Pathtwist

by Narsrim

Back to Combat Guide.

Narsrim2009-05-09 02:45:17
QUOTE
A pair of faerie wings rapidly flutters, then carries you up into the skies.
Flying above the Lower Planar Fulcrux.

You see exits leading north, northeast, southeast, southwest, northwest, and down.
7158h, 8625m, 10830e, 10p, 35400w esSikb<>-
who

7158h, 8625m, 10830e, 10p, 35400w esSikb<>-

(Project IronStar): Jozan (from the Prime Material Plane) says, "."
7158h, 8625m, 10830e, 10p, 35400w esSikb<>-

You bleed 1431 health.
clot
7158h, 8550m, 10830e, 10p, 35400w esSikb<>-

You have recovered balance on all limbs.
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-

You do not bleed, my friend.
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
north

Flying above a bubble over oblivion.

You see exits leading east and northwest.
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
who

7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
per

You sense the magics of Gregori melded into the local environment.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
0

Clarification is in order.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
0

Please try rewording.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
setalias 0 scan
0

Alias "0" will now execute: "scan"
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-

Your trained eyes scan the surrounding area.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-

(Project IronStar): Jozan (from the Prime Material Plane) says, "."
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
east

Flying above guards eyeing the tents.

You see exits leading northeast, southeast, and west.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
per

A bog myrtle leaf challenges your mind.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
northeast

Flying above golden tent flaps.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading north and southwest.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
map

--- Area 69: Faethorn Realm ------- v4950 ---




/ \\

\\ | |
\\ -- --
x \\ \\ / / \\

| \\ | | | |

| \\ x / \\ \\ / |
- - - - -
| \\ | | / |
- - -
| | \\ / | |
- - - | | | |
\\ / \\ | | | | /
- - ------ - -
/ \\ / | | | | \\
- - - | | | |
| | | |
--- golden tent flaps ------------ -1:4:0 ---
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
north

Flying above burning dwellings.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading south and northwest.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
northeast

There is no exit in that direction.
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
north

There is no exit in that direction.
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
northwest

Alorael tells you, "My darling! Please don't be mad at a sapphire vial."
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
northeast

There is no exit in that direction.
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
east

There is no exit in that direction.
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
northwest
east

Flying above a quilt of colours.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading east, southeast, and west.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-

Flying above a flip-flopped fountain.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby. Twinkling and gleaming, a large pile of golden sovereigns rests on the ground. Floating eerily in the air is the quivering form of a banshee.
You see exits leading north, southeast, and west.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
north

Flying above icy feeding grounds.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading northeast and south.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
northeast

Flying above backwards avenue.
A beautiful sylph hovers here on gossamer wings.
You see exits leading southeast and southwest.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
southeast

Flying above a garden of hanging flowers.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby. Twinkling and gleaming, a large pile of golden sovereigns rests on the ground. Floating eerily in the air is the quivering form of a banshee.
You see exits leading south and northwest.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
east

There is no exit in that direction.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
south

Flying above a wall of words.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby. Radiating an aura of immense wealth, a massive pile of golden sovereigns is heaped upon the ground.
You see exits leading north, east, and southwest.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
east
east

Flying above shadowed tag.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading east, southwest, and west.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-

Ryujin rubs up against a mutilated gravedigger.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-

(Project IronStar): Marie (from the Prime Material Plane) says, "I see. They won't be able to get out at all?"
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
east

Flying above bridged rope passages.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading southeast and west.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
southeast

Flying above eaves amid lawns.
A beautiful sprite flitters here with a brilliant halo of white light illuminating her presence.
You see exits leading south and northwest.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
south

Flying above recessed entranceways.
Ephemeral visions of the virtue of Perseverance slip through your mind, small whispers of the power of the Hunt echoing in your ears and indicating a war shrine of Charune nearby. A beautiful sprite flitters here with a brilliant halo of white light illuminating her presence. A beautiful sylph hovers here on gossamer wings.
You see exits leading north, south, and southwest.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
east

You cannot fly indoors.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
land
east

Your eyes pop open wide, drool falls down the side of your mouth and you scream, "COOKIE!"
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-

You cannot fly indoors.
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-

(Project IronStar): Jozan (from the Prime Material Plane) says, "They can."
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
east

You cannot fly indoors.
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
land
east

You begin to descend, the wind whistling past you as the earth draws ever closer. You land easily, back on the ground again.
Recessed entranceways.
Ephemeral visions of the virtue of Perseverance slip through your mind, small whispers of the power of the Hunt echoing in your ears and indicating a war shrine of Charune nearby. Superimposed over this location, an ethereal forest reaches up to the sky. An oak sapling clings tenaciously to the ground here. Trying unsuccessfully to blend into the background, a pigwidgeon scuffles about on the ground.
You see exits leading north, south, and southwest.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-

A clearing in the woods.
Superimposed over this location, an ethereal forest reaches up to the sky. Twinkling and gleaming, a large pile of golden sovereigns rests on the ground. An oak sapling clings tenaciously to the ground here. Hovering over a raised dais are two silver arrows, their long shafts crossed with the points aimed skywards. Leading deep into the forest, a tangled path twists every which way here. There is an aetherways portal here.
You see exits leading west and through a path twisting every which way.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
blow whistle

(Project IronStar): Jozan (from the Prime Material Plane) says, "We just have the initiative."
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-

You blow on an algontherine whistle, which emits a low tonal note that causes the air to ripple with variegated colours.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-

Viynain has entered the area.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
who

7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
sprinkle phial

A pearl vial tells you, "You should destroy my father."
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
l

A clearing in the woods.
Superimposed over this location, an ethereal forest reaches up to the sky. Massive trees rise majestically around this area and slivers of silver rivers in the distance contrast with webs made of glass. The ground here has been flattened and the grasses do not grow more than an inch from the ground. Silvery glyphs are etched into the trees and concentric circles of jade and turquoise have been carefully placed in the centre of this clearing. Arcs of emerald energy encircle the trees high above, crackling with power and jade green light pulses from the energy, illuminating the area. An oak sapling clings tenaciously to the ground here. Hovering over a raised dais are two silver arrows, their long shafts crossed with the points aimed skywards. Leading deep into the forest, a tangled path twists every which way here. There is an aetherways portal here.
You see exits leading west and through a path twisting every which way.
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
evoke pentagram

