Arel2010-04-28 22:28:49
QUOTE (Ileein @ Apr 28 2010, 06:19 PM) <{POST_SNAPBACK}>
Buggy quests make me cry.
Especially buggy quests that you have to do thirty times and have the capability to be stolen one night while sleeping, essentially making it so five of the iterations you did previously did not count.
Especially buggy quests that you have to do thirty times and have the capability to be stolen one night while sleeping, essentially making it so five of the iterations you did previously did not count.
Don't sleep. Not joking.
Unknown2010-04-28 22:33:10
QUOTE (Ileein @ Apr 28 2010, 06:19 PM) <{POST_SNAPBACK}>
Buggy quests make me cry.
Especially buggy quests that you have to do thirty times and have the capability to be stolen one night while sleeping, essentially making it so five of the iterations you did previously did not count.
Especially buggy quests that you have to do thirty times and have the capability to be stolen one night while sleeping, essentially making it so five of the iterations you did previously did not count.
Just wait until you get to do the Hand for hours.
Unknown2010-04-28 22:35:31
Mmmyeah you guys are totally motivating me to start working on that one of these days. I can feel the excitement literally boiling up to my eyeball skins.
Ileein2010-04-28 22:43:13
Butbutbut I don't have six-hour blocks of time where I'm not going to be interrupted at all, period, ever.
Felicia2010-04-28 23:21:00
QUOTE (Ileein @ Apr 28 2010, 06:43 PM) <{POST_SNAPBACK}>
Butbutbut I don't have six-hour blocks of time where I'm not going to be interrupted at all, period, ever.
In this genre, if you have a life, you must magically create large blocks of time (by staying awake all night, for example) in order to experience the most arduous and demanding content.
What's that you say? Change the content so that it doesn't take six hours to complete...?
Poppycock! Flimflam! Fiddlesticks! Balderdash! Jiggery-pokery!
Arel2010-04-29 00:09:31
QUOTE (Felicia @ Apr 28 2010, 07:21 PM) <{POST_SNAPBACK}>
In this genre, if you have a life, you must magically create large blocks of time (by staying awake all night, for example) in order to experience the most arduous and demanding content.
What's that you say? Change the content so that it doesn't take six hours to complete...?
Poppycock! Flimflam! Fiddlesticks! Balderdash! Jiggery-pokery!
What's that you say? Change the content so that it doesn't take six hours to complete...?
Poppycock! Flimflam! Fiddlesticks! Balderdash! Jiggery-pokery!
To be fair, if you have someone helping you, this may only need 2 minutes to complete per round. If people weren't constantly looking for an opportunity to increase their own standing in the city, we could actually work together and get the generators done for a lot more people than everyone doing it alone and people trying to steal it.
Aoife2010-04-29 00:11:17
QUOTE (Arel @ Apr 28 2010, 08:09 PM) <{POST_SNAPBACK}>
To be fair, if you have someone helping you, this may only need 2 minutes to complete per round. If people weren't constantly looking for an opportunity to increase their own standing in the city, we could actually work together and get the generators done for a lot more people than everyone doing it alone and people trying to steal it.
Honestly even Gaudiguch tried to get things organized, and people were still stealing lines or not doing the work for long periods of time.
Doman2010-04-29 05:37:12
They need to change Hallifax's map back. I actually got someone saying they'd never join us because they couldn't navigate it
Unknown2010-04-29 05:49:15
QUOTE (Doman @ Apr 29 2010, 03:37 PM) <{POST_SNAPBACK}>
They need to change Hallifax's map back. I actually got someone saying they'd never join us because they couldn't navigate it
It's gobsmackingly awful at first, but in truth not so bad. You just need a map to get used to it, as its structure, with lots of up/down links, makes the in-game maps useless for navigation. I cut/pasted this from Caffrey's, with some sections highlighted that I needed for guild things. Hopefully he doesn't mind me posting it.
Doman2010-04-29 05:54:02
The new one makes it so you can't get your bearings in relation to the other
edit: and yes, I know about the reason, It's so we can expand should we choose to, and that's a good thing, but it makes it very hard know where things are in relation to other places. Hell, the only reason I can get around is because I have it memorized
edit: and yes, I know about the reason, It's so we can expand should we choose to, and that's a good thing, but it makes it very hard know where things are in relation to other places. Hell, the only reason I can get around is because I have it memorized
Sylphas2010-04-29 06:25:08
QUOTE (Doman @ Apr 29 2010, 01:54 AM) <{POST_SNAPBACK}>
The new one makes it so you can't get your bearings in relation to the other
edit: and yes, I know about the reason, It's so we can expand should we choose to, and that's a good thing, but it makes it very hard know where things are in relation to other places. Hell, the only reason I can get around is because I have it memorized
edit: and yes, I know about the reason, It's so we can expand should we choose to, and that's a good thing, but it makes it very hard know where things are in relation to other places. Hell, the only reason I can get around is because I have it memorized
I know the layout fine. But only seeing five rooms at a time makes me have to run around to make sure I'm in the right spot each time. The map in Hallifax is almost entirely unusable right now. If you expand, switch it if you have to, until then bring back the old one.
Caffrey's is ok, but he conflates a few layers onto one section, which is confusing. I got around perfectly with the old in game map, now they're Caffrey's is confusing and Lusternias' is worthless, so if I'm visiting I just beam to the Matrix and ask for an escort, basically.
Unknown2010-04-29 06:58:10
QUOTE (Aoife @ Apr 29 2010, 12:11 AM) <{POST_SNAPBACK}>
Honestly even Gaudiguch tried to get things organized, and people were still stealing lines or not doing the work for long periods of time.
