100p Immolations

by Xenthos

Back to Ideas.

Unknown2009-07-14 14:30:21
If you're at the level where praying is a real issue, then you should be a prominent enough character to ask your org for the org-rez options. 100p immolations are fine.
Unknown2009-07-14 14:41:46
When you're balancing a game around demigod omnitrans, you probably don't want any more roadblocks to get to that state than are found necessary. It's easy to say "toughen up", or whatever else, when you're already at the top of the hill, but it isn't sensical to do so. From a meta perspective, you want more demigods in the game, if your goal is more conflict.

Whether or not it is "easy to get to demigod/levels back" is not only relative to the individual, both the player and their character, but it is also largely irrelevant here. Like most things, we're dealing with marginal/relative inconvenience as compared to the next best alternative. Death penalties in general are largely becoming a relic in MMOs in general. Yes, there are some people who like them, or enjoy inflicting them on others, but by and large games seem to lean towards "fun" over "overcoming frustration".

There is certainly no need what so ever for this sort of disincentive that primarly hits newer players. Even more so when so many people have already climbed into the upper echelons with better saftey nets/taking advantage of now changed mechanics. There's no point in throwing rocks down from the top of the hill at people still on the slope.

...and though it is irrelevant to the argument, I find it fairly distasteful for people who had meaningfully easier slope to climb to do so.

Xenthos is spot on here.
Veyrzhul2009-07-14 16:22:18
Just immolate everyone. Don't hold back, just do it. Will the Ravenwood's power drop dramatically? No, it won't drop at all. Not even that of the weaker orgs, I'd argue. I don't buy the xp loss argument when there's such an easy way out of it that only costs a few hundred power in this, as you put it so often: game.
Everiine2009-07-14 16:35:08
Another classic example of misusing the "Think of the newbies!" argument. Why does no one want to immolate anymore? Because Glomdoring punishes them for doing it, not because it has a power cost. You are punishing your own experienced members for helping the newbies. "What you did for them, immolating them when they died, was very admirable, and we appreciate it. By the way, you now have a power debt you must make up because of said admirable act."

If we're so concerned about newbie experience and sending the wrong message, we should get rid of the TBC, which affects all newbies, right? Oh wait.
Xenthos2009-07-14 17:16:28
QUOTE (Veyrzhul @ Jul 14 2009, 12:22 PM) <{POST_SNAPBACK}>
Just immolate everyone. Don't hold back, just do it. Will the Ravenwood's power drop dramatically? No, it won't drop at all. Not even that of the weaker orgs, I'd argue. I don't buy the xp loss argument when there's such an easy way out of it that only costs a few hundred power in this, as you put it so often: game.

100 power. Per person. Per time.

Again, to both you and Everiine, this is not about Glomdoring's laws. This is a hard-coded mechanical disincentive to actually help someone. There is no other way to look at it-- there is no other reason for it to cost 100 power. It is a disincentive, and that is what I am arguing against. Why is it intended to be a disincentive? Why are we not wanted to do this? There could be no "punishment" if there was no hardcoded cost which is intended to be a punishment in and of itself against the organization, which the organization then has to take steps to protect itself from.

You are both blindly forging past the part where I said that Glomdoring is already being as fair as it can be on its end. It's waiving a full half of the cost and just absorbing it, but that still leaves 50p per person per time that the immolater is required to bring back. Without this, you just have a huge, consistent drain... because the thing is designed to not be used all the time.

I remember, way back when, when Glomdoring's net power gain was lucky to be in the 2k range, if even that. 10 immolations was half of the day's power income. Is it like that now? No, but it will likely return to that some day. The current gain of one organization does not change the fact that this mechanic's cost is outdated. It is there for the wrong reason. It does NOT help reduce power income, because it's not really used. It does NOT reduce the time to Demigod much, because those who are serious about getting there aren't usually in need of immolations. Both of these arguments have no real foundation upon which to stand.
Celina2009-07-14 17:29:09
QUOTE (Xenthos @ Jul 14 2009, 07:09 AM) <{POST_SNAPBACK}>
Nope. The power laws are there to help address something that is not the players' problem at all-- the fact that the Administration has decided there should be a disincentive to immolating people. Well, guess what? It worked. It is a disincentive. People do not get immolated in Glom much at all any more, so it's working as a disincentive. It's certainly not slowing down the drive to gain power because it's rarely being used at all.