Muttering words of power, you trace a cobalt blue pentagram in the air that remains hovering before you, protecting against assault.
7158h, 8520m, 10830e, 10p, 35370w sSixkb<>-
l

A clearing in the woods.
Superimposed over this location, an ethereal forest reaches up to the sky. Massive trees rise majestically around this area and slivers of silver rivers in the distance contrast with webs made of glass. The ground here has been flattened and the grasses do not grow more than an inch from the ground. Silvery glyphs are etched into the trees and concentric circles of jade and turquoise have been carefully placed in the centre of this clearing. Arcs of emerald energy encircle the trees high above, crackling with power and jade green light pulses from the energy, illuminating the area. An oak sapling clings tenaciously to the ground here. Hovering over a raised dais are two silver arrows, their long shafts crossed with the points aimed skywards. Leading deep into the forest, a tangled path twists every which way here. There is an aetherways portal here.
You see exits leading west and through a path twisting every which way.
7158h, 8520m, 10830e, 10p, 35370w sSixkb<>-
scan

The answering call of an algontherine echoes in your mind, telling you that it has arrived.
7158h, 8625m, 10830e, 10p, 35398w sSixkb<>-

You must regain equilibrium first.
7158h, 8625m, 10830e, 10p, 35398w sSixkb<>-
po

Quit trying to confuse me.
7158h, 8625m, 10830e, 10p, 35398w sSixkb<>-
portal enter abyss

You have recovered equilibrium.
7158h, 8625m, 10830e, 10p, 35398w esSixkb<>-


The crooked forest paths twist dizzyingly around you, and you find yourself stumbling through the branches.
DIZZINESS ADDED
Vines from the looming trees drape about your form, clinging to you as you stumble along the twisted path.
ENTANGLED ADDED

Winds of change.
Jagged arcs of vivid red light pierce the air, cast from a war shrine of Maylea nearby. Superimposed over this location, an ethereal forest reaches up to the sky. An oak sapling clings tenaciously to the ground here. There are 11 paths twisting every which way here.
You see exits leading north, southeast, southwest, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, and through a path twisting every which way.
Your movement causes your magical shield to dissipate.
A wave of dizziness suddenly overwhelms you.
7158h, 8625m, 10830e, 10p, 35398w esSikbp<>-
stand
writhe null
focus mind

Tight bindings cling to you, making that impossible.
7158h, 8625m, 10830e, 10p, 35398w esSikbp<>-

Viynain has left the area.
7158h, 8625m, 10830e, 10p, 35398w esSikbp<>-

You begin to struggle free of your entanglement.
7158h, 8625m, 10830e, 10p, 35398w esSikbp<>-

You focus your mind intently on curing your mental maladies.
You are no longer dizzy.
DIZZINESS CURED
7158h, 8375m, 10830e, 10p, 35323w esSikbp<>-

Your mind is able to focus once again.
l
stand
7158h, 8375m, 10830e, 10p, 35351w esSikbp<>-

Winds of change.
Jagged arcs of vivid red light pierce the air, cast from a war shrine of Maylea nearby. Superimposed over this location, an ethereal forest reaches up to the sky. The wind roars through this area with breath-taking force, the ever constant wind of change manipulating things as it screams past. Leaves on the trees quickly turn brown to gold and back to green within the blink of an eye and various animals jump into adulthood before returning to infancy. The biting winds tear across the terrain uprooting trees but they simply return to their original places when the wind changes direction. The entire scene is one of chaos and noise. An oak sapling clings tenaciously to the ground here. There are 11 paths twisting every which way here.
You see exits leading north, southeast, southwest, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, and through a path twisting every which way.
7158h, 8375m, 10830e, 10p, 35351w esSikbp<>-

Tight bindings cling to you, making that impossible.
7158h, 8375m, 10830e, 10p, 35351w esSikbp<>-

You twist and turn as you attempt to escape from your entanglement.
7158h, 8375m, 10830e, 10p, 35351w esSikbp<>-

(Project IronStar): Marie (from the Prime Material Plane) says, "But it'll take time. We'd need to go kill maeve? Or would we just go for the avatar?"
7158h, 8375m, 10830e, 10p, 35351w esSikbp<>-

You have writhed free of your entanglement.
ENTANGLED CURED
7158h, 8450m, 10830e, 10p, 35351w esSikb<>-

You have recovered balance on all limbs.
7158h, 8450m, 10830e, 10p, 35351w esSixkb<>-
foo

You've baffled me!
7158h, 8375m, 10830e, 10p, 35379w esSixkb<>-
l

Your karma falls to upkeep the karmic blessing of knowledge.
Winds of change.
Jagged arcs of vivid red light pierce the air, cast from a war shrine of Maylea nearby. Superimposed over this location, an ethereal forest reaches up to the sky. The wind roars through this area with breath-taking force, the ever constant wind of change manipulating things as it screams past. Leaves on the trees quickly turn brown to gold and back to green within the blink of an eye and various animals jump into adulthood before returning to infancy. The biting winds tear across the terrain uprooting trees but they simply return to their original places when the wind changes direction. The entire scene is one of chaos and noise. An oak sapling clings tenaciously to the ground here. There are 11 paths twisting every which way here.
You see exits leading north, southeast, southwest, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, and through a path twisting every which way.
7158h, 8375m, 10830e, 10p, 35379w esSixkb<>-
sprinkle phial

Munsia tells you, "Vromm murdered the fickle fingers of the Fates."
7158h, 8375m, 10830e, 10p, 35379w esSixkb<>-

You feel irresistibly compelled to suddenly shake both your chest and behind, muttering about your bon bon.
7158h, 8375m, 10830e, 10p, 35379w esSixkb<>-

A glint of silver mail heralds the entry of a knight of Faethorn.
7158h, 8375m, 10830e, 10p, 35379w esSixkb<>-
touch cubix

You touch a transplanar cubix, which begins to click and whir. Through a complex series of shifting shapes and patterns, it unfolds into a sheet that improbably wraps around you and pulls you into a transplanar fulcrux.
The Higher Planar Fulcrux.