Gaudi's problem was that people would be all gung-ho and sign up, then do one or two lines, and just die. And then instead of stepping away and letting people know, they'd just let it fester so that nobody was doing anything at all until we gave up on them. Nobody really stole lines during this period.
Because of the above, we scrapped the thing and said, "if you want actually do the work, just do it.", and there was one or two incidents of line stealing as a result... but largely, nobody felt like doing the work again, save one or two.
So for a while, nobody in halli or glom was doing it, then in like the last month, all of a sudden people wanted to do the damn thing again, all at once, in both cities.
What keeps it almost sane is the general agreement of not hindering the other side and letting people finish.
Sylphas2010-04-29 07:17:33
I really, really need to get off my ass and finish mine. I got the first line and then every time I started the prophecy, Elyonne or someone was doing it.
ongaku2010-04-29 09:33:41
QUOTE (Doman @ Apr 29 2010, 12:54 AM) <{POST_SNAPBACK}>
The new one makes it so you can't get your bearings in relation to the other
edit: and yes, I know about the reason, It's so we can expand should we choose to, and that's a good thing, but it makes it very hard know where things are in relation to other places. Hell, the only reason I can get around is because I have it memorized
edit: and yes, I know about the reason, It's so we can expand should we choose to, and that's a good thing, but it makes it very hard know where things are in relation to other places. Hell, the only reason I can get around is because I have it memorized
As I said to Doman earlier, I'm pretty upset at the change to the in-game map because now I can't tell if the room I'm entering is going to have an up or a down in it, since it's off the map when I look. I know I can watch room exits, but it's so inconvenient, especially when I really don't know my way around yet.
Unknown2010-04-29 13:47:00
QUOTE (Doman @ Apr 29 2010, 01:54 AM) <{POST_SNAPBACK}>
Hell, the only reason I can get around is because I have it memorized
Oh man, me too. The only reason I can find anything anymore is because I remembered "This thing is down and southeasty" or "I think that is uppish and to the left." I feel really bad for everyone who never got a chance to get a general feel of the city with the old map, because I don't know how you can figure it out from nothing with the almost complete lack of context it gives you now.
Rael2010-04-29 14:05:36
Here's how Hallifax looks in the Mudlet mapper. Maybe it'll help.
It looks pretty but is too complicated for my taste.
It looks pretty but is too complicated for my taste.
Eventru2010-04-29 14:10:55
I don't understand why you don't have a CHELP file with an ascii map or at least a basic layout, if you find it so problematic. Like:
etc etc. All the spires have a basic focus (something you can identify it by, ie 'Oh, this is the Dormitories'). You could probably just skip the #s and all they really need is a visual of which is where on which floor and it should come together.
CODE
Level A: Law Givers Spire
Level B:
      1                            2                              5          6
      Aeromantic Engineering                              Library
      3            Av            4                              7    Bv  8
      Matrix Research Institute                            Collegium
                  Cv                                                    Dv
Level C: Art Galleries
   Â
      Cloudwalker            Skysoarer          Windwhisper
                        1        2              5        8
                              ^A              ^B
                                    \\          /            9
          Aviary                      @                  Silverplume
                    3              /        \\
                              ^C            ^D
      Conservatory            Shevat              Goldplume
Level B:
      1                            2                              5          6
      Aeromantic Engineering                              Library
      3            Av            4                              7    Bv  8
      Matrix Research Institute                            Collegium
                  Cv                                                    Dv
Level C: Art Galleries
   Â
      Cloudwalker            Skysoarer          Windwhisper
                        1        2              5        8
                              ^A              ^B
                                    \\          /            9
          Aviary                      @                  Silverplume
                    3              /        \\
                              ^C            ^D
      Conservatory            Shevat              Goldplume
etc etc. All the spires have a basic focus (something you can identify it by, ie 'Oh, this is the Dormitories'). You could probably just skip the #s and all they really need is a visual of which is where on which floor and it should come together.
Unknown2010-04-29 14:35:19
Lag. You burn me.
Felicia2010-04-29 14:37:31
Even that map is confusing to me, and I actually know Hallifax better than some people who've been playing for a lot longer than I have (i.e., I can find the Matrix, most shops, the Portals, can find my way back to the elevator, etc.). I know it's just a quickie example, though.
The problem is that most everything in Hallifax looks the same, four squares to a corner and one in the middle, with hardly any of the exits physically connected to each other on the server-side map. So you not only need to take note of your current location, you must also know exactly which exits to take from that location to reach a given area.
So if I want to get to Shop X, I have to do this:
Because of the design uniformity and the unconnected layout of the server-side map, you can only navigate through memorization. Great defensive feature, though. I knew where most everything in Glomdoring was on my second day playing Lusternia.
The problem is that most everything in Hallifax looks the same, four squares to a corner and one in the middle, with hardly any of the exits physically connected to each other on the server-side map. So you not only need to take note of your current location, you must also know exactly which exits to take from that location to reach a given area.
So if I want to get to Shop X, I have to do this:
- Exit from Portals.
- Find exact exit leading to Big Square Thing A.
- From Big Square Thing A, find exact exit leading to Big Square Thing B.
- From Big Square Thing B, find exact exit leading to Big Square Thing C.
- From Big Square Thing C, find exit leading to Shop X.
Because of the design uniformity and the unconnected layout of the server-side map, you can only navigate through memorization. Great defensive feature, though. I knew where most everything in Glomdoring was on my second day playing Lusternia.
Ileein2010-04-29 15:27:49
There's a reason I made a 100% text directory to Hallifax. Even with the map change, I never get lost unless I'm doing complicated things like trying to find runaway servants.