End Game @ 100/+

by Jozen

Back to Ideas.

Kante2009-09-15 22:37:46
QUOTE (Xenthos @ Sep 15 2009, 06:35 PM) <{POST_SNAPBACK}>
My question is: Would it really be needed to have to swap between trade skills? Given that they don't really have large combat application, I don't think there's a huge issue if I was to, say, have forging and herbalism at the same time.

Exactly. It would be perfect for me, because I'm one of those people that has an incredibly hard time finding anything that I need.
Unknown2009-09-15 22:42:34
I'm also leaning more towards tradeskills as opposed to terts, and would support being able to have both tradeskills without having to switch! I could be a bookbinder AND a tailor! ohmy.gif
Jozen2009-09-15 22:42:50
Actually, you get some ok bonuses at trans. If you were only able to go up to say Mythical in your extra trade skills then sure.
Lendren2009-09-15 22:44:17
QUOTE (Estarra @ Sep 15 2009, 06:30 PM) <{POST_SNAPBACK}>
If there are issues with tertiary skills, what about just tradeskills? I don't think there would be any issues about being a cartel trademaster as you can already own cartels of trades you don't have.

Except for city/commune ones. Still, I'd happily give up being Wildecraft trademaster for the chance to flip between tradeskills on different days, and I am sure others would too.

QUOTE (Jozen @ Sep 15 2009, 06:42 PM) <{POST_SNAPBACK}>
Actually, you get some ok bonuses at trans. If you were only able to go up to say Mythical in your extra trade skills then sure.

I would entirely agree with that, too.
Romero2009-09-15 22:47:15
QUOTE (Jozen @ Sep 15 2009, 06:42 PM) <{POST_SNAPBACK}>
Actually, you get some ok bonuses at trans. If you were only able to go up to say Mythical in your extra trade skills then sure.


This. Unless we want to go back to the rant on attraction about Demigods having all the items/artifacts. People with the lessons to trans multiple trades will just have splendours, poison immunity, bookbinding tome, enchantment item, ect...

but it won't be the fault of bonus tradeskills. It will be Demigod divinefire and stats that are letting them win, not the fact they are stacking items that shouldn't be stacked. I say no, no, to avoid the crap that comes from this.
Estarra2009-09-15 22:48:09
QUOTE (Jozen @ Sep 15 2009, 03:42 PM) <{POST_SNAPBACK}>
Actually, you get some ok bonuses at trans. If you were only able to go up to say Mythical in your extra trade skills then sure.


I'm not sure I would mind if you get multiple trans bonuses from tradeskills. (You kind of can already in some tradeskills by forgetting and relearning new ones so I don't think it's something we don't see already.)
Gregori2009-09-15 22:49:19
It's not hard to set it so you can't trans in anything but your primary tradeskill. Problem solved.

Or what Estarra said. This is done already. So not like it is making any difference.
Estarra2009-09-15 22:49:31
QUOTE (Lendren @ Sep 15 2009, 03:44 PM) <{POST_SNAPBACK}>
Except for city/commune ones. Still, I'd happily give up being Wildecraft trademaster for the chance to flip between tradeskills on different days, and I am sure others would too.


Well, I'm not sure what city/commune ones you mean. If you learn alchemy and then switch guilds, you won't be able to join a non-alchemy guild until you forget alchemy.
Xenthos2009-09-15 22:51:58
QUOTE (Estarra @ Sep 15 2009, 06:49 PM) <{POST_SNAPBACK}>
Well, I'm not sure what city/commune ones you mean. If you learn alchemy and then switch guilds, you won't be able to join a non-alchemy guild until you forget alchemy.

Sounds good. And I also don't see an issue with being able to trans more than one, since it's already done.

I'm loving this idea. happy.gif
Estarra2009-09-15 22:52:13
QUOTE (Gregori @ Sep 15 2009, 03:49 PM) <{POST_SNAPBACK}>
It's not hard to set it so you can't trans in anything but your primary tradeskill. Problem solved.

Or what Estarra said. This is done already. So not like it is making any difference.