The corrosiveness of the taint sickens the land. Twinkling and gleaming, a large pile of golden sovereigns rests on the ground.
You see exits leading north, south, up, and down.
7158h, 8547m, 10830e, 10p, 35379w esSixkb<>-
down

The Lower Planar Fulcrux.
This location is flooded with shallow, crystal clear water.
You see exits leading north, northeast, southeast, southwest, northwest, and down.
7158h, 8547m, 10830e, 10p, 35400w esSixkb<>-
fly

A pair of faerie wings rapidly flutters, then carries you up into the skies.
Flying above the Lower Planar Fulcrux.

You see exits leading north, northeast, southeast, southwest, northwest, and down.
7158h, 8547m, 10830e, 10p, 35400w esSikb<>-
clan switch hoa

Your current clan will now be the 'House Aurendil' clan.
7158h, 8547m, 10830e, 10p, 35400w esSikb<>-

You have recovered balance on all limbs.
7158h, 8547m, 10830e, 10p, 35400w esSixkb<>-
clan switch dok

(Project IronStar): Ceren (from the Prime Material Plane) says, "I'd say go straight for the avatar, don't give them time to come back."
7158h, 8547m, 10830e, 10p, 35400w esSixkb<>-

A dual-toned coat slithers around the love of your life.
7158h, 8547m, 10830e, 10p, 35400w esSixkb<>-
clt Path twist is so broken

(House Aurendil): You say, "Path twist is so broken."
7158h, 8547m, 10830e, 10p, 35400w esSixkb<>-

Nydekion has just left you message #15.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
readmsg 15

Message #15 Sent by: Nydekion
05/09 02:27 "What's the plan?"
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-

Viynain has entered the area.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-

Viynain has left the area.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-
l

Flying above the Lower Planar Fulcrux.
Energy crackles throughout the aether here as elemental powers collide and combine, accompanied by ever-swirling ethereal vortexes. The air is filled with sparks of all colours as the powers interact, flowing through and around the various portals floating in nothingness. Clearly visible over the thresholds are scenes from the Elemental Planes of Earth and Water, as well as the Ethereal Realm of the Fae and a vibrant azure slope leads downwards into nothingness.
You see exits leading north, northeast, southeast, southwest, northwest, and down.
7158h, 8625m, 10830e, 10p, 35400w esSixkb<>-

(Project IronStar): Eventru says, "Ceren probably has the right of it."
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
north

Flying above a bubble over oblivion.
Radiating an aura of immense wealth, a massive pile of golden sovereigns is heaped upon the ground.
You see exits leading east and northwest.
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
scan

(Celest): Marie (from the Prime Material Plane) says, "Mis."
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-

A leafy sea dragon tells you, "A painting of A Pink Heart on Purple Flecks is following the mystery of life."
7158h, 8550m, 10830e, 10p, 35400w esSixkb<>-
northwest

The crooked forest paths twist dizzyingly around you, and you find yourself stumbling through the branches.
DIZZINESS ADDED
Vines from the looming trees drape about your form, clinging to you as you stumble along the twisted path.
ENTANGLED ADDED

Winds of change.
Jagged arcs of vivid red light pierce the air, cast from a war shrine of Maylea nearby. Superimposed over this location, an ethereal forest reaches up to the sky. Radiating an aura of immense wealth, a massive pile of golden sovereigns is heaped upon the ground. An oak sapling clings tenaciously to the ground here. There are 11 paths twisting every which way here. A royal knight of Faethorn stands here at the ready.
You see exits leading north, southeast, southwest, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, and through a path twisting every which way.
A fae knight exclaims, "You are an enemy of my queen!"
A wave of dizziness suddenly overwhelms you.
7158h, 8550m, 10830e, 10p, 35400w esSikbp<>-
stand
writhe null
focus mind
northeast
writhe null
focus mind
l
writhe null
focus mind
stand

Tight bindings cling to you, making that impossible.
7158h, 8550m, 10830e, 10p, 35400w esSikbp<>-

(Project IronStar): Marie (from the Prime Material Plane) says, "Agreed."
7158h, 8550m, 10830e, 10p, 35400w esSikbp<>-
writhe null
focus mind

You begin to struggle free of your entanglement.
7158h, 8625m, 10830e, 10p, 35400w esSikbp<>-

You focus your mind intently on curing your mental maladies.
You are no longer dizzy.
DIZZINESS CURED
7158h, 8375m, 10830e, 10p, 35325w esSikbp<>-

There is no exit in that direction.
7158h, 8375m, 10830e, 10p, 35325w esSikbp<>-

You begin to struggle free of your entanglement.
7158h, 8375m, 10830e, 10p, 35325w esSikbp<>-

You concentrate, but your mind is too tired to focus.
7158h, 8125m, 10830e, 10p, 35250w esSikbp<>-

Winds of change.
Jagged arcs of vivid red light pierce the air, cast from a war shrine of Maylea nearby. Superimposed over this location, an ethereal forest reaches up to the sky. The wind roars through this area with breath-taking force, the ever constant wind of change manipulating things as it screams past. Leaves on the trees quickly turn brown to gold and back to green within the blink of an eye and various animals jump into adulthood before returning to infancy. The biting winds tear across the terrain uprooting trees but they simply return to their original places when the wind changes direction. The entire scene is one of chaos and noise. An oak sapling clings tenaciously to the ground here. There are 11 paths twisting every which way here. A royal knight of Faethorn stands here at the ready.
You see exits leading north, southeast, southwest, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, and through a path twisting every which way.
7158h, 8125m, 10830e, 10p, 35250w esSikbp<>-

Not wanting to look stupid, you laugh along, not understanding the joke.
7158h, 8125m, 10830e, 10p, 35250w esSikbp<>-