The problem is, as I said, not the laws themselves. It is that this entire mechanic has such a heavy disincentive that organizations have to make power laws to protect themselves. 10 immolations is 1000 power gone, and as Dylara said, it's pretty easy for lower levels to drop multiple times in a day. She is also one of those people who, prior to this, would have had people rushing to the Undervault to look for her corpse... and now is praying. Every time.

I don't see the power laws changing at all. They are already about as fair as can be expected given the cost. Glomdoring already waives half of it, and only requests that 50p be returned. Even that is pretty hefty, though, and starts getting into the "it's not worth it" category. (Well, more than "starts getting into"... it's very firmly crossed that line)

Getting experience at lower levels is easier if you know what you're doing, sure. However, you're still frail, you're still very likely to die if you take a wrong turn into an aggressive mob, and there is essentially 0 chance of someone coming to help you after you've died at this point, excepting an alternate body-skill such as Celest has. Further, Lusternia is still professing to want new players (that is, players who don't know what they're doing, but will put in time, learn, enjoy, and stay). This entire concept as it stands is antithetical to that, far more so than it was when immolations were free. It is not as if it protects them from death. It does, however, save time, a bit of frustration (it's not like there isn't frustration when praying multiple times), and there's no real reason not to go for it.

Higher levels have alternatives that they can easily attain. Immolation is rarely ever needed on someone who is actually working on / closing in on Demigod, just because they actually have access to these other skills. Conglutination, org rez options, vitae, and so on. Low levels are the ones who have primarily had the pleasure of being immolated, and they're the ones being left out in the cold at the moment.

Hmm. Alternatively, it could be made 1p per level for immolation. Immolating a Demigod/Ascendant is the maximum of 100p, whereas immolating a level 20 is 20p, which (again) would make it easier on those who need it without really reducing it much for the higher-ends.


No, I'm sorry. The bleeding heart, novice lover thing always makes my eye twitch. Simply because Lusternia wishes to attract more players doesn't mean the quality of the game should be shot to hell in the process. The argument that the cost is too high is as equally ridiculous as the inference that players will quit if they pray too much. News flash: if they will quit for that, they will probably quit after their first raid, or the first time they get ganked for being "tainted/glom/snuggler/lighty", or for any number of stupid reasons.

God forbid people learn the hard way about what not to do. I think there is a real over dramatization about what severity of the cost to newbies and the org. Again, both are tiny, but (as proven by you) enough to push people away from walking without a clue and not learning from it.

QUOTE (Rainydays @ Jul 14 2009, 09:41 AM) <{POST_SNAPBACK}>
When you're balancing a game around demigod omnitrans, you probably don't want any more roadblocks to get to that state than are found necessary. It's easy to say "toughen up", or whatever else, when you're already at the top of the hill, but it isn't sensical to do so. From a meta perspective, you want more demigods in the game, if your goal is more conflict.

Whether or not it is "easy to get to demigod/levels back" is not only relative to the individual, both the player and their character, but it is also largely irrelevant here. Like most things, we're dealing with marginal/relative inconvenience as compared to the next best alternative. Death penalties in general are largely becoming a relic in MMOs in general. Yes, there are some people who like them, or enjoy inflicting them on others, but by and large games seem to lean towards "fun" over "overcoming frustration".

There is certainly no need what so ever for this sort of disincentive that primarly hits newer players. Even more so when so many people have already climbed into the upper echelons with better saftey nets/taking advantage of now changed mechanics. There's no point in throwing rocks down from the top of the hill at people still on the slope.

