Constructs, Weakenings

by Xenthos

Back to Common Grounds.

Urazial2009-05-20 04:50:20
Eh. Glom has been beaten down since it was formed. There were some changes, such as moving the Faethorn archway, but... really, Glom had to suck it up and just plow ahead. This was not a few weeks, but years. Once again... years. Sure, there were some high points, some minor successes, but even now I'd say Glom is simply on par with other orgs and not leaps and bounds ahead of them. Heck, even that is due to the influx of fair-weather Gloms.

Celest has indeed gotten the short end of the stick on some things, but on the other hand, a good portion of it is Celest players choices (and it's not as if Celest is the only org to get the shaft out of events). Even when we simply disabled the constructs not long ago, there was absolutely no effort to stop us from doing so, despite more than a couple of good combatants around.

Heck, I was joking about the Celest summit. It's not needed. What's needed is heart. Invest some effort. Push through it. Yeah, it's a game. Sometimes you lose. Just like life, sometimes you get some random unfair situation thrown at you. It damn sure wasn't fair when so many Gloms over the years were beaten down and driven out of the game or driven out of Glom by the daily raiding and playing in an org that no matter what we did, was on the verge of falling apart and just dying.

I guess that's probably why some Gloms are amused by the sentiment of "Things change, Glomdoring! One day you'll lose your fighters and you'll get yours!". Well... that's true! It's also true that we've been there. We played that game since Glom was made. Given that, we have nothing to lose. We've eeked by on the bottom and hey, if and when we do it again, the fair-weather Gloms will disappear again and the rest of us will keep doing what needs to be done.

In short, Celest, get over yourself. Play if it's fun, if it's not... don't! Just consider yourselves lucky that I'm not an admin, or I'd get myself a nice little Fizban suit and lob balls of firey death all over Celest just to squeeze more tears out of you.

But yeah, the thirty day time period of downed constructs is just too damn long. At least give the option to cut the time down for an extra power cost or something for rebuilding the constructs.
Unknown2009-05-20 04:51:54
I prefer to not be labeled as bitching. It's a personal preference, but I'm trying to make some logical arguments as to why all other organizations get pooped on and the same thing happens, people complain and go on hiatus from the game. I'm trying to curb that, because a big part of my enjoyment from the game stems from interacting with people who no longer play the game because it's no fun anymore.

I love playing FPS online because after the map is over you get new teammates and the score is reset. You're not consistently handicapped. After the constructs go back up and the Supernals are no longer immune, we're still in our weakened state. Nothing prevents us from getting grief'd again. It's just a countdown to the next griefing. Magnagora knows what I'm talking about. Hell, Eventru practically counted the days off for us till we could raid them again and we did and they died again.
Unknown2009-05-20 04:54:07
Urazial's comments are misguided. I'm not thinking of Celest only and don't need to "get over myself". I'm making the argument that this transcends organizations and that past organizations have the same player attrition, which is no good for anybody in the game.

EDIT: I'm going to bed...way too late.

EDIT2: A quick one @Celina. Driving off wusses, or the noncombatants? I didn't realize we only wanted a hardcore PK demographic for this game. I would think we'd be more welcoming of all players to this game that are legitimately trying to have fun here. Yes, death is part of the game, but beating someone down when they're already down isn't really a game anymore.
Celina2009-05-20 04:59:28
QUOTE (Jozan @ May 19 2009, 11:51 PM) <{POST_SNAPBACK}>
Hell, Eventru practically counted the days off for us till we could raid them again and we did and they died again.


It's things like this that make us not pity Celest.
Estarra2009-05-20 05:00:16
QUOTE (Jozan @ May 19 2009, 09:54 PM) <{POST_SNAPBACK}>
Urazial's comments are misguided. I'm not thinking of Celest only and don't need to "get over myself". I'm making the argument that this transcends organizations and that past organizations have the same player attrition, which is no good for anybody in the game.


I'm not sure what your argument is, or at least what solution (if any) you are advocating. If a player organization "loses" or is weak, are you suggesting that all aspects of that organization become invulnerable until they become strong again? What, mechanically, would you see that would solve the perceived problem?