You concentrate, but your mind is too tired to focus.
7158h, 7875m, 10830e, 10p, 35175w esSikbp<>-

Tight bindings cling to you, making that impossible.
7158h, 7875m, 10830e, 10p, 35175w esSikbp<>-

A blood red candy rose cuddles up to a gigantic maggot.
7158h, 7875m, 10830e, 10p, 35175w esSikbp<>-

A shot glass tells you, "Have you seen the blood of a Demon Lord?"
7158h, 7875m, 10830e, 10p, 35175w esSikbp<>-

A fae knight swings his sword with deadly intent, the blade biting into your side.
6858h, 7875m, 10830e, 10p, 35175w esSikbp<>-
stand
touch cubix

Tight bindings cling to you, making that impossible.
6858h, 7875m, 10830e, 10p, 35175w esSikbp<>-

Your mind is able to focus once again.
6858h, 7875m, 10830e, 10p, 35175w esSikbp<>-

6858h, 7875m, 10830e, 10p, 35175w esSikbp<>-

You twist and turn as you attempt to escape from your entanglement.
6858h, 7875m, 10830e, 10p, 35175w esSikbp<>-
touch cubix

6858h, 7875m, 10830e, 10p, 35175w esSikbp<>-
touch cubix

You have writhed free of your entanglement.
ENTANGLED CURED
stand
6858h, 7875m, 10830e, 10p, 35175w esSikb<>-

You have recovered balance on all limbs.
You touch a transplanar cubix, which begins to click and whir. Through a complex series of shifting shapes and patterns, it unfolds into a sheet that improbably wraps around you and pulls you into a transplanar fulcrux.
The Higher Planar Fulcrux.
The corrosiveness of the taint sickens the land.
You see exits leading north, south, up, and down.
6858h, 7875m, 10830e, 10p, 35175w esSixkb<>-

You stand straight up.
6858h, 7875m, 10830e, 10p, 35175w esSixkb<>-
oti Heh

(The Exalted Court): You say, "Heh."
6858h, 7875m, 10830e, 10p, 35203w esSixkb<>-

You bleed 10 health.
clot
6848h, 7875m, 10830e, 10p, 35203w esSixkb<>-

You do not bleed, my friend.
6848h, 7875m, 10830e, 10p, 35203w esSixkb<>-

(Project IronStar): Ixion (from the Spirit Plane) says, "Can't walk past any daughters either, unless we kill them first."
6848h, 8047m, 10830e, 10p, 35259w esSixkb<>-
oti I can't actually get to the aetherdock in Faethorn

(The Exalted Court): You say, "I can't actually get to the aetherdock in Faethorn."
6848h, 8047m, 10830e, 10p, 35259w esSixkb<>-
oti It's surrounded by so many path twists and you cannot avoid them

(The Exalted Court): You say, "It's surrounded by so many path twists and you cannot avoid them."
6848h, 8219m, 10830e, 10p, 35315w esSixkb<>-
down

The Lower Planar Fulcrux.
This location is flooded with shallow, crystal clear water.
You see exits leading north, northeast, southeast, southwest, northwest, and down.
6848h, 8219m, 10830e, 10p, 35343w esSixkb<>-
fly

A pair of faerie wings rapidly flutters, then carries you up into the skies.
Flying above the Lower Planar Fulcrux.

You see exits leading north, northeast, southeast, southwest, northwest, and down.
6848h, 8219m, 10830e, 10p, 35343w esSikb<>-
north

You have recovered balance on all limbs.
6848h, 8219m, 10830e, 10p, 35371w esSixkb<>-

Flying above a bubble over oblivion.

You see exits leading east and northwest.
6848h, 8219m, 10830e, 10p, 35371w esSixkb<>-
0

Your trained eyes scan the surrounding area.
6848h, 8219m, 10830e, 10p, 35371w esSixkb<>-
northwest

Flying above cyclonic tents.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading north, southeast, and south.
6848h, 8391m, 10830e, 10p, 35371w esSixkb<>-
north

Serk tells you, "You can go to Nil with a sapphire vial."
6848h, 8391m, 10830e, 10p, 35399w esSixkb<>-
north

Flying above shimmering tents.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading northeast and south.
6848h, 8391m, 10830e, 10p, 35399w esSixkb<>-
northeast

Flying above housing on parade.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading east and southwest.
6848h, 8391m, 10830e, 10p, 35399w esSixkb<>-
east

Flying above a quilt of colours.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading east, southeast, and west.
6848h, 8391m, 10830e, 10p, 35399w esSixkb<>-
east

Flying above a flip-flopped fountain.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby. Radiating an aura of immense wealth, a massive pile of golden sovereigns is heaped upon the ground.
You see exits leading north, southeast, and west.
6848h, 8391m, 10830e, 10p, 35399w esSixkb<>-
north

Flying above icy feeding grounds.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading northeast and south.
6848h, 8391m, 10830e, 10p, 35399w esSixkb<>-
northeast

Flying above backwards avenue.
Radiating an aura of immense wealth, a massive pile of golden sovereigns is heaped upon the ground. Floating eerily in the air is the quivering form of a banshee.
You see exits leading southeast and southwest.
6848h, 8391m, 10830e, 10p, 35400w esSixkb<>-
southeast

Flying above a garden of hanging flowers.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby. Floating eerily in the air is the quivering form of a banshee.
You see exits leading south and northwest.
6848h, 8391m, 10830e, 10p, 35400w esSixkb<>-
south

Flying above a wall of words.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby. A beautiful sylph hovers here on gossamer wings.
You see exits leading north, east, and southwest.
6848h, 8391m, 10830e, 10p, 35400w esSixkb<>-
east

The last vestiges of midnight shadows flee as Mother Night hides herself from the luminous arrival of her shining mate as he chases her across the bowl of the sky.
6848h, 8391m, 10830e, 10p, 35400w esSixkb<>-

You teeter and totter in a drunken parody of some dance.
6848h, 8391m, 10830e, 10p, 35400w esSixkb<>-
east