Alternatively, you could select which tradeskill is "active" (there's logistic reasons that we probably would have to have this anyway), and only that trans item/skill would be usable. Would effect those with multiple trade trans items/skills already, but oh well.
Romero2009-09-15 22:53:00
QUOTE (Gregori @ Sep 15 2009, 06:49 PM) <{POST_SNAPBACK}>
It's not hard to set it so you can't trans in anything but your primary tradeskill. Problem solved.

Or what Estarra said. This is done already. So not like it is making any difference.


Yes but condoning it and allowing is a major difference. When someone hops they eventually lose their splendours or admins remove their immunity or force their plate to decay or something. Changes have gone in to prevent this sort of thing, and yet there are still loopholes. Allowing it is going to see more of that top tier are too powerful thing. I really am against it. I can't imagine every person who can afford it with splendours, magictotem, ect. It just gets to be too much.

It ruins the market if everyone can harvest their own herbs and brew their own potions.
Jozen2009-09-15 22:54:23
Yes, I would love to have poison immunity bonus, herb balance, sparkle bonus, and negate the need for an artifact seeing stone.

On top of that, I would love to ruin the in-game economy.

I don't need a jeweler, herbalist, etc so forth. I can do it myself.
Kante2009-09-15 22:55:35
QUOTE (Jozen @ Sep 15 2009, 06:54 PM) <{POST_SNAPBACK}>
Yes, I would love to have poison immunity bonus, herb balance, sparkle bonus, and negate the need for an artifact seeing stone.

On top of that, I would love to ruin the in-game economy.

I don't need a jeweler, herbalist, etc so forth. I can do it myself.

Sounds good to me. It's impossible for me to find a damn thing, anyway.
Unknown2009-09-15 22:58:01
All objections are easily solved by A) one active trade at a time only B ) staggered costs the more trades you learn. 30 mil -> 60 mil -> 120 mil -> etc.
Jozen2009-09-15 22:58:24
I guess you should just install Elder Scrolls on your PC and do it like Asmoth and play a single-player game.
Kante2009-09-15 22:59:21
Just allow a person to only have two trade skills. That way they still have to go out and purchase things from other players, and it keeps them from having too many trans items/skills from said trade skills.

Also, I'm still advocating the demishop for RP features.
Unknown2009-09-15 23:00:05
P.S. Multiclassing trades will ruin the economy about as much as letting communes enchant and cities brew.
Gregori2009-09-15 23:03:01
QUOTE (Jozen @ Sep 15 2009, 04:54 PM) <{POST_SNAPBACK}>
Yes, I would love to have poison immunity bonus, herb balance, sparkle bonus, and negate the need for an artifact seeing stone.

On top of that, I would love to ruin the in-game economy.

I don't need a jeweler, herbalist, etc so forth. I can do it myself.



This is a completely fallacious argument.

Most people I know at Demigod, and heck even less, don't bother with jewelers, we all use brooches, and a lot of them we rune so they never decay. Herbalists are always going to be needed assuming you are not one already. Tailors, only a small population of people care about tailoring beyond great robes/splendours, so you having tailoring won't affect anything.

Heck by the time you get to demi, you are generally not buying much of anything off tradeskills anymore. The few things you are buying are likely going to be in skills you can't get. On top of all that, there is the essence cost to get the tradeskill PLUS the 300 credits to trans it (which also makes every tradeskill bonus a 300 credit artifact). Quite frankly, not every demi can afford it, nor will want to spend that much time/RL money just for a minor buff.

If anything, demigods with multiple tradeskills will help the in game economy:

random orgmate: "Oh gee it would be nice to find a tailor and jeweler. Pity we have none awake"
demigod: Oh hey I have both of those tradeskills. What was it you needed?
Romero2009-09-15 23:04:34
If admins can seriously look at the arguments against this idea through game balance alone, economy aside, that shows exactly whats wrong with things with imbalance. More perks for higher level players who can afford it is not good.

Besides what MMO would consider multiple crafting trades endgame. This isn't even a good idea. More bashing, stories, quests, higher level content.
Chade2009-09-15 23:05:01
QUOTE (Estarra @ Sep 15 2009, 11:15 PM) <{POST_SNAPBACK}>
We could do tertiaries for a large essence cost too. Do all classes have choices? What do people think of this idea instead of full remorts?


Sounds good. Would be nice to be able to switch Crow/Night and Tracking. I would spend the credits on it.