Warrior boost

by Gero

Back to The Polling Place.

Celina2009-05-19 20:54:06
QUOTE (Isuka @ May 19 2009, 03:31 PM) <{POST_SNAPBACK}>
Name for me a warrior instakill that uses strike.


Um, your post didn't say anything about instakills. You said "combat." Build wounds with strikes. BC has some lovely strike afflictions.

Warriors aren't nearly as hard up as you are making them out to be. I'm not anywhere near an expert on warrior combat, but speaking as someone who has fought you as both PB and BC, you have a lot to work on before you can say the problem is with warrior mechanics and not you.
Isuka2009-05-19 22:31:07
QUOTE (Celina @ May 19 2009, 01:53 PM) <{POST_SNAPBACK}>
Um, your post didn't say anything about instakills. You said "combat." Build wounds with strikes. BC has some lovely strike afflictions.

Warriors aren't nearly as hard up as you are making them out to be. I'm not anywhere near an expert on warrior combat, but speaking as someone who has fought you as both PB and BC, you have a lot to work on before you can say the problem is with warrior mechanics and not you.

Beating someone who has no deepwound curing and no axelord triggers doesn't mean a whole lot. It's been a long time since I've lost in the arena to a warrior now that my system is up to par and I've implemented deepwound curing. I just can't stick a kill because it's too damned random.
Yiro2009-05-19 22:33:40
Maybe a fix could just be increase chance of hitting desired limb upon skill level?

Other IRE games used Weaponry to increase damage and accuracy, along with their Chilvary skill (Knighthood) Sounds like a reasonable 'boost' to me.
Isuka2009-05-19 22:37:07
QUOTE (Yiro @ May 19 2009, 03:33 PM) <{POST_SNAPBACK}>
Maybe a fix could just be increase chance of hitting desired limb upon skill level?

Other IRE games used Weaponry to increase damage and accuracy, along with their Chilvary skill (Knighthood) Sounds like a reasonable 'boost' to me.

Yeah, that's essentially what several people are asking for. We don't need our abilities changed, they're fine in general (save maybe for pureblade). We just need the RNG to be less geared against us.
Isuka2009-05-19 22:38:09
It's also worth noting that I changed my opinion from me sucking to the RNG sucking when I noticed that I'd draw out warriors almost every time I fought with them. That means that while I couldn't stick anything, neither could they.
Yiro2009-05-19 22:38:39
QUOTE (Isuka @ May 19 2009, 05:37 PM) <{POST_SNAPBACK}>
Yeah, that's essentially what several people are asking for. We don't need our abilities changed, they're fine in general (save maybe for pureblade). We just need the RNG to be less geared against us.


Maybe its actually geared for you! Hrmmm yes, its telling you to stop trying that method, BRILLIANT! tongue.gif
Narsrim2009-05-20 02:45:40
QUOTE (Yiro @ May 18 2009, 01:18 PM) <{POST_SNAPBACK}>
I'm so going to get yelled at and told I'm wrong...but Cantors are pretty damn good. I sat down and took the time to compare skills. Cacophony need an offensive buff, yes. Cantors are very offense, minus the support -every- bard guild gets. The Cantor mid stanzas and high stanzas are powerful and highly effective in single or group combat. Their low stanzas are on par with everyone because its the regeneration bull.

Cacophony, have the most amazing low stanzas, but if you look, you'll see why. Every bard guild (if choose spec race) is guaranteed a 15 Charisma because of stat boosts, except Viscanti. The +3 CHA buff weight gives them the 15. Other than that..they're other low stanzas are pretty much lichseed without the power.


You're not a combatant so I'm not sure how you became so certain in your ability to make assessments like this.

One major problem with Cacophony/Cantor is that they have no viable means to kill targets. None. It doesn't matter what else you can do if you literally have ZERO means to kill someone. I can tank demigod Cantor/Cacophony damage all day long 1-on-1. If I switch to a race like Furrikin, I can tank with ridiculous ease.

This essentially leaves the entire specialization of Starhymn/Necroscream utterly dependent upon deathsong to kill, which is very easy to block.

=====+=====

In the case of Wildarrane vs. Starhymn we find that Wildarrane has more damage boosting, passive damage, afflictions that synergize with off equilibrium, better dmp, better burst damage, better healing, better utility (Starhymn has no utility, really), etc.

It's got a lot of similar elements except they were drastically improved upon in Wildarrane.
Yiro2009-05-20 06:20:57
I so called someone would pick up on this. Look Cantors have different ways to kill, there's Tarot for a reason. A Cantor has passive afflictions, and while LightCantata is going, certain skills used by the Cantor are masked. They have offensive power, especially with PrincessFarewell then flinging Aeon if they actually chose Tarot for combat.
Tervic2009-06-13 09:04:51
I have to both agree and disagree with the premise of this poll. Gero himself has proven to me that a warrior wielding aeon can bring down a lot of pain very quickly provided he is smart. Ditto for Night users and choke. I had a spar recently where someone dropped choke on me prematurely and I only didn't get the win because of my own stupidity and failure. From what I've heard Necromancy has some decent synergy with warrior skills too: passive chills, contagion, ectoplasm, etc. Hunters have a companion that does passive arm hindering, not to mention traps.

That said, sacraments doesn't synergize at all, and probably needs fixage to be more lovable by warriors.

I think that it's less about needing a boost, and more about needing a recalibration of a few things (the love triangle that is Wounding, Precision and Strength among other things).