The crooked forest paths twist dizzyingly around you, and you find yourself stumbling through the branches.
DIZZINESS ADDED
Vines from the looming trees drape about your form, clinging to you as you stumble along the twisted path.
ENTANGLED ADDED

Winds of change.
Jagged arcs of vivid red light pierce the air, cast from a war shrine of Maylea nearby. Superimposed over this location, an ethereal forest reaches up to the sky. An oak sapling clings tenaciously to the ground here. There are 11 paths twisting every which way here. A royal knight of Faethorn stands here at the ready.
You see exits leading north, southeast, southwest, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, and through a path twisting every which way.
A fae knight exclaims, "You are an enemy of my queen!"
A wave of dizziness suddenly overwhelms you.
6848h, 8391m, 10830e, 10p, 35400w esSikbp<>-
stand
writhe null
focus mind

Having no one to hold hands with, you burst into tears.
6848h, 8391m, 10830e, 10p, 35400w esSikbp<>-

You begin to struggle free of your entanglement.
6848h, 8391m, 10830e, 10p, 35400w esSikbp<>-
focus mind

A majestic moose sticks out a long tongue and licks your inner nostril.
6848h, 8391m, 10830e, 10p, 35400w esSikbp<>-

You focus your mind intently on curing your mental maladies.
You are no longer dizzy.
DIZZINESS CURED
6848h, 8141m, 10830e, 10p, 35325w esSikbp<>-
stand

You twist and turn as you attempt to escape from your entanglement.
6848h, 8313m, 10830e, 10p, 35353w esSikbp<>-

Tight bindings cling to you, making that impossible.
6848h, 8313m, 10830e, 10p, 35353w esSikbp<>-

Your mind is able to focus once again.
6848h, 8313m, 10830e, 10p, 35353w esSikbp<>-

A fae knight swings his sword with deadly intent, the blade biting into your side.
6534h, 8313m, 10830e, 10p, 35353w esSikbp<>-

You have writhed free of your entanglement.
ENTANGLED CURED
6534h, 8313m, 10830e, 10p, 35353w esSikb<>-

Viynain has entered the area.
6534h, 8313m, 10830e, 10p, 35353w esSikb<>-

You have recovered balance on all limbs.
6534h, 8313m, 10830e, 10p, 35353w esSixkb<>-
touch cubix

You touch a transplanar cubix, which begins to click and whir. Through a complex series of shifting shapes and patterns, it unfolds into a sheet that improbably wraps around you and pulls you into a transplanar fulcrux.
The Higher Planar Fulcrux.
The corrosiveness of the taint sickens the land.
You see exits leading north, south, up, and down.
6534h, 8313m, 10830e, 10p, 35381w esSixkb<>-

You bleed 11 health.
clot
6523h, 8313m, 10830e, 10p, 35381w esSixkb<>-

You do not bleed, my friend.
6523h, 8313m, 10830e, 10p, 35381w esSixkb<>-
down

The Lower Planar Fulcrux.
This location is flooded with shallow, crystal clear water.
You see exits leading north, northeast, southeast, southwest, northwest, and down.
6523h, 8313m, 10830e, 10p, 35381w esSixkb<>-
fly

A pair of faerie wings rapidly flutters, then carries you up into the skies.
Flying above the Lower Planar Fulcrux.
Twinkling and gleaming, a large pile of golden sovereigns rests on the ground.
You see exits leading north, northeast, southeast, southwest, northwest, and down.
6523h, 8313m, 10830e, 10p, 35381w esSikb<>-
who

6523h, 8313m, 10830e, 10p, 35381w esSikb<>-

You have recovered balance on all limbs.
6523h, 8313m, 10830e, 10p, 35400w esSixkb<>-
north

Flying above a bubble over oblivion.

You see exits leading east and northwest.
6523h, 8313m, 10830e, 10p, 35400w esSixkb<>-
east

The crooked forest paths twist dizzyingly around you, and you find yourself stumbling through the branches.
DIZZINESS ADDED
Vines from the looming trees drape about your form, clinging to you as you stumble along the twisted path.
ENTANGLED ADDED

Winds of change.
Jagged arcs of vivid red light pierce the air, cast from a war shrine of Maylea nearby. Superimposed over this location, an ethereal forest reaches up to the sky. An oak sapling clings tenaciously to the ground here. There are 11 paths twisting every which way here. A royal knight of Faethorn stands here at the ready.
You see exits leading north, southeast, southwest, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, and through a path twisting every which way.
A fae knight exclaims, "You are an enemy of my queen!"
A wave of dizziness suddenly overwhelms you.
6523h, 8313m, 10830e, 10p, 35400w esSikbp<>-
stand
writhe null
focus mind

A personal journal slithers around your belly.
6523h, 8313m, 10830e, 10p, 35400w esSikbp<>-

You begin to struggle free of your entanglement.
6523h, 8313m, 10830e, 10p, 35400w esSikbp<>-

You lick your lips.
6523h, 8313m, 10830e, 10p, 35400w esSikbp<>-
focus mind

You focus your mind intently on curing your mental maladies.
Your insane mind stops any attempts to cure itself.
6523h, 8235m, 10830e, 10p, 35325w esSikbp<>-
apply melancholic to head

A fae knight reaches to his back and pulls out a strange netting which he flings at you sweeping you off your feet.
6182h, 8235m, 10830e, 10p, 35325w esSikbp<>-
stand

You take out some salve and quickly rub it on your head.
You are no longer dizzy.
DIZZINESS CURED
6182h, 8235m, 10830e, 10p, 35353w esSikbp<>-

You lift your shoulders sadly in a despondent shrug.
6182h, 8235m, 10830e, 10p, 35353w esSikbp<>-

You twist and turn as you attempt to escape from your entanglement.
6182h, 8235m, 10830e, 10p, 35353w esSikbp<>-

Your mind is able to focus once again.
6182h, 8235m, 10830e, 10p, 35353w esSikbp<>-

You may apply another salve to yourself.
6182h, 8235m, 10830e, 10p, 35353w esSikbp<>-

