Unknown2009-08-28 02:16:03
QUOTE (krin1 @ Aug 27 2009, 10:11 PM) <{POST_SNAPBACK}>
Veyrzhul's aura of weapons rebounding disappears.
A reflection of Veyrzhul blinks out of existence.
Aaqyes, a sphere of Harmony rears back and unhinges his jaws, blasting an invisible force at you, and you scream as your eyes bulge and blood leaks from your ears.
You twist aside, deflecting part of the attack.
2967h, 4788m, 4778e, 10p, elrxkdb<>-|Safe|{2:1:19.16}|Health: -277|
Sweeping a cheekless klangaxe through the air overhead, Veyrzhul sends it whooshing straight towards your left leg. Your left leg is elegantly struck and swept out from under you, knocking you to the ground.
The blade shears through your body before coming clean through the other side with a strangely quiet swish, momentarily surprising you with its force, before you feel distinctly unwell and collapse to the ground.
You have been slain by Veyrzhul.
A grotesque scarab falls out of your inventory.
A pigwidgeon falls out of your inventory.
A leprechaun falls out of your inventory.
A pooka falls out of your inventory.
A pigwidgeon falls out of your inventory.
A swirling force begins to tug at your soul and the world spins around you.
Kill Tracker for Veyrzhul: Kills {} Deaths {1}
real work.
A reflection of Veyrzhul blinks out of existence.
Aaqyes, a sphere of Harmony rears back and unhinges his jaws, blasting an invisible force at you, and you scream as your eyes bulge and blood leaks from your ears.
You twist aside, deflecting part of the attack.
2967h, 4788m, 4778e, 10p, elrxkdb<
Sweeping a cheekless klangaxe through the air overhead, Veyrzhul sends it whooshing straight towards your left leg. Your left leg is elegantly struck and swept out from under you, knocking you to the ground.
The blade shears through your body before coming clean through the other side with a strangely quiet swish, momentarily surprising you with its force, before you feel distinctly unwell and collapse to the ground.
You have been slain by Veyrzhul.
A grotesque scarab falls out of your inventory.
A pigwidgeon falls out of your inventory.
A leprechaun falls out of your inventory.
A pooka falls out of your inventory.
A pigwidgeon falls out of your inventory.
A swirling force begins to tug at your soul and the world spins around you.
Kill Tracker for Veyrzhul: Kills {} Deaths {1}
real work.
Doesn't take much to get you.
Ronny2009-08-28 02:57:06
How did he do close to 3k damage to you in a sweep from a klangaxe? Are you missing robes? No, that damage is not okay if you weren't sensitive or naked.
Edit: I don't think it's okay even if you are sensitive but wearing robes and have trans resilience.
Edit: I don't think it's okay even if you are sensitive but wearing robes and have trans resilience.
Xenthos2009-08-28 03:29:32
QUOTE (Ronny @ Aug 27 2009, 10:57 PM) <{POST_SNAPBACK}>
How did he do close to 3k damage to you in a sweep from a klangaxe? Are you missing robes? No, that damage is not okay if you weren't sensitive or naked.
Edit: I don't think it's okay even if you are sensitive but wearing robes and have trans resilience.
Edit: I don't think it's okay even if you are sensitive but wearing robes and have trans resilience.
Warriors definitely need +10% damage permanently. Oh yes.
(Also, I doubt Krin has trans resilience. He may or may not have been wearing robes, but that is a pretty good pile of damage.)
Unknown2009-08-28 03:36:27
Physical cutting: 63
Physical blunt: 61
It is in perfect condition.
Resilience Transcendent Fitness
Physical blunt: 61
It is in perfect condition.
Resilience Transcendent Fitness
Unknown2009-08-28 03:37:59
QUOTE (Xenthos @ Aug 27 2009, 10:29 PM) <{POST_SNAPBACK}>
Warriors definitely need +10% damage permanently. Oh yes.
(Also, I doubt Krin has trans resilience. He may or may not have been wearing robes, but that is a pretty good pile of damage.)
(Also, I doubt Krin has trans resilience. He may or may not have been wearing robes, but that is a pretty good pile of damage.)
You forgot +10% wounding too.
Razenth2009-08-28 03:45:57
Maybe Krin was reckless and didn't know it?
