Unknown2009-09-25 11:45:11
So I was sitting there kicking the change to heretic, which while it does make inquisition far more likely also removes the aspect of using it to help with absolve. I wont ask about changes to that right now as I think envoys can still fix that one so heres a new idea.
None of these are meant to cause afflictions, only to assist the Celestine.
Elohora: You occasionally get a message and your health is healed. I think theirs a fae with a similar effect but this is or less but only after taking damage. Angel also cant be killed
Methrenton: Cant be "soothed" by fae or bard songs. Every so often you will feel the power of Methrenton empower you. At which point your next attack will do more damage (I am unsure if it is excessive if it worked in hunting so I will leave that to others discretion).
Shakiniel: Against protects against the angels demise. Also provides a message when you are attacked about the angel glowing brightly, which reduces all damage by a % (unsure of the number).
Japhiel: When you are attacked by someone it will lash at their mana, at someone randomly if not attacking anyone, or at the person ordered to kill. As a clarification this will not hit every time you are hit, only once every few seconds. If you kill someone enemied to Celestia your reserves increase.
Raziela: Soothes denizens and loyals attacking you. When your health gets very low you get a message about feeling a warm embrace, at which point your health increases and two or three random afflictions are cured, then the aura fades.
These are meant to offer the angel some utility beyond afflictions and power skills, without playing too large a part in combat.
I didnt make a Nihilist version yet, waiting for replies to the concept of the idea first.
Feedback is appreciated thanks.
None of these are meant to cause afflictions, only to assist the Celestine.
CODE
AB CELESTIALISM
Auras            Inspire your angel to exude strength.
Auras            Inspire your angel to exude strength.
CODE
AB CELESTIALISM AURAS
Syntax: STARCALL AURA
Imbue your angel with the energies of a Holy Supernal, which may manifest itself periodically.  The effect of this aura depends on the Supernal you call upon.
AURA OF ELOHORA: An angel bathed in the Eternal Light's strength is a testament to the Supernals Protection.  The energies of the Light will ensure your continued health and protect your angel from harm.
AURA OF METHRENTON: Angels surrounded with an aura of Methrenton will exude an aura of the warrior.  Such angels are unable to be soothed and may lend their strength to your attacks to cause additional damage.
AURA OF SHAKINIEL: Angels imbued with the aura of the Defender aide you in your plights. Any damage struck against you will be reduced and your angel will be unable to be struck down by the unsaved.
AURA OF JAPHIEL: Angels surrounded with an aura of Japhiel will exude an aura of Justice.  Those who strike against you will periodically find their mental energies wane.  Additionally, when you slay an enemy of Celestia your power reserves will surge.
AURA OF RAZIELA: An Aura of peace is known to pacify denizens that would seek you harm.  In your most dire times the Aura of Raziela may lend you it's strength, but only once before dissipating.
Ok now for the technical stuff...Syntax: STARCALL AURA
Imbue your angel with the energies of a Holy Supernal, which may manifest itself periodically.  The effect of this aura depends on the Supernal you call upon.
AURA OF ELOHORA: An angel bathed in the Eternal Light's strength is a testament to the Supernals Protection.  The energies of the Light will ensure your continued health and protect your angel from harm.
AURA OF METHRENTON: Angels surrounded with an aura of Methrenton will exude an aura of the warrior.  Such angels are unable to be soothed and may lend their strength to your attacks to cause additional damage.
AURA OF SHAKINIEL: Angels imbued with the aura of the Defender aide you in your plights. Any damage struck against you will be reduced and your angel will be unable to be struck down by the unsaved.
AURA OF JAPHIEL: Angels surrounded with an aura of Japhiel will exude an aura of Justice.  Those who strike against you will periodically find their mental energies wane.  Additionally, when you slay an enemy of Celestia your power reserves will surge.
AURA OF RAZIELA: An Aura of peace is known to pacify denizens that would seek you harm.  In your most dire times the Aura of Raziela may lend you it's strength, but only once before dissipating.