You have writhed free of your entanglement.
ENTANGLED CURED
6182h, 8235m, 10830e, 10p, 35353w esSikbp<>-
touch cubix
stand

6182h, 8310m, 10830e, 10p, 35353w esSikbp<>-

You must possess balance in order to do that.
6182h, 8235m, 10830e, 10p, 35353w esSikbp<>-

You have recovered balance on all limbs.
6182h, 8235m, 10830e, 10p, 35353w esSixkbp<>-
touch cubix

You must first stand up before you can do that.
6182h, 8235m, 10830e, 10p, 35353w esSixkbp<>-

You bleed 12 health.
clot
6170h, 8235m, 10830e, 10p, 35353w esSixkbp<>-
touch cubix

A dwarf sentry cuddles up to your tongue.
6170h, 8235m, 10830e, 10p, 35353w esSixkbp<>-

You must first stand up before you can do that.
6170h, 8235m, 10830e, 10p, 35353w esSixkbp<>-
stand

You stand up and stretch your arms out wide.
6170h, 8235m, 10830e, 10p, 35381w esSixkb<>-
touch cubix

A beryl vial cuddles up to a coral vial.
6170h, 8235m, 10830e, 10p, 35381w esSixkb<>-
touch cubix

A fae knight reaches to his back and pulls out a strange netting which he flings at you sweeping you off your feet.
A magic aura flares around you and completely absorbs the damage.
6170h, 8235m, 10830e, 10p, 35381w esSikbp<>-
stand

(Celest): Talya (from the Prime Material Plane) says, "Are there any Earls who can help give out favours? Ryboi has a list up on the Celest log, and I listed it after I favoured today."
6170h, 8235m, 10830e, 10p, 35381w esSikbp<>-

You have recovered balance on all limbs.
6170h, 8235m, 10830e, 10p, 35381w esSixkbp<>-

You must first stand up before you can do that.
6170h, 8235m, 10830e, 10p, 35381w esSixkbp<>-

Tight bindings cling to you, making that impossible.
ENTANGLED ADDED
6170h, 8235m, 10830e, 10p, 35381w esSixkbp<>-
writhe null

You begin to struggle free of your entanglement.
6170h, 8235m, 10830e, 10p, 35381w esSikbp<>-
touch cubix

6170h, 8235m, 10830e, 10p, 35381w esSikbp<>-
stand
l

You have recovered balance on all limbs.
6170h, 8235m, 10830e, 10p, 35381w esSixkbp<>-

Tight bindings cling to you, making that impossible.
6170h, 8235m, 10830e, 10p, 35381w esSixkbp<>-

Winds of change.
Jagged arcs of vivid red light pierce the air, cast from a war shrine of Maylea nearby. Superimposed over this location, an ethereal forest reaches up to the sky. The wind roars through this area with breath-taking force, the ever constant wind of change manipulating things as it screams past. Leaves on the trees quickly turn brown to gold and back to green within the blink of an eye and various animals jump into adulthood before returning to infancy. The biting winds tear across the terrain uprooting trees but they simply return to their original places when the wind changes direction. The entire scene is one of chaos and noise. An oak sapling clings tenaciously to the ground here. There are 11 paths twisting every which way here. A royal knight of Faethorn stands here at the ready.
You see exits leading north, southeast, southwest, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, and through a path twisting every which way.
6170h, 8235m, 10830e, 10p, 35381w esSixkbp<>-

You twist and turn as you attempt to escape from your entanglement.
6170h, 8235m, 10830e, 10p, 35400w esSixkbp<>-
touch cubix

You must first stand up before you can do that.
6170h, 8235m, 10830e, 10p, 35400w esSixkbp<>-

You have writhed free of your entanglement.
ENTANGLED CURED
6170h, 8407m, 10830e, 10p, 35400w esSixkbp<>-
stand
touch cubix

A fae knight swings his sword with deadly intent, the blade biting into your side.
5870h, 8407m, 10830e, 10p, 35400w esSixkbp<>-

You stand up and stretch your arms out wide.
5870h, 8407m, 10830e, 10p, 35400w esSixkb<>-

You touch a transplanar cubix, which begins to click and whir. Through a complex series of shifting shapes and patterns, it unfolds into a sheet that improbably wraps around you and pulls you into a transplanar fulcrux.
The Higher Planar Fulcrux.
The corrosiveness of the taint sickens the land.
You see exits leading north, south, up, and down.
5870h, 8407m, 10830e, 10p, 35400w esSixkb<>-
touch cubix

This is not a plane which the transplanar cubix knows.
5870h, 8407m, 10830e, 10p, 35400w esSixkb<>-
down

(House Aurendil): Munsia (from the Prime Material Plane) says, "?"
5870h, 8407m, 10830e, 10p, 35400w esSixkb<>-

The Lower Planar Fulcrux.
This location is flooded with shallow, crystal clear water.
You see exits leading north, northeast, southeast, southwest, northwest, and down.
5870h, 8407m, 10830e, 10p, 35400w esSixkb<>-
fly

A pair of faerie wings rapidly flutters, then carries you up into the skies.
Flying above the Lower Planar Fulcrux.

You see exits leading north, northeast, southeast, southwest, northwest, and down.
5965h, 8407m, 10830e, 10p, 35400w esSikb<>-
north

You bleed 10 health.
clot
5955h, 8407m, 10830e, 10p, 35400w esSikb<>-

You have recovered balance on all limbs.
5955h, 8407m, 10830e, 10p, 35400w esSixkb<>-

Flying above a bubble over oblivion.
Twinkling and gleaming, a large pile of golden sovereigns rests on the ground.
You see exits leading east and northwest.
5955h, 8407m, 10830e, 10p, 35400w esSixkb<>-
east

You do not bleed, my friend.
5955h, 8407m, 10830e, 10p, 35400w esSixkb<>-

(House Aurendil): Munsia (from the Prime Material Plane) says, "What's it doing."
5955h, 8407m, 10830e, 10p, 35400w esSixkb<>-

Flying above guards eyeing the tents.

