Transplanar

by Gero

Back to Ideas.

Tervic2009-09-23 23:42:18
QUOTE (Avaer @ Sep 23 2009, 04:28 PM) <{POST_SNAPBACK}>
What about the ability to weave a protective bubble of the relative planar energy about yourself, so that allies are not affected by planar damages in your presence, astral insanity accrual is slightly reduced while it is up, and you are able to survive in aetherspace without a ship for a few minutes (making a little one room ship like the illusionary manse skill for you to pilot)? If you don't run into a ship (that you force your way into) or a dock in time, you'd die as your little bubble implodes.

Just think of it - little space marines to deploy at your enemy! happy.gif


Bahaha space marines would be so cool. Jump out from a ship a la Master Chief and "leave them a little present".
Llandros2009-09-24 00:24:12
QUOTE (Estarra @ Sep 23 2009, 05:13 PM) <{POST_SNAPBACK}>
chin.gif

What about a skill that from the aetherplex allows you to go to any of the aetherdock exits on ethereal, elemental, cosmic, astral? If you have a manse/ship, will allow you to phase your ship to or from any of those exits as well?

Comments?

This would be fine but to keep it from being OP in raiding it really should be one direction. Most people have trouble getting to varous planes coming back is pretty easy as long as it's not somewhere you shouldn't be. Getting to and from really easily might be a little too much when pvp is brought into it.
Unknown2009-09-24 00:32:37
QUOTE (Estarra @ Sep 24 2009, 07:13 AM) <{POST_SNAPBACK}>
What about a skill that from the aetherplex allows you to go to any of the aetherdock exits on ethereal, elemental, cosmic, astral? If you have a manse/ship, will allow you to phase your ship to or from any of those exits as well?

Comments?

I'm not a fan of this idea, but that's mainly because I have a whistle artifact which this skill would make mostly obselete.
Saran2009-09-24 01:00:42
QUOTE (Avaer @ Sep 24 2009, 10:32 AM) <{POST_SNAPBACK}>
I'm not a fan of this idea, but that's mainly because I have a whistle artifact which this skill would make mostly obselete.


Perhaps the teleport could work but not the bringing the ship along? if you possess the whistle the command would do both.

If implemented as Estarra mentioned, my thoughts are that this could mean off prime bubbles(well xion) become slightly easier to get to for everyone without having to leave their ship on a specific plane or purchasing more ships just so they can continue to go to other locations.

Also the whistle would still have the use of bringing your ship back from an aetherbubble or if it has been removed from the dock with jinsunjolt, which I would have expected be a more important use. Of course I understand some people can switch ownerships around so people can summon them back and this can still be done. It just means that whistle owners have another way of getting their ship to where they want.

This ability would also work to address the issue where people are unable to get to a plane they defend.
Estarra2009-09-24 01:13:26
The ability to teleport from any aetherdock to another aetherdock on a prime/ethereal/elemental/cosmic/astral(random). (Forget about moving ships around.) Then allow cities and communes to place guards at aetherdocks that they control. Solve concerns or make things worse?
Unknown2009-09-24 01:15:15
QUOTE (Estarra @ Sep 24 2009, 11:13 AM) <{POST_SNAPBACK}>
The ability to teleport from any aetherdock to another aetherdock on a prime/ethereal/elemental/cosmic/astral(random). (Forget about moving ships around.) Then allow cities and communes to place guards at aetherdocks that they control. Solve concerns or make things worse?

That sounds pretty cool - would you be able to see what was there before you portalled? (Except in the case of Astral, for obvious reasons)

Edit: Also, could you do this from inside a ship/manse docked at one of the nodes? (How about, 5 power from a dock, 2 power from a ship/manse, unless to a manse linked dock or nation dock and then it is free?)
Xavius2009-09-24 01:20:47
QUOTE (Estarra @ Sep 23 2009, 08:13 PM) <{POST_SNAPBACK}>
The ability to teleport from any aetherdock to another aetherdock on a prime/ethereal/elemental/cosmic/astral(random). (Forget about moving ships around.) Then allow cities and communes to place guards at aetherdocks that they control. Solve concerns or make things worse?

