Axelord Combat

by Kante

Back to Combat Guide.

Kante2009-04-18 14:17:41
In the entirety of my time playing, the Warrior archetype has been my favourite to play. However, there's one issue: I suck at it. Badly.

As some of you know, I was Blacktalon for awhile. And while I wasn't great at druid combat, I was pretty decent, and I knew what I was doing. However, having switched to Ebonguard, I'm once again at a loss. And so I come to you, denizens of Lusternia, for advice.

As is, I try and focus on knockdown, ringingear, slitthroat, and amputateleg. However, I find myself normally unable to keep stacking wounds if my opponent is competent with parrying, stancing, and curing. The poisons I normally use are dulak, senso, and calcise. In general, I use calcise alongside of knockdown, and dulak alongside ringingear. Sadly, I've YET to be able to keep wounds stacked to land a slitthroat or amputate during combat.

From what I can remember, my axe stats are x/299/275.

Should I have someone forge a better axe? Should I be using other poisons? Other maneuvers for afflictions?

As a side note, the system I use is Treant.

Thanks in advance.
Vathael2009-04-18 15:46:27
That axe is terrible
Tael2009-04-18 15:54:58
That axe is pretty bad. Speed is crucial for an Axelord, but the way that stats work on weapons is that every 10 points on the Speed attribute contributes to either .1 or .2 seconds, I'm not sure which.. I believe it's the former. Since you're right in the middle with 275, you're cutting yourself short.

Honestly, my suggestion to you:

Forge a new Klangaxe, with the stats: 150/238/280

Precision, while it's good to at least not have sucky precision, amounts to little. You want to have some decently high damage coupled with nice speed.

Note, that the axe above is for assuming you wish to rune it in the future. Otherwise, go for higher.

EDIT: As far as afflictions and stuff go.. You're an Axelord, and all about the Knockdology. If your speed is good enough, you can couple knockdown and hit someone with another attack to another limb before they can recover from stun. I would say use Knockdown in conjunction with Mantakaya, then attack any other limb. You can either target the legs if you want to prohibit them from running/standing. Or, you can start aiming for the Head, Chest, Gut if you're aiming for an Execute. Knockdown is going to be your best solution versus someone with parry. Unlike a one-hander, you can't attack one unguarded limb with paralysis in order to attack the guarded limb to bypass parry. Keep practicing, I'd say.
Kante2009-04-18 19:23:19
QUOTE (Tael Talnara @ Apr 18 2009, 11:54 AM) <{POST_SNAPBACK}>
That axe is pretty bad. Speed is crucial for an Axelord, but the way that stats work on weapons is that every 10 points on the Speed attribute contributes to either .1 or .2 seconds, I'm not sure which.. I believe it's the former. Since you're right in the middle with 275, you're cutting yourself short.

Honestly, my suggestion to you:

Forge a new Klangaxe, with the stats: 150/238/280

Precision, while it's good to at least not have sucky precision, amounts to little. You want to have some decently high damage coupled with nice speed.

Note, that the axe above is for assuming you wish to rune it in the future. Otherwise, go for higher.

EDIT: As far as afflictions and stuff go.. You're an Axelord, and all about the Knockdology. If your speed is good enough, you can couple knockdown and hit someone with another attack to another limb before they can recover from stun. I would say use Knockdown in conjunction with Mantakaya, then attack any other limb. You can either target the legs if you want to prohibit them from running/standing. Or, you can start aiming for the Head, Chest, Gut if you're aiming for an Execute. Knockdown is going to be your best solution versus someone with parry. Unlike a one-hander, you can't attack one unguarded limb with paralysis in order to attack the guarded limb to bypass parry. Keep practicing, I'd say.


Thanks, mates. As for the axe...I don't plan on runing one at this point, so what stats should I aim for? I WILL be runing one in the future, but that's a ways down the road, I think.
Sajite2009-04-18 20:24:44
QUOTE (Kante @ Apr 18 2009, 12:23 PM) <{POST_SNAPBACK}>
Thanks, mates. As for the axe...I don't plan on runing one at this point, so what stats should I aim for? I WILL be runing one in the future, but that's a ways down the road, I think.


