Esano2009-08-17 09:26:09
I'm fairly certain things like farheal/cure, terror, rage, etc. aren't disabled in nexus rooms. I know zap and ranged staff aren't. Only forced movement is.
Unknown2009-08-17 09:33:10
Oh, I support this idea.
Ilyarin2009-08-17 11:51:26
QUOTE (Marina_Whytetower @ Aug 16 2009, 06:14 PM) <{POST_SNAPBACK}>
I was thinking about how healers are typically sort of pushed into the back lines when the time arrives to strike. So, while the healers stand back, why not be useful and help those who fight?
AB HEALING HEALINGCIRCLE
Syntax: Radiate Circle (To Initiate)
Radiate (Breaks, Health, Blood)
Requires Two or More Healers to initiate
By tapping into the mainstream of life and connecting your healing talents with another's healing talents, you can radiate a unique aura of healing warmth that will flow out into the area around you. When the healing circle is initiated, you must specify what type of healing aura you would like to place into the healing circle. You may radiate breaks, health, or blood. If two or more healers are radiating the same aura, then the regenerative or healing properties of that given aura will be increased by 1 (+2 Health Regen for 2 healers radiating health. +3 Health Regen for healers radiating health). If you and another healer are radiating blood or breaks, the timing between each wave of healing will be decreased (meaning that the number of times the healing aura will tick).
However, once the healing circle is initiated and the auras are specified, the healers may not make any other actions, or they will break the healing circle and must wait a short amount of time before they are able to raise another healing circle again. (Save for SAY, CLT, CT, GT, GNT, etc.)
Side note: The healing circle basically seeks out your allies and tries to heal them of any given afflictions within the set of auras you are radiating. When the circle is opened and the auras radiated, all auras placed within the circle will affect all allies of each person. However, you can't make any other actions save for communicate. If you do, the circle breaks and each healer will get an affliction line saying "have broken contact from a healing circle" and must wait a day or so before they can raise another.
AB HEALING HEALINGCIRCLE
Syntax: Radiate Circle (To Initiate)
Radiate (Breaks, Health, Blood)
Requires Two or More Healers to initiate
By tapping into the mainstream of life and connecting your healing talents with another's healing talents, you can radiate a unique aura of healing warmth that will flow out into the area around you. When the healing circle is initiated, you must specify what type of healing aura you would like to place into the healing circle. You may radiate breaks, health, or blood. If two or more healers are radiating the same aura, then the regenerative or healing properties of that given aura will be increased by 1 (+2 Health Regen for 2 healers radiating health. +3 Health Regen for healers radiating health). If you and another healer are radiating blood or breaks, the timing between each wave of healing will be decreased (meaning that the number of times the healing aura will tick).
However, once the healing circle is initiated and the auras are specified, the healers may not make any other actions, or they will break the healing circle and must wait a short amount of time before they are able to raise another healing circle again. (Save for SAY, CLT, CT, GT, GNT, etc.)
Side note: The healing circle basically seeks out your allies and tries to heal them of any given afflictions within the set of auras you are radiating. When the circle is opened and the auras radiated, all auras placed within the circle will affect all allies of each person. However, you can't make any other actions save for communicate. If you do, the circle breaks and each healer will get an affliction line saying "have broken contact from a healing circle" and must wait a day or so before they can raise another.
I like the basic premise of the skill, however I think some of the details make this current incarnation unsuitable. This is how I would design the skill.
CODE
AB HEALING CIRCLE
Syntax: RADIATE CIRCLE (to initiate)
          RADIATE
Power: 10 (to initiate)
Working in tandem with one or more healers, your powers can reach a strength unattainable by yourself. With steady focus, you can extend a bubble of healing energy around the entire area, filling it with soothing auric warmth. Everyone who is allied to one of the healers inside the circle will be affected by the radiations as if under a standard aura. Healers can radiate either health, breaks, or blood, though each one must radiate the same energy or the aura will not establish itself properly. For every extra healer in the circle, the aura will be strengthened and the effects increased. Maintaining the circle is extremely draining, and if any healer burns out then the circle is broken.
Syntax: RADIATE CIRCLE (to initiate)
          RADIATE
Power: 10 (to initiate)
Working in tandem with one or more healers, your powers can reach a strength unattainable by yourself. With steady focus, you can extend a bubble of healing energy around the entire area, filling it with soothing auric warmth. Everyone who is allied to one of the healers inside the circle will be affected by the radiations as if under a standard aura. Healers can radiate either health, breaks, or blood, though each one must radiate the same energy or the aura will not establish itself properly. For every extra healer in the circle, the aura will be strengthened and the effects increased. Maintaining the circle is extremely draining, and if any healer burns out then the circle is broken.