We could just remove all aspects of organization vs. organization conflict. I've entertained this before and it WOULD make the game less stressful (i.e., more fun?) for more people. However, I also do keep hearing that people want the conflict. Is there a middle road? How would you define it? (Don't say you just want to open up the discussion for drawing lines... what are the lines you are suggesting?) Most importantly, how would you enforce it? Admin oversight that we just decide who needs protecting and who doesn't? That would open up a huge can of worms!
Unknown2009-05-20 05:01:16
Estarrowned.
Nadjia2009-05-20 05:09:28
QUOTE (Estarra @ May 19 2009, 10:00 PM) <{POST_SNAPBACK}>
That would open up a huge can of worms!


oooh...tainted worms from the abyss! Is that the games salvation?


hot

Krellan2009-05-20 05:10:43
QUOTE (Azoth Nae'blis @ May 20 2009, 12:01 AM) <{POST_SNAPBACK}>
Estarrowned.


You really don't have any useful input, huh? That's okay, on the plus side you can spell, don't have horrendous grammar, and don't proclaim false facts like Krin.
Unknown2009-05-20 05:13:59
QUOTE (Estarra @ May 20 2009, 01:00 AM) <{POST_SNAPBACK}>
I'm not sure what your argument is, or at least what solution (if any) you are advocating. If a player organization "loses" or is weak, are you suggesting that all aspects of that organization become invulnerable until they become strong again? What, mechanically, would you see that would solve the perceived problem?

We could just remove all aspects of organization vs. organization conflict. I've entertained this before and it WOULD make the game less stressful (i.e., more fun?) for more people. However, I also do keep hearing that people want the conflict. Is there a middle road? How would you define it? (Don't say you just want to open up the discussion for drawing lines... what are the lines you are suggesting?) Most importantly, how would you enforce it? Admin oversight that we just decide who needs protecting and who doesn't? That would open up a huge can of worms!



Tack on a No-PK tag to characters who want it. Maybe it's purchasable for 50 cr, and it makes you un-PK-able. It also make you unable to PK others. You have to pay 100cr to be PK-able again, or maybe you can enable No-PK once a month with the artifact, and the No-PK status would last the whole month. Make it so that people with a No-PK status can lose experience equivalent to dying from losing a debate. That way, those who want to fight can, and those who don't want to... well, don't. So you aren't being forced to defend then. You aren't being forced to raid. No one can scold you for it. There'll be conflict still, but if you take the role of a pacifist, that's just something you'll have to deal with and sigh when your supernals/demonlords/avatars are slain.

Of course, people will say this is a bad idea, but it's an idea to throw out there at any rate.
Unknown2009-05-20 05:14:46
QUOTE (Krellan @ May 19 2009, 10:10 PM) <{POST_SNAPBACK}>
You really don't have any useful input, huh? That's okay, on the plus side you can spell, don't have horrendous grammar, and don't proclaim false facts like Krin.

I'm just coming along for the ride, baby.
Estarra2009-05-20 05:30:04
QUOTE (Myrkr @ May 19 2009, 10:13 PM) <{POST_SNAPBACK}>
Tack on a No-PK tag to characters who want it. Maybe it's purchasable for 50 cr, and it makes you un-PK-able. It also make you unable to PK others. You have to pay 100cr to be PK-able again, or maybe you can enable No-PK once a month with the artifact, and the No-PK status would last the whole month. Make it so that people with a No-PK status can lose experience equivalent to dying from losing a debate. That way, those who want to fight can, and those who don't want to... well, don't. So you aren't being forced to defend then. You aren't being forced to raid. No one can scold you for it. There'll be conflict still, but if you take the role of a pacifist, that's just something you'll have to deal with and sigh when your supernals/demonlords/avatars are slain.

Of course, people will say this is a bad idea, but it's an idea to throw out there at any rate.


