Kharvik2009-05-21 18:10:03
The credit market just reflects demand. The reason it's where it is is because we the players have put it there. I don't think it needs to be changed.
Chade2009-05-21 18:15:33
QUOTE (Aerotan @ May 21 2009, 06:21 PM) <{POST_SNAPBACK}>
Actually, I would much, much rather spend $10 or $20 for 15 or 40 credits than spend a sum of gold I've yet to amass on any of my characters for three, but unfortunately I don't have that luxury. Given the choice between spending $10 or $20 on an online game, and having that money available for rent and food, I tend to enjoy the roof over my head, and the food in my stomach.
Make no mistake, if I had the money, I'd spend it, and have in the past. And if you want to purchase credits with real life funds and sell them for gold, more power to you, I won't stop you. Hell, if I needed gold in game, and had some real money lying around, I would too. I'd just like to be able to see some sort of reasonable return on effort put into the game.
The question one must ask is this: At what point are credits bought to be used and spent, and at what point are they bought only to be resold. The latter group of credits is essentially worthless, in the long run. They may as well be widgets being traded for the use they're being put to regardless of the price on them. They're pointless.
It just...even in the real world it makes no sense to me why someone would just hoard things that had a use without using them. Like cars, and boats, and clothes, and jewelry. Why? Why buy something you don't intend to use in some way? Why buy something that's only going to collect dust? Why waste all the effort you went through to get the money it took to buy it? Why?
I was ready to concede to Jozan's point about inflation, but it still just...it makes no sense...and maybe I've just been awake too long, but...I simply cannot see the point in buying something just to sell it, other than for simple greed, which ends up hurting the players who can't buy credits out of game for whatever reason.
Make no mistake, if I had the money, I'd spend it, and have in the past. And if you want to purchase credits with real life funds and sell them for gold, more power to you, I won't stop you. Hell, if I needed gold in game, and had some real money lying around, I would too. I'd just like to be able to see some sort of reasonable return on effort put into the game.
The question one must ask is this: At what point are credits bought to be used and spent, and at what point are they bought only to be resold. The latter group of credits is essentially worthless, in the long run. They may as well be widgets being traded for the use they're being put to regardless of the price on them. They're pointless.
It just...even in the real world it makes no sense to me why someone would just hoard things that had a use without using them. Like cars, and boats, and clothes, and jewelry. Why? Why buy something you don't intend to use in some way? Why buy something that's only going to collect dust? Why waste all the effort you went through to get the money it took to buy it? Why?
I was ready to concede to Jozan's point about inflation, but it still just...it makes no sense...and maybe I've just been awake too long, but...I simply cannot see the point in buying something just to sell it, other than for simple greed, which ends up hurting the players who can't buy credits out of game for whatever reason.
I don't indulge in buying credits then selling them at a higher price, but I also have absolutely no problems with it what so ever.
I really think you're missing the point, the value of credits is set by what people are willing to pay for them. People obviously have gold to burn to buy credits at 6500+ but if that's what they're willing to pay, that's what they're willing to pay.
Learn the best gold bashing areas (they're probably not what you think) and put some effort into it.
To quote Murphy: Harden up Princess.
Everiine2009-05-21 18:44:53
I almost never sell my credits higher than 6000. I have no shame in undercutting people. I just sold some credits for about 5500. Keep an eye on the market and you'll find some that are up for really cheap.
Unknown2009-05-21 18:52:31
Same as Everiine. I don't sell credits above 6000, so just look carefully for deals.
Unknown2009-05-21 20:37:08
If I ever get a truckload of credits, I always sell them at 5000 gold each. I don't believe in selling credits any higher. I have no issues buying at 6500 though, because I if I need them, well... I need them.
Daganev2009-05-21 23:23:53
QUOTE (Ried @ May 21 2009, 01:37 PM) <{POST_SNAPBACK}>
If I ever get a truckload of credits, I always sell them at 5000 gold each. I don't believe in selling credits any higher. I have no issues buying at 6500 though, because I if I need them, well... I need them.
That is just plain silly.
Unknown2009-05-21 23:45:21
QUOTE (daganev @ May 21 2009, 06:23 PM) <{POST_SNAPBACK}>
That is just plain silly.
Some of us are very silly people.
Everiine2009-05-21 23:48:01
Let's not add the Credit Market to the list of formerly player-driven features that were later taken over by mechanics, please?
Xavius2009-05-22 01:21:12
QUOTE (Kharvik @ May 21 2009, 01:10 PM) <{POST_SNAPBACK}>
The credit market just reflects demand. The reason it's where it is is because we the players have put it there. I don't think it needs to be changed.
Richter2009-05-22 01:36:51
I've considered selling a few hundred at 5000 per to somewhat stabilize the market, but I have a feeling it'd get bought up by a few players carrying a few million spare gold on them. It'd end up being a huge loss to me, and a gain for someone else who buys low and sells high (like I do sometimes).
I've also tried to apply various RL economic reasonings to the entire system, and have been unable to thus far draw any correlations except for this one: supply and demand. At one point, buying over 4000 was just obscene. Then 5000. In fact, I remember when they were 1000 (mostly because the game was new, and no one had gold). So, I've come to the conclusion that:
I've also tried to apply various RL economic reasonings to the entire system, and have been unable to thus far draw any correlations except for this one: supply and demand. At one point, buying over 4000 was just obscene. Then 5000. In fact, I remember when they were 1000 (mostly because the game was new, and no one had gold). So, I've come to the conclusion that:
QUOTE (Kharvik @ May 21 2009, 01:10 PM) <{POST_SNAPBACK}>
The credit market just reflects demand. The reason it's where it is is because we the players have put it there.