...and though it is irrelevant to the argument, I find it fairly distasteful for people who had meaningfully easier slope to climb to do so.

Xenthos is spot on here.


Personally, I find the "throwing rocks" metaphor to be a joke. We've all had to deal with praying, period. Hell, I prayed twice as a titan and that's pretty much the worst thing that can happen death wise. The cost of praying at high levels is far, far, far, far greater than the dinky 40 and below xp loss from praying. Honestly, the entire point you are trying to make, that it was "easier" because we had free immolations is an incorrect argument because xp loss is frivolous until you reach at least 70 and it takes some time investment. At that point, you are no longer a "new player" and orgs allow you to be immolated.

You can argue that it's "relative" to the player, but numbers wise, xp loss at low levels is minuscule. To the point of not even mattering. When you can blast from 20 to 60 in a couple hours just doing the spectres quest, a 20% loss is nothing.

Edit: For the record, it is us at the "top of the hill" who actually have the best grasp of xp loss and cost.



This is an epic case of "harden up, princess."
Everiine2009-07-14 17:32:16
What makes immolation's power cost different from the power cost of normal members drawing power every weave? They could be using it on enchantments that they sell to someone else that has 0 benefit for the commune. I don't know what the power laws are in Glomdoring, but in Serenwilde, the highest ranks are allowed to draw 50% (100p) every weave. Add in the other members who draw their allotment every weave, and it's a huge power drain. Should everyone who draws power be required to pay some back? Should every ability that uses power be removed because the power cost is a disincentive? A stretch, yes, but the point remains that everything in Lusternia revolves around power.

Immolation has a power cost because it is incredibly powerful. I argue that in many cases it is better than resurgem, because it requires no other skills or groups of people aside from one person, any person, doing IMMMOLATE CORPSE at a nexus. The only downside of Immolation is that you have to actually go get the body.
Lendren2009-07-14 17:46:17
Make it so the immolation costs the immolated person, not the person who immolated. They have to return it or be blocked (both from drawing and being immolated). Frankly, the only reason anyone does it the other way is how the powerlogs show the power usage.
Unknown2009-07-14 18:39:48
edit-

you know what? Screw it, I don't really play anyomre anyway.
Shaddus2009-07-14 18:41:23
QUOTE (Rainydays @ Jul 14 2009, 01:39 PM) <{POST_SNAPBACK}>
Someone who rode an astral bash train as far as you did has no business telling anyone what xp costs really are- 'cause you bypassed most of it, or for that matter, telling anyone to harden up.

Bitter much?

As for the power cost, gee willickers. Maybe essence should automatically be worth 5 power, and conglute should be right under Teleport in Planar.
Unknown2009-07-14 18:42:12
QUOTE (Shaddus Mes'ard @ Jul 14 2009, 02:41 PM) <{POST_SNAPBACK}>
Bitter much?

As for the power cost, gee willickers. Maybe essence should automatically be worth 5 power, and conglute should be right under Teleport in Planar.


I support!
Unknown2009-07-14 18:48:29
QUOTE (Shaddus Mes'ard @ Jul 14 2009, 06:41 PM) <{POST_SNAPBACK}>
Bitter much?

As for the power cost, gee willickers. Maybe essence should automatically be worth 5 power, and conglute should be right under Teleport in Planar.



Actually, no, since I don't even play any more in any real sense. and my target alias is still set on something from like two weeks ago. I was just pointing out the hypocricy. My friend was just reading over my shoulder, and asked, "don't you have anything better to do than argue with someone that you're telling me is a hypocritical brat?"

And I said, good point. So we're going to Chipolte.
Shaddus2009-07-14 19:03:20
QUOTE (Rainydays @ Jul 14 2009, 01:48 PM) <{POST_SNAPBACK}>
Actually, no, since I don't even play any more in any real sense. and my target alias is still set on something from like two weeks ago. I was just pointing out the hypocricy. My friend was just reading over my shoulder, and asked, "don't you have anything better to do than argue with someone that you're telling me is a hypocritical brat?"

