Trades

by Xiel

Back to Ideas.

Xiel2009-05-14 17:59:21
Talan wants me to distract people! Therefore, how about the idea of the capability of taking up one non-design AND a design tradeskill?!

-wants new things to play with-

Also, this limitation would prevent the Herbs+Alchemy boning that could happen cause they're both non-design trades! (Oh, and of course, class limitations are imposed still).

-does what Talan says- -run away-
Noola2009-05-14 18:02:58
Well, anyone can give a design to a trademaster if they're just wanting to design things. I'm not sure what the point would be otherwise.
Xiel2009-05-14 18:04:10
I wanna make my own Artisan things and enchant them too. sad.gif

Oh, and Talan wants to go Artisan without losing Herbs. Yay fun things biggrin.gif
Noola2009-05-14 18:06:40
laugh.gif

Oh, I see! Well, cool then.
Unknown2009-05-14 18:07:18
I could have tailoring and enchantments.

<3
Xiel2009-05-14 18:09:50
Mmm, enchanting greatrobes. wub.gif
Shaddus2009-05-14 18:16:35
Because alchemy/artisans would make too much money, as would enchanting jewelers.
Unknown2009-05-14 18:19:38
I think the market functions better if you have to rely on two different players for trade goods. You would kill the market if people could just pick up both enchanting/tailoring for greatrobes (both very low in each ability set).

Why pay someone else to do it?

When a large segment of their customer base has evaporated, tailors/enchanters would be the ones hurt by all of this.

I understand bigger players like Talan, Xiel and myself may not need trade skills to earn money, but many players do rely on commerce to grow when they're young.
Xenthos2009-05-14 18:21:49
QUOTE (Jozan @ May 14 2009, 02:19 PM) <{POST_SNAPBACK}>
I think the market functions better if you have to rely on two different players for trade goods. You would kill the market if people could just pick up both enchanting/tailoring for greatrobes (both very low in each ability set).

Why pay someone else to do it?

When a large segment of their customer base has evaporated, tailors/enchanters would be the ones hurt by all of this.

I understand bigger players like Talan, Xiel and myself may not need trade skills to earn money, but many players do rely on commerce to grow when they're young.

The problem now is that there are a LOT of tradeskills, with a relatively small playerbase. I'm not sure that enchanting/greatrobes would really kill the market for either tradeskill. Might weaken the greatrobe market a tiny bit, but there's more to both than just those!
Unknown2009-05-14 18:25:31
QUOTE (Xenthos @ May 14 2009, 02:21 PM) <{POST_SNAPBACK}>
The problem now is that there are a LOT of tradeskills, with a relatively small playerbase. I'm not sure that enchanting/greatrobes would really kill the market for either tradeskill. Might weaken the greatrobe market a tiny bit, but there's more to both than just those!


Making players more self-sufficient would weaken the market overall. I just put up one example, but of course, there are many more examples and combinations that would hurt other trades as well.
Xenthos2009-05-14 18:27:19
QUOTE (Jozan @ May 14 2009, 02:25 PM) <{POST_SNAPBACK}>
Making players more self-sufficient would weaken the market overall. I just put up one example, but of course, there are many more examples and combinations that would hurt other trades as well.

The problem is the market is already weakened just due to so many tradeskills without an equivalent (in relation) number of practitioners. As long as you can't have Alchemy and Herbs (as per the suggestion) though, most of the "weakening" is in relatively small areas. Such as infusing food or greatrobes. A small subset of each trade skill.
Shaddus2009-05-14 18:28:47
Oh my god, Jozan. You're asian?



Just kidding. I think if people could hold two tradeskills, the credit market would zoom too high. Or maybe buy a tradeskill for 200 credits, and then you can proceed as normal?
Xenthos2009-05-14 18:29:45
QUOTE (Shaddus Mes'ard @ May 14 2009, 02:28 PM) <{POST_SNAPBACK}>
Oh my god, Jozan. You're asian?



Just kidding. I think if people could hold two tradeskills, the credit market would zoom too high. Or maybe buy a tradeskill for 200 credits, and then you can proceed as normal?

Being able to buy a tradeskill for credits would be an option, long as it is 1 "Cartel" and 1 "Non-Cartel".
Noola2009-05-14 18:32:03
And cost way more than 200 credits.
Siam2009-05-14 18:35:52
This is how it is in Imperian. People having multiple trades. I don't know much about economics, but, please, don't get the credit market over 6k, it's too much.
Unknown2009-05-14 18:37:44
I wouldn't mind being able to be an Alchemist + Tailor or an Alchemist + Jeweler. Could be fun!

Would also mean buying credits so I can be a trans whatever.

And buying more credits so I have enough room for cartels.
Unknown2009-05-14 18:48:17
QUOTE (Xenthos @ May 14 2009, 02:27 PM) <{POST_SNAPBACK}>
The problem is the market is already weakened just due to so many tradeskills without an equivalent (in relation) number of practitioners. As long as you can't have Alchemy and Herbs (as per the suggestion) though, most of the "weakening" is in relatively small areas. Such as infusing food or greatrobes. A small subset of each trade skill.


Okay, I understand the market is weak, but this is not the solution to strengthen it. A second trade skill would only weaken demand for other professionals, not increase demand.

Consumer staples like refilling kegs and enchanting greatrobes require two or more trade skills. So while they are limited in scope, the market demand for these products amplifies their impact on the economy.

Even your aforementioned con platters are big selling items, so while they may be one skill in your ability list, they are your breadwinning skills.
Fania2009-05-14 18:56:43
I like this idea for the fact it would be easier in enchanting items, but I don't think it would work overall. Even if you could buy another trade skill slot it would lead to creating a bigger rift between the haves and have nots. It's hard enough for someone starting out to make money off of their trade, it would be even harder if someone could go right to an enchanter/tailor or an enchanter/jeweller. This is one of the main things that makes Lusternia stand out from Achaea. Everyone has the same chance to get the same number of skills. I like it the way it is.
Jigan2009-05-15 05:22:08
After 100 years in game, you just learn enough to do something else that is more natural. I.E. A non-design skill.

Or, you just learn things about the others but can't access/make designs. Like being a bookbinder, but only knowing languages and a thing or two about the other items. And no Trans special item.

dazed.gif
Casilu2009-05-15 05:26:26
I'm a forger who studies high magic. Why can't I take advantage of this!? *cries*