Bard combat

by Unknown

Back to Combat Guide.

Unknown2009-08-03 00:27:34
At some point I'm going to try getting into PvP in Lusternia again. I had a fairly good system at one point but quit the game when it deleted itself wtf.gif, wish I was joking. But that was years ago by now so maybe I'll make a comeback smile.gif

I have a lot of basic questions about Bard combat that I'm sure some bored person would like to answer, so here goes!

1. How does blindness/deafness interact with the bard skills? I see there's a skill to remove deafness, but how necessary is it that it be used, and how long does it keep deafness down?

2. I also see that there's a variety of afflictions that can be given that can't be cured while in the room. I assume that the typical response to this is to walk in and out to cure them, and the response to that is to use the skill that keeps the target in the room. But how does the skill to keep them in the room work?

3. How do Bards generally kill people and what classes are they strong/weak against?
Llandros2009-08-03 00:49:50
1) Blanknote/chord gives earache for 6 to 8 seconds, it's radonm. Since music skills don't work on deaf people, keeping your target hearing is important.

2) No! Newbie mistake. The afflictions are not uncurable and you being in the room does not hinder their curing. Again, music afflictions are harder to cure when octave is up, IF your target can hear. Perfectfifth keeps your target from leaving the room you are in IF they can hear.

3) For the most part bards kill with damage from music skills. Guild skills of bards can very fairly wildly with skill choice and song effects so it's hard to say who you will struggle with the most.


Also, what terribad guild are you in that doesn't explain the basics to you?
Celina2009-08-03 00:56:35
QUOTE (Jello @ Aug 2 2009, 07:27 PM) <{POST_SNAPBACK}>
At some point I'm going to try getting into PvP in Lusternia again. I had a fairly good system at one point but quit the game when it deleted itself wtf.gif, wish I was joking. But that was years ago by now so maybe I'll make a comeback smile.gif

I have a lot of basic questions about Bard combat that I'm sure some bored person would like to answer, so here goes!

1. How does blindness/deafness interact with the bard skills? I see there's a skill to remove deafness, but how necessary is it that it be used, and how long does it keep deafness down?

2. I also see that there's a variety of afflictions that can be given that can't be cured while in the room. I assume that the typical response to this is to walk in and out to cure them, and the response to that is to use the skill that keeps the target in the room. But how does the skill to keep them in the room work?

3. How do Bards generally kill people and what classes are they strong/weak against?


1. A bard relies entirely on his opponent not being deaf. All song effects, damage, auric afflictions, everything involving music requires your opponent not being deaf. You strip it with blanknote, which also gives the earache affliction. I don't know the exact time off the top of my head. A few seconds. Pfifth will lengthen the earache affect.

Blindness affects glamour bards. Colourburst, maelstrom, rainbowpattern, hypnoticpattern...all are more effective if your opponent is not blind. Strip blindness with flare, and give an after image to prevent them from putting it right back up.

2. Aurics afflictions and octave. You keep them in your room with typical afflictions like transfixation, some skills like sobbing dread, and more specifically the skill perfectfifth. Requires the target to not be deaf, and they can not leave your presence while they are afflicted with it. The way Narsrim is whoring it, however, expect it to be nerfed in the forseeable future.

3. Deathsong in groups is the easiest, quickest way to get kills. Outright damage with minorsecond is sometimes viable. The usual method is octave+auric afflictions. Manabarbs,powerspikes, and ego vice all hurt the afflicted any time they use mana/power/ego. Discordant chord is also a skill you'll want to look in to.

Bard combat is probably the most straight forward in the game (other than monks. Gross.)
Urazial2009-08-03 01:00:39
QUOTE (Llandros @ Aug 2 2009, 08:49 PM) <{POST_SNAPBACK}>
1) Blanknote/chord gives earache for 6 to 8 seconds, it's radonm. Since music skills don't work on deaf people, keeping your target hearing is important.

2) No! Newbie mistake. The afflictions are not uncurable and you being in the room does not hinder their curing. Again, music afflictions are harder to cure when octave is up, IF your target can hear. Perfectfifth keeps your target from leaving the room you are in IF they can hear.

3) For the most part bards kill with damage from music skills. Guild skills of bards can very fairly wildly with skill choice and song effects so it's hard to say who you will struggle with the most.


Also, what terribad guild are you in that doesn't explain the basics to you?

He's in the Harbingers, and we can't very well answer questions that aren't asked.
Shaddus2009-08-03 01:03:02
QUOTE (Llandros @ Aug 2 2009, 07:49 PM) <{POST_SNAPBACK}>
Also, what terribad guild are you in that doesn't explain the basics to you?