Elohora: You occasionally get a message and your health is healed. I think theirs a fae with a similar effect but this is or less but only after taking damage. Angel also cant be killed
Methrenton: Cant be "soothed" by fae or bard songs. Every so often you will feel the power of Methrenton empower you. At which point your next attack will do more damage (I am unsure if it is excessive if it worked in hunting so I will leave that to others discretion).
Shakiniel: Against protects against the angels demise. Also provides a message when you are attacked about the angel glowing brightly, which reduces all damage by a % (unsure of the number).
Japhiel: When you are attacked by someone it will lash at their mana, at someone randomly if not attacking anyone, or at the person ordered to kill. As a clarification this will not hit every time you are hit, only once every few seconds. If you kill someone enemied to Celestia your reserves increase.
Raziela: Soothes denizens and loyals attacking you. When your health gets very low you get a message about feeling a warm embrace, at which point your health increases and two or three random afflictions are cured, then the aura fades.
These are meant to offer the angel some utility beyond afflictions and power skills, without playing too large a part in combat.
I didnt make a Nihilist version yet, waiting for replies to the concept of the idea first.
Feedback is appreciated thanks.
Kante2009-09-25 12:16:27
Things would have to be tweaked a lot for me to agree to this.
Unknown2009-09-25 12:19:10
Celestines are rather powerful as it is, so I find it difficult to justify such a set of buffs.
Romero2009-09-25 12:20:35
QUOTE (Zarquan @ Sep 25 2009, 08:19 AM) <{POST_SNAPBACK}>
Celestines are rather powerful as it is, so I find it difficult to justify such a set of buffs.
lol
Unknown2009-09-25 12:20:56
Take a relook at the destruction force of the Celestine spec and sacraments.
Unknown2009-09-25 12:21:30
I quite like the flavour of the ability, it sounds lovely!
I'm not sure that Celestines really need more passive protections/curing, but if the effects were tweaked to cover some deficiency in another area, it could definitely have merit.
I'm not sure that Celestines really need more passive protections/curing, but if the effects were tweaked to cover some deficiency in another area, it could definitely have merit.
Unknown2009-09-25 12:21:36
Need more passives than angel and heretic/infidel.
Xenthos2009-09-25 12:34:43
QUOTE (Ruiku @ Sep 25 2009, 08:20 AM) <{POST_SNAPBACK}>
Take a relook at the destruction force of the Celestine spec and sacraments.
Have you looked at the buff that Fervor just got?
Unknown2009-09-25 12:38:39
QUOTE (Ruiku @ Sep 25 2009, 10:21 PM) <{POST_SNAPBACK}>
Need more passives than angel and heretic/infidel.
Was that in reply to me? Both of those are offensive skills...
Unknown2009-09-25 13:09:22
Fervor doesn't do much, I noted a 33 damage, maybe around 30-50 wounds, that was just with heretic and I've yet to test hallowedground and heretic stacked. Although it's a nice addition have, most Paladins go without heretic and most Celestines don't go for inquisition, and you have to be hereticed for hallowedground to hit. Requirements on requirements on requirements.
Xenthos2009-09-25 13:14:53
QUOTE (Ruiku @ Sep 25 2009, 09:09 AM) <{POST_SNAPBACK}>
Fervor doesn't do much, I noted a 33 damage, maybe around 30-50 wounds, that was just with heretic and I've yet to test hallowedground and heretic stacked. Although it's a nice addition have, most Paladins go without heretic and most Celestines don't go for inquisition, and you have to be hereticed for hallowedground to hit. Requirements on requirements on requirements.
... so, in other words, you didn't really test it. Heh.
Hallowed ground doesn't have to be hitting for it to increase your damage. You (the person fervored) just have to be standing in it and you get ++damage. Woo. (It was also a +10% damage when I tested it). Then, hereticing the person gave an additional 7.5% on top of that, so that's +17.5% for a bit of power up-front, and then a passive damage bonus to every single attack after that. Along with afflictions.
Try it with a high-damage weapon and stack on War blessing / etc.
Unknown2009-09-25 13:27:00
Will give it a test.
Xenthos2009-09-25 13:32:07
QUOTE (Ruiku @ Sep 25 2009, 09:27 AM) <{POST_SNAPBACK}>
Will give it a test.
