Unknown2009-05-21 03:32:59
I've gone through the search engine and looked up every one of these I can find and I'm wondering if there are any available to the public that are bug free and working. It doesn't matter to me what client it's on (except maybe TinyFugue. Ugh. Hates it.) as I can just use that client for when I want to smith.
Before you ask!
Yes I realise I'll sink hundreds of hours into forging.
Yes I realise it's ridiculously difficult to obtain the top stats that are required to be as effective as possible.
Yes I think forging should be changed.
Yes you can have my phone number. But I'm in Australia, so be prepared.
Before you ask!
Yes I realise I'll sink hundreds of hours into forging.
Yes I realise it's ridiculously difficult to obtain the top stats that are required to be as effective as possible.
Yes I think forging should be changed.
Yes you can have my phone number. But I'm in Australia, so be prepared.
Casilu2009-05-21 04:27:59
I use Ilyarin's MUSH one and I have yet to have a real bug with it.
Unknown2009-05-21 08:44:49
QUOTE (Owen @ May 21 2009, 01:32 PM) <{POST_SNAPBACK}>
Yes you can have my phone number. But I'm in Australia, so be prepared.
Me too! Hi
Chade2009-05-21 09:32:46
Realistically, Ilyarin's forging script is not what you want.
You want a forging script which can set numerous priorities, Ilyarin's can only do one set at a time. You need something which can do numerous priorities, so if you're forging for 90/90 armour you will also stop forging if you get 100/80 or similar. Otherwise you'll cry as soon as you reforge some awesome piece of kit you weren't after.
You want a forging script which can set numerous priorities, Ilyarin's can only do one set at a time. You need something which can do numerous priorities, so if you're forging for 90/90 armour you will also stop forging if you get 100/80 or similar. Otherwise you'll cry as soon as you reforge some awesome piece of kit you weren't after.
Unknown2009-05-21 11:56:17
I came across this, and it looks pretty much perfect.
Posted by Soll a while ago. Does this work still?
QUOTE
#CLASS {Forging}
#CLASS 0
#ALIAS forgetar {#if (%1=%null) {#var forgetargetdamage 0;#var forgetargetmodifierdamage 0;#var forgetargetprecision 0;#var forgetargetmodifierprecision 0;#var forgetargetspeed 0;#var forgetargetmodifierspeed 0} {#if (%4=%null) {#var forgetarget%1 %3;#var forgetargetmodifier%1 %2;#var forgespecifics {%1};#echo %null;#echo %ansi( 7)You have set your forging target to be %ansi( 10)%proper( %1: %2%3)} {#if (%7=%null) {#var forgetarget%1 %3;#var forgetargetmodifier%1 %2;#var forgetarget%4 %6;#var forgetargetmodifier%4 %5;#var forgespecifics {%1|%4};#echo %null;#echo %ansi( 7)You have set your forging target to be %ansi( 10)%proper( %1: %2%3) ~ %proper( %4: %5%6)} {#var forgetarget%1 %3;#var forgetargetmodifier%1 %2;#var forgetarget%4 %6;#var forgetargetmodifier%4 %5;#var forgetarget%7 %9;#var forgetargetmodifier%7 %8;#var forgespecifics {%1|%4|%7};#echo %null;#echo %ansi( 7)You have set your forging target to be %ansi( 10)%proper( %1: %2%3) ~ %proper( %4: %5%6) ~ %proper( %7: %8%9)}}}} "Forging"