Mechanics:
o Any healer can at any time RADIATE CIRCLE and RADIATE HEALTH/BLOOD, but there is no effect until another healer radiates a circle in the same room and radiates the same aura.
o Healers can act as normal, but performing any aggressive actions with drop the circle.
o Health - each tick, every ally will regen 5%*(healers) health. Every time it tics, each healer is drained 5%*(healers) ego.
o Blood or Breaks - every second, there is a 1-(1.75/healers) probability that each ally will receive the aura effect. (with two healers, 12.5% chance, with three healers, 42% chance, with four healers, 57% chance, etc). Every second, there is the same chance for each healer to be drained 2% ego.
o Using any other healing skills will break the circle.
Unknown2009-08-17 19:45:57
Please refer to my original post.
Only THREE auras can be radiated. Blood, Health, and Breaks.
Breaks, in healing, cures:
Breaks Mend broken bones.
Capable 0%
Syntax: CURE BREAKS
You can knit broken bones, including arms, legs, skull and jaw.
Blood, in Healing, cures:
Blood Restore the purity and flow of blood.
Master 66%
Syntax: CURE BLOOD
Purifying the blood will cure one of the following: haemophelia,
lethargy, dangerous blood clots, relapsing or sliced arteries in the
limbs or throat. You will also absorb the bleeding wounds of your
target.
And Health, in healing, only heals the actual damage.
I can see, maybe, them giving healers the ability to raise a healingcircle while being interrupted. But if you think of what, say, 6 healers in a healing circle could heal, it adds up to quite a bit. Though, the chances of getting and actually finding 6 transed healers and getting them together to form a healing circle would be somewhere around 1:90.
Only THREE auras can be radiated. Blood, Health, and Breaks.
Breaks, in healing, cures:
Breaks Mend broken bones.
Capable 0%
Syntax: CURE
You can knit broken bones, including arms, legs, skull and jaw.
Blood, in Healing, cures:
Blood Restore the purity and flow of blood.
Master 66%
Syntax: CURE
Purifying the blood will cure one of the following: haemophelia,
lethargy, dangerous blood clots, relapsing or sliced arteries in the
limbs or throat. You will also absorb the bleeding wounds of your
target.
And Health, in healing, only heals the actual damage.
I can see, maybe, them giving healers the ability to raise a healingcircle while being interrupted. But if you think of what, say, 6 healers in a healing circle could heal, it adds up to quite a bit. Though, the chances of getting and actually finding 6 transed healers and getting them together to form a healing circle would be somewhere around 1:90.
Unknown2009-08-17 19:47:16
QUOTE (Ilyarin @ Aug 17 2009, 07:51 AM) <{POST_SNAPBACK}>
I like the basic premise of the skill, however I think some of the details make this current incarnation unsuitable. This is how I would design the skill.
Mechanics:
o Any healer can at any time RADIATE CIRCLE and RADIATE HEALTH/BLOOD, but there is no effect until another healer radiates a circle in the same room and radiates the same aura.
o Healers can act as normal, but performing any aggressive actions with drop the circle.
o Every time the aura ticks, each healer is drained 10% ego.
o Health - each tick, every ally will regen 5%*(healers) health.
o Blood or Breaks - every second, there is a 1-(1.75/healers) probability that each ally will receive the aura effect. (with two healers, 12.5% chance, with three healers, 42% chance, with four healers, 57% chance, etc)
o Using any other healing skills will break the circle.
CODE
AB HEALING CIRCLE
Syntax: RADIATE CIRCLE (to initiate)
          RADIATE
Power: 10 (to initiate)
Working in tandem with one or more healers, your powers can reach a strength unattainable by yourself. With steady focus, you can extend a bubble of healing energy around the entire area, filling it with soothing auric warmth. Everyone who is allied to one of the healers inside the circle will be affected by the radiations as if under a standard aura. Healers can radiate either health or blood, though each one must radiate the same energy or the aura will not establish itself properly. For every extra healer in the circle, the aura will be strengthened and the effects increased. Maintaining the circle is extremely draining, and if any healer burns out then the circle is broken.
Syntax: RADIATE CIRCLE (to initiate)
          RADIATE
Power: 10 (to initiate)
Working in tandem with one or more healers, your powers can reach a strength unattainable by yourself. With steady focus, you can extend a bubble of healing energy around the entire area, filling it with soothing auric warmth. Everyone who is allied to one of the healers inside the circle will be affected by the radiations as if under a standard aura. Healers can radiate either health or blood, though each one must radiate the same energy or the aura will not establish itself properly. For every extra healer in the circle, the aura will be strengthened and the effects increased. Maintaining the circle is extremely draining, and if any healer burns out then the circle is broken.
