Noola2009-05-04 01:28:50
QUOTE (Shamarah @ May 3 2009, 06:02 PM) <{POST_SNAPBACK}>
Okay, but they come back within a couple hours and most people don't bother harvesting essence anyway. There's really no comparison.
They don't?
Narsrim2009-05-04 01:46:35
I'd like to point out that the difference between Ladies/Daughters vs. Angels/Demons in terms of strength is vast. Even in their weakest state, Ladies/Daughters are vastly more powerful and potent than the average Angel/Demon (compare an imp that does like 400 damage to with a small chance to do a broken leg to Daughter that can do 800-1200 damage to me in a single attack + web or blackout or knock off equilibrium).
I would note for the sake of completeness that the angels and demons summoned by Supernals/Demon Lords are the same relative strength as the Daughters/Ladies, but none of these naturally spaw so their role is fairly moot.
I would note for the sake of completeness that the angels and demons summoned by Supernals/Demon Lords are the same relative strength as the Daughters/Ladies, but none of these naturally spaw so their role is fairly moot.
Razenth2009-05-04 01:48:01
We had this god like archangel at the Pool for Talkan's Ascension. Maybe we could have her defend!
Unknown2009-05-04 01:54:22
The Demon Lords seem to have a quanity>quality thing going on. Baalie, Gorgulu and Luciphage get 10 archdemons.
Unknown2009-05-04 02:27:48
QUOTE (Noola @ May 3 2009, 08:28 PM) <{POST_SNAPBACK}>
They don't?
Oh, some do. They just don't exist in cities, I guess.
I've had a few instances where I've gathered up 1700ish power in a weave, half of which came from essence hoarding: because all the respective aspects where empowered and because ethereal aspects basically never die anymore (though I'm sure that's to change shortly with the archways moving back!).
Just saying, you know?
Narsrim2009-05-04 02:30:39
QUOTE (Greleag @ May 3 2009, 09:54 PM) <{POST_SNAPBACK}>
The Demon Lords seem to have a quanity>quality thing going on. Baalie, Gorgulu and Luciphage get 10 archdemons.
Only Luciphage has several archdemons. Baalphegar has 1-2. Gorgulu has 0. Ashtorath has like 1.
The Moon/Night Avatars had 20 some running around them if summoned. And now they have some more set at the Avatars.
Unknown2009-05-04 02:37:11
QUOTE (Narsrim @ May 3 2009, 09:30 PM) <{POST_SNAPBACK}>
Only Luciphage has several archdemons. Baalphegar has 1-2. Gorgulu has 0. Ashtorath has like 1.
The Moon/Night Avatars had 20 some running around them if summoned. And now they have some more set at the Avatars.
The Moon/Night Avatars had 20 some running around them if summoned. And now they have some more set at the Avatars.
Could have sworn that Baalie and Gorgulu vomited up a pile of archdemons when attacked.
Unknown2009-05-04 02:45:37
QUOTE (Greleag @ May 3 2009, 09:37 PM) <{POST_SNAPBACK}>
Could have sworn that Baalie and Gorgulu vomited up a pile of archdemons when attacked.
Yeah, I could have sworn I once heard there'd be as many as 10 archdemons spewed out of Gorgulu.
Same for Raziela and archangels. They even got broken once and stuck around in her "alcove" for a spell.
Narsrim2009-05-04 02:58:13
QUOTE (Greleag @ May 3 2009, 10:37 PM) <{POST_SNAPBACK}>
Could have sworn that Baalie and Gorgulu vomited up a pile of archdemons when attacked.
Demon Lords and Supernals like Avatars have a chance to summon one for asistance, but once slain, it doesn't reset there. As such everytime we kill Demon Lords, we always finish off the little helpers so we don't have to deal with them next time. Likewise, this means that there aren't usually many around at any given time unless one is under attack.
Essentially, our heavy hitter angels/demons only come when called by a Supernal/Demon Lord where the Ladies/Daughters are always as strong as them.
Narsrim2009-05-04 03:02:03
To put this into perspective, I can tank 7-8 minor demons on Nil fairly easily when fully deffed with a truefavor. The last time I fought 3 Daughters, I died because the off equilibrium stacked so high I never regained it and they hit like a truck.
