Desitrus2009-10-03 21:59:14
It's nothing like WoW. In fact, if you are looking for WoW, you will weep tears of blood when you encounter how you have to climb this mountain:
Probably finish out 40 this weekend, sleepy.
No dwarf race balizar you can just make CoH-esque models with full control of dimensions.
Probably finish out 40 this weekend, sleepy.
No dwarf race balizar you can just make CoH-esque models with full control of dimensions.
Unknown2009-10-04 01:40:07
lol the details are irrelevant
demand innovation!
demand innovation!
Desitrus2009-10-04 03:08:00
QUOTE (B_a_L_i @ Oct 3 2009, 08:40 PM) <{POST_SNAPBACK}>
lol the details are irrelevant
demand innovation!
demand innovation!
There are only to "races." That's the pvp sides. YOU LOSE.
Unknown2009-10-04 03:10:28
hurr
Unknown2009-10-04 03:37:08
Nothing like WoW, aside from the blatantly rip-offed classes, two sides engaged in a war, though an daemonic force threatens both. Oh, and there's the Cloth, Leather, Mail, Plate stuff. Plus the whole Pretty Race/Bestial Race thing. Oh, and lets not forget the UI.
Honestly, from what I can see, Aion is just WoWs younger, if sexier, sister.
But to be honest, if it had a trial, I'd proabably ditch WoW for it for a month or so at least. Lets be honest, one can only kill so many freaking facerolling idiots, and generic low-poly monsters before you get bored. At least there wouldn't be Pornshire, capital city of the Whorde.
Honestly, from what I can see, Aion is just WoWs younger, if sexier, sister.
But to be honest, if it had a trial, I'd proabably ditch WoW for it for a month or so at least. Lets be honest, one can only kill so many freaking facerolling idiots, and generic low-poly monsters before you get bored. At least there wouldn't be Pornshire, capital city of the Whorde.
Desitrus2009-10-04 05:59:45
QUOTE (Kialkarkea @ Oct 3 2009, 10:37 PM) <{POST_SNAPBACK}>
Nothing like WoW, aside from the blatantly rip-offed classes, two sides engaged in a war, though an daemonic force threatens both. Oh, and there's the Cloth, Leather, Mail, Plate stuff. Plus the whole Pretty Race/Bestial Race thing. Oh, and lets not forget the UI.
Honestly, from what I can see, Aion is just WoWs younger, if sexier, sister.
But to be honest, if it had a trial, I'd proabably ditch WoW for it for a month or so at least. Lets be honest, one can only kill so many freaking facerolling idiots, and generic low-poly monsters before you get bored. At least there wouldn't be Pornshire, capital city of the Whorde.
Honestly, from what I can see, Aion is just WoWs younger, if sexier, sister.
But to be honest, if it had a trial, I'd proabably ditch WoW for it for a month or so at least. Lets be honest, one can only kill so many freaking facerolling idiots, and generic low-poly monsters before you get bored. At least there wouldn't be Pornshire, capital city of the Whorde.
"What?" Everquest had two sides in a war long before WoW. So did TorilMUD which it came from. Saying that kind of crap is just... wow. I mean, sweet Jesus if you want to get specific Blizzard stole it from Warhammer.
Various UI elements are, but I'm perfectly fine with a game taking mechanical goodness from a tried and true source.
Blatantly ripped off classes? What? Once again, the game is far more of a throwback to EQ than WoW. Templar is is neither paladin nor prot warrior. Gladiator is certainly not a fury warrior and contains various other elements key in PvP and exclusive polearm stats. Sorcerers are like every caster since D&D. Spiritmaster is a standard summoner. The list goes on but not one class is directly comparable to a WoW class. It's kind of disturbing that you use WoW as the MMO original.
Cloth leather plate mail armor restrictions date to D&D, certainly not a WoW original. That stuff was in all sorts of MMOs before WoW.
Comparing the Balaur to the Legion is just... good lord.
Pretty/Bestial race? You can make either race pretty or ugly. The ferality of Asmodians is explained in the Lore but man, I'm just amazed at people who have all these reasons but don't do any research at all into them.
If anything the game borrows heavily from DAOC and EQ as far as classes and systems go. Even level non-elites will give most classes trouble at 30+ in the vein of everquest, no easy/quick regen, group grinding without quests is a must for most classes 20+, and no one can level on quests alone. Like I said before, if you play this game expecting anything near a WoW experience you're going to quit early on when you spend your second hour in a Black Claw pug.
