Unknown2009-04-08 04:00:06
Oh boy, regen racing. I didn't think that you could race basically any regen with just Thorns.
What about Storm? Does Storm do... anything? Ever?
What about Storm? Does Storm do... anything? Ever?
Xavius2009-04-08 04:03:30
QUOTE (Ilaveuse @ Apr 7 2009, 11:00 PM) <{POST_SNAPBACK}>
Oh boy, regen racing. I didn't think that you could race basically any regen with just Thorns.
What about Storm? Does Storm do... anything? Ever?
What about Storm? Does Storm do... anything? Ever?
Electric damage. It's not enough to kill anything without sap, but with sap, it basically cancels out regeneration.
Also, the only regen that Thorns needs to beat is Kingdom, and it does so with room to spare.
Unknown2009-04-08 04:09:02
Seems like quite the war of attrition.
Storm damage just seems... horrible. In testing with Ila and testing on a druid. Especially for being so far up in the skill, it's... lousy. At least in my experience, which, admittedly, might be completely skewed.
Storm damage just seems... horrible. In testing with Ila and testing on a druid. Especially for being so far up in the skill, it's... lousy. At least in my experience, which, admittedly, might be completely skewed.
Xavius2009-04-08 04:10:23
QUOTE (Ilaveuse @ Apr 7 2009, 11:09 PM) <{POST_SNAPBACK}>
Seems like quite the war of attrition.
Storm damage just seems... horrible. In testing with Ila and testing on a druid. Especially for being so far up in the skill, it's... lousy. At least in my experience, which, admittedly, might be completely skewed.
Storm damage just seems... horrible. In testing with Ila and testing on a druid. Especially for being so far up in the skill, it's... lousy. At least in my experience, which, admittedly, might be completely skewed.
It's not really a war of attrition when saplock turns the other person's offense off. It's a strangely satisfying death spiral.
EDIT: Post 5000, woo!
Unknown2009-04-08 04:12:25
Huh. Clearly I need to spend more time on druid combat. Most of my experience has been 'hit things'. Oh look, an Axelord. Hit stuff, remove head. Oh look, a Ninjakari. Hit stuff. Oh look, a Shofangi. Hit stuff. No idea how to use a druid.
Plus I hate Nexus for curing, but that's neither here nor there.
Plus I hate Nexus for curing, but that's neither here nor there.
Gregori2009-04-08 04:19:11
Keep in mind saplock only beats people who don't bother to learn to cure properly/can't code for themselves. I know of three people that are nearly impossible to saplock. (without them using Divinefire)
Luckily 90% of the people around just lazy mode it through with some basic triggers or limited curing systems and so the OP stance is that Sap is OHPEA.
Luckily 90% of the people around just lazy mode it through with some basic triggers or limited curing systems and so the OP stance is that Sap is OHPEA.
Unknown2009-04-08 04:25:17
This is probably the wrong place for this, since it's both off-topic and a technical question... but how complete are available systems? When I finally get a new computer, I'll be switching over to MUSHclient, probably, (since I don't have the monies for zMUD) but I know absolutely nothing about Lua. I plan to learn, I'd like something better than Nexus so that I can actually start to work on combat, since combat and curing are really what's standing in the way of all of my characters' advancements. I can manual pretty well, or at least well enough to pass basic curing tests, but you're obviously not going to use that in combat.
Xavius2009-04-08 04:25:43
You have to ignore Gregori. Even the most jaded druids will tell you that saplock is one of the most reliable kill methods out there.
All the same, the legitimate point he's hinting at is that saplock is not perfect, a solid curing script will beat sap, and if you haven't gleaned it from the rest of the thread, every other kill method available to druids is entirely horrible. Only the truly attrition-based classes like warriors and monks are above this, though. All affliction-based strategies have workable cures. That's entirely the point.
Edit for ninja:
More than adequate.
All the same, the legitimate point he's hinting at is that saplock is not perfect, a solid curing script will beat sap, and if you haven't gleaned it from the rest of the thread, every other kill method available to druids is entirely horrible. Only the truly attrition-based classes like warriors and monks are above this, though. All affliction-based strategies have workable cures. That's entirely the point.
Edit for ninja:
QUOTE (Ilaveuse @ Apr 7 2009, 11:25 PM) <{POST_SNAPBACK}>
This is probably the wrong place for this, since it's both off-topic and a technical question... but how complete are available systems?
More than adequate.
Unknown2009-04-08 04:34:00
Sure, it's what keeps things (relatively) level. No kill method is 'perfect,' obviously. It's good that Druids have a viable kill though... thornrend is horrible as a kill...
I should start a new topic as to how Saplock actually works, if it hasn't been done already.
I should start a new topic as to how Saplock actually works, if it hasn't been done already.
Unknown2009-04-08 07:07:47
QUOTE (Xavius @ Apr 8 2009, 12:25 AM) <{POST_SNAPBACK}>
You have to ignore Gregori. Even the most jaded druids will tell you that saplock is one of the most reliable kill methods out there.
All the same, the legitimate point he's hinting at is that saplock is not perfect, a solid curing script will beat sap, and if you haven't gleaned it from the rest of the thread, every other kill method available to druids is entirely horrible. Only the truly attrition-based classes like warriors and monks are above this, though. All affliction-based strategies have workable cures. That's entirely the point.
Edit for ninja:
More than adequate.
