Kills and Deaths

by Xenthos

Back to Common Grounds.

Xenthos2009-09-20 23:48:39
QUOTE (Avaer @ Sep 20 2009, 07:46 PM) <{POST_SNAPBACK}>
By the way, Xenthos, are you wanting to stay off the RANKINGS readout, but still have anyone be able to KILLS XENTHOS, DEATHS XENTHOS? In that case, if it was a daily or weekly scoreboard, wouldn't that ensure you were rarely upon it since you only defend at need?

No. I don't want to be on any of these.
Unknown2009-09-20 23:50:45
QUOTE (Xenthos @ Sep 21 2009, 09:48 AM) <{POST_SNAPBACK}>
No. I don't want to be on any of these.

Ah. What if the RANKINGS scoreboard was refreshed daily/weekly, and the player tables also displayed and sorted both kills and deaths by area?

ie:
CODE
Kills by Xenthos
------------------------------------------------------------------
Kills      Victim            Area            Time              
------------------------------------------------------------------
1          Ajern             Ethereal Glomdo 2009/09/20 01:39:17
1          Torvus            Ethereal Glomdo 2009/09/20 00:59:20
--------------------------------------------------------------
Player Kills: 2        Mobile Kills: 0
Xenthos2009-09-20 23:52:25
QUOTE (Avaer @ Sep 20 2009, 07:50 PM) <{POST_SNAPBACK}>
Ah. What if the RANKINGS scoreboard was refreshed daily/weekly, and the player tables also displayed and sorted both kills and deaths by area?

... I don't think you get my point.

I do not want to be on any of these. I don't want to be a walking point, I don't want to be listed as having killed someone else when I was defending. I do not want to participate in this. Period.

I'm not playing for the PK.
Unknown2009-09-20 23:55:53
QUOTE (Xenthos @ Sep 21 2009, 09:52 AM) <{POST_SNAPBACK}>
I'm not playing for the PK.

But my point is that that isn't a valid reason to exempt you from the PK mechanics. In the same way that other player types who don't like other aspects don't get exempted from those systems.
Xenthos2009-09-20 23:57:43
QUOTE (Avaer @ Sep 20 2009, 07:55 PM) <{POST_SNAPBACK}>
But my point is that that isn't a valid reason to exempt you from the PK mechanics. In the same way that other player types who don't like other aspects don't get exempted from those systems.

Except that I'm not exempt from the PK mechanics. I lose essence, I have to reform, I get attacked / kill / die just like everyone else. I do not want to be part of a ranking system that has no purpose except to be "whimsical".

I guess the difference is that you see this as a PK mechanic and I see it as an addition that causes more grief. tongue.gif Which it indisputably is. All you have to do is look at the rankings.
Lehki2009-09-20 23:57:58
QUOTE (Avaer @ Sep 20 2009, 07:55 PM) <{POST_SNAPBACK}>
But my point is that that isn't a valid reason to exempt you from the PK mechanics. In the same way that other player types who don't like other aspects don't get exempted from those systems.

There's a significant difference between the experience rankings and explorer rankings and this. People have to choose to join the combat rankings, I think this should be the same.
Unknown2009-09-20 23:58:01
And, my suggestion with the use of the rolepoints was for the short term only, just to discourage the metagamers until a more permanent fix could be made.
Kante2009-09-21 00:00:16
I'm all for the opt-in or out system. Because as is, this :censor: is just turning into a WoW private server. You have some high-level donator rogues (or whatever class...rogues are cheapest by far, though) who go around ganking all the low-levels for lulz.
Unknown2009-09-21 00:24:04
QUOTE (Xenthos @ Sep 21 2009, 09:57 AM) <{POST_SNAPBACK}>
Except that I'm not exempt from the PK mechanics. I lose essence, I have to reform, I get attacked / kill / die just like everyone else. I do not want to be part of a ranking system that has no purpose except to be "whimsical".

And yet the same can be said of all the other publically displayed ranking systems. You still gain experience / die / bash just like everyone else regardless of whether you show up on RANKINGS XP or not, you still learn lessons / forget skills regardless of whether you show a might rating or not, you still roleplay appropriately or otherwise regardless of whether you have a visible credibility score, you still contribute to / drain an organization regardless of whether your rank is visible or not.

Pretty much all of the information in honours or rankings could be toggled public or private, but having it all hidden is probably not going to happen.

QUOTE (Xenthos @ Sep 21 2009, 09:57 AM) <{POST_SNAPBACK}>
I guess the difference is that you see this as a PK mechanic and I see it as an addition that causes more grief. tongue.gif Which it indisputably is. All you have to do is look at the rankings.