Xenthos2009-08-28 03:51:31
QUOTE (Razenth @ Aug 27 2009, 11:45 PM) <{POST_SNAPBACK}>
Maybe Krin was reckless and didn't know it?
2967h, 4788m, 4778e, 10p, elrxkdb<
Usually, when reckless, health trackers do not think you lost health... because you are maxed out.
Veyrzhul2009-08-28 04:00:10
That's a damage axe with elementals, puissance/sweep/karma war/domoth war. I admit it's very rough on squishy races combined with classes with little dmp (and possibly non-splendours, not sure how much of an impact that has).
Xenthos, carrying an envoy report discussion onto the forums is really stylish, but since it's done: I don't see what the fact whether the bonus is permanent or a bonus for a limited amount of time has to do with this. In fact, I could have got the 10% damage bonus in this case as Fervor currently works, but that's not the point of the report, at all. Thank you.
Xenthos, carrying an envoy report discussion onto the forums is really stylish, but since it's done: I don't see what the fact whether the bonus is permanent or a bonus for a limited amount of time has to do with this. In fact, I could have got the 10% damage bonus in this case as Fervor currently works, but that's not the point of the report, at all. Thank you.
Xenthos2009-08-28 04:05:24
QUOTE (Veyrzhul @ Aug 28 2009, 12:00 AM) <{POST_SNAPBACK}>
That's a damage axe with elementals, puissance/sweep/karma war/domoth war. I admit it's very rough on squishy races combined with classes with little dmp (and possibly non-splendours, not sure how much of an impact that has).
Xenthos, carrying an envoy report discussion onto the forums is really stylish, but since it's done: I don't see what the fact whether the bonus is permanent or a bonus for a limited amount of time has to do with this. In fact, I could have got the 10% damage bonus in this case as Fervor currently works, but that's not the point of the report, at all. Thank you.
Xenthos, carrying an envoy report discussion onto the forums is really stylish, but since it's done: I don't see what the fact whether the bonus is permanent or a bonus for a limited amount of time has to do with this. In fact, I could have got the 10% damage bonus in this case as Fervor currently works, but that's not the point of the report, at all. Thank you.
At this point, the envoy report is public. You've finalized it. Once it's public, well... this is hardly the first public one that has had comments on it on the forums. That is, after all, part of the reason of the current system-- so that everyone can see what's going on and weigh in by talking to their envoys and bringing up concerns for us to put onto the comments.
Also: That's entirely the point of the first suggestion. :/ This appears to be very good evidence for not even considering it being made a permanent defense, though. And very, very good evidence for not giving +25% damage for 60 seconds. It does not matter what you're stacking: The fact that you can stack that, and then could potentially stack more permanently, would make a serious balance issue.
But do not worry, I will tack this onto the report when I'm in-game. In the meantime, there's no reason for me not to look at the evidence being presented in an open medium, and get more opinions.
Edit: I suppose I should edit in that the things you're stacking, any warrior could potentially get. It is a serious issue that all of this stuff stacks, especially to the degree it does. DMP for +damage stacking... hmmm!
Moiraine2009-08-28 05:16:21
QUOTE (Xenthos @ Aug 28 2009, 04:05 AM) <{POST_SNAPBACK}>
Edit: I suppose I should edit in that the things you're stacking, any warrior could potentially get. It is a serious issue that all of this stuff stacks, especially to the degree it does. DMP for +damage stacking... hmmm!
Yesplz
Veyrzhul2009-08-28 05:19:34
To be continued in the report, then.
Desitrus2009-08-28 16:13:40
How dare you discuss something public in public, bastardo!
Oh look, another poster child for capping the maximum amount of health someone can lose in a single attack. I believe I propose this each and every single time a damage stack conversation comes up. 25% sounds good to me. Newbies rejoice? Actual chance of happening: 0%.
I assume it's puissance/fervor/aggressive/non trans damage at play again.
Oh look, another poster child for capping the maximum amount of health someone can lose in a single attack. I believe I propose this each and every single time a damage stack conversation comes up. 25% sounds good to me. Newbies rejoice? Actual chance of happening: 0%.
I assume it's puissance/fervor/aggressive/non trans damage at play again.
Veyrzhul2009-08-28 16:20:45
A 25% cap would actually be a good idea. Why was that rejected in the past? And yea, off topic since it was brought up, but owell. Maybe someone can make a seperate thread for it.
