Celina2009-05-18 21:51:13
From my experience, no. Warriors do not need a "boost." Some tweaking for the lower end I could see, but no class wide boosts. I have always viewed warriors as having the hands down best defense in the game. Transmute, massive health pool from high con races+surge, vitality, numb. Add in the various class skills which are compounded in terms of effectiveness on warrior health (putrefaction, numen, nightkiss/drawdown, drink, medicinebag, anything involving regen, yadda yadda yadda). I think their offense should suffer to some degree for having the ability to handle obscene levels of damage.
Dealing with parry/stance/rebounding/natural miss rate is frustrating, trust me I know. I, however, did not mind in so much as it was virtually impossible to kill me with damage unless it was just a massive zerg hitting me. As a warrior, I tanked things I couldn't even dream of tanking as a druid. You also have to consider that warriors fill the role of super tank in a game based around group combat. They also are dangerous is groups. They have access to extremely powerful afflictions (pinleg, slitthroat/windpipe, mangles, amputations) as well as 2 and three second stuns.
I think the floor and the ceiling need to be adjusted (in opposite directions), and trueshield needs to be fixed so that it's not super tank mode against non artied warriors. Highly skilled, non artied warriors have existed in the past (Ceren) and excelled with what was, in his words, sub par armour and weapons. Of course, this was before trueshield.
Dealing with parry/stance/rebounding/natural miss rate is frustrating, trust me I know. I, however, did not mind in so much as it was virtually impossible to kill me with damage unless it was just a massive zerg hitting me. As a warrior, I tanked things I couldn't even dream of tanking as a druid. You also have to consider that warriors fill the role of super tank in a game based around group combat. They also are dangerous is groups. They have access to extremely powerful afflictions (pinleg, slitthroat/windpipe, mangles, amputations) as well as 2 and three second stuns.
I think the floor and the ceiling need to be adjusted (in opposite directions), and trueshield needs to be fixed so that it's not super tank mode against non artied warriors. Highly skilled, non artied warriors have existed in the past (Ceren) and excelled with what was, in his words, sub par armour and weapons. Of course, this was before trueshield.
Isuka2009-05-18 22:09:58
My biggest problem is attempting to build wounds on someone who I regularly miss. How is anyone supposed to get to critical wounds when they have two to four rounds between attacks on that limb due to miss, hitting the wrong bodypart, trueshield and so forth?
Casilu2009-05-18 22:12:42
QUOTE (Isuka @ May 18 2009, 03:09 PM) <{POST_SNAPBACK}>
My biggest problem is attempting to build wounds on someone who I regularly miss. How is anyone supposed to get to critical wounds when they have two to four rounds between attacks on that limb due to miss, hitting the wrong bodypart, trueshield and so forth?
If you're willing to use power...
Isuka2009-05-18 22:21:12
QUOTE (casilu @ May 18 2009, 03:12 PM) <{POST_SNAPBACK}>
If you're willing to use power...
well yeah, 4 power per round, 10 power at a time... that doesn't go very far
Gero2009-05-18 22:22:12
QUOTE (Celina @ May 18 2009, 02:51 PM) <{POST_SNAPBACK}>
From my experience, no. Warriors do not need a "boost." Some tweaking for the lower end I could see, but no class wide boosts. I have always viewed warriors as having the hands down best defense in the game. Transmute, massive health pool from high con races+surge, vitality, numb. Add in the various class skills which are compounded in terms of effectiveness on warrior health (putrefaction, numen, nightkiss/drawdown, drink, medicinebag, anything involving regen, yadda yadda yadda). I think their offense should suffer to some degree for having the ability to handle obscene levels of damage.
We may have awesome health, but that really doesn't help against half the guilds in the game, since most of them go for a kill that doesn't require damaging you. Most high con races don't have high char or int which makes them much easier to instant kill through mana or ego drain. So one aspect it is really hard to kill us with damage, but it's not too hard to kill us with other instant kills
Unknown2009-05-19 02:40:15
Plus stancing, parrying and poison shrugging from resilience is pretty much anti-warrior stuff as well (and monks too I guess but we're not talking about them).
