Celina2009-04-16 18:43:57
All monks are equally epic piles of bullshite. The only difference is which ones smell worse.
I've found that, with most monks, if the stun train ever stops, it's over. There is absolutely no room for error (or just hitting parry/stance once) or they plow over you with their billion and one perma prone afflictions, or insanely stupid insta kills THAT THE ADMIN WON'T FIX. The problem stems from how easily monks can spam the "crippling" wound afflictions. Tendons, double hemi, severspine, etc etc etc while the rest of Lusternia has to actually...uh...try. I remember fighting Yukio as a caco with little to no real hindering that meshed with my offense. Was suicide.
I put Tahtetso and Nekotai at the top of the list. Tahtetso for that incredibly stupid unstoppable insta combo, and nekotai for just overall OPness.
I've found that, with most monks, if the stun train ever stops, it's over. There is absolutely no room for error (or just hitting parry/stance once) or they plow over you with their billion and one perma prone afflictions, or insanely stupid insta kills THAT THE ADMIN WON'T FIX. The problem stems from how easily monks can spam the "crippling" wound afflictions. Tendons, double hemi, severspine, etc etc etc while the rest of Lusternia has to actually...uh...try. I remember fighting Yukio as a caco with little to no real hindering that meshed with my offense. Was suicide.
I put Tahtetso and Nekotai at the top of the list. Tahtetso for that incredibly stupid unstoppable insta combo, and nekotai for just overall OPness.
Narsrim2009-04-16 18:44:11
QUOTE (Salvation @ Apr 16 2009, 09:57 AM) <{POST_SNAPBACK}>
Creehai does not lower the poison resistance to 0% (nor does it increase the chance of the poison hitting off the weapon). So the 'always' is misplaced.
You have two weapons. Each has a 50% chance to fire. You can spit a poison. That gives you three venom hits in that round, which means the chance of it failing is so slim, it might as well be "always." I was misplaced about Creehai, but I seriously don't think anyone can argue slit throat + spine/tendon over and over is anything but silly.
Narsrim2009-04-16 18:48:22
QUOTE (Ashteru @ Apr 16 2009, 10:10 AM) <{POST_SNAPBACK}>
Considering it's Narsrim saying this, and considering the amount of stuff he got right, I think you are.
EDIT: Oh yeah, I don't mean that insulting. But usually all he has is weak and all everyone else has is strong.
EDIT: Oh yeah, I don't mean that insulting. But usually all he has is weak and all everyone else has is strong.
Name an archetype other than warrior. I've beaten you, multiple times as that archetype. If all I ever have is weak and everyone is strong, you've got a serious problem.
Ashteru2009-04-16 18:52:20
Considering I have only been actively fighting as a warrior lately and the last few months have been idling around, that's not a good track record. But I am not playing anyway, just observing. I think you even once admitted it yourself, that you always talk your own class down. *shrug*
Charune2009-04-16 18:55:06
QUOTE (Celina @ Apr 16 2009, 02:43 PM) <{POST_SNAPBACK}>
THAT THE ADMIN WON'T FIX.
Caps don't make something true, you know.
We sent back our general yes/nos to non-spec skills so the envoys can finish submitting a monk momentum report.
Once the envoys finish this many things will be adjusted!
Narsrim2009-04-16 19:06:28
QUOTE (Ashteru @ Apr 16 2009, 02:52 PM) <{POST_SNAPBACK}>
Considering I have only been actively fighting as a warrior lately and the last few months have been idling around, that's not a good track record. But I am not playing anyway, just observing. I think you even once admitted it yourself, that you always talk your own class down. *shrug*
Let me clarify:
As wickedly ridiculous as monks can be, I have absolutely NO problem fighting them. I know how momentum works. I know when I need to run away and let it fall back down. This creates a sticky situation, which is one reason I was very outspoken against monk nerfs: many suggested nerfs would make the archetype impotent to certain archetypes. Absolutely impotent. This doesn't mean monks are not currently overpowered (they are), but it does mean that without a cautious well planned tweak, they are going to go from one extreme to the other. There are people who may think that is worthwhile, but I would argue that's what got us here in the first place.
Celina2009-04-16 19:06:55
QUOTE (Charune @ Apr 16 2009, 01:55 PM) <{POST_SNAPBACK}>
Caps don't make something true, you know.
We sent back our general yes/nos to non-spec skills so the envoys can finish submitting a monk momentum report.
Once the envoys finish this many things will be adjusted!
We sent back our general yes/nos to non-spec skills so the envoys can finish submitting a monk momentum report.
Once the envoys finish this many things will be adjusted!