Unknown2009-10-04 14:31:32
QUOTE (Kialkarkea @ Oct 3 2009, 11:37 PM) <{POST_SNAPBACK}>
Nothing like WoW, aside from the blatantly rip-offed classes, two sides engaged in a war, though an daemonic force threatens both. Oh, and there's the Cloth, Leather, Mail, Plate stuff. Plus the whole Pretty Race/Bestial Race thing. Oh, and lets not forget the UI.
Honestly, from what I can see, Aion is just WoWs younger, if sexier, sister.
Honestly, from what I can see, Aion is just WoWs younger, if sexier, sister.
Man this is like 90% of RPG's...
Unknown2009-10-04 14:42:35
QUOTE (Desitrus @ Oct 4 2009, 01:59 AM) <{POST_SNAPBACK}>
"What?" Everquest had two sides in a war long before WoW. So did TorilMUD which it came from. Saying that kind of crap is just... wow. I mean, sweet Jesus if you want to get specific Blizzard stole it from Warhammer.
Various UI elements are, but I'm perfectly fine with a game taking mechanical goodness from a tried and true source.
Blatantly ripped off classes? What? Once again, the game is far more of a throwback to EQ than WoW. Templar is is neither paladin nor prot warrior. Gladiator is certainly not a fury warrior and contains various other elements key in PvP and exclusive polearm stats. Sorcerers are like every caster since D&D. Spiritmaster is a standard summoner. The list goes on but not one class is directly comparable to a WoW class. It's kind of disturbing that you use WoW as the MMO original.
So then a class that can heal, place buffs on the group that function while they are within a certain range of them, and do melee damage with a magically modified weapon doesn't remind you of anything at all?
What about a class that can summon 4 creatures, and deals damage using DOTs?
A class attacks primarially uses ranged weapons, but is proficient in melee as well, and uses traps?
I find these to be somewhat curious. Regarding your insistence that WoW is not the MMO standard...how many other MMO's have achieved anything near the financial success of it?
Cloth leather plate mail armor restrictions date to D&D, certainly not a WoW original. That stuff was in all sorts of MMOs before WoW.
Not at all. If you want to wear plate armour as a caster, you just have to be able to deal with the consequential drop in casting success
Comparing the Balaur to the Legion is just... good lord.
Burning Legion: Army of Demons dedicated to the destruction of life and order. Immensely powerful and strike from the Twisting Nether.
Balaur: Army of Draconic beings and their allies dedicated to the destruction of the current races of the world. Immensely powerful, and strike from the Abyss.
Pretty/Bestial race? You can make either race pretty or ugly. The ferality of Asmodians is explained in the Lore but man, I'm just amazed at people who have all these reasons but don't do any research at all into them.
Character customization is nice, but from a vanilla, planned standpoint, the Asmodians will be significantly more bestial. And maybe it is part of Lore. It's part of Lore that Orcs are green and former slaves. I'm not contesting the backstory, I'm stating the fact that there is a "Pretty side" and an "Ugly side".
If anything the game borrows heavily from DAOC and EQ as far as classes and systems go. Even level non-elites will give most classes trouble at 30+ in the vein of everquest, no easy/quick regen, group grinding without quests is a must for most classes 20+, and no one can level on quests alone. Like I said before, if you play this game expecting anything near a WoW experience you're going to quit early on when you spend your second hour in a Black Claw pug.
I'll let you know when Onyxia drops morrowstrike for me. I've been farming her for it for the past 2 weeks, damn near constantly. Not one drop yet. I don't really care about grinding or not. All that quests do is make it seem like you're doing more then that when you go kill 30 Naga. It's farming XP whether you call it that or not.
Various UI elements are, but I'm perfectly fine with a game taking mechanical goodness from a tried and true source.
Blatantly ripped off classes? What? Once again, the game is far more of a throwback to EQ than WoW. Templar is is neither paladin nor prot warrior. Gladiator is certainly not a fury warrior and contains various other elements key in PvP and exclusive polearm stats. Sorcerers are like every caster since D&D. Spiritmaster is a standard summoner. The list goes on but not one class is directly comparable to a WoW class. It's kind of disturbing that you use WoW as the MMO original.
So then a class that can heal, place buffs on the group that function while they are within a certain range of them, and do melee damage with a magically modified weapon doesn't remind you of anything at all?
What about a class that can summon 4 creatures, and deals damage using DOTs?
