Streamlining combat

by Zallafar

Back to Common Grounds.

Unknown2009-09-16 20:48:13
Delete momentum. It's a cool concept in theory, but very aggravating when applied. It's close to impossible for monks to fight druids or mages in their demesne, at least, it's less possible than other guilds which don't need to be arbitrarily fast and accurate to use their most powerful abilities.
Tervic2009-09-16 20:52:45
QUOTE (Vibeke @ Sep 16 2009, 01:48 PM) <{POST_SNAPBACK}>
Delete momentum. It's a cool concept in theory, but very aggravating when applied. It's close to impossible for monks to fight druids or mages in their demesne, at least, it's less possible than other guilds which don't need to be arbitrarily fast and accurate to use their most powerful abilities.


It's close to impossible for -anyone- on the mage or druid's enemy list to fight in a hostile meld. All guilds need to be arbitrarialy fast or have impeccable timing (guardians, wiccans) at -something- whether it be wounds or afflicts or damage. Momentum just makes monks highly vulnerable to hindering moves, which I think is a Good Thing.
Casilu2009-09-16 20:52:47
QUOTE (Furien @ Sep 16 2009, 01:43 PM) <{POST_SNAPBACK}>
1. Many of the monk afflictions are essentially one or two affliction aspects meshed into one thing- sever spine is just paralysis and proning for example. Not a hugely pressing issue. 'Streamlining combat' is a fairly daunting task on its own.


I can severspine. It's an axelord affliction. Delete mangledtongue, it's pointless.
Lehki2009-09-16 20:55:30
QUOTE (Furien @ Sep 16 2009, 04:43 PM) <{POST_SNAPBACK}>
The ability to enemy and ally multiple people at the same time was a good first step in relation to this particular issue.

They added multi enemying like a month and half ago, actually.
Estarra2009-09-16 20:59:40
Heh, we're not getting rid of momentum!

There's a lot of discussion of meld users that crops up (esp in regard to group combat). What if melds were more restricted in number of rooms available? What if melds could only span to no more than 6 rooms? Thoughts?
Casilu2009-09-16 21:01:14
QUOTE (Estarra @ Sep 16 2009, 01:59 PM) <{POST_SNAPBACK}>
Heh, we're not getting rid of momentum!

There's a lot of discussion of meld users that crops up (esp in regard to group combat). What if melds were more restricted in number of rooms available? What if melds could only span to no more than 6 rooms? Thoughts?


The problem with that is melding is key for village revolts, holding the meld in a majority of the village is needed in the way non-peaced revolts work.
Estarra2009-09-16 21:01:43
QUOTE (casilu @ Sep 16 2009, 02:01 PM) <{POST_SNAPBACK}>
The problem with that is melding is key for village revolts, holding the meld in a majority of the village is needed in the way non-peaced revolts work.


Um, maybe it's too key?
Casilu2009-09-16 21:05:20
QUOTE (Estarra @ Sep 16 2009, 02:01 PM) <{POST_SNAPBACK}>
Um, maybe it's too key?


Well, maybe, but I think the problem is that without a large meld extending across the village, the revolts could go on for a looong time with no side getting a major advantage. Also would make defending ethereal and cosmic planes much harder.
Desitrus2009-09-16 21:26:05
The problem is the meld hits infinite numbers. A two room meld on a key choke point is just as clutch as a 20 room meld. It also requires NOTHING but the melder staying up. To the nature of those classes and their concurrent squish factor, most of them are extremely hindering/group separating.
Unknown2009-09-16 22:17:51
I support anything that makes makes melds less key and helps mages/druids fight without one.
Merik2009-09-16 22:32:52
QUOTE (casilu @ Sep 16 2009, 01:52 PM) <{POST_SNAPBACK}>
I can severspine. It's an axelord affliction. Delete mangledtongue, it's pointless.

Is there anything here like wings/raido in Achaea (escape skills you have to say a word to use)?

