Unknown2009-09-16 16:51:26
I use Summer, and I still have problems with crucify, impale, and pinleg, mostly because they can all be given by a single person with the right skills.
Xavius2009-09-16 16:52:31
QUOTE (Lehki @ Sep 16 2009, 11:31 AM) <{POST_SNAPBACK}>
Which feasible kills are you talking about, because I'd be a bit worried about turning the squads of web spamming lowbies into squads of crucify/sap/choke/inquisition/whatever spamming lowbies.
That's actually exactly the sort of thing I'm talking about, and it's highly elitist of you to think that only you get the effective skills.
EDIT: For more clarity:
Judge for Celestines (already not too horribly far up)
Crucify/Sacrifice for Nihilists
Toadcurse for Wiccans
Sap for druids (thornrend is awfully scary in a zerg)
Bards are fine.
Daganev2009-09-16 16:59:16
With the Avenger system, and the whole "declare" system, I wonder if enemy lists are needed. Ally lists would still be usefull, but I wonder if the "enemy" requirement should be removed.
Lehki2009-09-16 16:59:46
This probably doesn't bother anybody but me, but there's like, 2 or 3 afflictions like broken wrist where the diagnose or affliction lines states if it's left or right that was broken, but the cure line is ambiguous. It's nothing major, was just annoying to have to do a bit of extra coding in my system for that since there doesn't seem to be any reason for it be ambiguous except to be mildly confusing.
Xavius2009-09-16 17:02:19
QUOTE (daganev @ Sep 16 2009, 11:59 AM) <{POST_SNAPBACK}>
With the Avenger system, and the whole "declare" system, I wonder if enemy lists are needed. Ally lists would still be usefull, but I wonder if the "enemy" requirement should be removed.
They are for a great many skills. The control is important.
Daganev2009-09-16 17:04:07
QUOTE (Xavius @ Sep 16 2009, 10:02 AM) <{POST_SNAPBACK}>
They are for a great many skills. The control is important.
unless I'm mistaken, you have to enemy a person and declare them. What control are you losing if you just declare them?
Xavius2009-09-16 17:05:05
QUOTE (daganev @ Sep 16 2009, 12:04 PM) <{POST_SNAPBACK}>
unless I'm mistaken, you have to enemy a person and declare them. What control are you losing if you just declare them?
That's actually a more useful feature than you think. Beyond that, though, it's required for area attacks off Prime.
Llandros2009-09-16 17:06:40
So i was thinking about things that could be dropped or combined. It's hard to do since i don't know the ins and outs of every aspect so I think it would be a good group project.
The ones i thought of were
Generosity
Gluttony
Dementia – although this one can be pretty funny, one time I had it I freaked out because I thought Eventru was following me around.
Mangled tongue
Then there are things like locked throat and slit throat that do pretty much the same thing
The ones i thought of were
Generosity
Gluttony
Dementia – although this one can be pretty funny, one time I had it I freaked out because I thought Eventru was following me around.
Mangled tongue
Then there are things like locked throat and slit throat that do pretty much the same thing
Lehki2009-09-16 17:07:44
QUOTE (Xavius @ Sep 16 2009, 12:52 PM) <{POST_SNAPBACK}>
That's actually exactly the sort of thing I'm talking about, and it's highly elitist of you to think that only you get the effective skills.
EDIT: For more clarity:
Judge for Celestines (already not too horribly far up)
Crucify/Sacrifice for Nihilists
Toadcurse for Wiccans
Sap for druids (thornrend is awfully scary in a zerg)
Bards are fine.
EDIT: For more clarity:
Judge for Celestines (already not too horribly far up)
Crucify/Sacrifice for Nihilists
Toadcurse for Wiccans
Sap for druids (thornrend is awfully scary in a zerg)
Bards are fine.
That's not how I meant it. There's already complaints of how group combat is just about who has the bigger zerg, I think it's worth considering how this might exaggerate that problem.