#ALIAS forgeoff {#var forgespecifics "";#var forgedamage "";#var forgeprecision "";#var forgespeed "";#var forgecutting "";#var forgeblunt "";#var forgetotalstats "";#var forgenumber "";#var forgedesign "";#var forging 0;#var forgemetals 5;#t- {Forging}} "Forging"
#ALIAS forgeon {#t+ {Forging};#echo %cr~You have turned your forging script on.}
#ALIAS forge {#if (%1!=%null and %2!=%null) {#t+ {Forging};#var forgedesign %1;#send {Forge for @forgedesign};#var forgemetals %2;#var forging 1;#echo %null;#echo Remember to set your targets with FORGETAR.;#echo ~-~> E.g. FORGETAR PRECISION ~> 230 DAMAGE ~> 50, or FORGETAR CUTTING ~> 80.} {#echo %null;#echo The syntax is FORGE ~ ~;#echo Remember to set your targets with FORGETAR.;#echo ~-~> E.g. FORGETAR PRECISION ~> 230 DAMAGE ~> 50, or FORGETAR CUTTING ~> 80.}} "Forging"
#VAR forgedesign {1717} {_nodef} "Forging"
#VAR forgemetals {2} {_nodef} "Forging"
#VAR forgespecifics {damage|precision|speed} {_nodef} "Forging"
#VAR forgedamage {64} {_nodef} "Forging"
#VAR forgeprecision {151} {_nodef} "Forging"
#VAR forgespeed {171} {_nodef} "Forging"
#VAR forgecutting {} {_nodef} "Forging"
#VAR forgeblunt {} {_nodef} "Forging"
#VAR forgetotalstats {386} {_nodef} "Forging"
#VAR forgenumber {15964} {_nodef} "Forging"
#VAR forging {0} {_nodef} "Forging"
#TRIGGER {^You lay the commodities out before you on the forge} {} "Forging"
#COND {workmanship.$} {#var forging 1} {within|param=2}
#TRIGGER {^You have recovered balance on all limbs.$} {#if (@forging) {#if (@forgefinished) {#send {Get @forgenumber from Forge};#send {Wp @forgenumber};#var forgefinished 0;#var forgedone 1;#var forging 0} {#send {Forge}}}} "Forging"
#TRIGGER {^Your eye for detail tells you that} {} "Forging"
#COND {it.$} {#var forgefinished 1} {within|param=2}
#TRIGGER {^The formerly shapeless mass of commodities} {#send {P Forge}} "Forging"
#TRIGGER {^{The Raven's Head forge|The dragons head forge|A sturdy iron forge} is holding~:$} {} "Forging"
#COND {~"(%w)(%d)~"(%s)(*)} {#var forgenumber %2} {within|param=1}
#TRIGGER {^Damage: (%d) Precision: (%d) Speed: (%d)$} {#var forgedamage %1;#var forgeprecision %2;#var forgespeed %3;#math forgetotalstats (@forgedamage+@forgeprecision+@forgespeed);#forall @forgespecifics {#if (@forgetargetmodifier%i=">") {#if (@forge%i<=@forgetarget%i) {#var forgemustreforge 1}} {#if (@forgetargetmodifier%i="<") {#if (@forge%i>=@forgetarget%i) {#var forgemustreforge 1}} {#if (@forgetargetmodifier%i="=") {#if (@forge%i!=@forgetarget%i) {#var forgemustreforge 1}}}}};#if (@forgemustreforge) {#var forgemustreforge 0;#send {Put @forgenumber in forge};#send {Smelt @forgenumber};#loop @forgemetals {#send {Get commodity from forge}};#send {Forge for @forgedesign}}} "Forging"
#TRIGGER {Physical cutting:(%s)(%d)} {#var forgecutting %2} "Forging"
#TRIGGER {Physical blunt:(%s)(%d)} {#var forgeblunt %2;#math forgetotalstats (@forgeblunt+@forgecutting);#forall @forgespecifics {#if (@forgetargetmodifier%i=">") {#if (@forge%i<=@forgetarget%i) {#var forgemustreforge 1}} {#if (@forgetargetmodifier%i="<") {#if (@forge%i>=@forgetarget%i) {#var forgemustreforge 1}} {#if (@forgetargetmodifier%i="=") {#if (@forge%i!=@forgetarget%i) {#var forgemustreforge 1}}}}};#if (@forgemustreforge) {#var forgemustreforge 0;#send {Put @forgenumber in forge};#send {Smelt @forgenumber};#loop @forgemetals {#send {Get commodity from forge}};#send {Forge for @forgedesign}}} "Forging"