To see the best spread, have your target remove armour and defenses. It's harder to see the numbers when the spread is smaller (as per your above post). Keep in mind that it is a percent boost, so the more damage you do base, the larger the visible difference will be.
While it's not realistic to use these numbers you get as actual numbers you'd get in the field, it's not the raw numbers that really matter here. What matters is the % increase.
(Also, the decreasing-wounds bug was fixed, I take it? Might as well make sure on that one while you're testing)
Nienla2009-09-25 14:24:38
Celestialism doesn't need any sort of buff like that for the Angels since of the offensive buff to Sacraments. The Fervour buff was a powerful change, even more so was the Inquisition change. Plus, some of those aura's are too powerful for a simple ability.
Unknown2009-09-25 16:06:13
You want to get free reserves for killing people, in addition to other bonuses for one aura, out of five possible for an entire skill, with no adverse side effects?
No.
No.
Lorick2009-09-25 16:13:20
I also don't care for the cold war thinking of creating auras whose entire purpose is to negate one of the skills in wiccan and the abilities of bards.
Xavius2009-09-25 16:39:32
I like the idea that getting a buff means you need more buffs.
Celina2009-09-25 22:10:01
Wow, some of these suggestions are really not balanced in the least.
Damage reduction, damage boost, nymph immunity, then you can turn your angel into a nymph! Only the nymph cures your afflictions and health.
You just received a large buff to inquisition. Now it is, once again, a "run or die" skill. Or spam focus spirit and shield on infidel and pray. I don't know how that warrants buffs to your offense/defense.
Damage reduction, damage boost, nymph immunity, then you can turn your angel into a nymph! Only the nymph cures your afflictions and health.
You just received a large buff to inquisition. Now it is, once again, a "run or die" skill. Or spam focus spirit and shield on infidel and pray. I don't know how that warrants buffs to your offense/defense.
Tervic2009-09-25 22:27:45
QUOTE (Celina @ Sep 25 2009, 03:10 PM) <{POST_SNAPBACK}>
Wow, some of these suggestions are really not balanced in the least.
Damage reduction, damage boost, nymph immunity, then you can turn your angel into a nymph! Only the nymph cures your afflictions and health.
You just received a large buff to inquisition. Now it is, once again, a "run or die" skill. Or spam focus spirit and shield on infidel and pray. I don't know how that warrants buffs to your offense/defense.
Damage reduction, damage boost, nymph immunity, then you can turn your angel into a nymph! Only the nymph cures your afflictions and health.
You just received a large buff to inquisition. Now it is, once again, a "run or die" skill. Or spam focus spirit and shield on infidel and pray. I don't know how that warrants buffs to your offense/defense.
not to mention passive manadrain, and also grant that manadrain is an instakill condition for Guardians.
Unknown2009-09-28 02:22:55
QUOTE (Nienla @ Sep 25 2009, 10:24 AM) <{POST_SNAPBACK}>
Celestialism doesn't need any sort of buff like that for the Angels since of the offensive buff to Sacraments. The Fervour buff was a powerful change, even more so was the Inquisition change. Plus, some of those aura's are too powerful for a simple ability.
Fervour is 10% more damage for 3p, plus whatever power is spent to use it (since it requires you use more power skills to give you the damage increase).
QUOTE (Vendetta Morendo @ Sep 25 2009, 12:06 PM) <{POST_SNAPBACK}>
You want to get free reserves for killing people, in addition to other bonuses for one aura, out of five possible for an entire skill, with no adverse side effects?
No.
No.
I will ignore a few of the posts on the assumption they are all reading it like how I think you are.
You get -1- aura in your angel, if you change aura it loses the old one, you cant have all 5 on at once.
Regarding other posts though:
We did not ask for that change to heretic, it was more useful when you would focus spirit against it. Based on Celina's post she thought all of the auras could be used at once as some others may have. Please keep in mind that fervour was changed but has more use to paladins. It isn't exactly omen and it costs us more power than omen (keeping in mind to increase damage we need use heretic or hallowedground as well at the very least).