I was suggested to use 280 speed and 350 precision for combat.
Isuka2009-04-18 20:41:38
Honestly, precision doesn't amount to much. Go for medium precision and higher damage.

150/x/280 is going to take a _LONG_ time to get. I've spent more than 80 hours trying for 140/x/280 and havn't hit it yet.
Ronny2009-04-18 20:54:23
I liked my 66/344/280 as an AL.
Celina2009-04-18 21:11:29
QUOTE (Ronny @ Apr 18 2009, 03:54 PM) <{POST_SNAPBACK}>
I liked my 66/344/280 as an AL.


I like it too.

edit: It's 331 prec, FYI.
Ronny2009-04-18 21:20:08
QUOTE (Celina @ Apr 19 2009, 05:11 AM) <{POST_SNAPBACK}>
I like it too.

edit: It's 331 prec, FYI.


That's because it was tempered down for weaponrunes.
Desitrus2009-04-19 02:49:30
Why do you people keep telling non-demigods to do that? Either use the traditional 420+/240+ or some permutation of 390+/250+. Do not crater precision if you cannot hit 21 strength.
Unknown2009-04-19 03:49:51
QUOTE (Desitrus @ Apr 18 2009, 10:49 PM) <{POST_SNAPBACK}>
Why do you people keep telling non-demigods to do that? Either use the traditional 420+/240+ or some permutation of 390+/250+. Do not crater precision if you cannot hit 21 strength.

What if they can hit 20 str? Or 19 str? How much effect does each point have on wounding??
Desitrus2009-04-19 08:57:23
QUOTE (Kialkarkea @ Apr 18 2009, 10:49 PM) <{POST_SNAPBACK}>
What if they can hit 20 str? Or 19 str? How much effect does each point have on wounding??


There are breakpoints, there's a thread from the testing when racial changes were made. 17 and 21 are the points to aim for with gusto. Regardless with no runes and not demigod, they can't really be doing the 280 trend because they will not have the wounding to couple with the speed.
Ronny2009-04-19 12:09:28
Well, with knockdown, you can manage with more prec on a 280 speed axe and 19 str! I'm aslaran though so there's that level 2 balance bonus.
Desitrus2009-04-20 13:45:23
QUOTE (Ronny @ Apr 19 2009, 07:09 AM) <{POST_SNAPBACK}>
Well, with knockdown, you can manage with more prec on a 280 speed axe and 19 str! I'm aslaran though so there's that level 2 balance bonus.


Possibly, but you're A. Demigod and B. Already in an effectiveness valley. Unruned non-demi is much better off keeping precision above 400 and speed around 250, as they will still double tap and have an extra oomph. Aslaran demigod would probably be the ideal choice for axelord waneguard due to cleave-kd's that can be aeon'd off of, nasty.
Dakkhan2009-04-21 23:50:23
I was thinking about having someone forge me a damage axe. Since I'm a Dwarf, it's fairly hard for me to catch another hit while my enemy is still prone due to the balance weakness. While I could probably just get a max-speed klangaxe and be like every other cookie cutter Axelord, I was thinking it would be nice to use a waraxe. I could go 360-x-100 for straight up damage and wounding, or maybe 360-x-180 to grab extra speed instead of precision. Is this a good idea, and if so, what would be an effective strategy to use it?

Also, what exactly does the Dwarf Racial Weapon advantage do?
Kante2009-04-22 00:02:52
Native weapon bonus means a plus to stats. I can't remember the exact amount, but I think it's 10/22/5 for 2h weapons on the bonus.

Also, dwarves don't recover balance more slowly, they recover equilibrium more slowly.
Dakkhan2009-04-22 00:11:15
Ahh, my bad on that. I must've read it wrong.
Desitrus2009-04-23 20:45:24
Dwarf isn't worth it unless you're a demigod. Dex is far too low, expect serious ass beatings due to it.