Aethercraft changes

by Lawliet

Back to Common Grounds.

Unknown2009-08-02 15:17:30
QUOTE (Ilyarin @ Aug 2 2009, 02:13 AM) <{POST_SNAPBACK}>
At the moment the experience from aetherbashing is incredibly awful for me. I was commanding the ship, so not only was the 2 hour trip far more strenuous and demanding than normal bashing, but I gained probably less than a quarter of the experience I would have if I'd been bashing for that long.


Is that really so bad? You're a demigod warrior. If aetherbashing becomes comparable to what you can do on astral, but anyone can access it so long as they've learned aethercraft and know someone with a ship to take them along, I think that'd be a bit much. How skilled was your crew? How advanced was the ship? Things to consider.
Ayisdra2009-08-02 16:00:37
QUOTE (Ilyarin @ Aug 2 2009, 03:13 AM) <{POST_SNAPBACK}>
At the moment the experience from aetherbashing is incredibly awful for me. I was commanding the ship, so not only was the 2 hour trip far more strenuous and demanding than normal bashing, but I gained probably less than a quarter of the experience I would have if I'd been bashing for that long.


Then bash? I, myself, have never seen aetherhunting as a exact equal to normal bashing. (before the grouping of the skills, it was rather easy to get a basic crew together (at least in glomdoring), now its even easier.)

QUOTE
Overall it felt interesting, but lacking the rewards to make it worthwhile. As has been mentioned before, it sounds like the commander has the most demanding job - why not give a boost in experience received compared to the rest of crew?


I do agree that the rewards are not that good if you have a big crew (esp those who are not specialize), but really, do you really need a 6+ person crew? You can get away with having a four person crew and still make a nice amount of gold from an hour.


Unrelated to those, What determines which specialize proficiencies are lowered when others rise? I really hate that just piloting for an hour is not even touching combateer when I would rather it drop then empath.
Ilyarin2009-08-02 16:59:35
QUOTE (Vendetta Morendo @ Aug 2 2009, 04:17 PM) <{POST_SNAPBACK}>
Is that really so bad? You're a demigod warrior. If aetherbashing becomes comparable to what you can do on astral, but anyone can access it so long as they've learned aethercraft and know someone with a ship to take them along, I think that'd be a bit much. How skilled was your crew? How advanced was the ship? Things to consider.


I earned about 100k essence in the space of two hours. If I was hunting for the same amount of time I would probably expect to get 300-500k. The ship we used is Hammer, a ship owned by Celest that has every single module, and every single artifact for each module. I was 100% proficient - I will check the rest of the crew later and report back.

I think Roark's post seemed to imply, and rightly so in my opinion, that aethership hunting should be worthwhile for all levels.

QUOTE ("Announce 1360")
From: Roark Libertas
To : Everyone
Subj: I Need Your Help

I have made some changes to the XP formula for aethership bashing on my
development server. I need a variety of levels of players to try it and
let me know how it is. If you wish to try it, please sail over to
mooter.no-ip.org port 23. Then e-mail using roark@lusternia.com the
following (please no private messages):
- Your character name and XP level.
- What creatures you bashed.
- If you believe that it is giving you more XP than you'd expect, less,
or just right.
- If not just right, about what % per kill you would have expected at
your level for the creatures you were slaying.

Thanks!
Ilyarin2009-08-02 17:01:40
QUOTE (Ayisdra @ Aug 2 2009, 05:00 PM) <{POST_SNAPBACK}>
Then bash? I, myself, have never seen aetherhunting as a exact equal to normal bashing. (before the grouping of the skills, it was rather easy to get a basic crew together (at least in glomdoring), now its even easier.)



I do agree that the rewards are not that good if you have a big crew (esp those who are not specialize), but really, do you really need a 6+ person crew? You can get away with having a four person crew and still make a nice amount of gold from an hour.


Unrelated to those, What determines which specialize proficiencies are lowered when others rise? I really hate that just piloting for an hour is not even touching combateer when I would rather it drop then empath.