#CLASS 0
#ALIAS forgetar {#if (%1=%null) {#var forgetargetdamage 0;#var forgetargetmodifierdamage 0;#var forgetargetprecision 0;#var forgetargetmodifierprecision 0;#var forgetargetspeed 0;#var forgetargetmodifierspeed 0} {#if (%4=%null) {#var forgetarget%1 %3;#var forgetargetmodifier%1 %2;#var forgespecifics {%1};#echo %null;#echo %ansi( 7)You have set your forging target to be %ansi( 10)%proper( %1: %2%3)} {#if (%7=%null) {#var forgetarget%1 %3;#var forgetargetmodifier%1 %2;#var forgetarget%4 %6;#var forgetargetmodifier%4 %5;#var forgespecifics {%1|%4};#echo %null;#echo %ansi( 7)You have set your forging target to be %ansi( 10)%proper( %1: %2%3) ~ %proper( %4: %5%6)} {#var forgetarget%1 %3;#var forgetargetmodifier%1 %2;#var forgetarget%4 %6;#var forgetargetmodifier%4 %5;#var forgetarget%7 %9;#var forgetargetmodifier%7 %8;#var forgespecifics {%1|%4|%7};#echo %null;#echo %ansi( 7)You have set your forging target to be %ansi( 10)%proper( %1: %2%3) ~ %proper( %4: %5%6) ~ %proper( %7: %8%9)}}}} "Forging"
#ALIAS forgeoff {#var forgespecifics "";#var forgedamage "";#var forgeprecision "";#var forgespeed "";#var forgecutting "";#var forgeblunt "";#var forgetotalstats "";#var forgenumber "";#var forgedesign "";#var forging 0;#var forgemetals 5;#t- {Forging}} "Forging"
#ALIAS forgeon {#t+ {Forging};#echo %cr~You have turned your forging script on.}
#ALIAS forge {#if (%1!=%null and %2!=%null) {#t+ {Forging};#var forgedesign %1;#send {Forge for @forgedesign};#var forgemetals %2;#var forging 1;#echo %null;#echo Remember to set your targets with FORGETAR.;#echo ~-~> E.g. FORGETAR PRECISION ~> 230 DAMAGE ~> 50, or FORGETAR CUTTING ~> 80.} {#echo %null;#echo The syntax is FORGE ~
#VAR forgedesign {1717} {_nodef} "Forging"
#VAR forgemetals {2} {_nodef} "Forging"
#VAR forgespecifics {damage|precision|speed} {_nodef} "Forging"
#VAR forgedamage {64} {_nodef} "Forging"
#VAR forgeprecision {151} {_nodef} "Forging"
#VAR forgespeed {171} {_nodef} "Forging"
#VAR forgecutting {} {_nodef} "Forging"
#VAR forgeblunt {} {_nodef} "Forging"
#VAR forgetotalstats {386} {_nodef} "Forging"
#VAR forgenumber {15964} {_nodef} "Forging"
#VAR forging {0} {_nodef} "Forging"
#TRIGGER {^You lay the commodities out before you on the forge} {} "Forging"
#COND {workmanship.$} {#var forging 1} {within|param=2}
#TRIGGER {^You have recovered balance on all limbs.$} {#if (@forging) {#if (@forgefinished) {#send {Get @forgenumber from Forge};#send {Wp @forgenumber};#var forgefinished 0;#var forgedone 1;#var forging 0} {#send {Forge}}}} "Forging"
#TRIGGER {^Your eye for detail tells you that} {} "Forging"
#COND {it.$} {#var forgefinished 1} {within|param=2}
#TRIGGER {^The formerly shapeless mass of commodities} {#send {P Forge}} "Forging"
#TRIGGER {^{The Raven's Head forge|The dragons head forge|A sturdy iron forge} is holding~:$} {} "Forging"
#COND {~"(%w)(%d)~"(%s)(*)} {#var forgenumber %2} {within|param=1}
