Aethercraft changes

by Lawliet

Back to Common Grounds.

Ayisdra2009-07-25 01:20:59
Consolidating the skillsets I still think is a bad change. Now People can learn all of the skills and be able to use any module equality. before with the skill specializations, you got better and faster in the one you choose. The choices that gave I enjoyed a lot as I didn't like either of the skills really in commander or combateer.

While the change of the more you use a module is good, I do think it needs to be done in a different way. Such as the specializations would get you 100%, in which it would probably stay such (unless you change 'specializations') while the others would never be able to go over say about 40-50% (probably most would have about 15-25%)

In character a few skills Ayisdra probably does like is things like flashpoints. OOC, I could care less about such things (one of the main reasons I picked Empath as my specializations). Also, the new set favours empaths and pilots (pilots the most) as either of them have to fully trans the skillset to get all of the skills they use. Before today I was thinking of transing the Empath skill (and buying credits to start a ship), now I'm not sure if I want to.
Dysolis2009-07-25 01:31:55
So only extra" xp gain for those in a turret?
Ardmore2009-07-25 01:57:43
I don't see how this was possibly a bad choice... What are you all whining about? Now people can pick their own crew? Chances of you getting a spot decreased? What?
Unknown2009-07-25 02:01:45
QUOTE (Ayisdra @ Jul 24 2009, 08:20 PM) <{POST_SNAPBACK}>
In character a few skills Ayisdra probably does like is things like flashpoints. OOC, I could care less about such things


I think you are perhaps entirely unique in this perspective, and can't see why you want to stay that limited.

The changes are awesome.
Ayisdra2009-07-25 02:01:57
QUOTE (Ardmore @ Jul 24 2009, 09:57 PM) <{POST_SNAPBACK}>
I don't see how this was possibly a bad choice... What are you all whining about? Now people can pick their own crew? Chances of you getting a spot decreased? What?


its like combining the two alchemy specializations and letting everyone get all of the potions and teas to make for anyone instead of having to find the buyer having to find the onethat knows only one of those fields.


Edit:

QUOTE
I think you are perhaps entirely unique in this perspective, and can't see why you want to stay that limited.

same reason as above and why we have specializations for any skill.
Unknown2009-07-25 02:19:45
I thought one of the big complaints about Aetherspace is that it was tough to find a full experienced crew. Doesn't this make it easier?
Ayisdra2009-07-25 02:23:00
QUOTE (Othero @ Jul 24 2009, 10:19 PM) <{POST_SNAPBACK}>
I thought one of the big complaints about Aetherspace is that it was tough to find a full experienced crew. Doesn't this make it easier?


If that is what I implied, its not what I mean. Yes these changes does make it easier. I said, to me, I found it part of the fun was in the challenge in finding an experineced crew.
Esano2009-07-25 02:31:18
I absolutely love the changes, and think that consolidating the skill(s) was absolutely great.
Razenth2009-07-25 03:04:46
I wish to see how fast Xiel updates his site.

EDIT: By the Light, it's updated!
Unknown2009-07-25 03:18:48
The difference between other skill specializations and Aetherspace skill specializations is:

Few people transcend Aetherspace. Aetherspace is very low on people's to-do list. So, few people transcending such skills (in comparison to, say, Alchemy) means that the specializations are even harder to find (since there's less people of the specialization you need).

These steps are nice, since they make it easier to explore Aetherspace, but it still seems rather pointless to actually go and explore Aetherspace. That is, it's now easier to find people who have Transcended the specialization you need... but why should people transcend at all?
Ayisdra2009-07-25 03:27:19
I would transcend the specialization for I enjoy aetherspace. The only reason you transcend something is for you enjoy whatever the skill uses. I have transcend influence for I enjoyed influence more than I do hunting or PvP. I have transcend Alchemy (lorecraft) for I wanted the stone and I like making my own potions instead of buying it (I rarely actually use alchemy for profit). The only reason I have near trans Druidry (and somewhat Runes) is I enjoyed the skillsets back in the day and thought I would try to learn to PvP (never happend and probably never will).
Tervic2009-07-25 04:50:38
QUOTE (Estarra @ Jul 24 2009, 06:13 PM) <{POST_SNAPBACK}>
We've heard a few complaints of lag but we ran a lag check and there doesn't seem to be any in-game. Since not everyone is experiencing lag, it most likely is the internet.