That may be true, but many things can be used as an excuse for more grief. I think an opt-out system has too significant a drawback for it to be considered a reasonable solution. Are there any other solutions you would entertain?
Xenthos2009-09-21 00:28:49
QUOTE (Avaer @ Sep 20 2009, 08:24 PM) <{POST_SNAPBACK}>
And yet the same can be said of all the other publically displayed ranking systems. You still gain experience / die / bash just like everyone else regardless of whether you show up on RANKINGS XP or not, you still learn lessons / forget skills regardless of whether you show a might rating or not, you still roleplay appropriately or otherwise regardless of whether you have a visible credibility score, you still contribute to / drain an organization regardless of whether your rank is visible or not.

Pretty much all of the information in honours or rankings could be toggled public or private, but having it all hidden is probably not going to happen.


That may be true, but many things can be used as an excuse for more grief. I think an opt-out system has too significant a drawback for it to be considered a reasonable solution. Are there any other solutions you would entertain?

Let me have a command to wipe out my count of kills / deaths. tongue.gif

Again, this is not at all related to any other form of these rankings you're talking about. To get on these rankings, someone can walk up to you and force you to participate whether you want to or not, and then it's there forever. I can't make you gain enough experience to get ranked if you don't want it, I can't make you submit a story to bardics, but I can swing elryn;swing elryn and you (and I!) are marked for eternity.

I just don't want to deal with it. Let the people who want to participate, participate. Let those of us who don't, don't. It is meant to be whimsical, yes? Then why forced participation? The meaning is, according to Charune, not for tracking or anything else.
Casilu2009-09-21 00:29:56
QUOTE (Avaer @ Sep 20 2009, 05:24 PM) <{POST_SNAPBACK}>
That may be true, but many things can be used as an excuse for more grief. I think an opt-out system has too significant a drawback for it to be considered a reasonable solution. Are there any other solutions you would entertain?


I'm sure he would be fine with deletion too.
Xenthos2009-09-21 00:31:14
QUOTE (casilu @ Sep 20 2009, 08:29 PM) <{POST_SNAPBACK}>
I'm sure he would be fine with deletion too.

Heh. Except we know that's not going to happen.

I think it's great, for the people who want to be a part of it. I also think it's not good at all that it's something you can be dragged onto whether you like it or not.
Unknown2009-09-21 00:31:33
It still sounds as though having the rankings have a limited history is best, maybe even extending that to personal kills/deaths?
Xenthos2009-09-21 00:33:37
QUOTE (Avaer @ Sep 20 2009, 08:31 PM) <{POST_SNAPBACK}>
It still sounds as though having the rankings have a limited history is best, maybe even extending that to personal kills/deaths?

At that point, why not just give an opt in / out? If it's going to expire from the list anyways, there's no reason not to.
Unknown2009-09-21 00:42:26
QUOTE (Xenthos @ Sep 21 2009, 10:33 AM) <{POST_SNAPBACK}>
At that point, why not just give an opt in / out? If it's going to expire from the list anyways, there's no reason not to.

There are reasons why that information is helpful - not essential, not irreplaceable - but helpful:
* what if you are a guild champion and want to quickly see whether enemy x has killed any of your allies in the last week while you were away?
* what if you are a mid-level defender and see someone about your might enter contested territory, and want to know whether they are a very active combatant or not, and get a sense of how capable they are?
* what if you want to see if any of your lowbie citizens have been engaged in defending against raids that might not have been noticed over the night while you were asleep, so they can be favoured?
* what if you want to compare your successes versus those of a particularly respected enemy over the course of a war?
* what if you just want to see who a player has been focused on killing recently, since they are always accused of griefing?

Everiine2009-09-21 00:43:10
The other rankings (especially Explorer) do not encourage griefing. It takes a lot of work to go up in the Experience rankings. And the primary way to go up is not PK, because we all know how bad the XP from PK is.

With this new system, the ONLY way to go up is to kill other players, specifically. You are foolish if you think in order to go up in the rankings, people will fight people their might. Take a look at it now-- who's number one? And how many people around his might did he kill to get there? How many are at his might? Let me help:

QUOTE
--------------------------------------------------------------
Kills Victim Time
--------------------------------------------------------------
1 Alvalek 2009/09/20 19:20:06
1 Diamante 2009/09/20 19:15:18
1 Kolios 2009/09/20 19:12:56
1 Relk 2009/09/20 19:12:26
1 Sadhyra 2009/09/20 10:47:33
2 Tervic 2009/09/20 07:21:07
1 Sidd 2009/09/19 19:57:42
1 Evaine 2009/09/19 09:08:52
1 Silvaeris 2009/09/19 08:31:42
2 Viynain 2009/09/19 07:10:20
1 Ocvran 2009/09/19 07:08:03
1 Nott 2009/09/19 05:36:42
1 Grimlit 2009/09/18 21:37:49
1 Brujah 2009/09/18 21:33:09
1 Nya 2009/09/18 21:28:50
1 Korimbu 2009/09/18 21:19:45
1 Yukari 2009/09/18 21:16:44
1 Garm 2009/09/18 21:04:50
--------------------------------------------------------------