That's an idea we threw around before Lusternia opened and ultimately rejected. There is too much mischief that PK flags cause that we would rather all players be open to PK. Instead, we developed the Avenger system to regulate PK. In any event, if you are immune to PK, why should you be able to go to combat areas to begin with? Why wouldn't you be restricted from the planes or any combat area? Otherwise you could (at least) spy on other teams or otherwise make a nuisance of yourself. If we attempt to block whatever way you could be a nuisance, we'd be forever trying to accommodate those with a pacifist flag. For that matter, if we have to restrict pacifists (i.e., no-PK flagged individuals) from going to other planes, then you could just not go to other planes and thus there would be no need for any sort of flag.

BTW, no one can "force" you to defend or raid. If you are a noncombatant, RP it and stick with it, and then people will respect you for it. Really, they will. However, if you are only a pacifist when the odds are against you, then be prepared to be open to some criticism.
Unknown2009-05-20 05:42:59
At the end of the day, Raziela is the one that's been griefed the most by this event and by the prior Muud event.

Doesn't anyone care about the poor little Supernal?
Diamondais2009-05-20 06:20:47
QUOTE (Volroc @ May 20 2009, 01:42 AM) <{POST_SNAPBACK}>
At the end of the day, Raziela is the one that's been griefed the most by this event and by the prior Muud event.

Doesn't anyone care about the poor little Supernal?

No.
Malicia2009-05-20 06:20:59
QUOTE (Narsrim @ May 19 2009, 08:13 PM) <{POST_SNAPBACK}>
I'm really quite amused by this thread.

As I recall, Estarra posted at some point that it shouldn't be possible to nuke a construct (let alone 4) in a single weakening. This was, as I understood it, independent of anyone defending them whatsoever largely because the randomness of the times make it very difficult for people who work and go to school to be around 24/7. I don't care what time the construct weakening is if I have a test the next day - I'm not going to be here at odd hours when I need to be sleeping.

I really don't see what Shuyin and several other people's points are. I read them to be as follows: If person X or Y had used grace, he or she could have potentially saved 1-2 constructs. This of course would be quite moot because 2 of them would still be down, and the other 2 would still be massively weakened for round 2. Would buying time to prevent the inevitable at this point really matter?

=====+=====

This all being said, I really am waiting for the administration to make their move as I think a lot of people in Celest are. I rather lack the time or energy to fix the administration's event generated problems (starting with Raziela being sucked into Muud, Raziela being bound, involving a handful of indecisive people to try and fix her in turn allowing an organized coalition to strike, etc). Celest is really in a shitty position at the moment, and while I'm opt to blame the incompetent few that were involved in seeing this happen, I think deep down that this entire series of issues all stemmed from that stupid Raziela event where Celest had no real say whatsoever as we were faced off against Magnagora/Glomdoring/Serenwilde all at once.

I'm just not impressed with the administrative concession of throwing us Magnagora as an ally and expecting it to do any real good when Magnagora and Celest combined are simply smaller in number and skill at the moment than Serenwilde and Glomdoring. But we'll see. I'm not losing sleep over trying to fix their mess. I'm not even trying, and I've detached myself from caring. Malicia has largely done the same. Desitrus has done this, and I think most of Celest that gives a damn at this point are people who cannot do a single thing to fix the problems.
I agree with this. The Raz event has been annoying since it were first introduced. A lot of main players in Celest were annoyed by it to where they quit. Catarin is one of those gems that's hard to replace. Desitrus started to inch away after that too. I took a nice long break aftewards as well. Only to come back to Raz event, II. A lot of diplomatic efforts on Celest's part were destroyed due to divine intervention. The treaty with Glomdoring. Secondly, I've put a lot of sweat and tears into my character and progression within Celest and even helping Serenwilde. I don't feel an ounce of guilt at being too tired to deal with a zerg + shrine at near 1am (overkill, really) with the two or three people even willing to help. Talkan works 12 hours days. He came on and we were going to try something suicidal, but he got tired of waiting for the nexus world to 'flux' and qq'ed. I talked to another aqua that was on, tried to think of a plan, had a few Mags offer to help but realized that it'd be a death trap. I love battles and have lead more than I can count, but it wasn't a 'win' situation. That's fine, can't win em all. I certainly didn't expect 4 constructs to fall in one weakening and remembered Estarra cawing that it was not possible nor intended, but oh well.