QUOTE (Estarra @ Sep 16 2009, 01:59 PM) <{POST_SNAPBACK}>
Heh, we're not getting rid of momentum!

sad.gif
Estarra2009-09-16 22:33:54
QUOTE (casilu @ Sep 16 2009, 02:05 PM) <{POST_SNAPBACK}>
Well, maybe, but I think the problem is that without a large meld extending across the village, the revolts could go on for a looong time with no side getting a major advantage. Also would make defending ethereal and cosmic planes much harder.


I don't have a problem with that, really.
Estarra2009-09-16 22:35:44
QUOTE (Desitrus @ Sep 16 2009, 02:26 PM) <{POST_SNAPBACK}>
The problem is the meld hits infinite numbers. A two room meld on a key choke point is just as clutch as a 20 room meld. It also requires NOTHING but the melder staying up. To the nature of those classes and their concurrent squish factor, most of them are extremely hindering/group separating.


If you're suggesting that melds should only hit one person, I think that may weaken druids and mages a bit too much. Or maybe not? What do people think?
Unknown2009-09-16 22:43:08
Can also make it easier to defend against melds via making protection scrolls readable off eq, make it smoking faeleaf for melders, as an idea.
Lehki2009-09-16 22:46:46
QUOTE (Desitrus @ Sep 16 2009, 05:26 PM) <{POST_SNAPBACK}>
The problem is the meld hits infinite numbers. A two room meld on a key choke point is just as clutch as a 20 room meld. It also requires NOTHING but the melder staying up. To the nature of those classes and their concurrent squish factor, most of them are extremely hindering/group separating.

The number of pathtwists I can make is limited by the number of rooms in my demesne, something like that could be done maybe? I can't really think of an un-awkward way besides quickly enemying and unenemy to control who is being hit if there's too many people in your demesne though. ):
Lehki2009-09-16 22:48:38
QUOTE (Sojiro @ Sep 16 2009, 06:43 PM) <{POST_SNAPBACK}>
Can also make it easier to defend against melds via making protection scrolls readable off eq, make it smoking faeleaf for melders, as an idea.

Some people might complain about that, but honestly, it doesn't even take EQ to dissolve protection. Most of my druid aliases have dissolve thrown onto the end of them.
Unknown2009-09-16 22:50:18
Mostly aimed at group combat.
Unknown2009-09-16 22:52:23
QUOTE (Estarra @ Sep 16 2009, 04:59 PM) <{POST_SNAPBACK}>
Heh, we're not getting rid of momentum!


Well, that settles it, I'm going Ur'Guard.
Harkux2009-09-16 22:55:06
I believe that 6 rooms is far too small, as druid survivability pretty much depends on the meld almost as too much in order to do anything. Druid combat is nigh impossible without the afflictions from the meld around them going on, and shrinking them too much would be crippling. I'd personally be willing to, say, drop 10 rooms (making 15 total), if we did not have to depend so much on this crutch, somehow, some way.

I'd also like an ability to unmeld a room, so I can go meld other ones if needed, if the little droodle can interject. (as opposed to dissolving my ENTIRE meld to do it all over again).
Lehki2009-09-16 22:58:08
QUOTE (Harkux @ Sep 16 2009, 06:55 PM) <{POST_SNAPBACK}>
I believe that 6 rooms is far too small, as druid survivability pretty much depends on the meld almost as too much in order to do anything. Druid combat is nigh impossible without the afflictions from the meld around them going on, and shrinking them too much would be crippling. I'd personally be willing to, say, drop 10 rooms (making 15 total), if we did not have to depend so much on this crutch, somehow, some way.

I'd also like an ability to unmeld a room, so I can go meld other ones if needed, if the little droodle can interject. (as opposed to dissolving my ENTIRE meld to do it all over again).

I mentioned that to Gregori a few times I think, ask them add a command to unmeld a single room so we don't have to use power to break our own demesne. Or just make forcewhatever not take power when it's in your own demesne.