Estarra2009-08-19 20:16:26
We received the below email from a player who obviously thinks aetherbashing is too easy:
Could I get some more feedback on this? Are the aetherbeasts too easy? Should they hit harder and more often? Is the experience out of whack? Should something like insanity accrue to regulate aetherhunting more?
Please try to be objective!
QUOTE
After a short period of time going after water elementals in an aethership, I noticed that the xp gain rate was much higher for me than anywhere else. With three people on the turrets at 96%, 92%, and 28% by the end of the trip, I would get about .5% experience per a minute at level 84 for an extended period of time with no ill effects such as insanity and nearly no danger with a pilot and empath of any skill (I think we got hit all of twice within 40 minutes or so and even then the damage was almost nothing.).If this is the range you wanted, then it's fine, but I just felt I would need to bring it to your attention just in case the figures were a bit higher than what they should be.
Could I get some more feedback on this? Are the aetherbeasts too easy? Should they hit harder and more often? Is the experience out of whack? Should something like insanity accrue to regulate aetherhunting more?
Please try to be objective!
Unknown2009-08-19 20:33:23
I've heard comments from two or three people in the last week that aetherbashing was "insane xp," and they would spend many hours on end out there gaining levels with little to no danger. So, aside from the problems with aetherspace targeting, it seems just a little bit too good.
Razenth2009-08-19 20:37:32
Hah! Fix the targeting issue and it'll be even BETTER.
Estarra2009-08-19 20:41:59
QUOTE (Razenth @ Aug 19 2009, 01:37 PM) <{POST_SNAPBACK}>
Hah! Fix the targeting issue and it'll be even BETTER.
What's the targetting issue again?
Llandros2009-08-19 20:42:17
Insanity for being off-prime aetherhunting might be reasonable.
Con - that would get a ton of people killed until they figured out when they should stop
Pro - deathisght will be hilarous until they do
Edit, also i wouldn't say the xp is as good as say mass astral bashing but you need fairly hight aethercraft to get crits but there is much less personal risk
Con - that would get a ton of people killed until they figured out when they should stop
Pro - deathisght will be hilarous until they do
Edit, also i wouldn't say the xp is as good as say mass astral bashing but you need fairly hight aethercraft to get crits but there is much less personal risk
Estarra2009-08-19 20:43:26
QUOTE (Zarquan @ Aug 19 2009, 01:33 PM) <{POST_SNAPBACK}>
I've heard comments from two or three people in the last week that aetherbashing was "insane xp," and they would spend many hours on end out there gaining levels with little to no danger. So, aside from the problems with aetherspace targeting, it seems just a little bit too good.
So how insane is it? Should it be reduced by 10%, 20%, 50%? Should people get insanity in aetherspace to regulate how long they can bash there?
We need feedback! Again, please try and be objective.
Llandros2009-08-19 20:46:24
QUOTE (Estarra @ Aug 19 2009, 04:41 PM) <{POST_SNAPBACK}>
What's the targetting issue again?
some aetherbeasts won't let you target them, you can work around it by letting them come into the room with you and getting their id numbers though
Razenth2009-08-19 20:50:30
My personal opinion is to keep experience the way it is for the lower level peeps, maybe reduce it 20% once you get up there, and no insanity. It might have no risk... if you know what you're doing. I've seen plenty of Mag explode spectacularly.
Vathael2009-08-19 20:53:43
aetherspace insanity is a bad idea, id think. myself for example, i pilot a 1 room ship to explore and get to various places. that would effect everyone that does that.
Unknown2009-08-19 20:54:38
I've only done Aetherhunting a little bit, but it's really not all that hard. Maybe make beasts hit harder and/or faster.
Llandros2009-08-19 20:56:00
QUOTE (Vathael @ Aug 19 2009, 04:53 PM) <{POST_SNAPBACK}>
aetherspace insanity is a bad idea, id think. myself for example, i pilot a 1 room ship to explore and get to various places. that would effect everyone that does that.
Yeah, that's why i suggested only on off prime, since the best hunting is out there. Or the insanity accrual could be based on the activity of hunting kinda like how the ship gathers essence
Sarrasri2009-08-19 21:04:20
There's no need to do anything extreme like insanity or buffing beasts. The beasts are fine how they are. The experience gain can be reduced a bit. Hunting viaeads by Charune's godrealm got Mirami, at level 78, .4 per beast. It can't be reduced too much, else it'll become worthless to go out again, but maybe reduce it by 25% and see what happens then.
