Casilu2009-06-02 21:54:20
QUOTE (diamondais @ Jun 2 2009, 02:52 PM) <{POST_SNAPBACK}>
Yeah, like I said. Runes need to be looked at too to see if they clash with the new system or if they need to be changed too.
I know, I was agreeing with you.
Diamondais2009-06-02 21:56:39
QUOTE (casilu @ Jun 2 2009, 05:54 PM) <{POST_SNAPBACK}>
I know, I was agreeing with you.
Oh, the way you wrote it made it seem like you confused what I said and was saying the same thing.
Urazial2009-06-02 21:58:02
QUOTE (Zarquan @ Jun 2 2009, 01:17 PM) <{POST_SNAPBACK}>
If you can't make it as a spec Faeling (failing? heh), you might be doing it wrong.
Shadowsingers are size 3 and have a constitution of 9. While they are a good race, they are exceedingly fragile and easy as can be to knock out of a room. Yes, sip bonus helps out, but big bursts of damage which any other race would at least survive through you can bet will take out any shadowsingers. Even as a level 85 shadowsinger with decent robes and trans resilience I was having to spend a lot of time reflecting or moving out of the room when even fighting one cave fisher- and that was even while being in a wyrd room with passive shielding, healing scroll, and sparkles.
Tervic2009-06-02 22:00:18
If forging is going to be migrated to a new system, I think the rule of 463 needs to be kept. Otherwise, all those weapons I have that follow the rule.... yeah. Although, if I were given a free refund on my runes, I wouldn't be upset.
Richter2009-06-02 22:06:46
Deletion of gnt or cgt because they're redundant, and so many channels are confusing (you'll be using gt soon, but make surto use ct and clt as well!).
Ability to gobble up families with one person in them. It's a shame they go, hey, this would be cool, then they form a family, then they can't be inone unless they marry into it.
Ability to gobble up families with one person in them. It's a shame they go, hey, this would be cool, then they form a family, then they can't be inone unless they marry into it.
Kelysa2009-06-02 22:27:17
You don't get GNT until after you graduate from the collegium, it does have LESS purpose, but it still fills a certain purpose.
Serella2009-06-02 23:07:49
Oh- thought I'd pipe in with an idea for collegiums.
Maybe when the novice first starts off in the collegium, they don't have an actual class. They then go through different courses to learn about the teachings of their commune/city and each of the guilds. After that, they graduate from the collegium, and can choose a guild to enter guild novicehood in.
I thought it'd help with the minor annoyance of GNT and CGT being redundant, and maybe make the collegium feel more like an 'academy' instead of an extra form of novicehood.
Maybe when the novice first starts off in the collegium, they don't have an actual class. They then go through different courses to learn about the teachings of their commune/city and each of the guilds. After that, they graduate from the collegium, and can choose a guild to enter guild novicehood in.
I thought it'd help with the minor annoyance of GNT and CGT being redundant, and maybe make the collegium feel more like an 'academy' instead of an extra form of novicehood.
Noola2009-06-02 23:26:19
QUOTE (Serella @ Jun 2 2009, 06:07 PM) <{POST_SNAPBACK}>
Oh- thought I'd pipe in with an idea for collegiums.
Maybe when the novice first starts off in the collegium, they don't have an actual class. They then go through different courses to learn about the teachings of their commune/city and each of the guilds. After that, they graduate from the collegium, and can choose a guild to enter guild novicehood in.
I thought it'd help with the minor annoyance of GNT and CGT being redundant, and maybe make the collegium feel more like an 'academy' instead of an extra form of novicehood.
Maybe when the novice first starts off in the collegium, they don't have an actual class. They then go through different courses to learn about the teachings of their commune/city and each of the guilds. After that, they graduate from the collegium, and can choose a guild to enter guild novicehood in.
I thought it'd help with the minor annoyance of GNT and CGT being redundant, and maybe make the collegium feel more like an 'academy' instead of an extra form of novicehood.
I like that idea.
Gero2009-06-03 00:10:16
I want to know how mallets will be affected by a new forging system, I don't know if I really want to have a mallet that just speeds up the process if it's going to be much easier to obtain stats.
Casilu2009-06-03 00:11:22
Then trade it in? 266 credits is almost another trans skill from inept.
Gero2009-06-03 00:45:38
I would rather have it be useful to the new set then have more credits
Ryll2009-06-03 00:56:00
QUOTE (Serella @ Jun 3 2009, 09:07 AM) <{POST_SNAPBACK}>
Oh- thought I'd pipe in with an idea for collegiums.
Maybe when the novice first starts off in the collegium, they don't have an actual class. They then go through different courses to learn about the teachings of their commune/city and each of the guilds. After that, they graduate from the collegium, and can choose a guild to enter guild novicehood in.
I thought it'd help with the minor annoyance of GNT and CGT being redundant, and maybe make the collegium feel more like an 'academy' instead of an extra form of novicehood.
Maybe when the novice first starts off in the collegium, they don't have an actual class. They then go through different courses to learn about the teachings of their commune/city and each of the guilds. After that, they graduate from the collegium, and can choose a guild to enter guild novicehood in.
I thought it'd help with the minor annoyance of GNT and CGT being redundant, and maybe make the collegium feel more like an 'academy' instead of an extra form of novicehood.