And I said, good point. So we're going to Chipolte.

Mmm, sounds good.

Wait, I'm a hypocritical brat?
Tervic2009-07-14 19:28:28
QUOTE (Lendren @ Jul 14 2009, 10:46 AM) <{POST_SNAPBACK}>
Make it so the immolation costs the immolated person, not the person who immolated. They have to return it or be blocked (both from drawing and being immolated). Frankly, the only reason anyone does it the other way is how the powerlogs show the power usage.



Every time I've gotten an immolation (all two times) in Glom, I've just messaged the power minister-person and said 'The Power will flow' and it's never been an issue. People come grab my dead body and immolate, and I don't have a problem gathering essence/fae/whatever. So what if it's an incredibly low rate of xp gain? That's metagamic thought, right there, which is what bothers me more than anything else in this thread. You died, consumed power, and now you're putting it back. Failing all else, get your friendly neighborhood Night/moon user or Celestine or Nihilist and do 10 astral->nexus links (10 links @ 10p each = 100). It takes maybe 20 minutes (if that), is good xp, can be a source of social interaction.... the list goes on and on. 100p immolations are fine.
Unknown2009-07-14 19:34:53
QUOTE (Lendren @ Jul 14 2009, 10:46 AM) <{POST_SNAPBACK}>
Make it so the immolation costs the immolated person, not the person who immolated. They have to return it or be blocked (both from drawing and being immolated). Frankly, the only reason anyone does it the other way is how the powerlogs show the power usage.

Bael2009-07-14 19:53:09
QUOTE (Deschain @ Jul 14 2009, 07:42 PM) <{POST_SNAPBACK}>
I support!


No, I already transed planar sad.gif.

The simpler option is to make unlimited power for everyone biggrin.gif.
Unknown2009-07-14 21:33:26
I laugh. You moaned and whined about how hard it was to get Demi, and once you get it you just play King of the Hill and make certain that no one else can do it, or you complain at the thought of making it easier, because then well all that effort would have been a waste.

Also, for the record, I've been playing for 4 years(only 2 on Kialkarkea. Or three. I forget which), and I've never made it over level 70. Why? Because my connection regularly cuts out, leaving me to get bashed. At level 67(woo) I can't hunt the good places solo, even as a monk, which means that, no, I can't get back the XP from praying in a half hour. If I try and do that, guess what? POOF, I die again. Sure, Vitae is nice when I can afford it, but in general, my money is going out in other directions(Family, Newbies, supplies, ectec). So? I either don't hunt, I hunt and Die, or I group-hunt and recieve negligable XP while boredly mashing on my Autokata macro.

For the record though, I don't even really care. I barely play anymore, and when I do, I barely interact with anyone.
Unknown2009-07-14 22:00:07
QUOTE (Bael @ Jul 14 2009, 03:53 PM) <{POST_SNAPBACK}>
No, I already transed planar sad.gif.

The simpler option is to make unlimited power for everyone biggrin.gif.


So have I. tongue.gif
Tervic2009-07-14 22:39:04
QUOTE (Kialkarkea @ Jul 14 2009, 02:33 PM) <{POST_SNAPBACK}>
I laugh. You moaned and whined about how hard it was to get Demi, and once you get it you just play King of the Hill and make certain that no one else can do it, or you complain at the thought of making it easier, because then well all that effort would have been a waste.

Also, for the record, I've been playing for 4 years(only 2 on Kialkarkea. Or three. I forget which), and I've never made it over level 70. Why? Because my connection regularly cuts out, leaving me to get bashed. At level 67(woo) I can't hunt the good places solo, even as a monk, which means that, no, I can't get back the XP from praying in a half hour. If I try and do that, guess what? POOF, I die again. Sure, Vitae is nice when I can afford it, but in general, my money is going out in other directions(Family, Newbies, supplies, ectec). So? I either don't hunt, I hunt and Die, or I group-hunt and recieve negligable XP while boredly mashing on my Autokata macro.