Sure, I could bash. And unless things change, I very probably well. However the entire point of this overhaul is to make aetherspace a more attractive prospect to players. I have very much disliked the tone of your posts in this thread because it has been unnecessarily aggressive and protective, for some reason. I can't justify to myself why you're taking this stance. A six person crew gives maximum efficiency, theoretically - one commander, one empath, one collector, and three combateers.
Razenth2009-08-02 18:14:13
We still want you along though Ilyarin, cause you can whistle and take us places! tongue.gif
Kiradawea2009-08-02 18:38:50
Need more people on the test server.
Ayisdra2009-08-02 20:11:14
QUOTE (Ilyarin @ Aug 2 2009, 01:01 PM) <{POST_SNAPBACK}>
Sure, I could bash. And unless things change, I very probably well. However the entire point of this overhaul is to make aetherspace a more attractive prospect to players. I have very much disliked the tone of your posts in this thread because it has been unnecessarily aggressive and protective, for some reason. I can't justify to myself why you're taking this stance.


My posts are not trying to come off as aggressive as you are taking it. My stance on the aether changes is:
1. The grouping of the skills was bad. I -enjoyed- the three specialization because part of the reason I liked them as it gave you skills that not everyone could get (as with the skillset now).
2. The proficiencies I also dislike, but that is mainly from me can't pick what is lowered. I would like to have a perma 100% empath at the cost of the other two not raising at all (and staying at the 50% that I had when the mix was done.
I do get that overall the changes are to attract more, but I would rather see overall in the exp and gold rather than the skill mixing (or both as we are seeing).


QUOTE
A six person crew gives maximum efficiency, theoretically - one commander, one empath, one collector, and three combateers.


Maximum efficiency, yes that is what would be ideal. but I said you could get away with only have four (commander, empath, and two combateers/collector runner).
Ilyarin2009-08-02 20:21:43
Okay. That was much more reasonable! I hope I didn't offend or insult you.

Re:specialisations, I agree that it did add a dynamic not seen in many other places, but in the end that was pretty much the downfall of the system and one reason that condemned it to almost complete disuse. It's sad to see them be combined, but definitely for the best.

Anyway, if you're trying to get maximum gold per unit time, then you want maximum efficiency.
Unknown2009-08-02 21:25:05
The only way to balance aetherbashing for all levels would be to make some part of it dependant on your character's level. Either the experience gain, or your ability to pilot/heal/shoot. If it's worthwhile for a demigod, then it'll take a level 1 to level 25 in one kill. Have to make experience scale up with level, though I imagine that would be a pain in the ass to balance correctly.
Ilyarin2009-08-02 21:54:03
I'm pretty sure Roark is doing just that.
Unknown2009-08-02 21:55:53
QUOTE (Azoth Nae'blis @ Aug 2 2009, 05:25 PM) <{POST_SNAPBACK}>
The only way to balance aetherbashing for all levels would be to make some part of it dependant on your character's level. Either the experience gain, or your ability to pilot/heal/shoot. If it's worthwhile for a demigod, then it'll take a level 1 to level 25 in one kill. Have to make experience scale up with level, though I imagine that would be a pain in the ass to balance correctly.

Aetherlevels, 1-25?

Level 25= Aethercreature! Lets you move about sans-ship.
Ilyarin2009-08-05 15:56:08
Looking for some volunteers, hopefully 100% in their spec, to hunt with on the test server to see what the XP formula adjustments are like.
Anisu2009-08-05 16:03:51
QUOTE (Estarra @ Jul 25 2009, 03:13 AM) <{POST_SNAPBACK}>
We've heard a few complaints of lag but we ran a lag check and there doesn't seem to be any in-game. Since not everyone is experiencing lag, it most likely is the internet.

Just wanted to say (maybe someone already did but don't feel like reading the entire topic) that with high speed the most likely cause of lag is the user's client. zMUD and CMUD are especially vulnerable to this.
Ayisdra2009-08-05 16:05:31
QUOTE (Ilyarin @ Aug 5 2009, 11:56 AM) <{POST_SNAPBACK}>
Looking for some volunteers, hopefully 100% in their spec, to hunt with on the test server to see what the XP formula adjustments are like.


