Esano2009-08-11 07:06:01
It does.
Unknown2009-08-11 18:18:58
Apparently my monk wasn't around to be put in the test server, so can someone tell me if the monk changes are going to be good? I thought they were going to get rid of momentum? That of course was last I heard, some months ago.
Shiri2009-08-11 18:25:04
They were never going to get rid of momentum; you were misinformed.
Unknown2009-08-11 18:30:20
Ah, okay then.
Celina2009-08-11 19:32:23
QUOTE (Shiri @ Aug 11 2009, 01:25 PM) <{POST_SNAPBACK}>
They were never going to get rid of momentum; you were misinformed.
We're doomed. Monks will never be okay with momentum.
Unknown2009-08-11 19:45:29
I personally think momentum is a good idea, and judging from the changes going in, should be balanced a lot better.
Unknown2009-08-11 20:03:20
In my limited testing (and understanding), I'd say the changes will be for the better, and that includes how momentum is gained and lost.
Celina2009-08-11 20:11:37
This all sounds very familiar.
Oh yeah, people were saying monks were fine this last go around when they clearly were not.
I stand by that monks are fundamentally flawed in that they will always get a speed bonus for chaining katas, and level 5 momentum will always give significant benefits, when some guilds can not feasibly slow them down while killing them. Then there is the whole group aspect....
Oh yeah, people were saying monks were fine this last go around when they clearly were not.
I stand by that monks are fundamentally flawed in that they will always get a speed bonus for chaining katas, and level 5 momentum will always give significant benefits, when some guilds can not feasibly slow them down while killing them. Then there is the whole group aspect....
Unknown2009-08-11 20:26:31
Yeah, but really, chaining katas isn't exactly as awesome as you make it, I think, because you have one set strategy when you do. And, if you have to change the strategy, you lose the speed bonus.
I'm not an awesome monk fighter, so that is really just my opinion. Please don't have a fit on me.
I'm not an awesome monk fighter, so that is really just my opinion. Please don't have a fit on me.
Unknown2009-08-11 21:15:09
What I'd really like to see, and I don't believe it's happened with these changes, is fewer afflictions done in a single form. If a punch breaks your arm, it shouldn't mangle it, too. Being able to target three separate body parts with a form and get two or three afflictions on each one (you can also consider wounds as a light affliction, since they need to be cured) is the main problem I have with monks as they are now.
Unknown2009-08-11 21:23:21
Well, I think the stacking momentum loss will help with that, because then if you do 3 afflictions in one form, you will lose 3 levels of momentum, depending on the severity of the afflictions. I guess generally, an affliction is equal to a loss of 1 momentum level, for the most part.
Damadreas2009-08-11 21:38:46
QUOTE (Celina @ Aug 11 2009, 09:11 PM) <{POST_SNAPBACK}>
This all sounds very familiar.
Oh yeah, people were saying monks were fine this last go around when they clearly were not.
I stand by that monks are fundamentally flawed in that they will always get a speed bonus for chaining katas, and level 5 momentum will always give significant benefits, when some guilds can not feasibly slow them down while killing them. Then there is the whole group aspect....
Oh yeah, people were saying monks were fine this last go around when they clearly were not.
I stand by that monks are fundamentally flawed in that they will always get a speed bonus for chaining katas, and level 5 momentum will always give significant benefits, when some guilds can not feasibly slow them down while killing them. Then there is the whole group aspect....
Chaining forms despite what Enigma said, also is very bugged and ineffectual generally speaking against most anyone that will hinder you. A ton of times you'll stop doing forms midway through and have to kata terminate before continuing. (Stun from vathael seems to cause this definitely, or trying forms while proned, etc etc.) I've been told by other monks and assume most don't 'chain' forms very often. And when we do the best we can do is maybe 2, possibly 3 in a row. But I'd never do that as it's a huge risk and basic instant fail and death if -anything- goes wrong.
Our ability to chain forms and that extremely small, nearly ineffectual speed boost is -not- the problem.
Casilu2009-08-11 21:40:05
QUOTE (Enigma @ Aug 11 2009, 01:26 PM) <{POST_SNAPBACK}>
Yeah, but really, chaining katas isn't exactly as awesome as you make it, I think, because you have one set strategy when you do. And, if you have to change the strategy, you lose the speed bonus.
I'm not an awesome monk fighter, so that is really just my opinion. Please don't have a fit on me.
I'm not an awesome monk fighter, so that is really just my opinion. Please don't have a fit on me.
My entire strategy was to keep them prone starting from the first kata. They can't parry, they can't stance, they get stunned every 1.5 seconds for 1 second. A trans Shofangi, post-momentum should be able to kill anyone in a minute, curing and tanking be damned. Only thing that excuses you is trueheal, serpent-divinefire, or suspended animation. Who needs to unchain a kata when they can't fight back against your awesome rage?
Damadreas2009-08-11 21:47:35
I'd agree monks are broken(Not as badly as some people make it out to be.), particularly Nekotai and I guess Shofangi as well, but broken or not none of this is an instant win function against anyone that's a decent combatant with good curing. Is it too much for some classes/people to handle sure, that's why Charune is working to fix them properly.
I digress though, people are going to boohoo and cry to mommy about something. If it's not monks it'll be something else, and if nothing else new is around to complain about there's always the old classic Night Choke for everyone to fall back on.
I digress though, people are going to boohoo and cry to mommy about something. If it's not monks it'll be something else, and if nothing else new is around to complain about there's always the old classic Night Choke for everyone to fall back on.
Desitrus2009-08-11 22:05:54
Giving regen cures faster than they can be cured with a condition that is not dependent on the afflictee but the afflicter is bad.
Get it through your skulls.
Get it through your skulls.
Casilu2009-08-11 22:09:57
QUOTE (Damadreas @ Aug 11 2009, 02:47 PM) <{POST_SNAPBACK}>
I'd agree monks are broken(Not as badly as some people make it out to be.), particularly Nekotai and I guess Shofangi as well, but broken or not none of this is an instant win function against anyone that's a decent combatant with good curing. Is it too much for some classes/people to handle sure, that's why Charune is working to fix them properly.
If you're talking about me, you do know I was former Shofangi guild champ, right? Post momentum, if none of the skills changed, that should still be true.
Also, demigod warriors with 3000 credit weapons are also good to complain about.
Damadreas2009-08-11 22:36:03
I really don't mean to point fingers at anyone in particular. All of us are guilty of being an especially squeaky wheel sometimes.

Vathael2009-08-12 02:42:06
any intelligent monk will use what they can to keep you from hitting them period therefore without passive effects you are boned. i have some pretty damn decent curing but once a monk gets a good foothold its all over cause i have no passives and thats why i do what i do hindering-wise
Vathael2009-08-12 02:44:39
as a note ive seen ceren take out 3 monks vs him but he has some nice hindering abilities excellent curing and.. a meld.
Furien2009-08-12 03:09:09
Yeah, melds make fighting anything that requires momentum (mechanical or otherwise) pretty easy since you can generally disappear at will.
Also, what Desitrus said: regen cure spam with minimal prerequisites (if any) is bad.
Also, what Desitrus said: regen cure spam with minimal prerequisites (if any) is bad.