Desitrus2009-08-28 16:27:56
QUOTE (Veyrzhul @ Aug 28 2009, 11:20 AM) <{POST_SNAPBACK}>
A 25% cap would actually be a good idea. Why was that rejected in the past? And yea, off topic since it was brought up, but owell. Maybe someone can make a seperate thread for it.
Because if you ask your local Divine, they will tell you that all attacks already do scale to max health.
And then you have a hardy laugh.
Llandros2009-08-28 16:46:36
QUOTE (Lorick @ Aug 27 2009, 09:21 PM) <{POST_SNAPBACK}>
Esano- I'm not complaining about having a "minor" role. I didn't have any role, and to be honest I'm fine with that. I didn't agree with the direction, and to it would of been to both sides disadvantage to hash out those issues during the troubled process that the testing phase was on the private server. How would it of helped the testing process to say one didn't agree with the direction? None, least until the admin was willing to change direction.
My argument was that community complaints have always had a small impact if any on design processes. It usually takes some sort of large imbalance to grease the wheels of coding (Monk stunning, 1st Edition, and that took forever) and thus my reply to Llandros. It has nothing, nor has ever had anything to do with the testing servers.
To be honest, I would have reason to suspect that only a minor amount of the population have ever taken
advantage of the testing servers in the first place for a number of reasons.
1. They don't know enough to form an opinion
2. They would rather play the "real game"
3. They don't agree or care about what the current testing is
My argument was that community complaints have always had a small impact if any on design processes. It usually takes some sort of large imbalance to grease the wheels of coding (Monk stunning, 1st Edition, and that took forever) and thus my reply to Llandros. It has nothing, nor has ever had anything to do with the testing servers.
To be honest, I would have reason to suspect that only a minor amount of the population have ever taken
advantage of the testing servers in the first place for a number of reasons.
1. They don't know enough to form an opinion
2. They would rather play the "real game"
3. They don't agree or care about what the current testing is
Either you get involved or you don't.
Since you chose not to get involved then you don't really know what the process was like and how much was changed after things went into testing. How many envoys did you speak with about your concerns for the direction of things? I'm guessing none, that you just threw up your hands, decided you wouldn't like what came out of all of this before you saw any of it and would rather bitch about it after the fact than try to be helpful.
Tervic2009-08-28 18:36:31
QUOTE (Veyrzhul @ Aug 27 2009, 09:00 PM) <{POST_SNAPBACK}>
That's a damage axe with elementals, puissance/sweep/karma war/domoth war. I admit it's very rough on squishy races combined with classes with little dmp (and possibly non-splendours, not sure how much of an impact that has).
Xenthos, carrying an envoy report discussion onto the forums is really stylish, but since it's done: I don't see what the fact whether the bonus is permanent or a bonus for a limited amount of time has to do with this. In fact, I could have got the 10% damage bonus in this case as Fervor currently works, but that's not the point of the report, at all. Thank you.
Xenthos, carrying an envoy report discussion onto the forums is really stylish, but since it's done: I don't see what the fact whether the bonus is permanent or a bonus for a limited amount of time has to do with this. In fact, I could have got the 10% damage bonus in this case as Fervor currently works, but that's not the point of the report, at all. Thank you.
What are the modifier bonuses for puissance, sweep, karma war, domoth war, and agressive combatstyle? Also, what's your str?
Xenthos2009-08-28 18:55:08
QUOTE (Tervic @ Aug 28 2009, 02:36 PM) <{POST_SNAPBACK}>
What are the modifier bonuses for puissance, sweep, karma war, domoth war, and agressive combatstyle? Also, what's your str?
Sweep doesn't (or at least, shouldn't) increase damage, just wounding, so don't count that one. I don't remember what the numbers for the rest are off the top of my head.
Desitrus2009-08-28 19:18:17
Karma is 10%, war domoth is 10%, fervor is 15% iirc, etc.
Nydekion2009-08-28 19:21:48
You should double check that you're wearing robes and did not have sensitivity at the time because I'm taking less than half that damage from his axe with just robes and no defs.
Charune2009-08-28 19:32:54
QUOTE (Desitrus @ Aug 28 2009, 12:27 PM) <{POST_SNAPBACK}>
Because if you ask your local Divine, they will tell you that all attacks already do scale to max health.
Most of them do. Not all.