Edit: And then, if it's still too much, reduce it by a little more. Easier to pull back than to go up.
Edit: And then, if it's still too much, reduce it by a little more. Easier to pull back than to go up.
Vathael2009-08-19 21:07:12
since ive never aetherbashed im not sure how it works. do you fet the corpses of the beasts you kill automatically? or what is it you offer for essence? whatever it is. you could make it so that the more things you gather the more weighted down the ship gets which causes a longer and longer delay on movement like a rubble effect or longer command chair bal on movement and the slower you get the more likely you blow up.
Lendren2009-08-19 21:12:41
QUOTE (Vathael @ Aug 19 2009, 05:07 PM) <{POST_SNAPBACK}>
whatever it is. you could make it so that the more things you gather the more weighted down the ship gets which causes a longer and longer delay on movement like a rubble effect or longer command chair bal on movement and the slower you get the more likely you blow up.
I like that idea.
I still haven't gotten the chance to try aetherbashing since the changes (damned stuff at work that refuses to end) but if it is too high, it might not need to be reduced across the board, so much as rescaled. Maybe it's too high at lower levels but not higher ones? That's what's been the case before, maybe it's just the scaling by level that needs adjusting.
Talan2009-08-19 21:27:00
I'm so not in favor of nerfing something before we really have an idea of if its a problem... people are still easing their way back into aetherbashing being viable experience at all. We haven't yet started to see things like, ships 'jumping' other ships, and the high-end mobs are all still very difficult/not worth the effort. If you are going to make adjustments to experience, perhaps start with small steps... 5-10% less... don't jump to a 25% decrease.
Malicia2009-08-19 21:31:20
Make dragons less psycho!
Unknown2009-08-19 21:40:07
From past experiences with aetherbashing, the issue isn't that beasts don't hit hard or that the experience is too great. It's more that, with a competent pilot, the beasts don't hit you at all. Have them chase/stick better (maybe make it so everytime they are hit, they gain speed... to allow people who are simply exploring to outrun them). You know, have the empath actually do something.
Razenth2009-08-19 22:09:11
Still think you should only reduce the game a little topside. All this stuff about faster beasts, harder hitting beasts; its not like it isn't dangerous. A good pilot should be rewarded for you know, being GOOD.
Kyoko2009-08-19 22:18:13
Nooo lemme try and kill some things before you go around nerfing it!
But, what Vathael said is a very good idea. Its easy at first... Then slowly but surely you get sloooower and sloooower... Then BOOM Deathsight spam in fourteen directions.
It would make its very interesting, and quite worth the exp since you would have to make periodic stops to make sure you arent getting TOO slow. To me, thats the best idea so far. As for nerfing, I dont think we need to go around nerfing them. Just, make us slower and the beasts a bit faster and it'll be honest exp and a decent challenge
But, what Vathael said is a very good idea. Its easy at first... Then slowly but surely you get sloooower and sloooower... Then BOOM Deathsight spam in fourteen directions.
It would make its very interesting, and quite worth the exp since you would have to make periodic stops to make sure you arent getting TOO slow. To me, thats the best idea so far. As for nerfing, I dont think we need to go around nerfing them. Just, make us slower and the beasts a bit faster and it'll be honest exp and a decent challenge
Daganev2009-08-19 22:43:57
I think .5% a minute is reasonable, especially at level 84.
That means over 2 hours of lonely aetherhunting to raise a level. I think that is possible to get on Astral.
I think the best thing would be to reduce the amount of time you can spend in aetherspace, based on turrets. The more you fire your turret, the more time there has to be between turret shots. (sort of like they overheat, or need to cool down)
So for example, if I've been out hunting for 2 hours, then it would take 10 seconds to recover from every shot of the turret being fired. But if let the turret rest for a couple hours, then it goes back to normal.
That means over 2 hours of lonely aetherhunting to raise a level. I think that is possible to get on Astral.
I think the best thing would be to reduce the amount of time you can spend in aetherspace, based on turrets. The more you fire your turret, the more time there has to be between turret shots. (sort of like they overheat, or need to cool down)
So for example, if I've been out hunting for 2 hours, then it would take 10 seconds to recover from every shot of the turret being fired. But if let the turret rest for a couple hours, then it goes back to normal.