You see exits leading northeast, southeast, and west.
5955h, 8407m, 10830e, 10p, 35400w esSixkb<>-
northeast

Flying above golden tent flaps.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading north and southwest.
5955h, 8407m, 10830e, 10p, 35400w esSixkb<>-

You sense the piercing eyes of Munsia looking upon you.
5955h, 8407m, 10830e, 10p, 35400w esSixkb<>-
map
north

--- Area 69: Faethorn Realm ------- v4950 ---




/ \\

\\ | |
\\ -- --
x \\ \\ / / \\

| \\ | | | |

| \\ x / \\ \\ / |
- - - - -
| \\ | | / |
- - -
| | \\ / | |
- - - | | | |
\\ / \\ | | | | /
- - ------ - -
/ \\ / | | | | \\
- - - | | | |
| | | |
--- golden tent flaps ------------ -1:4:0 ---
5955h, 8407m, 10830e, 10p, 35400w esSixkb<>-

Flying above burning dwellings.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading south and northwest.
5965h, 8579m, 10830e, 10p, 35400w esSixkb<>-
north
northwest

There is no exit in that direction.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-

Flying above a quilt of colours.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading east, southeast, and west.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-
east

A simple oaken pipe slithers around your mind.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-
east

Flying above a flip-flopped fountain.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading north, southeast, and west.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-
northeast

There is no exit in that direction.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-
north

Flying above icy feeding grounds.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading northeast and south.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-
northeast

Flying above backwards avenue.

You see exits leading southeast and southwest.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-
southeast

Flying above a garden of hanging flowers.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby. Floating eerily in the air is the quivering form of a banshee. A beautiful sylph hovers here on gossamer wings.
You see exits leading south and northwest.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-
south

Flying above a wall of words.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby. Floating eerily in the air is the quivering form of a banshee.
You see exits leading north, east, and southwest.
5965h, 8625m, 10830e, 10p, 35400w esSixkb<>-
east

(Project IronStar): Marie (from the Prime Material Plane) says, "If we are going we've got to go straight for the avatar instead of focusing on the daughters. Remember how we all died and only made a small dent in the avatar last time?"
5965h, 8625m, 10830e, 10p, 35400w esSixkb<>-

Flying above shadowed tag.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby. A beautiful sprite flitters here with a brilliant halo of white light illuminating her presence.
You see exits leading east, southwest, and west.
5965h, 8625m, 10830e, 10p, 35400w esSixkb<>-
east

Flying above bridged rope passages.
The area is bathed with argent light as a thrumming power in the ground resonates from a war shrine of Lisaera nearby.
You see exits leading southeast and west.
5965h, 8625m, 10830e, 10p, 35400w esSixkb<>-
southeast

Flying above eaves amid lawns.
There are 2 sprites here.
You see exits leading south and northwest.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-
south

Flying above recessed entranceways.
Ephemeral visions of the virtue of Perseverance slip through your mind, small whispers of the power of the Hunt echoing in your ears and indicating a war shrine of Charune nearby. A beautiful sylph hovers here on gossamer wings.
You see exits leading north, south, and southwest.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-

A soft glow emanates from the north, and a moment later a tiny sprite emerges, spiraling through the air in a graceful dance.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-
land trees

You swoop down towards the canopy below you.
In the trees above recessed entranceways.
Ephemeral visions of the virtue of Perseverance slip through your mind, small whispers of the power of the Hunt echoing in your ears and indicating a war shrine of Charune nearby. Superimposed over this location, an ethereal forest reaches up to the sky.
You see exits leading north, south, and southwest.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-
east

A cobalt blue hexagram shoots up from below.
It slams into you, knocking you to the ground.
You gently float to the ground, protected from a nasty fall by your levitation.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-

A clearing in the woods.
Superimposed over this location, an ethereal forest reaches up to the sky. An oak sapling clings tenaciously to the ground here. Hovering over a raised dais are two silver arrows, their long shafts crossed with the points aimed skywards. Leading deep into the forest, a tangled path twists every which way here. There is an aetherways portal here.
You see exits leading west and through a path twisting every which way.
5965h, 8550m, 10830e, 10p, 35400w esSixkb<>-
portal enter sanctum
portal exit aetherplex
portal enter abyss

You can't find an entrance to that here.
5965h, 8625m, 10830e, 10p, 35400w esSixkb<>-

You can't find an exit to there.
5965h, 8625m, 10830e, 10p, 35400w esSixkb<>-

The crooked forest paths twist dizzyingly around you, and you find yourself stumbling through the branches.
DIZZINESS ADDED
Vines from the looming trees drape about your form, clinging to you as you stumble along the twisted path.
ENTANGLED ADDED

Winds of change.
Jagged arcs of vivid red light pierce the air, cast from a war shrine of Maylea nearby. Superimposed over this location, an ethereal forest reaches up to the sky. An oak sapling clings tenaciously to the ground here. There are 11 paths twisting every which way here. There are 2 fae knights here.
You see exits leading north, southeast, southwest, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, and through a path twisting every which way.
A fae knight exclaims, "You are an enemy of my queen!"
A fae knight exclaims, "You are an enemy of my queen!"
A wave of dizziness suddenly overwhelms you.
5965h, 8625m, 10830e, 10p, 35400w esSikbp<>-
stand
writhe null
focus mind

Tight bindings cling to you, making that impossible.
5965h, 8625m, 10830e, 10p, 35400w esSikbp<>-

You sob and moan about how much you miss all things past.
5965h, 8625m, 10830e, 10p, 35400w esSikbp<>-

You focus your mind intently on curing your mental maladies.
You are no longer dizzy.
DIZZINESS CURED
5965h, 8375m, 10830e, 10p, 35325w esSikbp<>-
writhe null

A fae knight swings his sword with deadly intent, the blade biting into your side.
5730h, 8375m, 10830e, 10p, 35325w esSikbp<>-

You vomit up the contents of your stomach.
5730h, 8375m, 10830e, 10p, 35325w esSikbp<>-
writhe null

A fae knight leaps upward with his sword extended before crashing its hilt against your head.
5642h, 8375m, 10830e, 10p, 35325w esSikbp<>-