#TRIGGER {^Damage: (%d) Precision: (%d) Speed: (%d)$} {#var forgedamage %1;#var forgeprecision %2;#var forgespeed %3;#math forgetotalstats (@forgedamage+@forgeprecision+@forgespeed);#forall @forgespecifics {#if (@forgetargetmodifier%i=">") {#if (@forge%i<=@forgetarget%i) {#var forgemustreforge 1}} {#if (@forgetargetmodifier%i="<") {#if (@forge%i>=@forgetarget%i) {#var forgemustreforge 1}} {#if (@forgetargetmodifier%i="=") {#if (@forge%i!=@forgetarget%i) {#var forgemustreforge 1}}}}};#if (@forgemustreforge) {#var forgemustreforge 0;#send {Put @forgenumber in forge};#send {Smelt @forgenumber};#loop @forgemetals {#send {Get commodity from forge}};#send {Forge for @forgedesign}}} "Forging"
#TRIGGER {Physical cutting:(%s)(%d)} {#var forgecutting %2} "Forging"
#TRIGGER {Physical blunt:(%s)(%d)} {#var forgeblunt %2;#math forgetotalstats (@forgeblunt+@forgecutting);#forall @forgespecifics {#if (@forgetargetmodifier%i=">") {#if (@forge%i<=@forgetarget%i) {#var forgemustreforge 1}} {#if (@forgetargetmodifier%i="<") {#if (@forge%i>=@forgetarget%i) {#var forgemustreforge 1}} {#if (@forgetargetmodifier%i="=") {#if (@forge%i!=@forgetarget%i) {#var forgemustreforge 1}}}}};#if (@forgemustreforge) {#var forgemustreforge 0;#send {Put @forgenumber in forge};#send {Smelt @forgenumber};#loop @forgemetals {#send {Get commodity from forge}};#send {Forge for @forgedesign}}} "Forging"
QUOTE
Simple forging script.
FORGE
FORGETAR # (IE, FORGETAR CUTTING > 80 for reforges if the result is below 80 cutting resistance, or FORGETAR PRECISION = 235 SPEED > 150 if you're aiming for max precision and a speed over 150. Can take any of damage/precision/speed, two of them, or all three, and cutting/blunt.)
FORGEOFF when you're finished to reset your variables and turn off the forger.
FORGE
FORGETAR
FORGEOFF when you're finished to reset your variables and turn off the forger.
Posted by Soll a while ago. Does this work still?
Unknown2009-05-21 12:03:30
Soll is Ilyarin, so I assume yes. However, see Chade's post.
Chade2009-05-21 12:23:56
Ilyarin = Soll
When Ilyarin was Soll he designed that one for zMud, when he ascended he converted it for MUSH.
It'll do in the interim but you really really want a script which can do multiple stat combinations at once.
Oh, as an example for you I spent over 500 hours forging for a set of armour that was 90/90, never managed it. Closest I got was 89/90 - forging is all luck.
Needless to say, I've now forgotten forging as it is the worst skill in the game and desperately needs a massive overhaul. I'm not going to waste my time with it until it's fixed.
When Ilyarin was Soll he designed that one for zMud, when he ascended he converted it for MUSH.
It'll do in the interim but you really really want a script which can do multiple stat combinations at once.
Oh, as an example for you I spent over 500 hours forging for a set of armour that was 90/90, never managed it. Closest I got was 89/90 - forging is all luck.
Needless to say, I've now forgotten forging as it is the worst skill in the game and desperately needs a massive overhaul. I'm not going to waste my time with it until it's fixed.
Unknown2009-05-21 12:42:58
QUOTE (Chade @ May 21 2009, 08:23 PM) <{POST_SNAPBACK}>
Ilyarin = Soll
When Ilyarin was Soll he designed that one for zMud, when he ascended he converted it for MUSH.