Solves lots of concerns. Could even make Astral non-random but require the orgs to compete for control over the spheres.
Daganev2009-09-24 02:05:03
I think the whistle will need to be upgraded if that skill was put in.
Estarra2009-09-24 02:07:23
QUOTE (daganev @ Sep 23 2009, 07:05 PM) <{POST_SNAPBACK}>
I think the whistle will need to be upgraded if that skill was put in.


Well, again, the idea is not for ships, nor will it work from ships or manses. You stand before an aetherdock (i.e., aetherplex) and transport to (for example) the water plane aetherdock.
Gero2009-09-24 02:18:30
QUOTE (Estarra @ Sep 23 2009, 07:07 PM) <{POST_SNAPBACK}>
Well, again, the idea is not for ships, nor will it work from ships or manses. You stand before an aetherdock (i.e., aetherplex) and transport to (for example) the water plane aetherdock.


No thanks, I can already transverse to my planes pretty easily and we have rifts as well. The guards destroy any use I would ever have for it, since it would cut off raiding.
Zalandrus2009-09-24 04:01:09
But it would be a great utility ability; helps non-mages/non-guardians get up to the higher planes (which we could do with the constructs, until we had to choose only 1), while still giving mages and guardians something cool. I would even be willing to limit the astral places you could zap to, if the power now seems to do too much. Or, put it in discretionary powers to prevent anybody from using the power to get to a plane you control (or, if you're at an astral node, close off that sphere)?
Saran2009-09-24 09:56:15
QUOTE (Zalandrus Meyedsun @ Sep 24 2009, 02:01 PM) <{POST_SNAPBACK}>
But it would be a great utility ability; helps non-mages/non-guardians get up to the higher planes (which we could do with the constructs, until we had to choose only 1), while still giving mages and guardians something cool. I would even be willing to limit the astral places you could zap to, if the power now seems to do too much. Or, put it in discretionary powers to prevent anybody from using the power to get to a plane you control (or, if you're at an astral node, close off that sphere)?


Well if it's considered a teleport then distort makes sense.

This seems like a nicer fit than some of the other suggestions (the "rules" are staying the same but we've found a way to bend them)

If the dock is guard-able then it could also address dampen that it is infringing cubix turf a bit more. It's also utility for everyone, this means I can get to astral a bit more easily. Unenemied, I could go to an allied orgs plane to help them defend.

During wildnodes and the like perhaps the ability can be blocked to astral as everyone would have astroglide.
Daganev2009-09-24 15:14:01
QUOTE (Estarra @ Sep 23 2009, 07:07 PM) <{POST_SNAPBACK}>
Well, again, the idea is not for ships, nor will it work from ships or manses. You stand before an aetherdock (i.e., aetherplex) and transport to (for example) the water plane aetherdock.



Nevermind... I forgot that my whistle/ship idea never really worked well as replaceent for the cubix, and I got the cubix anyways.
Llandros2009-09-24 16:03:05
QUOTE (Estarra @ Sep 23 2009, 09:13 PM) <{POST_SNAPBACK}>
The ability to teleport from any aetherdock to another aetherdock on a prime/ethereal/elemental/cosmic/astral(random). (Forget about moving ships around.) Then allow cities and communes to place guards at aetherdocks that they control. Solve concerns or make things worse?

I think this would be usefull and not compromise raiding any more than if the opposing side flew to your aetherdock anyway. I'm ok with guards being at aetherdocks as well.
Lawliet2009-09-24 17:37:59
I sorta like this idea but it's still a bit... meh, I think the poor mans cubix was better, to be honest.
Unknown2009-09-24 19:10:08
I don't approve of the random idea. Yeeeeah, it's nice to be able to transfer quickly, but throwing random factors in turns the skill more into a gamble that to be honest, I wouldn't use. Sure, it could be nice, but it'd be more efficient to just walk.