Your mind is able to focus once again.
5642h, 8375m, 10830e, 10p, 35325w esSikbp<>-
stand

You draw back your lips and click your teeth menacingly, searching for someone to bite.
5642h, 8375m, 10830e, 10p, 35325w esSikbp<>-

Tight bindings cling to you, making that impossible.
5642h, 8375m, 10830e, 10p, 35325w esSikbp<>-

You have recovered balance on all limbs.
5642h, 8375m, 10830e, 10p, 35325w esSixkbp<>-
writhe null

You begin to struggle free of your entanglement.
5642h, 8375m, 10830e, 10p, 35325w esSikbp<>-
scan

5642h, 8375m, 10830e, 10p, 35353w esSikbp<>-

Kelysa arrives following Lord Viynain Peulus of the Realm of Nature.
Drifts of a barely audible melody accompany the fluid entrance of an ethereal song wyvern from the southeast.
A fae knight exclaims, "Welcome to Faethorn, home of the Fae and ruled by the benevolent Queen Maeve!"
A fae knight nods his head at Viynain.
A fae knight says, "Greetings - we trust you'll find your visit to Faethorn pleasant."


So...

How in the hell do you avoid this?
Narsrim2009-05-09 02:46:53
This ability is so broken. It can fire when you enter the room AND it can fire when you exit the room. Top it off that you can have up to 5 pathtwists set where you want them and it's almost assured that someone will hit one trying to get anywhere in your demesne.
Narsrim2009-05-09 02:47:49
And while I realize this is being addressed in an envoy report, I would just love to mention that Gregori wasn't even in Faethorn when this was happening.
Narsrim2009-05-09 02:48:42
I kept trying too and failed like 10 times in a row to move 10 rooms without getting hit by pathtwist. Every single time I got moved before I could move 10 rooms.
Narsrim2009-05-09 02:55:12
See below.
Arix2009-05-09 02:55:57
I'm sorry, let's change this RIGHT NOW so you can do kick and run raids in Serenwilde like you used to do on Nil
Narsrim2009-05-09 02:56:37
QUOTE (Arix @ May 8 2009, 10:55 PM) <{POST_SNAPBACK}>
I'm sorry, let's change this RIGHT NOW so you can do kick and run raids in Serenwilde like you used to do on Nil


This has nothing to do with the topic.
Malicia2009-05-09 02:57:08
Arix, truly. Shut up. No one cares that you don't enjoy raids to point where balance be damned. The log shows very clearly that pathtwist is a bit much. Methinks envoys are going to be busy busy due to this event.
Narsrim2009-05-09 02:57:35
I also don't see why you can construct up to 5 pathtwists. If you put those 5 right beside each other, it has a 5x greater chance of firing, which is essentially for all practical purposes all the time. How stupid.

I want demesne summon back. It was removed, and this is essentially a passive version.
Malicia2009-05-09 02:58:04
Demesne summon was op though. tongue.gif
Narsrim2009-05-09 03:03:32
Pathtwist should also check summoning resistance like whirlpool and currents. It should be blocked by protection. I think this may address the issue nicely and still leave the option to have multiple paths.
Arix2009-05-09 03:04:00
If you can't beat it, nerf it. And I miss demesne summon, that skill was endless entertainment. Also, don't forget old wisp, that was bundles of fun too
Gregori2009-05-09 03:12:04
Pathtwist doesn't fire when you enter a room and never has. It only fires when you exit a room.

As for the me not being there, I envoyed that to be changed on this current month.
Narsrim2009-05-09 03:15:17
What's the percentage rate for it to fire?
Narsrim2009-05-09 03:16:09
Also do pathtwists vanish after a set period of time and need to be recasted like every other demesne effect?
Gregori2009-05-09 03:18:27
Every other demesne effect doesn't cost 4 power to set per effect.
Narsrim2009-05-09 03:18:55
QUOTE (Gregori @ May 8 2009, 11:18 PM) <{POST_SNAPBACK}>
Every other demesne effect doesn't cost 4 power to set per effect.


You didn't answer my question. And Sweetfount costs 3p to cast, and it does fade.
Gregori2009-05-09 03:19:57
QUOTE (Narsrim @ May 8 2009, 09:18 PM) <{POST_SNAPBACK}>
You didn't answer my question. And Sweetfount costs 3p to cast, and it does fade.



You're right. I didn't. smile.gif


Edit:: And the reason I didn't is because I am to busy laughing at your ranting and trying to cry about pathtwist all the while giving misinformation to the masses on how it works.
Esano2009-05-09 03:20:50
QUOTE (Narsrim @ May 9 2009, 12:57 PM) <{POST_SNAPBACK}>
I also don't see why you can construct up to 5 pathtwists. If you put those 5 right beside each other, it has a 5x greater chance of firing, which is essentially for all practical purposes all the time. How stupid.

I want demesne summon back. It was removed, and this is essentially a passive version.

QUOTE
The crooked forest paths twist dizzyingly around you, and you find yourself stumbling through the branches.
DIZZINESS ADDED
Vines from the looming trees drape about your form, clinging to you as you stumble along the twisted path.
ENTANGLED ADDED
Winds of change.
Jagged arcs of vivid red light pierce the air, cast from a war shrine of Maylea nearby. Superimposed over this location, an ethereal forest reaches up to the sky. An oak sapling clings tenaciously to the ground here. There are 11 paths twisting every which way here.
You see exits leading north, southeast, southwest, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, through a path twisting every which way, and through a path twisting every which way.

Your movement causes your magical shield to dissipate.
A wave of dizziness suddenly overwhelms you.
7158h, 8625m, 10830e, 10p, 35398w esSikbp<>-


The number of paths you're allowed is dependant on demense size. You're allowed five without a demesne rune.
Gregori2009-05-09 03:25:36
Also you managed to avoid them all quite fine the first time to get to the aetherdock, then you ran into a branch of bad luck and kept hitting them.

Since the rooms you went through the first time had pathtwists in them and you didn't get hit I would say they are not impossible to avoid.