Unknown2009-09-22 05:45:43
QUOTE (Estarra @ Sep 21 2009, 11:12 PM) <{POST_SNAPBACK}>
I think you misunderstood, or I didn't articulate. The issue wasn't that the planar suggestion would make the cubix worthless; rather, it was that there would be no reason for a person with a cubix to trans planar (i.e., the trans planar power would be useless for a person with a cubix).
Even if the poor man's cubix doesn't become the Trans planar skill, I think it would be nice for the thing to still be in the game. Since there are many who don't have a cubix it'd be cool to have it. I personally like the idea of having a possibility of getting lost but then again I am the queen of getting lost even on Prime.
Unfortunately, I have no suggestions for a trans planar skill cuz I r not creative.
Celina2009-09-22 06:31:27
QUOTE (Estarra @ Sep 21 2009, 11:12 PM) <{POST_SNAPBACK}>
I think you misunderstood, or I didn't articulate. The issue wasn't that the planar suggestion would make the cubix worthless; rather, it was that there would be no reason for a person with a cubix to trans planar (i.e., the trans planar power would be useless for a person with a cubix).
Ooooh, that makes much more sense.
But even then, there are many reasons some people don't trans skills. As a healer/SD I don't trans discernment for instance. I can check health with succor and mana with contemplate. Overlapping does happen.
You opt to buy a cubix for the numerous benefits it has. It's an upgrade.
Xiel2009-09-22 07:11:13
How about a passive ability which attunes you to the plane of your home organization that quickens the speed of astral insanity curing much as wiccans and guardians benefit from staying in Ethereal/Celestia/Nil? Should a wiccan/guardian trans Planar, their insanity curing would be boosted on top of this effect maybe?
Unknown2009-09-22 08:31:36
Seems like a vote is needed, but to add the 'escape' hatch button doesn't seem to overly unbalanced, it's not a cubix where you can summarily get to Astral, Cosmic, Ethereal, and Prime in a matter of a few seconds. You have the chance to be thrown somewhere completely random, which could in it's own way, be worse than just staying and dying.
Gero2009-09-22 09:03:15
QUOTE (Xiel @ Sep 22 2009, 12:11 AM) <{POST_SNAPBACK}>
How about a passive ability which attunes you to the plane of your home organization that quickens the speed of astral insanity curing much as wiccans and guardians benefit from staying in Ethereal/Celestia/Nil? Should a wiccan/guardian trans Planar, their insanity curing would be boosted on top of this effect maybe?
No Thx, since this is only useful for people who hunt astral.
Unknown2009-09-22 10:56:21
I vote against the mini cubix thing. As Estarra says, I'd never use it. And, I don't think we need more escape abilities.
The micronexus idea has been the most interesting to me so far. It'd also give more incentive to buy powerplex jewels, as you could store some of your power overflow in your little nexus then.
The micronexus idea has been the most interesting to me so far. It'd also give more incentive to buy powerplex jewels, as you could store some of your power overflow in your little nexus then.
Lawliet2009-09-22 12:12:31
QUOTE (Zarquan @ Sep 22 2009, 11:56 AM) <{POST_SNAPBACK}>
I vote against the mini cubix thing. As Estarra says, I'd never use it. And, I don't think we need more escape abilities.
The micronexus idea has been the most interesting to me so far. It'd also give more incentive to buy powerplex jewels, as you could store some of your power overflow in your little nexus then.
The micronexus idea has been the most interesting to me so far. It'd also give more incentive to buy powerplex jewels, as you could store some of your power overflow in your little nexus then.
See now you're speaking their language, a way for them to make money off it
Myself, seeing as the micronexus seems unlikely (but it's so awesome) I would suggest lowering the cost of tesseract/teleport to zero and dramatically decreasing to time it takes, too, artifact abilities, not too OP, helpful for everyone including rogues, seeing as teleport is probably their main power sucker.
Unknown2009-09-22 13:25:55
QUOTE (Lawliet @ Sep 22 2009, 08:12 AM) <{POST_SNAPBACK}>
Myself, seeing as the micronexus seems unlikely (but it's so awesome) I would suggest lowering the cost of tesseract/teleport to zero and dramatically decreasing to time it takes, too, artifact abilities, not too OP, helpful for everyone including rogues, seeing as teleport is probably their main power sucker.
I already have an expensive pair of rings for that.
Kante2009-09-22 13:40:44
QUOTE (Zarquan @ Sep 22 2009, 09:25 AM) <{POST_SNAPBACK}>
I already have an expensive pair of rings for that.
