Covens

by Gero

Back to Ideas.

Xenthos2009-04-17 19:37:31
QUOTE (thisismydisplayname @ Apr 17 2009, 12:44 PM) <{POST_SNAPBACK}>
They're hiding the cauldrons somewhere! suspicious.gif

There's just one, though.
Unknown2009-04-18 04:55:07
Shadowdancers have cauldrons already, too tongue.gif

NIGHT - CAULDRON

Syntax: CAULDRON CREATE
CAULDRON CALL
CAULDRON GATHER
CAULDRON RELEASE

Power: 3 (Master Ravenwood) (to gather)
10 (Master Ravenwood) (to create)
As a Shadowdancer, you should always be prepared to have shadows ready
at your call. First, you must have a cauldron created to store your
precious shadows, which must be gathered at night under the open sky.
Releasing a shadow in your location will prevent regenerating abilities
of all except followers of Mother Night or Crow.
Narsrim2009-04-18 07:30:28
QUOTE (Tael Talnara @ Apr 11 2009, 05:37 PM) <{POST_SNAPBACK}>
@Narsrim: You also fought as a Moondancer in a very different time period. Shafts is not useful for a Moondancer. Pigwidgeon has far more use and for zero power. Just order the Pigwidgeon to follow the person before every attack and you have a portable Carcer that is -far- more reliable than Shafts. Shaft just tics too quickly to have much use.


Do explain to me in graphic detail how shafts used to be useful for how I used it and why it's not useful now.

I think it's more a matter of you just not being very creative.
Gero2009-04-18 08:31:45
QUOTE (Narsrim @ Apr 18 2009, 12:30 AM) <{POST_SNAPBACK}>
Do explain to me in graphic detail how shafts used to be useful for how I used it and why it's not useful now.

I think it's more a matter of you just not being very creative.


Well if I remember correctly, shafts used to take a lot more power something like 8? I could be making that up, but it removed all the exits, and occasionally flashed one into existance.
Shiri2009-04-18 08:38:53
When it was new it took 5. It didn't remove all the exits and occasionally flashed one into existence, it randomly turned them on and off really annoyingly fast.