End Game @ 100/+

by Jozen

Back to Ideas.

Jozen2009-09-15 20:41:11
Ok guys, let's stop fighting. Don't feed the troll.

I don't think Romero was using Straw Man fallacy, or at least it didn't seem like he was attacking a position different from what was being discussed. Domoths as they stand favours the zerg. Regardless of the outcome of Stage 1, Stage 2 will be claimed by the zerg. I think this is where Romero's frustration lies. But, I completely agree with several of Celina's points that she made in this thread.

Anyways, back to the topic...

My idea for a remort system mainly stems from a desire to have an essence sink. Because, end game can get boring fast.
Celina2009-09-15 21:00:32
QUOTE (Jozen @ Sep 15 2009, 03:41 PM) <{POST_SNAPBACK}>
Ok guys, let's stop fighting. Don't feed the troll.

I don't think Romero was using Straw Man fallacy, or at least it didn't seem like he was attacking a position different from what was being discussed. Domoths as they stand favours the zerg. Regardless of the outcome of Stage 1, Stage 2 will be claimed by the zerg. I think this is where Romero's frustration lies. But, I completely agree with several of Celina's points that she made in this thread.

Anyways, back to the topic...

My idea for a remort system mainly stems from a desire to have an essence sink. Because, end game can get boring fast.


There's been no trolling or fighting, rather a disagreement and discussion on ideas. No one is being venomous (yet tongue.gif ).

I used the wrong term. He's saying that, since Xenthos disagrees with his ideas he must be afraid of 1v1 combat, which is faulty logic. There's a more specific term for it, I just can't remember it. Xenthos, like myself, just disagree with the idea regardless of our confidence in 1v1 combat.

As far as end game goes, the shop continues to be the best idea. Anything resulting in combat or organizational buffs will be gamed, such is the nature of the beast. Giving demigods ambiance messages and unique teleports really changes nothing as far as game mechanics, but can actually add a lot to the game environment.I'm in full support of RP only flavour changes for end gamers.



Estarra2009-09-15 21:07:46
QUOTE (Jozen @ Sep 15 2009, 01:41 PM) <{POST_SNAPBACK}>
My idea for a remort system mainly stems from a desire to have an essence sink. Because, end game can get boring fast.


Well, to be fair, not everyone is an achiever who views level 100 as an "end game". There's other things to do!

I'm fairly neutral on a 'remort' system if that means you lose all your current skills, then gain them back upon re-reaching level 100, but then you'd have to choose between which class you'd want (doable once per game month). (Hope that made sense!) I'm not sure how attractive it would be or if people would really do it.
Xenthos2009-09-15 21:25:06
QUOTE (Estarra @ Sep 15 2009, 05:07 PM) <{POST_SNAPBACK}>
Well, to be fair, not everyone is an achiever who views level 100 as an "end game". There's other things to do!

I'm fairly neutral on a 'remort' system if that means you lose all your current skills, then gain them back upon re-reaching level 100, but then you'd have to choose between which class you'd want (doable once per game month). (Hope that made sense!) I'm not sure how attractive it would be or if people would really do it.

I'm trying to imagine an Ascendant who was just raised by their Commune/City remorting to level 1 and losing all their skills, heh. Do they regain ascendance on achieving level 100 again?
Jozen2009-09-15 21:28:26
Why is it necessary to lose skills?

Why couldn't you just drop stats, and hp/mana/ego to the appropriate level?
Estarra2009-09-15 21:30:08
QUOTE (Xenthos @ Sep 15 2009, 02:25 PM) <{POST_SNAPBACK}>
I'm trying to imagine an Ascendant who was just raised by their Commune/City remorting to level 1 and losing all their skills, heh. Do they regain ascendance on achieving level 100 again?


Sure!
Estarra2009-09-15 21:30:49
QUOTE (Jozen @ Sep 15 2009, 02:28 PM) <{POST_SNAPBACK}>
Why is it necessary to lose skills?

Why couldn't you just drop stats, and hp/mana/ego to the appropriate level?


Uh, it would be terribly unbalanced if you simultaneously have skills in multiple classes.
Unknown2009-09-15 21:34:48
Actually perhaps some clarifying would do some good -

If this happened, and the demi went back to level 20, can he multiclass immediately? I.E. Bob the demibaby can switch between warrior/mage every in game month? Also how about learning skills?

Also, what about specs? If I remorted, can I pick to remort as a warrior but with other knight/totems/etc specs?