I've noticed an increased lag difference between when I'm in an aethership manse and when I'm on prime. It was pretty noticeable, so if it's possible, I'd try a server-side lag check based on where you are, and not on the game as a whole.
Zallafar2009-07-25 05:05:38
QUOTE (Tervic @ Jul 24 2009, 09:50 PM) <{POST_SNAPBACK}>
I've noticed an increased lag difference between when I'm in an aethership manse and when I'm on prime. It was pretty noticeable, so if it's possible, I'd try a server-side lag check based on where you are, and not on the game as a whole.

I did a quick run and overall the speed was faster than usual, for me. There was one longish pause, but probably not more than a second.
Ardmore2009-07-25 06:08:30
I'm getting a lot of lag too, have been for the last weekish... Annoying. I'm not the only one who thinks so, though, but it seems to be the game lagging, not my connection, so I'm in no risk of dying smile.gif
Unknown2009-07-25 07:46:59
QUOTE (Ayisdra @ Jul 25 2009, 02:20 AM) <{POST_SNAPBACK}>
Consolidating the skillsets I still think is a bad change.


I read all of your other comments, too. I'd more say that this was a good change for Lusternia as a whole, but didn't fit with YOUR personal play style, no? You said that it was harder before to find a full crew (Painfully true), and that was part of the fun (for you). I'm not going to make up random percentages or anything, but I'd be willing to guess that at least a majority of the Basin didn't like that aspect of Aetherspace, and probably contributed to why hardly anyone used it besides to run quickly to bubbles to quest and bash.

I can sympathize with you in that this change has affected an aspect of the skillset that brought you enjoyment, and that is unfortunate, however, I think in terms of making the game more enjoyable and beneficial for the whole group, it was a positive one.
Ilyarin2009-07-25 09:03:41
QUOTE (Estarra @ Jul 25 2009, 02:13 AM) <{POST_SNAPBACK}>
We've heard a few complaints of lag but we ran a lag check and there doesn't seem to be any in-game. Since not everyone is experiencing lag, it most likely is the internet.


My understanding of the lag is actually that it is being caused client-side by the sheer volume of text sent by gliding in low-resistance terrain, particularly in small ships. The incredibly high speed means more moves per room and thus more text received, which (at least for me) was making me unable to change course until I crashed into a wall.

That said, I have my ship displaying the aether map every move, and understandably that increases the amount of text by a good factor.
Zallafar2009-07-25 13:10:45
QUOTE (Ilyarin @ Jul 25 2009, 02:03 AM) <{POST_SNAPBACK}>
My understanding of the lag is actually that it is being caused client-side by the sheer volume of text sent by gliding in low-resistance terrain, particularly in small ships. The incredibly high speed means more moves per room and thus more text received, which (at least for me) was making me unable to change course until I crashed into a wall.

That said, I have my ship displaying the aether map every move, and understandably that increases the amount of text by a good factor.

I have a fast client and a fast computer, so your theory explains why my experience was different from other people's.
Ilyarin2009-07-25 13:16:21
Sorry, I meant moves per second, not moves per room, obviously.
Roark2009-07-25 14:38:00
QUOTE (Dysolis @ Jul 24 2009, 09:31 PM) <{POST_SNAPBACK}>
So only extra" xp gain for those in a turret?

No.
Roark2009-07-25 14:43:02
QUOTE (Salvation @ Jul 24 2009, 11:18 PM) <{POST_SNAPBACK}>
These steps are nice, since they make it easier to explore Aetherspace, but it still seems rather pointless to actually go and explore Aetherspace.

We have been adding more incentives to do this. Here are some examples. A couple weeks ago we made the gnomes give more gold and be easier to locate. We also made the vortices easier to harvest for free power. The ability to gain essence for your god is another such change. I'm also looking into the experience gain formula to make aetherbashing more worthwhile as an alternative to normal bashing, but that is not finished yet; yesterday's boost to aetherbashing XP was just the first part of that.