All the same, the legitimate point he's hinting at is that saplock is not perfect, a solid curing script will beat sap, and if you haven't gleaned it from the rest of the thread, every other kill method available to druids is entirely horrible. Only the truly attrition-based classes like warriors and monks are above this, though. All affliction-based strategies have workable cures. That's entirely the point.
Edit for ninja:
More than adequate.
I thought I heard somewhere that Doublesling Sigil+Swoop was Viable.
Xavius2009-04-08 07:13:04
QUOTE (Kialkarkea @ Apr 8 2009, 02:07 AM) <{POST_SNAPBACK}>
I thought I heard somewhere that Doublesling Sigil+Swoop was Viable.
Haegl. And you'd have to define viable. It's viable in the sense that it's better than quickened cosmicfire. A smart target is going to remind you that swoop all by itself requires setup by moving one room away.
Unknown2009-04-08 07:17:20
QUOTE (Xavius @ Apr 8 2009, 03:13 AM) <{POST_SNAPBACK}>
Haegl. And you'd have to define viable. It's viable in the sense that it's better than quickened cosmicfire. A smart target is going to remind you that swoop all by itself requires setup by moving one room away.
I had to resort to quickened cosmicfire once.
It actually worked out decent.
Xavius2009-04-08 07:21:57
QUOTE (Kialkarkea @ Apr 8 2009, 02:17 AM) <{POST_SNAPBACK}>
I had to resort to quickened cosmicfire once.
It actually worked out decent.
It actually worked out decent.
Oh sure, quickened cosmicfire works out just fine sometimes, and doubleslung haegl is even better. Moving one room and shielding still sets the druid back eight seconds in the quest for mana drain, not counting the four seconds it takes to put someone on ground level where you need them to be. You're probably more likely to win by thornlash against someone who understands the mechanics of Crow.
Unknown2009-04-08 07:40:54
QUOTE (Xavius @ Apr 8 2009, 03:21 AM) <{POST_SNAPBACK}>
Oh sure, quickened cosmicfire works out just fine sometimes, and doubleslung haegl is even better. Moving one room and shielding still sets the druid back eight seconds in the quest for mana drain, not counting the four seconds it takes to put someone on ground level where you need them to be. You're probably more likely to win by thornlash against someone who understands the mechanics of Crow.
Oh well.
Narsrim2009-04-08 12:09:57
QUOTE (Xavius @ Apr 8 2009, 03:21 AM) <{POST_SNAPBACK}>
Oh sure, quickened cosmicfire works out just fine sometimes, and doubleslung haegl is even better. Moving one room and shielding still sets the druid back eight seconds in the quest for mana drain, not counting the four seconds it takes to put someone on ground level where you need them to be. You're probably more likely to win by thornlash against someone who understands the mechanics of Crow.
Double Haegl + Swoop is a great way to end a sap lock though against someone tanky with 8-10k health. In fact, it's great against anyone because you could additionally have a Haegl rune infused.
Xavius2009-04-09 02:24:23
QUOTE (Narsrim @ Apr 8 2009, 07:09 AM) <{POST_SNAPBACK}>
Double Haegl + Swoop is a great way to end a sap lock though against someone tanky with 8-10k health. In fact, it's great against anyone because you could additionally have a Haegl rune infused.
Except that infusing anything except ger or maybe gyfu is completely missing the point of why you took runes in the first place.
You might use it to end a saplock, but I always hated swooping in sap. Even if it's only for a second, there's a period of time where you can't track the other person's curing, and missing a writhe message could very easily mean losing an otherwise guaranteed (if very slow) kill.
Xenthos2009-04-09 02:25:29
QUOTE (Xavius @ Apr 8 2009, 10:24 PM) <{POST_SNAPBACK}>
Except that infusing anything except ger or maybe gyfu is completely missing the point of why you took runes in the first place.
You might use it to end a saplock, but I always hated swooping in sap. Even if it's only for a second, there's a period of time where you can't track the other person's curing, and missing a writhe message could very easily mean losing an otherwise guaranteed (if very slow) kill.
You might use it to end a saplock, but I always hated swooping in sap. Even if it's only for a second, there's a period of time where you can't track the other person's curing, and missing a writhe message could very easily mean losing an otherwise guaranteed (if very slow) kill.
Rad?
Xavius2009-04-09 03:09:20
QUOTE (Xenthos @ Apr 8 2009, 09:25 PM) <{POST_SNAPBACK}>
Rad?
Infused? Only in the arena, when you know that someone's going to be willing to walk through ten rooms of your demesne to meet you at a dead end.
Xenthos2009-04-09 03:12:04
QUOTE (Xavius @ Apr 8 2009, 11:09 PM) <{POST_SNAPBACK}>
Infused? Only in the arena, when you know that someone's going to be willing to walk through ten rooms of your demesne to meet you at a dead end.
You've used it before that for the group aspect. Seren does as well.
Throwing people around at random is fun!
Xavius2009-04-09 03:15:28
QUOTE (Xenthos @ Apr 8 2009, 10:12 PM) <{POST_SNAPBACK}>
You've used it before that for the group aspect. Seren does as well.
Throwing people around at random is fun!
Throwing people around at random is fun!
Uh, maybe in some artificial event where I could also expect people to merrily march through multiple rooms of my demesne. I sure don't remember ever doing it, except maybe before I learned that it was a bad idea. Putting rad on the edge of a demesne is counterproductive, and that's where all the fighting takes place.