End Game @ 100/+

by Jozen

Back to Ideas.

Jozen2009-09-15 04:19:25
There seems to be strong support to add more things to do for those of us that have reached the illustrious level of Demigod and above.

I was wondering what about having something like a remort system. I know that many games have it. Remorting would keep all your current skills, take you down to level 20. But give you an option of doing something extremely cool like picking another skillset.

Not sure how this could be completely balanced, but I just wanted to open up a nice forum on this idea.

The skillset could be a hidden skillset only obtainable by remorting. Anyways, throw in your two cents.
Kante2009-09-15 04:20:54
I like IRE games because there is no remorting. So I would vote against it.
Unknown2009-09-15 04:30:58
I know people want an essence shop for custom things, though they're mostly RP-oriented (which I'm not complaining about).
Xavius2009-09-15 04:46:22
QUOTE (Jozen @ Sep 14 2009, 11:19 PM) <{POST_SNAPBACK}>
I was wondering what about having something like a remort system. I know that many games have it. Remorting would keep all your current skills, take you down to level 20. But give you an option of doing something extremely cool like picking another skillset.


We have this feature, but it's actually cooler than this. It doesn't drop your level at all. The quest to get the skillset can be a real butt kicker, though. If you want the skillset and you're not, like, famously epic and epically famous, the hoops you have to jump through are pretty obnoxious. It can even involve some truly unmentionable things that vary by gender. Really, if you want the skillset, better to go the famously epic and epically famous route.
Romero2009-09-15 05:03:04
QUOTE (Ried @ Sep 15 2009, 12:30 AM) <{POST_SNAPBACK}>
I know people want an essence shop for custom things, though they're mostly RP-oriented (which I'm not complaining about).


The essence shop gives you a reason to bash though which is good enough start for me.
Razenth2009-09-15 05:10:51
Making domoths one and one affairs all the way through might be nice too...
Unknown2009-09-15 10:28:19
Essence shop, pls. pray.gif
Xenthos2009-09-15 11:29:06
QUOTE (Razenth @ Sep 15 2009, 01:10 AM) <{POST_SNAPBACK}>
Making domoths one and one affairs all the way through might be nice too...

Still won't accomplish anything good. It would just reduce the end-game content to be accessible to even fewer people.
Ardmore2009-09-15 11:33:03
I support this essence shop. I want a custom entrance/exit message, and an aura around me prz. Thanks.
Karel2009-09-15 14:41:54
Can't say I speak for the Demigods, but if I was one I'd want a custom entry/exit, def.
Xavius2009-09-15 17:53:23
QUOTE (Ardmore @ Sep 15 2009, 06:33 AM) <{POST_SNAPBACK}>
I support this essence shop. I want a custom entrance/exit message, and an aura around me prz. Thanks.


Ardmore is here, dreaming of bashing some more?
Estarra2009-09-15 18:22:50
QUOTE (Razenth @ Sep 14 2009, 10:10 PM) <{POST_SNAPBACK}>
Making domoths one and one affairs all the way through might be nice too...


Just FYI, it would be hard to make a 1:1 system that wasn't blatantly gameable. Just get two demigods to conspire to block anyone else. Restrict it to organizations? Just have two demigods from two different organizations conspire to help each other with domoths tit-for-tat.
Estarra2009-09-15 18:31:49
QUOTE (Ardmore @ Sep 15 2009, 04:33 AM) <{POST_SNAPBACK}>
I support this essence shop. I want a custom entrance/exit message, and an aura around me prz. Thanks.


Someone want to restart an essence shop idea? I don't mind some of the ideas, though I note a lot of them are one-time essence drops. I'm a little leery of custom entrance/exit messages and auras. I'd prefer a list of choices that you can buy (maybe some are limited time?). Maybe they would have to have a continuous drain on essence to use as well.
Romero2009-09-15 18:39:17
QUOTE (Estarra @ Sep 15 2009, 02:22 PM) <{POST_SNAPBACK}>
Just FYI, it would be hard to make a 1:1 system that wasn't blatantly gameable. Just get two demigods to conspire to block anyone else. Restrict it to organizations? Just have two demigods from two different organizations conspire to help each other with domoths tit-for-tat.


I don't think that is the way I describe it being made. Make it so the domoth holder can be challenged at almost any point. He has the oppurtunity to decline 3 challenges (timers on a challenge such as every real life day or three real life days, whatever in case he is challenged and doesn't have the time for a fight), then it is lifted from his control and goes dormant ect to be challenged again against mobs if it is unclaimed, and then goes back on to pvp challenges. I am way big on only one domoth being able to be controlled by a single person so on their effort alone. I don't think the RP for being the single holder of the Domoth of Death gets any better than calling yourself the Demigod of Death and then getting a cool RP skill for it.