Mechanics:
o Any healer can at any time RADIATE CIRCLE and RADIATE HEALTH/BLOOD, but there is no effect until another healer radiates a circle in the same room and radiates the same aura.
o Healers can act as normal, but performing any aggressive actions with drop the circle.
o Every time the aura ticks, each healer is drained 10% ego.
o Health - each tick, every ally will regen 5%*(healers) health.
o Blood or Breaks - every second, there is a 1-(1.75/healers) probability that each ally will receive the aura effect. (with two healers, 12.5% chance, with three healers, 42% chance, with four healers, 57% chance, etc)
o Using any other healing skills will break the circle.
That would be perfect. Thank you!
Ilyarin2009-08-17 20:10:28
(I actually readjusted some of the numbers a little, since I felt that the potentially unlimited number of healers adding power to the circle needed to have a soft cap.)
Alodia2009-08-18 03:36:23
Support it! <3 Marina
Unknown2009-08-18 03:49:55
I support priests thus I support this circle of healing! Oh shi...I mean *cough* I think it'd be a good idea.
...I'm sorry I had to throw that out there >.> and I'm a noob at words!
...I'm sorry I had to throw that out there >.> and I'm a noob at words!
Unknown2009-08-18 15:02:54
If this goes through, a grand total of 3 active healers will be able to use it! (1 from Celestines, 2 from Glomdoring).
But yes, I still support this. Teamwork please!
But yes, I still support this. Teamwork please!
Kante2009-08-18 16:45:58
This has my stamp of approval.
Unknown2009-08-18 18:04:07
I think if this went through while using it you should remove Blood clots and relasping from the 2nd one. Might want to look into the absorbing bleeding wounds, could be to good or to bad~
Unknown2009-08-18 19:32:06
Would there be any way for a healer to safely remove themselves from the circle without breaking it?
It wouldn't be much of a problem if one burns out and the remaining healers can immidiatly radiate again, but if everybody who was involved must wait awhile because one healer ran out of bromides in the middle of a long raid... it might cause some problems.
Also, even if their is no waiting penalty, the remaining healers would still require another ten power to re-iniate the healing circle.
It wouldn't be much of a problem if one burns out and the remaining healers can immidiatly radiate again, but if everybody who was involved must wait awhile because one healer ran out of bromides in the middle of a long raid... it might cause some problems.
Also, even if their is no waiting penalty, the remaining healers would still require another ten power to re-iniate the healing circle.
Ilyarin2009-08-18 20:24:44
Given it's a remarkably powerful skill, 10p is more than reasonable.
Llandros2009-08-18 20:42:14
this has potential, having a reason to gank healers would be nice
Unknown2009-08-18 21:12:54
I like the skill.
Maybe a couple things:
Healers should be able to move around while doing this, otherwise it would make large scale group combat even more of a staring contest then it is right now. (Group A is in their demesne with all exits blocked as is Group B, no one moves).
However, the circle members have to move together (IE: Within like 4 or 5 seconds) or else they are removed from the circle. If the person who initiates it moves and the circle does not catch up to them, the circle is lost.
Maybe a couple things:
Healers should be able to move around while doing this, otherwise it would make large scale group combat even more of a staring contest then it is right now. (Group A is in their demesne with all exits blocked as is Group B, no one moves).
However, the circle members have to move together (IE: Within like 4 or 5 seconds) or else they are removed from the circle. If the person who initiates it moves and the circle does not catch up to them, the circle is lost.
Shaddus2009-08-18 22:44:59
Maybe give it a chance to heal some deepwounds when Health ticks?
Unknown2009-08-19 03:31:27
QUOTE (Llandros @ Aug 18 2009, 04:42 PM) <{POST_SNAPBACK}>
this has potential, having a reason to gank healers would be nice
But you wouldn't. The only time you'd have a reason would be when the healers were active in the circle, and they would proabably be in a raid situation then, I.E. not a gank. Just a kill.
Razenth2009-08-19 03:34:38
Good grief! If this idea went through, I don't think we'd even have enough Celestines to form one!
Moiraine2009-08-19 04:19:11
QUOTE (Razenth @ Aug 19 2009, 03:34 AM) <{POST_SNAPBACK}>
Good grief! If this idea went through, I don't think we'd even have enough Celestines to form one!
But if it went through, we might GET enough to form one. See how that works?
Unknown2009-08-19 04:31:56
QUOTE (Ilyarin @ Aug 18 2009, 03:24 PM) <{POST_SNAPBACK}>
Given it's a remarkably powerful skill, 10p is more than reasonable.
Oh, I don't mind the 10 power to start the circle, it just seems like it's going to start adding up when 1 healer who's about to burn out dis-engages, then the remaining healers will spend another 10 power to re-create the circle until another healer dis-engages, which means the still remaining healers would have to spend another 10 power; yet again, to bring the circle back.
So, if (by some miracle) four healers started the circle, and two drop out at separate times to keep from burning out. The two remaining healers have spent 30 power total to keep the circle up.
But at the same time, I suppose that might just add to the stratigy of using the ability... so forget I even said anything.
I still like it.