Shaddus2009-08-02 16:22:08
QUOTE (Ardmore @ Aug 2 2009, 11:12 AM) <{POST_SNAPBACK}>
I could have sworn charisma was part of the calculation for bard damage. Did that get changed?
Pay attention, dingbat. Bard damage is 50% intelligence, 50% charisma.
Unknown2009-08-02 16:26:20
Hmm, I will admit that I did think it was all cha.
As far as redoing how resistances work because one race is having trouble taking damage, sounds like a bad idea for the reasons mentioned. I still think giving them 1-2 points of con to make them more durable might be a more easily handled option.
As far as redoing how resistances work because one race is having trouble taking damage, sounds like a bad idea for the reasons mentioned. I still think giving them 1-2 points of con to make them more durable might be a more easily handled option.
Celina2009-08-02 17:11:49
QUOTE (Jello @ Aug 2 2009, 07:33 AM) <{POST_SNAPBACK}>
Celina, throwing out numbers with buffs without comparing the results you get to anything else is definitely optimism at best These things are relative. Int doesn't do anything for a Bard as far as I know (it's all in the charisma stat), I meant to bring it up then because it seemed an almost irrelevant thing to give them, and thus not a good thing. Maybe that int should go into con? 11-12 base con would not exactly be killer.
What are you even trying to say here? You can look up the other races yourself.
QUOTE (Ardmore @ Aug 2 2009, 11:12 AM) <{POST_SNAPBACK}>
I could have sworn charisma was part of the calculation for bard damage. Did that get changed?
It is. One of the semi recent bard changes was that damage was changed from being (ironically) pure int based to being 50 % int 50% cha.
Desitrus2009-08-02 17:14:22
QUOTE (Jello @ Aug 2 2009, 11:26 AM) <{POST_SNAPBACK}>
Hmm, I will admit that I did think it was all cha.
As far as redoing how resistances work because one race is having trouble taking damage, sounds like a bad idea for the reasons mentioned. I still think giving them 1-2 points of con to make them more durable might be a more easily handled option.
As far as redoing how resistances work because one race is having trouble taking damage, sounds like a bad idea for the reasons mentioned. I still think giving them 1-2 points of con to make them more durable might be a more easily handled option.
It's not even close. Taking 20% more fire/elec damage isn't fixable with con. A merian with a TF is still a squishy piece of poo.
Xavius2009-08-02 17:15:16
No no, what you fix is this:
Lots of races are weak to fire, and very few have resistance to electricity. The galvanism potion helped this a little bit, but not the resistances part. When casters have real options in their damage type and races (all of them) show a real spread in weaknesses and resistances, then the problem fixes itself with time.
QUOTE (Desitrus @ Aug 2 2009, 08:18 AM) <{POST_SNAPBACK}>
It's because the majority of the races are either vulnerable or neutral to either. It also has to do with the resist buffs for either not being plentiful.
Lots of races are weak to fire, and very few have resistance to electricity. The galvanism potion helped this a little bit, but not the resistances part. When casters have real options in their damage type and races (all of them) show a real spread in weaknesses and resistances, then the problem fixes itself with time.
Ardmore2009-08-02 18:11:12
QUOTE (Shaddus Mes'ard @ Aug 2 2009, 12:22 PM) <{POST_SNAPBACK}>
Pay attention, dingbat. Bard damage is 50% intelligence, 50% charisma.
Don't call me a dingbat you douchebag. I know how Bards work, I just mis-read Llandros.
Totally missed the entire first sentence, is why I asked.
QUOTE (Llandros @ Aug 2 2009, 12:09 PM) <{POST_SNAPBACK}>
Charune has said more times than I am sure he would have liked that bard damage is based 50/50 on int and cha. The only thing purely cha based on bards is song duration wich thanks to tempo enchantments isn't that big a deal anymore.
Celina2009-08-02 18:17:32
Xavius2009-08-02 20:14:39
QUOTE (Ardmore @ Aug 2 2009, 01:11 PM) <{POST_SNAPBACK}>
Don't call me a dingbat you douchebag. I know how Bards work, I just mis-read Llandros.
Totally missed the entire first sentence, is why I asked.
Totally missed the entire first sentence, is why I asked.
Don't call him a douchebag you retard. Reading comprehension is your own responsibility!
Unknown2009-08-02 23:31:21
I think the Asphyxiation resistance needs to go...
There is so little which deals Asphyxiation it's hardly worth it.
Xavius, your Avatar is full of win coated awesome.
There is so little which deals Asphyxiation it's hardly worth it.
Xavius, your Avatar is full of win coated awesome.
Casilu2009-08-02 23:59:01
QUOTE (Fireweaver @ Aug 2 2009, 04:31 PM) <{POST_SNAPBACK}>
I think the Asphyxiation resistance needs to go...
There is so little which deals Asphyxiation it's hardly worth it.
Xavius, your Avatar is full of win coated awesome.
There is so little which deals Asphyxiation it's hardly worth it.
Xavius, your Avatar is full of win coated awesome.
Mages, Shadowdancers, every monk spec?
Lawliet2009-08-03 00:44:08
QUOTE (casilu @ Aug 3 2009, 12:59 AM) <{POST_SNAPBACK}>
Mages, Shadowdancers, every monk spec?
Oh, you're one of THOSE people are you?
We don't need your FACTS round these parts, clear off.