It'll do in the interim but you really really want a script which can do multiple stat combinations at once.
Oh, as an example for you I spent over 500 hours forging for a set of armour that was 90/90, never managed it. Closest I got was 89/90 - forging is all luck.
Needless to say, I've now forgotten forging as it is the worst skill in the game and desperately needs a massive overhaul. I'm not going to waste my time with it until it's fixed.
When Ilyarin was Soll he designed that one for zMud, when he ascended he converted it for MUSH.
It'll do in the interim but you really really want a script which can do multiple stat combinations at once.
Oh, as an example for you I spent over 500 hours forging for a set of armour that was 90/90, never managed it. Closest I got was 89/90 - forging is all luck.
Needless to say, I've now forgotten forging as it is the worst skill in the game and desperately needs a massive overhaul. I'm not going to waste my time with it until it's fixed.
From the instructions, it seems that it can do multiple stat combinations. FORGETAR CUTTING = 90 BLUNT = 90. Or am I just being stupid and not reading it right? =/
Chade2009-05-21 13:01:08
Not being stupid, just not understanding how forging works in Lusternia. (Sorry Esty/Roark but its the worst thing in Lusternia)
You want a script that can forge for 90 cutting 90 blunt OR 100 cutting 80 blunt OR 95 cutting 85 blunt.
Not just one combination, but all at once.
You want a script that can forge for 90 cutting 90 blunt OR 100 cutting 80 blunt OR 95 cutting 85 blunt.
Not just one combination, but all at once.
Unknown2009-05-21 13:13:10
QUOTE (Chade @ May 21 2009, 09:01 PM) <{POST_SNAPBACK}>
Not being stupid, just not understanding how forging works in Lusternia. (Sorry Esty/Roark but its the worst thing in Lusternia)
You want a script that can forge for 90 cutting 90 blunt OR 100 cutting 80 blunt OR 95 cutting 85 blunt.
Not just one combination, but all at once.
You want a script that can forge for 90 cutting 90 blunt OR 100 cutting 80 blunt OR 95 cutting 85 blunt.
Not just one combination, but all at once.
Ah, I see now. So does anyone currently have one of these that they'd be willing to share? I'd be happy to pay you some credits for your work.
Isuka2009-05-21 15:23:23
This is my forging script for MUSH.
SFORGE
Keep your comms in the rift, it'll gather comms for you from the design view and outrift them on it's own.
Limitations:
I haven't included a way to re-outrift non-metal comms (as I never use them)
I haven't included a way to automatically move on to another project on completion.
I don't have a designated way to change the stats you're looking for. Though, you can just use the SFORGE command again in the middle of a forge if you really want to. Doesn't hurt anything.
also, FIREFORGE is required before you actually use the SFORGE command. It'll inrift the mercury and try again if that happens.