Jesus Christ, Iasmos. If you weren't such an artie whore, we would have come to a decent idea by now.
Edit: Please don't remove my Treant support.
Ilyarin2009-09-22 13:50:45
I don't like the micronexus idea, personally. I haven't really liked any of the ideas so far. None of them either seem that interesting, or in line with Planar as I imagine it.
Daganev2009-09-22 15:11:28
What about "Advanced Tesseract" as the trans planar skill?
Which allows you to teleport to a player on any plane that you are not enemied to?
Or "Nativ Teleport" which teleports you to the Astral sphere coresponding with your nativity?
Which allows you to teleport to a player on any plane that you are not enemied to?
Or "Nativ Teleport" which teleports you to the Astral sphere coresponding with your nativity?
Tervic2009-09-22 15:43:01
QUOTE (daganev @ Sep 22 2009, 08:11 AM) <{POST_SNAPBACK}>
What about "Advanced Tesseract" as the trans planar skill?
Which allows you toteleport Tesseract to a player on any plane that you are not enemied to?
Which allows you to
I think this was already suggested. But I still like it! Longrange Tesseract, plz?
Unknown2009-09-22 16:24:44
QUOTE (daganev @ Sep 22 2009, 11:11 AM) <{POST_SNAPBACK}>
What about "Advanced Tesseract" as the trans planar skill?
Which allows you to teleport to a player on any plane that you are not enemied to?
Or "Nativ Teleport" which teleports you to the Astral sphere coresponding with your nativity?
Which allows you to teleport to a player on any plane that you are not enemied to?
Or "Nativ Teleport" which teleports you to the Astral sphere coresponding with your nativity?
I like Advanced Tesseract better. Native Teleport just sounds like a weaker version of Astroglide.
Lawliet2009-09-22 16:59:09
QUOTE (Zarquan @ Sep 22 2009, 02:25 PM) <{POST_SNAPBACK}>
I already have an expensive pair of rings for that.
True but the game should really be based off the average player, not an arti-whore such as yourself.
That idea isn't THAT bad, one or the other could be implemented, prefferably the removal of power being needed, or maybe, I dunno, the ability to halve the power cost of all power costing abilities in planar, meaning summon/teleport/tesseract/gateweave/distort, possibly the ability could be a power costing defense?
I DON'T like the advanced tesseract thing, it's really only useful for people on earth/water/astral that are too lazy to get off the normal way, I'd much rather have something INTERESTING than just a little time saver, at best it would just help someone not get ganked on astral a few times.
Unknown2009-09-22 17:15:48
QUOTE (Lawliet @ Sep 22 2009, 12:59 PM) <{POST_SNAPBACK}>
True but the game should really be based off the average player, not an arti-whore such as yourself.
Your statement is invalid. The game should be for every player, not just the artifact whores and not just the average Joes. I simply don't need or want a transcendent ability that mimics the 800 credits worth of rings I already possess.
I'm also not very interested in more transportation-based abilities. I'd like something more interesting than all that.
Tervic2009-09-22 17:17:45
QUOTE (Lawliet @ Sep 22 2009, 09:59 AM) <{POST_SNAPBACK}>
True but the game should really be based off the average player, not an arti-whore such as yourself.
That idea isn't THAT bad, one or the other could be implemented, prefferably the removal of power being needed, or maybe, I dunno, the ability to halve the power cost of all power costing abilities in planar, meaning summon/teleport/tesseract/gateweave/distort, possibly the ability could be a power costing defense?
I DON'T like the advanced tesseract thing, it's really only useful for people on earth/water/astral that are too lazy to get off the normal way, I'd much rather have something INTERESTING than just a little time saver, at best it would just help someone not get ganked on astral a few times.
That idea isn't THAT bad, one or the other could be implemented, prefferably the removal of power being needed, or maybe, I dunno, the ability to halve the power cost of all power costing abilities in planar, meaning summon/teleport/tesseract/gateweave/distort, possibly the ability could be a power costing defense?
I DON'T like the advanced tesseract thing, it's really only useful for people on earth/water/astral that are too lazy to get off the normal way, I'd much rather have something INTERESTING than just a little time saver, at best it would just help someone not get ganked on astral a few times.
I would think that people will like the advanced tesseract, because without the guardian constructs, I hear rumors of the poor Paladins being constantly stranded on Prime with no good way to get up to Celestia to defend. Long Range tesseract would let them poof up there without a Guardian needing to act as a ferryboat, albeit with a power cost.