But then you need a mechanic to allow the novii to bash, or you end up with the problem that Aetolia had to deal with; people in their low 20s PUNCHing and KICKing things to death. It'd give you a strong incentive to complete the collegium courses, but they'd be quite difficult for people new to the game - imagine trying to do the Mag influence quest with ultra-lowbie ego.
...although I do like the idea of the RP aspect, having the novice approach the guild formally for entrance, etc. Problem with that aspect is the whole reason the collegiums were introduced in the first place: off-peak times.
Daganev2009-06-03 02:29:46
QUOTE (SerenGuard Gero @ Jun 2 2009, 05:45 PM) <{POST_SNAPBACK}>
I would rather have it be useful to the new set then have more credits
1/3 off the comm price?
Daganev2009-06-03 02:31:45
QUOTE (Tervic @ Jun 2 2009, 03:00 PM) <{POST_SNAPBACK}>
If forging is going to be migrated to a new system, I think the rule of 463 needs to be kept. Otherwise, all those weapons I have that follow the rule.... yeah. Although, if I were given a free refund on my runes, I wouldn't be upset.
If the weapons were made with all the same stats, then I assume all instances of those weapons will be updated to have the appropriate stats. (Or given allocations points to temper if if that was the decision) But either way, I think we need to give the admin an idea of what -exactly- we want fixed with forging.
Casilu2009-06-03 02:47:27
QUOTE (daganev @ Jun 2 2009, 07:31 PM) <{POST_SNAPBACK}>
If the weapons were made with all the same stats, then I assume all instances of those weapons will be updated to have the appropriate stats. (Or given allocations points to temper if if that was the decision) But either way, I think we need to give the admin an idea of what -exactly- we want fixed with forging.
I think the powerstone idea that grants you some control over stats was the most likely idea.
Or there was the weird idea I had about offering unto the forge corpses or esteem and increases the liklihood of getting stats to go where you want. You will offer to RNG!
Gero2009-06-03 03:01:09
QUOTE (casilu @ Jun 2 2009, 07:47 PM) <{POST_SNAPBACK}>
I think the powerstone idea that grants you some control over stats was the most likely idea.
Or there was the weird idea I had about offering unto the forge corpses or esteem and increases the liklihood of getting stats to go where you want. You will offer to RNG!
Or there was the weird idea I had about offering unto the forge corpses or esteem and increases the liklihood of getting stats to go where you want. You will offer to RNG!
Psh I used to tell novices I would smelt them in the name of the forging god if they didn't behave.
Casilu2009-06-03 03:02:00
QUOTE (SerenGuard Gero @ Jun 2 2009, 08:01 PM) <{POST_SNAPBACK}>
Psh I used to tell novices I would smelt them in the name of the forging god if they didn't behave.
Yes, now that would bring a benefit!
Unknown2009-06-03 04:33:36
Voted Family, as the Great House system is broken and malfunctional to the point of silliness.
Forging and Aetherspace are close seconds.
Forging and Aetherspace are close seconds.
Gero2009-06-03 04:37:16
Anyone who hasn't voted for forging hasn't spent a week trying to hit -ONE- weapon.
Isuka2009-06-03 05:27:30
QUOTE (daganev @ Jun 2 2009, 01:48 PM) <{POST_SNAPBACK}>
The other option that I think would make sense is that you are given 500 points to put on your weapons.
Then remove the 463 rule, that rule only makes sense with the idea of "short lived" uber weapons (which were really never short lived)
So for example:
AB TEMPER
You may allocate Damage,precision,or speed towards your weapon.
TEMPER for
WP FLAIL
Awesome flail
Damage: 140 Precision: 120 Speed: 150
You may allocate 80 more points on this weapon
Then there would be a table:
Flail:
Damage: 80-180 Wounds: 80-200 Speed: 80 - 200
Morningstar:
Damage: 80-160 Wounds: 100 - 235 Speed: 80 - 200
Hammer:
Damage: 40- 100 Wounds: 80- 200 Speed: 200- 280
Mace:
Damage 80 - 170 Wounds: 80 - 220 Speed: 100-240
Or something like that.
Then remove the 463 rule, that rule only makes sense with the idea of "short lived" uber weapons (which were really never short lived)
So for example:
AB TEMPER
You may allocate Damage,precision,or speed towards your weapon.
TEMPER
WP FLAIL
Awesome flail
Damage: 140 Precision: 120 Speed: 150
You may allocate 80 more points on this weapon
Then there would be a table:
Flail:
Damage: 80-180 Wounds: 80-200 Speed: 80 - 200
Morningstar:
Damage: 80-160 Wounds: 100 - 235 Speed: 80 - 200
Hammer:
Damage: 40- 100 Wounds: 80- 200 Speed: 200- 280
Mace:
Damage 80 - 170 Wounds: 80 - 220 Speed: 100-240
Or something like that.
I approve of this idea.
Give each type of weapon a starting stat allocation. Katanas are always 80/280/250, as a completely arbitrary example. Then allow for tempering to be done a certain number of times.
Furthermore, the higher you are in forging, the more points you can allocate (a transed forger being able to alter the item to the greatest degree).
As per mallets, maybe a -small- boost to spendable forging points and a speed boost.
Now, onto another possibility to go along with this: every time you attempt to temper the weapon for a stat, there is a small chance the weapon will be destroyed entirely (some of the comms returned to you?). The closer you get to 0 points, the higher that chance gets, and is also affected by your skill in forging. For a transed forger this will be fairly rare, for an inept forger will happen constantly. A forging mallet would remove the possibility entirely.