name="Forge"
author="Nathan Cox"
id="e9bd0230fe90080bb9ffe05a"
language="Lua"
purpose="automatic forging for specified stats"
save_state="y"
date_written="2009-02-13 14:01:55"
requires="4.37"
version="1.0"
>
enabled="y"
group="forging_captures"
keep_evaluating="y"
match="^You open your eyes and stretch languidly\\, feeling deliciously well\\-rested\\.$"
regexp="y"
send_to="12"
sequence="100"
>
Execute("fireforge")
Send("forge")
enabled="y"
group="forging_captures"
keep_evaluating="y"
match="^You open your eyes and yawn mightily\\.$"
regexp="y"
send_to="12"
sequence="100"
>
Execute("fireforge")
Send("forge")
enabled="y"
match="^Good grief\\! As you attempt to fire up a monstrous iron forge\\, what you thought was coal is revealed to be cinnabar and you melt it down into mercury\\.$"
regexp="y"
sequence="100"
send_to="12"
>
Send("get mercury from forge")
Send("inr mercury")
Execute("fireforge")
enabled="y"
group="forging_captures"
match="^Your eye for detail tells you that .+ cannot be refined any further\\, and has reached the maximum level of perfection that may be achieved with it\\.$"
regexp="y"
send_to="12"
sequence="100"
>
forge.fengine = false
group="forging_comm_captures"
match="^Commodities\\: (.+)$"
regexp="y"
send_to="12"
sequence="100"
>
forge:setComms("%1")
enabled="y"
group="forging_captures"
match="^Damage\\: (\\d+) Precision\\: (\\d+) Speed\\: (\\d+)$"
regexp="y"
send_to="12"
sequence="100"
>
forge:checkWeapon("%1","%2","%3")
group="forging_comm_captures"
match="^Item\\: (\\w+)"
regexp="y"
send_to="12"
sequence="100"
lowercase_wildcard="y"
>
forge:setItemType("%1")
enabled="y"
group="forging_captures"
match="^Physical blunt\\:\\s+(\\d+)$"
regexp="y"
send_to="12"
sequence="100"
>
forge:checkArmour(forge.cstats,"%1")
enabled="y"
group="forging_captures"
match="^Physical cutting\\:\\s+(\\d+)$"
regexp="y"
send_to="12"
sequence="100"
>
forge.cstats = "%1"
match="^OnBalRegain (\\w+)$"
enabled="y"
group="forging_captures"
regexp="y"
send_to="12"
keep_evaluating="y"
sequence="100"
>
if forge.fengine then Send("forge")
else
Send("get " .. forge.config .. " from forge")
Send("wp " .. forge.config)
end
match="^fireforge$"
enabled="y"
group="forging"
regexp="y"
sequence="100"
>
outr coal
put coal in forge
fire forge
match="^sforge (\\w+) (\\w+) (\\d+) (\\d+)(?: (\\d+))?$"
enabled="y"
group="forging"
regexp="y"
send_to="12"
sequence="100"
>
if "%5" ~= "" then
forge:start("%1","%2",{"%3","%4","%5"})
else
forge:start("%1","%2",{"%3","%4"})
end
match="^stopforge$"
enabled="y"
group="forging"
regexp="y"
send_to="12"
sequence="100"
>
forge:stop()
SFORGE
Keep your comms in the rift, it'll gather comms for you from the design view and outrift them on it's own.
Limitations:
I haven't included a way to re-outrift non-metal comms (as I never use them)
I haven't included a way to automatically move on to another project on completion.
I don't have a designated way to change the stats you're looking for. Though, you can just use the SFORGE command again in the middle of a forge if you really want to. Doesn't hurt anything.
also, FIREFORGE is required before you actually use the SFORGE command. It'll inrift the mercury and try again if that happens.
CODE
author="Nathan Cox"
id="e9bd0230fe90080bb9ffe05a"
language="Lua"
purpose="automatic forging for specified stats"
save_state="y"
date_written="2009-02-13 14:01:55"
requires="4.37"
version="1.0"
>
group="forging_captures"
keep_evaluating="y"
match="^You open your eyes and stretch languidly\\, feeling deliciously well\\-rested\\.$"
regexp="y"
send_to="12"
sequence="100"
>
Send("forge")
group="forging_captures"
keep_evaluating="y"
match="^You open your eyes and yawn mightily\\.$"
regexp="y"
send_to="12"
sequence="100"
>
Send("forge")
match="^Good grief\\! As you attempt to fire up a monstrous iron forge\\, what you thought was coal is revealed to be cinnabar and you melt it down into mercury\\.$"