I'd also like to see a havens battleground where Demigods enter to fight more difficult creatures for better essence, gold drops, and small quests that will increase their stats with only one being able to keep the quest active at a time to create conflict.

Also for that Demigod store, 100 million or 150 million essence for your own fulcrux which you can opt to ascend to instead of havens. The goal is in end game to create characters that are actually a part of the game and have their own histories and backstories that shaped the cities/communes that they belonged to. When I think Demigod, I don't think level 100, I think f'ing Demigod, the sort of person in greek mythology who had story after story written on them since they shaped the world around them so much. Demigods should have a means to gain new abilities, blessings, powers, and activate quests to better the Basin for better or worse. Conflict quests that shroud the basin in darkness, or shift the moon to a new cycle, we are talking armies who are made of people with a divine spark and if they get all together to accomplish something, I think it should rival the gods so to speak. Of course if you could make the amount of people who can enter/challenge/do these quests limited so you don't just face groundzerg usual numbers like all other events, that is fun too. I mean I know the admins have to notice when its 15 people against 4 or 5.
Celina2009-09-15 19:15:39
I think Lusternia combat is too heavily swayed towards group combat, and individual class balance is all over the place (and I'm speaking from an SD point of view) Because of this, I don't think anything outside of the arena should be 1v1. It just doesn't mesh well with every other form of conflict Lusternia has.

As for demigod flavour ideas, I love it. I don't think we need anything that will affect combat, including zap damage types and what not. What we do need is a place to dump our essence instead of letting it pile up or ignoring it entirely.
Xenthos2009-09-15 19:57:19
QUOTE (Romero @ Sep 15 2009, 02:39 PM) <{POST_SNAPBACK}>
I don't think that is the way I describe it being made. Make it so the domoth holder can be challenged at almost any point. He has the oppurtunity to decline 3 challenges (timers on a challenge such as every real life day or three real life days, whatever in case he is challenged and doesn't have the time for a fight), then it is lifted from his control and goes dormant ect to be challenged again against mobs if it is unclaimed, and then goes back on to pvp challenges. I am way big on only one domoth being able to be controlled by a single person so on their effort alone. I don't think the RP for being the single holder of the Domoth of Death gets any better than calling yourself the Demigod of Death and then getting a cool RP skill for it.

What Estarra is suggesting is the following: I have a Domoth. Gregori challenges me, and then goes off to do something else. Woo, I keep the Domoth! Wait for timer to expire. Thoros challenges me, nah. Wait for timer to expire. Romero challenges me, nah. Wait for timer to expire. Gregori challenges me, and lets it drop. Repeat. Then we do the same thing for one of their Demis. This would be gaming the system using the suggestion you've put up. Especially if, say, we timed it so that I logged on when he was already on and sitting in the Domoths ready to challenge...

Further, you have Celina's comment, you have a lot of other issues with this suggestion even beyond the gaming, and I don't think it's worth it. Especially once you consider that doing this actually removes end-game content from a large portion of the demigods (there aren't any of you 1v1ers who don't participate in group combat, mainly because Lusternia combat is group combat), while there are plenty who do Domoths now who just don't 1v1. It's not Lusternia's focus.
Romero2009-09-15 20:11:33
Any system can be manufactured to not be gamed or discourage gaming, I think the constant disapproval and downing the idea before its fully constructed is a weak way of saying that a person doesn't want to participate because of lack of an ability to fight at 1 on 1. People feel comfortable in their groups, its not -their- fault if they lose the Domoth but rather the fault of the infamous zerg. This game already has too little consequences, creating a system of rewards for your organization or yourself based off solely self reliance and ability is a wonderful lasting experience that people could constantly attempt to strive to be apart of or attempt to be better at. (whether it be by buying artifacts to attempt to gain an edge which works in Estarra's favor, or by simply training and getting better on their own). Also I am sure that not one of the people who appreciate 1 on 1 combat are going to game the system to bypass 1 on 1 combat. When you have this sort of 'elite' end game, I think players will police themselves when its something as personal as a 1 on 1 fight. People are going to know if you cheated them out of their chance to face you and thus rules will be made, penalties can be enforced.