Lawliet2009-09-22 18:18:39
QUOTE (Zarquan @ Sep 22 2009, 06:15 PM) <{POST_SNAPBACK}>
Your statement is invalid. The game should be for every player, not just the artifact whores and not just the average Joes. I simply don't need or want a transcendent ability that mimics the 800 credits worth of rings I already possess.
I'm also not very interested in more transportation-based abilities. I'd like something more interesting than all that.
I'm also not very interested in more transportation-based abilities. I'd like something more interesting than all that.
True but the planar trans ability is the same as the seeing stone, isn't it? Better, even, I hear, though I can't be sure.
And then there's the scent dingbat item, and the new ability that does the same as the planar needle? And golden soap? And wings? And those shoes that do the same as a steed with trotting?
Saying, "I don't want this ability to exist because I have an arti that does the same thing." is most certainly NOT a valid argument, the admins have PROVEN that they are not against having artifacts that do the same as some abilities.
Gero2009-09-22 18:25:56
Long range tesseract is completely useless for a lot of end game players since we can just tess from the havens to any known plane. Honestly I'm not sure what else fits into the planar skill set that would be useful. Mini nexus would encourage people to hoard power instead of contributing it to the nexus. An instant escape also isn't very useful to demi since we can ascend. As for lowering power and speed, artifacts are already created for that very purpose.
Admins, have any ideas or some guidelines on what is and not possible?
Admins, have any ideas or some guidelines on what is and not possible?
Unknown2009-09-22 18:30:15
Sure, but the difference is which came first. If you don't have Totems, you buy the dingbat artifact now. The artifact came later, so it's hard for anyone to cry foul. However, if I've already got these rings and they make an ability that does the same thing, I've got instant redundancy that was beyond my own control, and thus I'll be demanding a 100% refund for the rings.
Trotting stacks with the sandals. The wings have a faster balance time. The soap is faster and unlimited, obviously. The new Planar ability is different from the needle, and I'll wager that the two actually stack now.
So, would that make my teleport/tesseract GIVE me power and get me there nearly instantaneously?
Trotting stacks with the sandals. The wings have a faster balance time. The soap is faster and unlimited, obviously. The new Planar ability is different from the needle, and I'll wager that the two actually stack now.
So, would that make my teleport/tesseract GIVE me power and get me there nearly instantaneously?
Lawliet2009-09-22 18:30:29
QUOTE (Gero @ Sep 22 2009, 07:25 PM) <{POST_SNAPBACK}>
Long range tesseract is completely useless for a lot of end game players since we can just tess from the havens to any known plane. Honestly I'm not sure what else fits into the planar skill set that would be useful. Mini nexus would encourage people to hoard power instead of contributing it to the nexus. An instant escape also isn't very useful to demi since we can ascend. As for lowering power and speed, artifacts are already created for that very purpose.
Admins, have any ideas or some guidelines on what is and not possible?
Admins, have any ideas or some guidelines on what is and not possible?
Mini nexus wasn't about putting essence in, seeing as most power laws would make it less beneficial than putting it in your nexus and then drawing what you can, what with empowered tide/earth lords and the forestal equiv, it was about storing excess power.
QUOTE (Zarquan @ Sep 22 2009, 07:30 PM) <{POST_SNAPBACK}>
Sure, but the difference is which came first. If you don't have Totems, you buy the dingbat artifact now. The artifact came later, so it's hard for anyone to cry foul. However, if I've already got these rings and they make an ability that does the same thing, I've got instant redundancy that was beyond my own control, and thus I'll be demanding a 100% refund for the rings.
Trotting stacks with the sandals. The wings have a faster balance time. The soap is faster and unlimited, obviously. The new Planar ability is different from the needle, and I'll wager that the two actually stack now.
So, would that make my teleport/tesseract GIVE me power and get me there nearly instantaneously?
Trotting stacks with the sandals. The wings have a faster balance time. The soap is faster and unlimited, obviously. The new Planar ability is different from the needle, and I'll wager that the two actually stack now.
So, would that make my teleport/tesseract GIVE me power and get me there nearly instantaneously?
You couldn't demand a 100% refund, they reserve the right to change the game however they please, annoying how presumptuous you are.
And it doesn't matter which comes first, like, at all, they're still saying, "Yeah, skills and artifacts can share.", even if they do stack.