Narsrim2009-05-04 03:15:36
I have a solution!
All angels/demons that spawn on Celesita/Nil should be cherubs/imps. Everytime they are empowered, there is a 33% chance they will evolve into the next higher class. So basically over time, they could all be built up to archangel and archdemon status!
All angels/demons that spawn on Celesita/Nil should be cherubs/imps. Everytime they are empowered, there is a 33% chance they will evolve into the next higher class. So basically over time, they could all be built up to archangel and archdemon status!
Shaddus2009-05-04 03:21:05
QUOTE (Narsrim @ May 3 2009, 10:15 PM) <{POST_SNAPBACK}>
I have a solution!
All angels/demons that spawn on Celesita/Nil should be cherubs. Everytime they are empowered, there is a 33% chance they will evolve into the next higher class. So basically over time, they could all be built up to archangel and archdemon status!
All angels/demons that spawn on Celesita/Nil should be cherubs. Everytime they are empowered, there is a 33% chance they will evolve into the next higher class. So basically over time, they could all be built up to archangel and archdemon status!
Not entirely sure I agree or disagree. Would be nice to be able to upgrade demons, but I'm sure I'm missing something that would screw us up.
Xavius2009-05-04 03:21:56
QUOTE (Shaddus Mes'ard @ May 3 2009, 10:21 PM) <{POST_SNAPBACK}>
Not entirely sure I agree or disagree. Would be nice to be able to upgrade demons, but I'm sure I'm missing something that would screw us up.
This "something" is called a routine raid.
Unknown2009-05-04 03:57:21
Xavius is rite. Anyway, the ethereal forests having more powerful denizen defenders seems like a fair tradeoff considering that they're so easy to mosey on into now... and we actually have to do something to make them, whereas Celestia and Nil will always pop out more weaklings. There's still the matter of them being unmeldable by cities, but they do also function as our elemental planes... let's see how things play out with the new changes, and if the ethereal forests are still sooper-defensible (which I very highly doubt) then we can look at ways to make it more difficult for a druid to maintain a meld there. Until then... I'd much rather have our planes be differentiated than be perfectly balanced. If we can achieve both, awesome, but that's doubtful.
Xavius2009-05-04 09:14:18
Here's the thing. As our US History classes have taught us, separate but equal only works if there's a broad base of equality, rather than a couple vague points of comparison. Take old school brumetower for example. Shadowdancers were generally displeased with this skill because, more often than not, it was useless to them, unless they just happened to be fighting a druid. Druids absolutely hated this skill because it could pretty well neuter their entire offense. So, you're faced with two distinct groups: the people who have the skill, who justifiably want something better, and the people smashed in the face by the skill, who justifiably want it out of their lives. 95% of the population around here (and more often than not, this includes the admins and envoys) lines up against these issues as arguments for nerfs or buffs, completely missing the bigger picture: selective hosing skills suck and should just flat out be changed in the interest of fun and balance.
Pretty much the same applies here. Etherglom and Etherwilde were straight up better defended territories than Celestia or Nil. This is undesirable. So, as a compromise, you make it easier to enter through the very accessible front door. What you're going to end up with is one side being more dissatisfied and the other side not getting what they wanted at all. The communes are now very vulnerable to kick-and-run raids, but the territory is still unmeldable with a better discretionary power, so if they try to raid against a prepared force, the attackers are still going to get by rabid feral horses. The only people who win in a situation like this are the people who greatly enjoy obnoxious solo incursions.
Pretty much the same applies here. Etherglom and Etherwilde were straight up better defended territories than Celestia or Nil. This is undesirable. So, as a compromise, you make it easier to enter through the very accessible front door. What you're going to end up with is one side being more dissatisfied and the other side not getting what they wanted at all. The communes are now very vulnerable to kick-and-run raids, but the territory is still unmeldable with a better discretionary power, so if they try to raid against a prepared force, the attackers are still going to get by rabid feral horses. The only people who win in a situation like this are the people who greatly enjoy obnoxious solo incursions.