The only bad part of losing the constructs is the fact that the majority of the city counts on them for quick access to Water/Celestia instead of having to hop on a Celestine's back to get there. Nevermind that communes can transverse -once- to get to areas to help defend. I really wish that silly restriction were changed so that Paladins can freaking transverse without assistance or a goddamned cubix. Unreal.

Oh and please delete the Supernals. Or just Raziela smile.gif
Razenth2009-05-20 06:49:40
If only she hadn't loved fae so much... *sigh*
Anisu2009-05-20 06:57:56
QUOTE (Estarra @ May 20 2009, 07:30 AM) <{POST_SNAPBACK}>
That's an idea we threw around before Lusternia opened and ultimately rejected. There is too much mischief that PK flags cause that we would rather all players be open to PK. Instead, we developed the Avenger system to regulate PK. In any event, if you are immune to PK, why should you be able to go to combat areas to begin with? Why wouldn't you be restricted from the planes or any combat area? Otherwise you could (at least) spy on other teams or otherwise make a nuisance of yourself. If we attempt to block whatever way you could be a nuisance, we'd be forever trying to accommodate those with a pacifist flag. For that matter, if we have to restrict pacifists (i.e., no-PK flagged individuals) from going to other planes, then you could just not go to other planes and thus there would be no need for any sort of flag.

BTW, no one can "force" you to defend or raid. If you are a noncombatant, RP it and stick with it, and then people will respect you for it. Really, they will. However, if you are only a pacifist when the odds are against you, then be prepared to be open to some criticism.

- Avenger is part of the problem, the first thing you guys should do when an event starts is suspend avenger for the duration of the event, and not just in one or two regions.
- The second things is have more then one admin oversee an event, god I hope you learned that one
- Alter constructs so only 1 ship can bombard them, see how that goes, then beef them up so they can not be destroyed in 1 weakening. (and this time actually test it on a test server with no defenders)
- Do not set off events where only a very limited number of people are informed by the event mechanic, people are event whores and want to be mentioned in news posts, if you are going to have a win or be screwed event, it should be noticeable by all citizens.
- Delete after death grace, it is only used for questionable activities.
Razenth2009-05-20 07:04:07
As a side note, you can't blame point 4 on the admin. That was the fault of the Star Council; namely, me, Raikogen, Telperion, Yurika, Mitch, and Steingrim. Carry on.

EDIT: Though, I didn't know that we had to take down the Avatars to unbind Raziela until the day of the forestal counterattack. I'm not so sure whose fault that is, though once I found about it, I had serious doubts about going through with the plan. I mean, when it was just Maeve it was all fun and games. But when it was Maeve and TWO AVATARS? No offense, but I remembered the raids Narsrim was talking about. I knew enough about the old Eth to know you didn't just go waltz in and take down an Avatar like you did a Supernal.
Anisu2009-05-20 07:09:20
QUOTE (Razenth @ May 20 2009, 09:04 AM) <{POST_SNAPBACK}>
As a side note, you can't blame point 4 on the admin. That was the fault of the Star Council; namely, me, Raikogen, Telperion, Yurika, Mitch, and Steingrim. Carry on.

EDIT: Though, I didn't know that we had to take down the Avatars to unbind Raziela until the day of the forestal counterattack. I'm not so sure whose fault that is, though once I found about it, I had serious doubts about going through with the plan. I mean, when it was just Maeve it was all fun and games. But when it was Maeve and TWO AVATARS? No offense, but I remembered the raids Narsrim was talking about. I knew enough about the old Eth to know you didn't just go waltz in and take down an Avatar like you did a Supernal.


My entire point is that it should not be up to a small number of players to keep the rest of the org in the dark.
Unknown2009-05-20 07:10:53
QUOTE (Anisu @ May 20 2009, 12:09 AM) <{POST_SNAPBACK}>
My entire point is that it should not be up to a small number of players to keep the rest of the org in the dark.

Oooh so now we want more admin direction and less player influence in events?
Razenth2009-05-20 07:11:51
Yeah, totally confused.