Razenth2009-05-19 03:00:59
What guild has two skillsets devoted about 100% to f'ing them over?
Xavius2009-05-19 03:07:53
QUOTE (Razenth @ May 18 2009, 10:00 PM) <{POST_SNAPBACK}>
What guild has two skillsets devoted about 100% to f'ing them over? ensuring their balance?
Fixed.
Celina2009-05-19 04:37:51
QUOTE (SerenGuard Gero @ May 18 2009, 05:22 PM) <{POST_SNAPBACK}>
We may have awesome health, but that really doesn't help against half the guilds in the game, since most of them go for a kill that doesn't require damaging you. Most high con races don't have high char or int which makes them much easier to instant kill through mana or ego drain. So one aspect it is really hard to kill us with damage, but it's not too hard to kill us with other instant kills
What? Half? Gross exaggeration. That majority of group kills are damage. Instakills are usually avoidable if you aren't zerged and you have teammates who pay attention.
It's pretty easy to buff your mana, and ridiculously easy to buff your charisma, so I'm not buying that argument. The only races that really have to watch mana are the ones with 9 or less. Moral of the story, don't go krokani/orclach/igasho/etc at low levels. :thumbsup:
Also: The "two skillsets to screw them over" argument is laughable.
Everiine2009-05-19 05:38:42
QUOTE (Yiro @ May 18 2009, 12:20 PM) <{POST_SNAPBACK}>
I whole heartedly agree. While I know mages/druids/bards are meant for support, it is really only fair they can handle themselves in 1v1.
You... completely contradicted yourself. And it's a perfect example of what I'm talking about. If you can take anyone one on one, it's not a support skill. But that's what everyone wants. If a warrior support skill came out, people would take it for "support", then whine and complain that they can't deal with people one-on-one.
Yiro2009-05-19 05:47:22
QUOTE (Everiine @ May 19 2009, 12:38 AM) <{POST_SNAPBACK}>
You... completely contradicted yourself. And it's a perfect example of what I'm talking about. If you can take anyone one on one, it's not a support skill. But that's what everyone wants. If a warrior support skill came out, people would take it for "support", then whine and complain that they can't deal with people one-on-one.
I think you misunderstood me. And by the way I worded it I see why. Those three archetypes were really made as group support, but they also require some degree of ability to fight back. Fight back, not dominate, not get squished, and not be at a dead stand still. No archetype should be so incapable of defending themselves, because it then makes them moot support.
Gwylifar2009-05-19 13:02:20
The "boost" thing is a red herring. What they need is not a boost, it's a recalibration or two. They don't need to be stronger. They just need to be less random. The range of possibilities needs to be condensed, and the tactics need to be reorganized to be more tactical. But I doubt any of that is going to happen; though many many changes have been made, and the specific applications of those sentences has been reinvented over and over, the sentences themselves have remained true since day one.
Isuka2009-05-19 15:14:47
It sometime depresses me that while the Lusternia staff is constantly making changes, I seem to have picked a couple of the problems to experience that don't look likely to get fixed.
Sadly, this warrior one is a big one. I don't want my combat to be SWING,LUCK? SWING,LUCK? SWING,LUCK? SWING,LUCK? I'd like to be able to put some thought into it and get a few kills that don't involve waiting for my opponent to run out of curatives. I find myself losing interest in combat entirely, and thus in Lusternia.
Edit: I haven't seen anyone say this yet: but part of the problem is that getting the hit you want may take five rounds, and almost everything we can do that isn't heavy/critical is an instant cure.
Sadly, this warrior one is a big one. I don't want my combat to be SWING,LUCK? SWING,LUCK? SWING,LUCK? SWING,LUCK? I'd like to be able to put some thought into it and get a few kills that don't involve waiting for my opponent to run out of curatives. I find myself losing interest in combat entirely, and thus in Lusternia.
Edit: I haven't seen anyone say this yet: but part of the problem is that getting the hit you want may take five rounds, and almost everything we can do that isn't heavy/critical is an instant cure.