I am neutral on this idea too, I prefer the shop.
Ardmore2009-09-15 21:35:59
^
Estarra2009-09-15 21:44:58
QUOTE (Sojiro @ Sep 15 2009, 02:34 PM) <{POST_SNAPBACK}>
Actually perhaps some clarifying would do some good -

If this happened, and the demi went back to level 20, can he multiclass immediately? I.E. Bob the demibaby can switch between warrior/mage every in game month? Also how about learning skills?

Also, what about specs? If I remorted, can I pick to remort as a warrior but with other knight/totems/etc specs?

I am neutral on this idea too, I prefer the shop.


I was thinking he couldn't multiclass until he reached level 100, but is that too hard? Learning wouldn't change, you'd still need lessons to put into the new guild skills.

Regarding specs or tertiary skills, sure why not! You can retake your previous class but just learn different specializations, tertiary skills.

There's obviously some logistics to work out, but as a general idea, I'm not seeing a lot of support for it.
Gregori2009-09-15 21:50:32
QUOTE (Estarra @ Sep 15 2009, 03:44 PM) <{POST_SNAPBACK}>
I was thinking he couldn't multiclass until he reached level 100, but is that too hard? Learning wouldn't change, you'd still need lessons to put into the new guild skills.

Regarding specs or tertiary skills, sure why not! You can retake your previous class but just learn different specializations, tertiary skills.

There's obviously some logistics to work out, but as a general idea, I'm not seeing a lot of support for it.



How would you handle guilds suddenly? Once a month you "change guilds"? I am not so sure some guilds would want some "people/classes" in their guild and you can hardly be in all at the same time.

Or would this force you to have to go rogue, as far as a guild was concerned. Meybe you join a "remort" guild in your org?
Gregori2009-09-15 21:53:01
I would prefer buying a new tertiary in your current guild. Once a month you can switch terts, but you still need to spend lessons to learn them. So, I spend X essence and learn Astrology, then switch to it, buy 300 credits, learn to trans, then after that once per month I can swap between Astrology and Hexes.

Also allowing that you can swap back and forth whether trans or not in either tert, but it costs a bunch of essence to gain the extra tert to begin with.
Unknown2009-09-15 21:59:47
I like Greg's idea too, but this is totally way beyond the scope of RP only for essence things.
Ardmore2009-09-15 22:03:13
Gotta agree with Shuyin on this one. I wasn't a fan of this idea to start though... but maybe I just don't understand the entire concept.
Estarra2009-09-15 22:06:08
QUOTE (Gregori @ Sep 15 2009, 02:50 PM) <{POST_SNAPBACK}>
How would you handle guilds suddenly? Once a month you "change guilds"? I am not so sure some guilds would want some "people/classes" in their guild and you can hardly be in all at the same time.

Or would this force you to have to go rogue, as far as a guild was concerned. Meybe you join a "remort" guild in your org?


I was thinking change skillsets, not change guilds, i.e., you could be in the Hartstone guild and have Moondancer skills (and then switch back, etc.).

Again, I said there were logistics to work out, but I'm wondering who is in favour of the general idea?
Ardmore2009-09-15 22:08:00
So... guilds would turn into Houses like Achaea? Or still be normal guilds... -confused-
Celina2009-09-15 22:09:33
QUOTE (Estarra @ Sep 15 2009, 05:06 PM) <{POST_SNAPBACK}>
I was thinking change skillsets, not change guilds, i.e., you could be in the Hartstone guild and have Moondancer skills (and then switch back, etc.).

Again, I said there were logistics to work out, but I'm wondering who is in favour of the general idea?


This kind of sounds like the Achaea house system, and that was not met with a favorable response if I recall correctly.
Kante2009-09-15 22:10:33
That sounds far too similar to Imperian multi-classing to me (even if it's on a small scale.) I'd be willing to go with the extra tertiary, but I'm with Ardmore on the essence shop. Something that will have RP weight, instead of everything being PvP weighted.
Xiel2009-09-15 22:10:34
I'd really, really rather that we don't incorporate the House system in Achaea in here. I'd much rather Greg's idea to enable a remorter to switch between tertiaries once an IC month with lessons spent to learn them.
Unknown2009-09-15 22:11:38
Oh man, please don't do that, if you have to do something, a severely high cost (100 mil+) to have the ability to switch specs every game month will do.

Demishop all the way.