For the record though, I don't even really care. I barely play anymore, and when I do, I barely interact with anyone.


I don't really understand the use of Vitae, other than to waste 10p and extra xp... since most of the places (read: all) that I bash feature aggro mobs, vitae is just a stupid idea because it brings you back under grace (you can't attack) with no defenses. Screw vitae, lose less xp. Also, group xp is NOT negligible.
Celina2009-07-14 22:50:17
QUOTE (Rainydays @ Jul 14 2009, 01:48 PM) <{POST_SNAPBACK}>
Actually, no, since I don't even play any more in any real sense. and my target alias is still set on something from like two weeks ago. I was just pointing out the hypocricy. My friend was just reading over my shoulder, and asked, "don't you have anything better to do than argue with someone that you're telling me is a hypocritical brat?"

And I said, good point. So we're going to Chipolte.


No, Shaddus. I think she means me. It's a fall back argument because she doesn't like what I said. One of those "I disagree, but I can't support it so I'm attacking the person." Please, tell me how I'm being a hypocrite? There is none. Astral has nothing to do with immolation costs. Nothing.

I hunted to the high 80s (88 or 89?) on my own, as well as supplementing the "astral train" with my own, independent hunting. I hunted about 70% of titan (I also prayed twice, for 16% each and regained all 32% alone) on my own as well. It was after Thoros left and astral hunting trips dropped off. Finally, I've made about 4 alts and bashed them all to 80 in under a week. I bashed a monk up to 87 in 3ish weeks before I got bored. Okay, one was influence so we won't count that one. I've also made the bulk of my current essence alone.

QUOTE (Kialkarkea @ Jul 14 2009, 04:33 PM) <{POST_SNAPBACK}>
I laugh. You moaned and whined about how hard it was to get Demi, and once you get it you just play King of the Hill and make certain that no one else can do it, or you complain at the thought of making it easier, because then well all that effort would have been a waste.

Also, for the record, I've been playing for 4 years(only 2 on Kialkarkea. Or three. I forget which), and I've never made it over level 70. Why? Because my connection regularly cuts out, leaving me to get bashed. At level 67(woo) I can't hunt the good places solo, even as a monk, which means that, no, I can't get back the XP from praying in a half hour. If I try and do that, guess what? POOF, I die again. Sure, Vitae is nice when I can afford it, but in general, my money is going out in other directions(Family, Newbies, supplies, ectec). So? I either don't hunt, I hunt and Die, or I group-hunt and recieve negligable XP while boredly mashing on my Autokata macro.

For the record though, I don't even really care. I barely play anymore, and when I do, I barely interact with anyone.


Who? What? Surely you don't mean me, as I've stated several times demigod is not a "hard" process. Merely a long one. Nor does a lowbie praying lengthen the demigod process by any significant length of time. If you are determined to get demi, you will get it and xp loss/immolation cost really doesn't matter. I could not care less concerning the number of demigods. My concern lies solely with the number of "free demis" in the form of ascendants.

Additionally, since I've seen this argument twice, the game should not be altered because of yours, or anyones, bad connection.



I'll restate my argument in simplified form:
1) Orgs have laws forbidding immolating below a certain level. 60 or so?
2) Experience at this level is extremely easy to obtain. Anything lost in praying can be regained quickly and easily. I can provide examples if you wish.
3) If you do die, and are immolated, 100 power is not a terrible amount to repay. If your org even attempts to gain sands, that's 2-5 power per bit off constantly respawning and often not hunted essence.
4) The cost in xp from praying means newbies are going to learn where to go and not go.
5) The cost in power means the org won't babysit them after they've complete newton, nor will they waste power on the numerous that quit or suicide before putting in any effort.
6) If it drives them from the game, they were going to quit anyways.
7) Immolation cost is a minor power drain, but I fully support boosting the drain on nexii (or fixing domoths). I hate ascendants.