difference with these new symbols. Maybe they're not implemented yet, but I don't notice any difference. From the (quick) test I did with Meliana, there is absolutely no difference on damage when attacking other players.
Jack2009-04-05 21:21:47
QUOTE (Narsrim @ Apr 5 2009, 10:15 PM) <{POST_SNAPBACK}>
Electric potion = happy Imperial Merian Narsrim.

Hey, good point. Ninja merian buff!

EDIT: Very happy about the boost to mage/guardian bashing, too. How significant is it?