Domoth breaks free from the grip of a coward who will not defend it. Domoth opens up to be challenged by any and all and refuses to be held by the previous coward for a lengthy period.
Ardmore2009-09-15 20:18:45
QUOTE (Estarra @ Sep 15 2009, 02:31 PM) <{POST_SNAPBACK}>
Someone want to restart an essence shop idea? I don't mind some of the ideas, though I note a lot of them are one-time essence drops. I'm a little leery of custom entrance/exit messages and auras. I'd prefer a list of choices that you can buy (maybe some are limited time?). Maybe they would have to have a continuous drain on essence to use as well.

I'm not a fan of the continuous drain, just because there is risk of... something happening, coming back (though I admit, a long time later) and not being a Demigod anymore. I would support a list of choices you can buy, that way you know it wouldn't be abused, and also there will be less administrative issues, but I would like customized messages (both auras and custom entrance/exits) so you can wrap it around your shout and zap.
Xenthos2009-09-15 20:25:05
QUOTE (Romero @ Sep 15 2009, 04:11 PM) <{POST_SNAPBACK}>
Any system can be manufactured to not be gamed or discourage gaming, I think the constant disapproval and downing the idea before its fully constructed is a weak way of saying that a person doesn't want to participate because of lack of an ability to fight at 1 on 1. People feel comfortable in their groups, its not -their- fault if they lose the Domoth but rather the fault of the infamous zerg. This game already has too little consequences, creating a system of rewards for your organization or yourself based off solely self reliance and ability is a wonderful lasting experience that people could constantly attempt to strive to be apart of or attempt to be better at. (whether it be by buying artifacts to attempt to gain an edge which works in Estarra's favor, or by simply training and getting better on their own). Also I am sure that not one of the people who appreciate 1 on 1 combat are going to game the system to bypass 1 on 1 combat. When you have this sort of 'elite' end game, I think players will police themselves when its something as personal as a 1 on 1 fight. People are going to know if you cheated them out of their chance to face you and thus rules will be made, penalties can be enforced.

Domoth breaks free from the grip of a coward who will not defend it. Domoth opens up to be challenged by any and all and refuses to be held by the previous coward for a lengthy period.

Um. First of all, there is absolutely no mechanical way to determine what reason a person is challenging for. This means that, to append your solution on, it would either require 1) Admin oversight to knock it free if they see it happening (seriously, do you think they want more oversight? tongue.gif ), or 2) A way for people to 'vote'... in which case, hey, I declare that you're a coward, Romero! So do all of Glom's Ascendants/Demis! Bye-bye Domoth! (So, this would also need Admin oversight)

Second, the -current- system is already gamed as much as it can be (see: Challenging to let it drop when you don't have forces around, in the hopes that you will in 5 hours). 1v1 challenges, especially given that the game is not intended for it, is limiting in terms of participation and caters only to a minority of a minority of players. (Fighters -> Fighters who like 1v1). I'm downing your idea because I fundamentally disagree with its intent (I do not feel it will make things any better except for a very small group of people, and will be even worse than it is for the rest), and that is well within my right.
Celina2009-09-15 20:26:23
QUOTE (Romero @ Sep 15 2009, 03:11 PM) <{POST_SNAPBACK}>
Any system can be manufactured to not be gamed or discourage gaming, I think the constant disapproval and downing the idea before its fully constructed is a weak way of saying that a person doesn't want to participate because of lack of an ability to fight at 1 on 1. People feel comfortable in their groups, its not -their- fault if they lose the Domoth but rather the fault of the infamous zerg. This game already has too little consequences, creating a system of rewards for your organization or yourself based off solely self reliance and ability is a wonderful lasting experience that people could constantly attempt to strive to be apart of or attempt to be better at. (whether it be by buying artifacts to attempt to gain an edge which works in Estarra's favor, or by simply training and getting better on their own). Also I am sure that not one of the people who appreciate 1 on 1 combat are going to game the system to bypass 1 on 1 combat. When you have this sort of 'elite' end game, I think players will police themselves when its something as personal as a 1 on 1 fight. People are going to know if you cheated them out of their chance to face you and thus rules will be made, penalties can be enforced.

Domoth breaks free from the grip of a coward who will not defend it. Domoth opens up to be challenged by any and all and refuses to be held by the previous coward for a lengthy period.


Don't go there, that's one hell of a straw man argument (I think that's what it's called). I'm perfectly comfortable in a 1v1 situation, and am in a guild that excels in 1v1. I'm just not interested in 1v1 because that's not what Lusternia is about, nor is the game balanced around 1v1. I don't play Lusternia for the in depth 1v1 combat system that doesn't exist.

And yes, people will game any system. Period. People who "appreciate 1 on 1 combat" aren't held to a higher standard than anyone else, and they are subject to the same character flaws as everyone else. You think people who have gamed the system thus far are going to stop simply because their e-honor is on the line? No.