Angel Auras

by Unknown

Back to Ideas.

Veyrzhul2009-09-28 02:44:21
QUOTE
We did not ask for that change to heretic, it was more useful when you would focus spirit against it.


That's a bold claim, even more so considering that you could focus spirit at infidel, too. I'd agree that the chain is alot more powerful now, and I was actually quite surprised to see that change go through.
Unknown2009-09-28 02:53:32
QUOTE (Rylen Zayah @ Sep 27 2009, 09:22 PM) <{POST_SNAPBACK}>
Fervour is 10% more damage for 3p, plus whatever power is spent to use it (since it requires you use more power skills to give you the damage increase).

You get -1- aura in your angel, if you change aura it loses the old one, you cant have all 5 on at once.


No, I got that alright.

It doesn't change the fact that the majority of this proposal is ridiculous. Saying you need to switch between them is hardly a "drawback".
Unknown2009-09-28 02:56:35
QUOTE (Vendetta Morendo @ Sep 27 2009, 10:53 PM) <{POST_SNAPBACK}>
No, I got that alright.

It doesn't change the fact that the majority of this proposal is ridiculous. Saying you need to switch between them is hardly a "drawback".


The comment you had previously was about gaining power for a celestine killing someone, doesnt crow get this for killing anyone in general? Mine is just more flavoured.

I can deal with altering things though, most of those were entirely off the top of my head, and they arent really supposed to alter combat, the japhiel mana loss just seemed fitting.
Xenthos2009-09-28 03:00:47
QUOTE (Rylen Zayah @ Sep 27 2009, 10:56 PM) <{POST_SNAPBACK}>
The comment you had previously was about gaining power for a celestine killing someone, doesnt crow get this for killing anyone in general? Mine is just more flavoured.

I can deal with altering things though, most of those were entirely off the top of my head, and they arent really supposed to alter combat, the japhiel mana loss just seemed fitting.

Crow gets this for a couple of expensive tints, and at the expense of not being able to use bonenose. As such, I never use Deathmask (bonenose is better in general). It's certainly not part of something a whole heck of a lot better than a facepaint in general, heh.
Unknown2009-09-28 03:15:03
The power gain is also an add-on to your Japhiel aura, which has a passive mana drain on hits that can all be directed to a single person with a mere aggressive order, and can proc basically as often as a warrior can swing a weapon.

And that's for... no power? How much mana loss? How much eq loss between aura switches? Limit to how often auras can be switched per lusternian day/month?
Unknown2009-09-28 03:33:40
QUOTE (Vendetta Morendo @ Sep 27 2009, 11:15 PM) <{POST_SNAPBACK}>
The power gain is also an add-on to your Japhiel aura, which has a passive mana drain on hits that can all be directed to a single person with a mere aggressive order, and can proc basically as often as a warrior can swing a weapon.

And that's for... no power? How much mana loss? How much eq loss between aura switches? Limit to how often auras can be switched per lusternian day/month?


QUOTE
Japhiel: When you are attacked by someone it will lash at their mana, at someone randomly if not attacking anyone, or at the person ordered to kill. As a clarification this will not hit every time you are hit, only once every few seconds.


It states it does not hit every time you are hit, only once every few seconds.

As for how often can you switch, that is little concern, the idea is to call what you need, it could be 10 seconds of eq and be fine with me.
Unknown2009-09-28 06:12:45
QUOTE (Rylen Zayah @ Sep 27 2009, 10:33 PM) <{POST_SNAPBACK}>
It states it does not hit every time you are hit, only once every few seconds.


I read it right the first time. Once every few seconds is still about as often as a warrior can swing a weapon. Should I state "combo" instead, so that there's clarity that I'm not referring to every hit that can potentially be made? Unless the mana drain is paltry, that's pretty frequent for something unpreventable on the receiving end.
Unknown2009-09-28 08:25:19
When I say few I mean in the area of five, not three.

I think that is where the difference is. And the drain would be fairly weak, it isnt meant to allow absolve on its own.
Celina2009-09-28 08:45:04
QUOTE (Rylen Zayah @ Sep 27 2009, 09:22 PM) <{POST_SNAPBACK}>
Fervour is 10% more damage for 3p, plus whatever power is spent to use it (since it requires you use more power skills to give you the damage increase).

We did not ask for that change to heretic, it was more useful when you would focus spirit against it. Based on Celina's post she thought all of the auras could be used at once as some others may have. Please keep in mind that fervour was changed but has more use to paladins. It isn't exactly omen and it costs us more power than omen (keeping in mind to increase damage we need use heretic or hallowedground as well at the very least).


No, I assumed you meant one at a time, which is still ridiculous that you would even consider giving ALL of that to a single guild.

"Isn't exactly omen." No, it's not. Omen fades in like 20 seconds and does not provide anything outside damage increase. You get heretic afflictions (and god awful spam), the option of infidel+inquisition, and whatever hallowedground does on top of your damage increase.

Great for paladins. A bit OP considering what artied warrior damage output is nowadays, but whatever. The admin seem to think the wonky scaling is a-okay.

Maybe not the best change for celestines (anyone with a good system isn't going to dump all their mana in front of a celestine just to cure heretic. I know I don't), but it's hardly hurting you.
Xenthos2009-09-28 15:57:33
QUOTE (Celina @ Sep 28 2009, 04:45 AM) <{POST_SNAPBACK}>
No, I assumed you meant one at a time, which is still ridiculous that you would even consider giving ALL of that to a single guild.

"Isn't exactly omen." No, it's not. Omen fades in like 20 seconds and does not provide anything outside damage increase. You get heretic afflictions (and god awful spam), the option of infidel+inquisition, and whatever hallowedground does on top of your damage increase.

Great for paladins. A bit OP considering what artied warrior damage output is nowadays, but whatever. The admin seem to think the wonky scaling is a-okay.

Maybe not the best change for celestines (anyone with a good system isn't going to dump all their mana in front of a celestine just to cure heretic. I know I don't), but it's hardly hurting you.

Also, Omen is cureable. Can't cure heretic/infidel any more, nor can you gust away a holy ground.
Romero2009-09-29 01:09:53
QUOTE (Xenthos @ Sep 28 2009, 11:57 AM) <{POST_SNAPBACK}>
Also, Omen is cureable. Can't cure heretic/infidel any more, nor can you gust away a holy ground.


Omen is weird. It alternates between fading after 20 seconds or fading after 12. I was going to envoy this once because I have no clue why.
Unknown2009-09-29 02:28:13
QUOTE (Romero @ Sep 28 2009, 09:09 PM) <{POST_SNAPBACK}>
Omen is weird. It alternates between fading after 20 seconds or fading after 12. I was going to envoy this once because I have no clue why.


I know why.