Celina2009-05-19 18:21:46
QUOTE (Isuka @ May 19 2009, 10:14 AM) <{POST_SNAPBACK}>
It sometime depresses me that while the Lusternia staff is constantly making changes, I seem to have picked a couple of the problems to experience that don't look likely to get fixed.
Sadly, this warrior one is a big one. I don't want my combat to be SWING,LUCK? SWING,LUCK? SWING,LUCK? SWING,LUCK? I'd like to be able to put some thought into it and get a few kills that don't involve waiting for my opponent to run out of curatives. I find myself losing interest in combat entirely, and thus in Lusternia.
Edit: I haven't seen anyone say this yet: but part of the problem is that getting the hit you want may take five rounds, and almost everything we can do that isn't heavy/critical is an instant cure.
Sadly, this warrior one is a big one. I don't want my combat to be SWING,LUCK? SWING,LUCK? SWING,LUCK? SWING,LUCK? I'd like to be able to put some thought into it and get a few kills that don't involve waiting for my opponent to run out of curatives. I find myself losing interest in combat entirely, and thus in Lusternia.
Edit: I haven't seen anyone say this yet: but part of the problem is that getting the hit you want may take five rounds, and almost everything we can do that isn't heavy/critical is an instant cure.
Strike.
Yiro2009-05-19 18:26:18
Unknown2009-05-19 19:48:20
QUOTE (Isuka @ May 19 2009, 04:14 PM) <{POST_SNAPBACK}>
It sometime depresses me that while the Lusternia staff is constantly making changes, I seem to have picked a couple of the problems to experience that don't look likely to get fixed.
Sadly, this warrior one is a big one. I don't want my combat to be SWING,LUCK? SWING,LUCK? SWING,LUCK? SWING,LUCK? I'd like to be able to put some thought into it and get a few kills that don't involve waiting for my opponent to run out of curatives. I find myself losing interest in combat entirely, and thus in Lusternia.
Edit: I haven't seen anyone say this yet: but part of the problem is that getting the hit you want may take five rounds, and almost everything we can do that isn't heavy/critical is an instant cure.
Sadly, this warrior one is a big one. I don't want my combat to be SWING,LUCK? SWING,LUCK? SWING,LUCK? SWING,LUCK? I'd like to be able to put some thought into it and get a few kills that don't involve waiting for my opponent to run out of curatives. I find myself losing interest in combat entirely, and thus in Lusternia.
Edit: I haven't seen anyone say this yet: but part of the problem is that getting the hit you want may take five rounds, and almost everything we can do that isn't heavy/critical is an instant cure.
If you're still pureblade, that's going to have something to do with it. Compared to other choices, PB just doesn't have the wound-building options of, say, BC. Throw in ever-more competent curing/stancing/parrying, and you've got a steeper learning curve than, say, choke, succumb, win. Or whatever it is.
Celina2009-05-19 19:50:56
QUOTE (Yiro @ May 19 2009, 01:26 PM) <{POST_SNAPBACK}>
spare?
I don't understand why you post some of the things you do.
Isuka2009-05-19 20:30:43
QUOTE (Rainydays @ May 19 2009, 12:48 PM) <{POST_SNAPBACK}>
If you're still pureblade, that's going to have something to do with it. Compared to other choices, PB just doesn't have the wound-building options of, say, BC. Throw in ever-more competent curing/stancing/parrying, and you've got a steeper learning curve than, say, choke, succumb, win. Or whatever it is.
I've been a bonecrusher for a while now.
Isuka2009-05-19 20:31:26
QUOTE (Celina @ May 19 2009, 11:21 AM) <{POST_SNAPBACK}>
Strike.
Name for me a warrior instakill that uses strike.
Celina2009-05-19 20:53:45
QUOTE (Isuka @ May 19 2009, 03:31 PM) <{POST_SNAPBACK}>
Name for me a warrior instakill that uses strike.
Um, your post didn't say anything about instakills. You said "combat." Build wounds with strikes. BC has some lovely strike afflictions.
Warriors aren't nearly as hard up as you are making them out to be. I'm not anywhere near an expert on warrior combat, but speaking as someone who has fought you as both PB and BC, you have a lot to work on before you can say the problem is with warrior mechanics and not you.