Xavius2009-09-16 17:10:16
QUOTE (Lehki @ Sep 16 2009, 12:07 PM) <{POST_SNAPBACK}>
That's not how I meant it. There's already complaints of how group combat is just about who has the bigger zerg, I think it's worth considering how this might exaggerate that problem.
With the exception of judge, which only works because only one person ever does it at a time, those aren't zerg skills.
Daganev2009-09-16 17:10:20
I've gone through the affliction list many times before, and I've always been able to justify all but I think 3 or so afflictions.
Howeever what Xavius said earlier is the part that I think really needs to be streamlined.
Each affliction should only require 1 trigger line. There is no reason (it doesn't even add strategy) for 1 affliction to have multiple different responses (like stupidity, does and I know a few others do as well)
Oh, and the *'s in the paralyzed affliction (if they still exist here) could be removed.
Howeever what Xavius said earlier is the part that I think really needs to be streamlined.
Each affliction should only require 1 trigger line. There is no reason (it doesn't even add strategy) for 1 affliction to have multiple different responses (like stupidity, does and I know a few others do as well)
Oh, and the *'s in the paralyzed affliction (if they still exist here) could be removed.
Ronny2009-09-16 17:11:55
QUOTE (Zarquan @ Sep 17 2009, 12:51 AM) <{POST_SNAPBACK}>
I use Summer, and I still have problems with crucify, impale, and pinleg, mostly because they can all be given by a single person with the right skills.
Summer cures none of those. Not sure how that fits in.
Daganev2009-09-16 17:18:47
Also, something I'm a bit torn up about.
Are afflictions which can only be given by a single class something that makes things interesting, or something that just makes things overly complicated? (eg., wounds, blood vessels, etc)
Are afflictions which can only be given by a single class something that makes things interesting, or something that just makes things overly complicated? (eg., wounds, blood vessels, etc)
Tervic2009-09-16 17:20:47
QUOTE (Vathael @ Sep 16 2009, 09:45 AM) <{POST_SNAPBACK}>
Yes it works against truss, doesn't burn things that can't be burned ie transfix, grapple, impale, dogs. If you can't figure out how to use a 2s remove all burnable entangle affs, I must say I'm feeling very sorry for you right now.
Dogs can totally be burned in the face.
So to confirm, it works against web, vines, thorns (?), shackles, and truss? If so, why would -anyone- use normal writhe instead of Summer for these affs?
EDIT: Posting replies that I missed:
QUOTE (Llandros @ Sep 16 2009, 10:06 AM) <{POST_SNAPBACK}>
So i was thinking about things that could be dropped or combined. It's hard to do since i don't know the ins and outs of every aspect so I think it would be a good group project.
The ones i thought of were
Generosity
Gluttony
Dementia – although this one can be pretty funny, one time I had it I freaked out because I thought Eventru was following me around.
Mangled tongue
Then there are things like locked throat and slit throat that do pretty much the same thing
The ones i thought of were
Generosity
Gluttony
Dementia – although this one can be pretty funny, one time I had it I freaked out because I thought Eventru was following me around.
Mangled tongue
Then there are things like locked throat and slit throat that do pretty much the same thing
Locked and slit are completely different, imo. One is telekinesis, the other is literally a slit throat. They're cured entirely differently, even if the end-result of the afflict is the same.
QUOTE (daganev @ Sep 16 2009, 10:18 AM) <{POST_SNAPBACK}>
Also, something I'm a bit torn up about.
Are afflictions which can only be given by a single class something that makes things interesting, or something that just makes things overly complicated? (eg., wounds, blood vessels, etc)
Are afflictions which can only be given by a single class something that makes things interesting, or something that just makes things overly complicated? (eg., wounds, blood vessels, etc)
Wounds work for both monks and warriors, and are integral to warrior combat. While I'd be happy to not rely on the RNG to afflict, I think wounds need to stay (for now).
Xavius2009-09-16 17:22:06
QUOTE (Tervic @ Sep 16 2009, 12:20 PM) <{POST_SNAPBACK}>
Dogs can totally be burned in the face.