I will be able to probably later today around 4-5 EST.

Xenthos2009-08-05 16:44:54
QUOTE (Anisu @ Aug 5 2009, 12:03 PM) <{POST_SNAPBACK}>
Just wanted to say (maybe someone already did but don't feel like reading the entire topic) that with high speed the most likely cause of lag is the user's client. zMUD and CMUD are especially vulnerable to this.

Just wanted to say that is incorrect.

We were always, throughout the entire event, able to tell when toys were about to drop based on server-side lag (it is pretty easy to tell whether it's server-side or client-side depending on whether or not the mobs keep attacking while you're lagged out). When people are complaining about server-side lag, the most likely cause (if they were paying attention to mob swings) is on the server side. tongue.gif

They were spawning hundreds of toys at once early on, and later started spawning them in smaller batches (which meant more lag bursts, but of shorter duration). Or at least that's how it looked from the spikes we were getting as players.
Anisu2009-08-05 17:07:04
QUOTE (Xenthos @ Aug 5 2009, 06:44 PM) <{POST_SNAPBACK}>
Just wanted to say that is incorrect.

We were always, throughout the entire event, able to tell when toys were about to drop based on server-side lag (it is pretty easy to tell whether it's server-side or client-side depending on whether or not the mobs keep attacking while you're lagged out). When people are complaining about server-side lag, the most likely cause (if they were paying attention to mob swings) is on the server side. tongue.gif

They were spawning hundreds of toys at once early on, and later started spawning them in smaller batches (which meant more lag bursts, but of shorter duration). Or at least that's how it looked from the spikes we were getting as players.

we were talking about normal aetherspace situations not events tongue.gif. CMUD + Vista + old single ship gliding = wtf lag. Zmud + XP + old Aquila gliding = wtf lag.
Mush + vista + old single ship gliding = no lag, mush + xp + old aquila gliding = no lag. Of course the easiest way to see client based lag with cmud and zmud is the fact it is not echoing your commands (if you have that enabled of course)
Xenthos2009-08-06 23:06:13
QUOTE (Anisu @ Aug 5 2009, 01:07 PM) <{POST_SNAPBACK}>
we were talking about normal aetherspace situations not events tongue.gif. CMUD + Vista + old single ship gliding = wtf lag. Zmud + XP + old Aquila gliding = wtf lag.
Mush + vista + old single ship gliding = no lag, mush + xp + old aquila gliding = no lag. Of course the easiest way to see client based lag with cmud and zmud is the fact it is not echoing your commands (if you have that enabled of course)

No, we were talking about the lag at the time of Estarra's post, which was during the event. tongue.gif

Note the "reports of lag".
Ilyarin2009-08-08 08:12:18
QUOTE (Xenthos @ Aug 7 2009, 12:06 AM) <{POST_SNAPBACK}>
No, we were talking about the lag at the time of Estarra's post, which was during the event. tongue.gif

Note the "reports of lag".


No we weren't! We were talking about lag when flying!
Razenth2009-08-10 04:41:47
Hm, I'm running into this 'lag' too. It's curious lag. A typical situation that occurs is that my screen will lock up, with commands being sent through and what not. Everything seems to be getting through to the server in regular time too; it's just I won't be updated until a few seconds later. This happens to me when I'm gliding thorugh slipstream as well; in fact, in a smaller ship, my screen will just lock up once I hit slipstream until I run into a way or another environment. And in general, flying just seems... sluggish would be the best word to describe it.
Ilyarin2009-08-11 23:31:01
This is client lag caused by the amount of text received by the client that needs to be processed. When there is a break (hitting a wall) the client can catch up and so it displays the text. You can reduce this by changing your shipsight to a number greater than 1 while gliding. I also thought it might be good if a parameter could be added to the PILOT GLIDE syntax which would allow you to specify a percentage of max speed. For example, PILOT GLIDE NORTH 50 would glide north half as fast as normal, PILOT GLIDE NORTH 25 would glide north a quarter as fast as normal, etc - reducing client lag whilst still allowing the player to only use the one command.