Xavius2009-05-22 02:29:35
What you're probably missing when you're trying to figure it out is gold hyperinflation. Gold is pumped into the economy several orders of magnitude faster than it is removed. Every hive that gets fed to the sharks is another couple credits worth of gold put into the economy. A portion of that will go to alchemists and enchanters. Each of those remove a trivial amount of gold from the economy in the form of powerstones. The rest will go towards savings, luxury items (which remove some gold from the economy in the form of commodities), or credits. The admin probably have better numbers, but if I had to ballpark it, I'd say that the ratio of gold created to gold removed is something like 1:500, whereas every credit spent is straight up removed from the economy.
Aerotan2009-05-22 02:38:02
And that's fine and dandy for the uberdemi ganksters, but I don't have a character capable of surviving the UV. The only gold mines I know of are Moors, which is always hunted out; Gorgogs, which I've never gotten the hang of; Tosha, which is a non-bashy sort of area that I'm honestly not sure of the logistics of; Orcs, which I can't find by myself; and UV, where the fishers eat me alive. (Add the fact that my active characters don't have weapons. Throw in a dash of Gifted Nekotai/Night. Serve with a lemon wedge.)
Xavius2009-05-22 03:04:48
QUOTE (Aerotan @ May 21 2009, 09:38 PM) <{POST_SNAPBACK}>
And that's fine and dandy for the uberdemi ganksters, but I don't have a character capable of surviving the UV.
Those who sell credits of course feel sorry for you and will immediately adjust their prices out of pity.
Unknown2009-05-22 05:15:31
You don't have to bash well and get all the good hunting spots - even getting the smaller hunting spots can add up into a nice amount still. There are other routes too, like influencing and esteem selling, questing (pilgrims), trades (herbs, alchemy, enchantment, jewelry), or even bardics/artisanals (which can give you straight credits). There's a whole lot of ways to gain good gold in Lusternia.
Razenth2009-05-22 05:58:55
Have always wondered how gold gets taken out of the game, since most of what we buy and sell just goes to other players. Here's a few I can list off the top of my head. Feel free to add more. I shouldn't even be looking at these forums right now anyways.
-Bank withdrawl fee.
-Constructs.
-Purchasing commodities at villages.
-Trader Bob.
-Getting keys changed and locks made.
-Aethermanse stuff.
-Clan stuff.
-Letters.
-Bank withdrawl fee.
-Constructs.
-Purchasing commodities at villages.
-Trader Bob.
-Getting keys changed and locks made.
-Aethermanse stuff.
-Clan stuff.
-Letters.
Xavius2009-05-22 06:33:20
QUOTE (Razenth @ May 22 2009, 12:58 AM) <{POST_SNAPBACK}>
Have always wondered how gold gets taken out of the game, since most of what we buy and sell just goes to other players. Here's a few I can list off the top of my head. Feel free to add more. I shouldn't even be looking at these forums right now anyways.
-Bank withdrawl fee.
-Constructs.
-Purchasing commodities at villages only.
-Trader Bob.
-Getting keys changed and locks made.
-Aethermanse stuff.
-Clan stuff.
-Letters.
-
-Constructs.
-Purchasing commodities at villages only.
-Trader Bob.
-Getting keys changed and locks made.
-Aethermanse stuff.
-Clan stuff.
-Letters.
Fixed.
EDIT: But add in bookbinding gold outlay and item repair costs.
Unknown2009-05-22 06:35:21
QUOTE (Razenth @ May 22 2009, 12:58 AM) <{POST_SNAPBACK}>
Have always wondered how gold gets taken out of the game, since most of what we buy and sell just goes to other players. Here's a few I can list off the top of my head. Feel free to add more. I shouldn't even be looking at these forums right now anyways.
-Bank withdrawal fee.
-Constructs.
-Purchasing commodities at villages.
-Trader Bob.
-Getting keys changed and locks made.
-Aethermanse stuff.
-Clan stuff.
-Letters.
-Bank withdrawal fee.
-Constructs.
-Purchasing commodities at villages.
-Trader Bob.
-Getting keys changed and locks made.
-Aethermanse stuff.
-Clan stuff.
-Letters.
Bolded stays with the city/commune and can be allocated to the coffers by the Steward. Not sure about key charges.
EDIT: Curse you, Xavius
Chade2009-05-22 07:38:24
QUOTE (Aerotan @ May 22 2009, 03:38 AM) <{POST_SNAPBACK}>
And that's fine and dandy for the uberdemi ganksters, but I don't have a character capable of surviving the UV. The only gold mines I know of are Moors, which is always hunted out; Gorgogs, which I've never gotten the hang of; Tosha, which is a non-bashy sort of area that I'm honestly not sure of the logistics of; Orcs, which I can't find by myself; and UV, where the fishers eat me alive. (Add the fact that my active characters don't have weapons. Throw in a dash of Gifted Nekotai/Night. Serve with a lemon wedge.)
Learn your way around new bashing areas then, those areas are ok to good but much better ones exist. There is also a free LMAP and LTMS2.0 knocking around the forums, so if you don't know your way to a location, download that and you don't even need to learn. If you want to get better characters with better skills, get out there and farm stuff and build your skills. If you placed half the effort you've invested into this thread bashing and exploring, you could easily trans a skill a month if not faster.
Xenthos2009-05-22 11:21:24
Add in:
Guild / Commune upgrades (these take a large chunk of gold).
Guild / Commune upgrades (these take a large chunk of gold).
Daganev2009-05-22 14:52:30
Order temples also.