So to confirm, it works against web, vines, thorns (?), shackles, and truss? If so, why would -anyone- use normal writhe instead of Summer for these affs?
So to confirm, it works against web, vines, thorns (?), shackles, and truss? If so, why would -anyone- use normal writhe instead of Summer for these affs?
It does not work on thorns. Use Ignite for that.
You can writhe while off balance, but you can't summer/tiph while off balance.
Vathael2009-09-16 17:23:27
QUOTE (Tervic @ Sep 16 2009, 12:20 PM) <{POST_SNAPBACK}>
Dogs can totally be burned in the face.
So to confirm, it works against web, vines, thorns (?), shackles, and truss? If so, why would -anyone- use normal writhe instead of Summer for these affs?
So to confirm, it works against web, vines, thorns (?), shackles, and truss? If so, why would -anyone- use normal writhe instead of Summer for these affs?
Because you need balance to use summer and you don't always have balance and by the time you get balance back to summer it's not always beneficial speed wise to? Most people writhe single entangle affs and summer/tiph when hit with multiple affs or summer if they get hit with it and have balance. This is where the common sense aspect I touched on comes into play.
Tervic2009-09-16 17:26:14
QUOTE (Vathael @ Sep 16 2009, 10:23 AM) <{POST_SNAPBACK}>
Because you need balance to use summer and you don't always have balance and by the time you get balance back to summer it's not always beneficial speed wise to? Most people writhe single entangle affs and summer/tiph when hit with multiple affs or summer if they get hit with it and have balance. This is where the common sense aspect I touched on comes into play.
Got it. Thanks!
Daganev2009-09-16 17:29:36
QUOTE (Tervic @ Sep 16 2009, 10:20 AM) <{POST_SNAPBACK}>
Dogs can totally be burned in the face.
So to confirm, it works against web, vines, thorns (?), shackles, and truss? If so, why would -anyone- use normal writhe instead of Summer for these affs?
EDIT: Posting replies that I missed:
Locked and slit are completely different, imo. One is telekinesis, the other is literally a slit throat. They're cured entirely differently, even if the end-result of the afflict is the same.
Wounds work for both monks and warriors, and are integral to warrior combat. While I'd be happy to not rely on the RNG to afflict, I think wounds need to stay (for now).
So to confirm, it works against web, vines, thorns (?), shackles, and truss? If so, why would -anyone- use normal writhe instead of Summer for these affs?
EDIT: Posting replies that I missed:
Locked and slit are completely different, imo. One is telekinesis, the other is literally a slit throat. They're cured entirely differently, even if the end-result of the afflict is the same.
Wounds work for both monks and warriors, and are integral to warrior combat. While I'd be happy to not rely on the RNG to afflict, I think wounds need to stay (for now).
If monks use wounds, (some reason I thought they didn't), then wounds would not apply to what I'm talking about.
I'm talking about mechanics which only exist for a single class. (On the curing side of things, not on the offense side of things)
Unknown2009-09-16 17:31:14
QUOTE (Ronny @ Sep 16 2009, 01:11 PM) <{POST_SNAPBACK}>
Summer cures none of those. Not sure how that fits in.
I was stating that by switching my curing around to use Summer, I can deal with entanglements much better. However, Summer doesn't help against the things that have always been a real problem for me: namely, crucify, impale, and pinleg. And, to boot, all three can be given by one person! Writhe, writhe, writhe... and before you're out of it, you're back in it all again. So, what's the trick to avoiding all this, since Summer doesn't do it?
Daganev2009-09-16 17:35:01
QUOTE (Zarquan @ Sep 16 2009, 10:31 AM) <{POST_SNAPBACK}>
I was stating that by switching my curing around to use Summer, I can deal with entanglements much better. However, Summer doesn't help against the things that have always been a real problem for me: namely, crucify, impale, and pinleg. And, to boot, all three can be given by one person! Writhe, writhe, writhe... and before you're out of it, you're back in it all again. So, what's the trick to avoiding all this, since Summer doesn't do it?
apply health to