regexp="y"
sequence="100"
send_to="12"
>
Send("inr mercury")
Execute("fireforge")
group="forging_captures"
match="^Your eye for detail tells you that .+ cannot be refined any further\\, and has reached the maximum level of perfection that may be achieved with it\\.$"
regexp="y"
send_to="12"
sequence="100"
>
match="^Commodities\\: (.+)$"
regexp="y"
send_to="12"
sequence="100"
>
group="forging_captures"
match="^Damage\\: (\\d+) Precision\\: (\\d+) Speed\\: (\\d+)$"
regexp="y"
send_to="12"
sequence="100"
>
match="^Item\\: (\\w+)"
regexp="y"
send_to="12"
sequence="100"
lowercase_wildcard="y"
>
group="forging_captures"
match="^Physical blunt\\:\\s+(\\d+)$"
regexp="y"
send_to="12"
sequence="100"
>
group="forging_captures"
match="^Physical cutting\\:\\s+(\\d+)$"
regexp="y"
send_to="12"
sequence="100"
>
enabled="y"
group="forging_captures"
regexp="y"
send_to="12"
keep_evaluating="y"
sequence="100"
>
else
Send("get " .. forge.config .. " from forge")
Send("wp " .. forge.config)
end
enabled="y"
group="forging"
regexp="y"
sequence="100"
>
put coal in forge
fire forge
enabled="y"
group="forging"
regexp="y"
send_to="12"
sequence="100"
>
forge:start("%1","%2",{"%3","%4","%5"})
else
forge:start("%1","%2",{"%3","%4"})
end
enabled="y"
group="forging"
regexp="y"
send_to="12"
sequence="100"
>
Unknown2009-05-21 23:22:44
Thankyou sir. I'm not able to set multiple sets of stats that I'm looking for though, am I? That's what Chade said I should look for. I can understand why. I saw a post of someone's script smelting down what looked like awesome fullplate because it wasn't exactly what they wanted. =/
Shaddus2009-05-21 23:25:44
QUOTE (Owen @ May 21 2009, 06:22 PM) <{POST_SNAPBACK}>
Thankyou sir. I'm not able to set multiple sets of stats that I'm looking for though, am I? That's what Chade said I should look for. I can understand why. I saw a post of someone's script smelting down what looked like awesome fullplate because it wasn't exactly what they wanted. =/
Ethelon's is decent. Only problem I have is that it is strict about stats. If I look for an 85/85, and I forge a 100/84, it's gone.
Casilu2009-05-21 23:27:02
That's basically how all of them are, Shady Shadd.
Isuka2009-05-21 23:32:16
QUOTE (Owen @ May 21 2009, 04:22 PM) <{POST_SNAPBACK}>
Thankyou sir. I'm not able to set multiple sets of stats that I'm looking for though, am I? That's what Chade said I should look for. I can understand why. I saw a post of someone's script smelting down what looked like awesome fullplate because it wasn't exactly what they wanted. =/
The way I forge, I put in the minimum stats that I will accept and just let it go until I get those. I generally input five below what I really want (so if i'm looking for 90/90, i'll actually input 85/85) just in case.
Unknown2009-05-21 23:34:40
QUOTE (casilu @ May 22 2009, 07:27 AM) <{POST_SNAPBACK}>
That's basically how all of them are, Shady Shadd.
I don't know much about coding, but isn't it possible to script in an OR function? 90/90 OR 100/80 OR 90/95
It's times like these I wish I knew more than I did.
Casilu2009-05-21 23:35:39
Yes, but I don't code much and our forging coders seem to be lazy.
Unknown2009-05-21 23:58:38
Hrm. Maybe I'll take this to a few friends of mine and see if I can bribe them into building me one.
Isuka2009-05-22 14:42:23
QUOTE (casilu @ May 21 2009, 04:35 PM) <{POST_SNAPBACK}>
Yes, but I don't code much and our forging coders seem to be lazy.
It's not that we're lazy, it's just that we're fed up with the broken forging system and want to put in as little effort as possible.
Zhiren2009-05-22 14:58:51
QUOTE (Owen @ May 22 2009, 01:58 AM) <{POST_SNAPBACK}>
Hrm. Maybe I'll take this to a few friends of mine and see if I can bribe them into building me one.
Already working on it.