QUOTE
honours Alvalek
He is considered to be approximately 5% of your might.

honours Diamante
He is considered to be approximately 230% of your might.

honours Kolios
He is considered to be approximately 5% of your might.

honours Relk
He is considered to be approximately 5% of your might.

honours Sadhyra
She is considered to be approximately 240% of your might.

honours Tervic
He is considered to be approximately 175% of your might.

honours sidd
He is considered to be approximately 230% of your might.

honours Evaine
She is considered to be approximately 60% of your might.

honours Silvaeris
He is considered to be approximately 10% of your might.

honours Viynain
She is considered to be approximately 265% of your might.

honours Ocvran
He is considered to be approximately 5% of your might.

honours Nott
She is considered to be approximately 65% of your might.

honours Grimlit
He is considered to be approximately 5% of your might.

honours Brujah
He is considered to be approximately 70% of your might.

honours Nya
She is considered to be approximately 10% of your might.

honours Korimbu
He is considered to be approximately 140% of your might.

honours Yukari
She is considered to be approximately 90% of your might.

honours Garm
He is considered to be approximately 5% of your might.


I've Lvl. 79. I know some of these were killed when they were hunting in neutral midbie areas, and one was killed on the Road, simply because they happened to walk by. In this system, the way to win is to attack lowbies. That is NOT acceptable.

Unknown2009-09-21 00:45:10
I've seen this system in other games, but the rankings weren't just flat kill numbers. They took into account size, skill, and respective rankings of the other players - that is, someone higher in the rankings was worth a lot more points.

However, even if adjustments like that were made, I don't see how much this system will be reflecting reality. How much does it say about your own skill when you got the final blow in on someone in a 10v5 fight? Because that is what 90% of combat IS, so the rankings aren't really going to be showing anything relevant to ability.
Everiine2009-09-21 00:48:30
Get rid of the ranking. Keep KILLS/DEATHS if you want, so you can really see who is griefing and who's not. But don't rank it. We've already proven without doubt that if you put a ranking in, people will do whatever is necessary, even dirty, to put themselves at the top.
Xenthos2009-09-21 00:48:55
QUOTE (Avaer @ Sep 20 2009, 08:42 PM) <{POST_SNAPBACK}>
There are reasons why that information is helpful - not essential, not irreplaceable - but helpful:
* what if you are a guild champion and want to quickly see whether enemy x has killed any of your allies in the last week while you were away?
* what if you are a mid-level defender and see someone about your might enter contested territory, and want to know whether they are a very active combatant or not, and get a sense of how capable they are?
* what if you want to see if any of your lowbie citizens have been engaged in defending against raids that might not have been noticed over the night while you were asleep, so they can be favoured?
* what if you want to compare your successes versus those of a particularly respected enemy over the course of a war?
* what if you just want to see who a player has been focused on killing recently, since they are always accused of griefing?

1) If you're a guild champion... are you going to regularly check kills on every single guild enemy every time you log on and peruse their list hoping to spot a single guild member on it recently? Probably not. That's a lot of people, and what if someone isn't even an enemy? How would you know to check them? And it also doesn't even tell you the story (what if your guildmate attacked them in New Celest?)
2) How does this system in any way say whether or not someone is capable? It doesn't. It just shows whether or not they got the last blow on someone in a group fight.
3) ... by "Engaged in defending," you mean, "Getting jumped in low level areas"? tongue.gif
4) If this enemy was particularly respected, they'd most likely have opted in, hm? Along with all of the others whose victory against would actually have any meaning. Killing non-comms is no sign of success.
5) Is providing a tool that gives a griefer incentive to grief so you can see they're griefing really a good thing?
Unknown2009-09-21 00:52:13
I'm not arguing against the fact that there should be mechanics in place to prevent griefing behaviour, on plane or off, if lowbies are being farmed that needs sorting out.

However, be careful in using might numbers without context (just like using the kill count):
CODE
Deathguard Jozen Dawneye (Male Demigod).
He is considered to be approximately 95% of your might.

Krellan, Talons of Crow (Male Demigod).
He is considered to be approximately 85% of your might.

Celina, the Whisper of Death (Female Demigoddess).
She is considered to be approximately 50% of your might.

...as if. tongue.gif