Ardmore2009-08-03 03:02:34
QUOTE (Xavius @ Aug 2 2009, 04:14 PM) <{POST_SNAPBACK}>
Don't call him a douchebag you retard. Reading comprehension is your own responsibility!
Don't call me a retard you dingleberry.
Eventru2009-08-03 05:54:33
Alright, I realize you're all being playful, but let's keep it clean (DB's a bit of a ick word) and not hijack.
Unknown2009-08-03 15:58:22
QUOTE (casilu @ Aug 2 2009, 07:59 PM) <{POST_SNAPBACK}>
Even aquas barely use it anyway. Wooo, 20% resistance to 250 damage? Maaaan, I'm sooooo lucky.
Llandros2009-08-03 16:19:04
Look, if you fishies don't want the damage penalty you need to give something up, possibly more than just one something.
Decide what you could live without that would be woth lowering the fire and electric hurties and then dust off your kneepads.
Decide what you could live without that would be woth lowering the fire and electric hurties and then dust off your kneepads.
Unknown2009-08-03 16:27:23
QUOTE (Llandros @ Aug 3 2009, 12:19 PM) <{POST_SNAPBACK}>
Look, if you fishies don't want the damage penalty you need to give something up, possibly more than just one something.
Decide what you could live without that would be woth lowering the fire and electric hurties and then dust off your kneepads.
Decide what you could live without that would be woth lowering the fire and electric hurties and then dust off your kneepads.
Why?
Whenever speed nerfs went through merians gave that up and received nothing in return.
Llandros2009-08-03 16:33:28
QUOTE (Deschain @ Aug 3 2009, 12:27 PM) <{POST_SNAPBACK}>
Why?
Whenever speed nerfs went through merians gave that up and received nothing in return.
Whenever speed nerfs went through merians gave that up and received nothing in return.
No, no, you're totally right. Just bringing this up for the 50th time is sure to change something this round.
I was under the impression you wanted things changed. If you just want to complain then knock yourself out.
Ilyarin2009-08-03 16:58:15
I don't mind giving up a level of asphyxiation resistance, but to lose dive would be a big blow and tbh I think the skill makes a great deal of sense from an RP perspective.
Unknown2009-08-03 17:08:37
QUOTE (Llandros @ Aug 3 2009, 12:33 PM) <{POST_SNAPBACK}>
No, no, you're totally right. Just bringing this up for the 50th time is sure to change something this round.
I was under the impression you wanted things changed. If you just want to complain then knock yourself out.
I was under the impression you wanted things changed. If you just want to complain then knock yourself out.
You said Merians should give up something in order to have their weaknesses lowered.
I point out that they already have and ask you why they should give up more.
You retaliate with a nonsensical response which doesn't answer this question logically.
Why should merians receive more nerfs in order for their weaknesses to be lowered? If they are already under powered, how in the world is balancing them around the same point that they are already at going to fix anything? If you take 1 step forward and 1 step back you're still in the same spot you were. And am I supposed to believe that just because we've made this point a ton of times already that it isn't valid? How many times did people say forging sucked before it was fixed?
Resistances and weaknesses should be given the same treatment that balance/equilibrium were given. It feels like an over sight that they weren't, and I don't know what's taking so long for this to be realized and changed by the people in charge.
And it's extremely unlikely to be addressed in any change done to merians, but despite lowering their weaknesses Imperial Merians will still be a terrible choice for Celestines. Having all that extra intelligence with no con isn't helpful at all.
edit:
Another reason why Merian's aren't good is because whenever very high stats received nerfs (ie, the higher your stats are the less effective they are), this hurt merians since they were paying for their bloated intelligence with extremely low constitution. So, there is yet another example of how Merians had something taken away and not given anything in return. During that series of stat nerfs, races who had stats centered around the middle (humans) gained a huge boost. What we should have saw from this was a slight lowering of the extremely high stats some races had, and a slight boost of extremely low stats those same races had.
Llandros2009-08-03 17:48:07
Few things in Lusternia foster agreement faster than statements like Merian's suck. This isn't new though. It keeps coming up over, and over and over and over and over again. Everyone agrees yeah, they needs some luvings yet luvings they don't gets.
Bringing it up once again on it's merits hoping against hope that this time things will just fix themselves isn't what I would call logic. If you want something to change, try striking a deal and appeal to their senses.
Celest is getting clobbered left and right, it would be nice to throw them a little bone.
Think of all the reincarnation daggers that will get sold.
Offer up a point or two of INT since at very high levels it's not worth much anyway. A level 1 eq bonus isn't much to speak of either. Inherent skills like waterbreathing, fluidswim and diving (a fabled level skill) I'm sure must also be costly.
Talk to people, gather ideas and present a proposal. Show some inititive and you may get a response. Do all the leg work for the admin that you can to make it easier on them and you might actually get somewhere this time.
Bringing it up once again on it's merits hoping against hope that this time things will just fix themselves isn't what I would call logic. If you want something to change, try striking a deal and appeal to their senses.
Celest is getting clobbered left and right, it would be nice to throw them a little bone.
Think of all the reincarnation daggers that will get sold.
Offer up a point or two of INT since at very high levels it's not worth much anyway. A level 1 eq bonus isn't much to speak of either. Inherent skills like waterbreathing, fluidswim and diving (a fabled level skill) I'm sure must also be costly.
Talk to people, gather ideas and present a proposal. Show some inititive and you may get a response. Do all the leg work for the admin that you can to make it easier on them and you might actually get somewhere this time.