No, it's a sign of severe frustration over a tactic that has been broken (and unstoppable other than a a lucky green), logged, and complained about for months and months. Maybe I just don't understand why Ninjakari got the disembowel nerf, but this abomination of balance has been left unscathed despite now being the copy and paste tactic of every tahtetso in existance.
/bitter
edit: "Run" should never be a staple in archetype specific combat. I never want to hear "Oh, you lost because you didn't run enough. That's how monks work!" Well, no freaking kidding.
Ashteru2009-04-16 19:13:44
QUOTE (Narsrim @ Apr 16 2009, 08:06 PM) <{POST_SNAPBACK}>
Let me clarify:
As wickedly ridiculous as monks can be, I have absolutely NO problem fighting them. I know how momentum works. I know when I need to run away and let it fall back down. This creates a sticky situation, which is one reason I was very outspoken against monk nerfs: many suggested nerfs would make the archetype impotent to certain archetypes. Absolutely impotent. This doesn't mean monks are not currently overpowered (they are), but it does mean that without a cautious well planned tweak, they are going to go from one extreme to the other. There are people who may think that is worthwhile, but I would argue that's what got us here in the first place.
As wickedly ridiculous as monks can be, I have absolutely NO problem fighting them. I know how momentum works. I know when I need to run away and let it fall back down. This creates a sticky situation, which is one reason I was very outspoken against monk nerfs: many suggested nerfs would make the archetype impotent to certain archetypes. Absolutely impotent. This doesn't mean monks are not currently overpowered (they are), but it does mean that without a cautious well planned tweak, they are going to go from one extreme to the other. There are people who may think that is worthwhile, but I would argue that's what got us here in the first place.
I can agree to that!
Charune2009-04-16 19:14:52
QUOTE (Celina @ Apr 16 2009, 03:06 PM) <{POST_SNAPBACK}>
No, it's a sign of severe frustration over a tactic that has been broken (and unstoppable other than a a lucky green), logged, and complained about for months and months.
Not sure what tactic you're talking about, since you're not mentioning it by name. In the case where something is that broken you're free to have any envoy (any of the 22) make a post requesting changes. I haven't seen any of this for whatever mystery tactic you're talking about. This is the method for getting things resolved, not forum posts about "tactics".
QUOTE (Celina @ Apr 16 2009, 03:06 PM) <{POST_SNAPBACK}>
Maybe I just don't understand why Ninjakari got the disembowel nerf, but this abomination of balance has been left unscathed despite now being the copy and paste tactic of every tahtetso in existance.
Ninjakari got the disembowel nerf as I recall because it was envoyed through the system as report 90.
Unknown2009-04-16 19:27:42
QUOTE (Isuka @ Apr 16 2009, 10:06 AM) <{POST_SNAPBACK}>
I played as a Nekotai, and even with garbage curing I was able to beat quite a few people that were significantly more powerful than I was.
Someone who is good with combat logic can simply re-designate kata forms on the fly, making it so you can bust the same form over and over in the kata syntax, and just change what it means before every execution (meaning you'd never have to break form and lose balance). Before I lost interest in it, I was hitting one button for combat and letting my system handle what to do.
Suffice it to say that Nekotai is incredibly overpowered, if you know how to abuse it.
Someone who is good with combat logic can simply re-designate kata forms on the fly, making it so you can bust the same form over and over in the kata syntax, and just change what it means before every execution (meaning you'd never have to break form and lose balance). Before I lost interest in it, I was hitting one button for combat and letting my system handle what to do.
Suffice it to say that Nekotai is incredibly overpowered, if you know how to abuse it.
Wait, what?
You can change a form without breaking?
That sounds broken. I don't think you could do that back in the old days.
Charune2009-04-16 19:29:03
QUOTE (Isuka @ Apr 16 2009, 11:06 AM) <{POST_SNAPBACK}>
Someone who is good with combat logic can simply re-designate kata forms on the fly, making it so you can bust the same form over and over in the kata syntax, and just change what it means before every execution (meaning you'd never have to break form and lose balance). Before I lost interest in it, I was hitting one button for combat and letting my system handle what to do.
This is a BUG. Please BUG it.
Celina2009-04-16 19:29:58
QUOTE (Charune @ Apr 16 2009, 02:14 PM) <{POST_SNAPBACK}>
Not sure what tactic you're talking about, since you're not mentioning it by name. In the case where something is that broken you're free to have any envoy (any of the 22) make a post requesting changes. I haven't seen any of this for whatever mystery tactic you're talking about. This is the method for getting things resolved, not forum posts about "tactics".
Ninjakari got the disembowel nerf as I recall because it was envoyed through the system as report 90.
Ninjakari got the disembowel nerf as I recall because it was envoyed through the system as report 90.