Urazial's.
Unknown2009-08-03 01:11:22
Yeah, I didn't ask my guild. I figured the forums would give me a wider variety of focused answers, I didn't want to spam someone in tells with a big numbered list smile.gif

From the sounds of things then, you're basically doing blanknote every 3-4 attacks, with maybe some perfectfifth after it?
Urazial2009-08-03 01:16:23
Blanknoting is a near constant thing, as well as rejecting and re-enemying. Pfifth is easy enough to get out of, really, but it can help. Icewalls are very helpful, as is octave- and it's octave that's used to make auric afflictions incurable as long as the target's in the room with you. However, this is where you'll get gusted/tackled out of the room(octave is broken if you leave the room you set it in), or someone will just run out and cure up.
Celina2009-08-03 01:16:53
QUOTE (Jello @ Aug 2 2009, 08:11 PM) <{POST_SNAPBACK}>
From the sounds of things then, you're basically doing blanknote every 3-4 attacks


yes
Unknown2009-08-03 02:01:05
My suggestion is if your a commune bard, don't use glamours. It's impossible to get deaf/blindness down and have any power left to play with.
Siam2009-08-03 02:55:53
QUOTE (krin1 @ Aug 3 2009, 10:01 AM) <{POST_SNAPBACK}>
My suggestion is if your a commune bard, don't use glamours. It's impossible to get deaf/blindness down and have any power left to play with.


Actually, using your song specialization skills alone won't work in the long run. Glamours is very helpful. VERY VERY VERY helpful. Ask Xiel.
Llandros2009-08-03 03:57:22
QUOTE (thisismydisplayname @ Aug 2 2009, 10:55 PM) <{POST_SNAPBACK}>
Actually, using your song specialization skills alone won't work in the long run. Glamours is very helpful. VERY VERY VERY helpful. Ask Xiel.

This statement is painfully lulz
Spiritsingers have the only specilization skills that when used alone, can work very well in the long run.
Celina2009-08-03 04:11:47
Glamours is great. Has a lot going for it. If a bard envoy would envoy for flare to give an afterimage the first time, instead of forcing you to double up on it, it'd be good to go.

You don't need to keep blindness down all the time. Pick your spots.

Also: indigo is delicious.

Ecology is a solid choice though.
Lekius2009-08-03 05:33:10
QUOTE (Llandros @ Aug 2 2009, 08:57 PM) <{POST_SNAPBACK}>
Spiritsingers have the only specilization skills that when used alone, can work very well in the long run.


This statement is painfully lulz.

See what I did there?
Ardmore2009-08-03 05:35:19
QUOTE (Lekius @ Aug 3 2009, 01:33 AM) <{POST_SNAPBACK}>
This statement is painfully lulz.

See what I did there?

I saw. You tried to defend an overpowered class. You failed.
Ronny2009-08-03 05:52:48
QUOTE (Ardmore @ Aug 3 2009, 01:35 PM) <{POST_SNAPBACK}>
I saw. You tried to defend an overpowered class. You failed.


To be fair though, it was pretty weak in his hands.
Celina2009-08-03 06:12:22
QUOTE (Ronny @ Aug 3 2009, 12:52 AM) <{POST_SNAPBACK}>
To be fair though, it was pretty weak in his hands.



Ouch. Biting words from Melville. I like it.
Zallafar2009-08-03 06:55:04
QUOTE (Ardmore @ Aug 2 2009, 10:35 PM) <{POST_SNAPBACK}>
I saw. You tried to defend an overpowered class. You failed.

Every once in a while someone says Spiritsingers have the most OP skillset in the game. Why aren't there a bunch of Singer top combatants? With Viynain gone, are there any at all?
Unknown2009-08-03 07:36:49
QUOTE (Zallafar @ Aug 3 2009, 07:55 AM) <{POST_SNAPBACK}>
Every once in a while someone says Spiritsingers have the most OP skillset in the game. Why aren't there a bunch of Singer top combatants? With Viynain gone, are there any at all?


same reason there are no skilled Aquamancers small playerbase?
Unknown2009-08-03 08:01:11
Right now Jelaludin has ecology. Since he's also trans poisons, I expect to be keeping it.

But... I kind of want to make him a tae'dae again. I know it would never work with glamours. Could it work with ecology? I'm not sure since the slow blanknote could remain a challenge, but improved durability and acrobatics might be good. Also, I could make a song called Bear Force One.
Siam2009-08-03 11:54:06
QUOTE (Llandros @ Aug 3 2009, 11:57 AM) <{POST_SNAPBACK}>
This statement is painfully lulz
Spiritsingers have the only specilization skills that when used alone, can work very well in the long run.


Oh yah. Switch to SS and try getting a kill from WildArrane ALONE.