The severspine/chestpain/instakill tactic that has been logged and posted in several threads. The one where you can immediately apply regen and still die against a Tahtetso with a reasonably fast tahto. Thoros, I'm pretty sure, made a thread about it with logs. It's been widely used and publicized.
And I'm not an envoy, nor have I ever been. As much as I want or think some things should be changed, I have no control over it. I'm honestly a little baffled no one has tried to change it, considering how much everyone hates monks.
The Ninjakari change was a forced slot, from what I've been told.
Unknown2009-04-16 19:30:01
I agree that multiple regeneration afflictions in the same form (or even in such small amounts of time) can get ridiculous and will be happy to fix as needed. Feel free to provide ideas.
The momentum report is actually more problematic than anything else, as any changes to Kata + specs are asked to be put into the report, but the report is a tad slow. Would be easier to simply have monk envoys work together and envoy things monthly.
The momentum report is actually more problematic than anything else, as any changes to Kata + specs are asked to be put into the report, but the report is a tad slow. Would be easier to simply have monk envoys work together and envoy things monthly.
Celina2009-04-16 19:32:13
QUOTE (Salvation @ Apr 16 2009, 02:30 PM) <{POST_SNAPBACK}>
I agree that multiple regeneration afflictions in the same form (or even in such small amounts of time) can get ridiculous and will be happy to fix as needed. Feel free to provide ideas.
The momentum report is actually more problematic than anything else, as any changes to Kata + specs are asked to be put into the report, but the report is a tad slow. Would be easier to simply have monk envoys work together and envoy things monthly.
The momentum report is actually more problematic than anything else, as any changes to Kata + specs are asked to be put into the report, but the report is a tad slow. Would be easier to simply have monk envoys work together and envoy things monthly.
Warrior level wound requirements. One wound affliction per kata.
Unknown2009-04-16 19:34:46
Charune2009-04-16 19:37:19
QUOTE (Celina @ Apr 16 2009, 03:29 PM) <{POST_SNAPBACK}>
The severspine/chestpain/instakill tactic that has been logged and posted in several threads. The one where you can immediately apply regen and still die against a Tahtetso with a reasonably fast tahto. Thoros, I'm pretty sure, made a thread about it with logs. It's been widely used and publicized.
Okay, now I see what you're talking about! It's hard to interpret comments when they refer to very vague issues.
QUOTE (Celina @ Apr 16 2009, 03:29 PM) <{POST_SNAPBACK}>
And I'm not an envoy, nor have I ever been. As much as I want or think some things should be changed, I have no control over it. I'm honestly a little baffled no one has tried to change it, considering how much everyone hates monks.
I'm also baffled if it's as severe a problem as you describe. Submit suggestions to envoys, they're usually looking for things to submit. They don't have to waste monthly spots on it if other envoys agree.
QUOTE (Celina @ Apr 16 2009, 03:29 PM) <{POST_SNAPBACK}>
The Ninjakari change was a forced slot, from what I've been told.
No idea what a "forced slot" is.
Celina2009-04-16 19:56:55
QUOTE (Charune @ Apr 16 2009, 02:37 PM) <{POST_SNAPBACK}>
Okay, now I see what you're talking about! It's hard to interpret comments when they refer to very vague issues.
I'm also baffled if it's as severe a problem as you describe. Submit suggestions to envoys, they're usually looking for things to submit. They don't have to waste monthly spots on it if other envoys agree.
No idea what a "forced slot" is.
I'm also baffled if it's as severe a problem as you describe. Submit suggestions to envoys, they're usually looking for things to submit. They don't have to waste monthly spots on it if other envoys agree.
No idea what a "forced slot" is.
It's about as severe as the Ninjakari issue. Narsrim was landing them left and right. What the envoys I've talked to have told me is that monk changes are being rejected because of the monk report looming on the horizon.
Sorry, bad wording. Envoy consensus?
Rika2009-04-16 20:28:43
Once upon a time, monks did not exist in the world of Lusternia (well, they did, but player characters couldn't be them). Then one day, monks became playable. Combat started to become boring. The end.
Simimi2009-04-16 20:36:56
Monks ~= Warriors V2.0?
Isuka2009-04-16 20:43:24
QUOTE (rika @ Apr 16 2009, 01:28 PM) <{POST_SNAPBACK}>
Once upon a time, monks did not exist in the world of Lusternia (well, they did, but player characters couldn't be them). Then one day, monks became playable. Combat started to become boring. The end.
In all fairness, I'm still building my combat system, and I lose basically every single time I fight anyone. I still don't think it's boring simply because I'm hopeless against whoever I go up against.