A class attacks primarially uses ranged weapons, but is proficient in melee as well, and uses traps?
I find these to be somewhat curious. Regarding your insistence that WoW is not the MMO standard...how many other MMO's have achieved anything near the financial success of it?
Cloth leather plate mail armor restrictions date to D&D, certainly not a WoW original. That stuff was in all sorts of MMOs before WoW.
Not at all. If you want to wear plate armour as a caster, you just have to be able to deal with the consequential drop in casting success
Comparing the Balaur to the Legion is just... good lord.
Burning Legion: Army of Demons dedicated to the destruction of life and order. Immensely powerful and strike from the Twisting Nether.
Balaur: Army of Draconic beings and their allies dedicated to the destruction of the current races of the world. Immensely powerful, and strike from the Abyss.
Pretty/Bestial race? You can make either race pretty or ugly. The ferality of Asmodians is explained in the Lore but man, I'm just amazed at people who have all these reasons but don't do any research at all into them.
Character customization is nice, but from a vanilla, planned standpoint, the Asmodians will be significantly more bestial. And maybe it is part of Lore. It's part of Lore that Orcs are green and former slaves. I'm not contesting the backstory, I'm stating the fact that there is a "Pretty side" and an "Ugly side".
If anything the game borrows heavily from DAOC and EQ as far as classes and systems go. Even level non-elites will give most classes trouble at 30+ in the vein of everquest, no easy/quick regen, group grinding without quests is a must for most classes 20+, and no one can level on quests alone. Like I said before, if you play this game expecting anything near a WoW experience you're going to quit early on when you spend your second hour in a Black Claw pug.
I'll let you know when Onyxia drops morrowstrike for me. I've been farming her for it for the past 2 weeks, damn near constantly. Not one drop yet. I don't really care about grinding or not. All that quests do is make it seem like you're doing more then that when you go kill 30 Naga. It's farming XP whether you call it that or not.
Shiri2009-10-04 15:49:43
Dude...the reason WoW is not the MMO standard when you're talking about what things were taken from is because there were tonnes that came out before it and that it and its successors draw from. WoW is of course a major inspiration to MMOs that came after it, but all that class stuff has been around since significantly before that.
And...yes, a caster wearing fullplate sucks as a caster. That part has been around since at least the early 80s. That was his point.
And...yes, a caster wearing fullplate sucks as a caster. That part has been around since at least the early 80s. That was his point.
Xenthos2009-10-04 16:31:47
Pretty much all of that stuff existed in EQ, and was a ripoff from EQ. Desitrus' point is that WoW was certainly not original. And EQ had tremendous success for a very, very long time. It was the main game, until people were getting bored of it (after many years of EQ) and WoW offered an alternative. WoW took a huge amount of the customer base, but to pretend that EQ was not successful and WoW did not build off of it is weird at best.
And even EQ stole concepts from other games before it.
It's not about new concepts these days, but about trying to wrap it up in a way that it sounds "refreshing" (to steal customers from other games). Use the things that work best in other games, plus some new hooks.
And even EQ stole concepts from other games before it.
It's not about new concepts these days, but about trying to wrap it up in a way that it sounds "refreshing" (to steal customers from other games). Use the things that work best in other games, plus some new hooks.
Xavius2009-10-04 17:14:34
Hey guys, all of Achaea's successful mechanics are ripped off from Avalon, even the UI, so it's totally unfair to say that Aetolia, Imperian, and Lusternia are derivatives of Achaea, even though it looks, feels, smells, and tastes a whole lot more like Achaea than the "original" ancestor, Avalon.
Xenthos2009-10-04 17:18:17
QUOTE (Xavius @ Oct 4 2009, 01:14 PM) <{POST_SNAPBACK}>
Hey guys, all of Achaea's successful mechanics are ripped off from Avalon, even the UI, so it's totally unfair to say that Aetolia, Imperian, and Lusternia are derivatives of Achaea, even though it looks, feels, smells, and tastes a whole lot more like Achaea than the "original" ancestor, Avalon.
I don't know. It looks an awful lot like EQ to me.
But yeah, even our IRE games are derivative.
Shiri2009-10-04 17:24:30
You should go into more detail about the stuff we copied from avalon. If it's things like the caster-fighter armour distinction, specialised classes, and "there are two factions"...
Is our fast paced affliction/balance chasing based combat from Avalon? How about the city/guild/order makeup? The three-skills-per-guild-and-shared-common-skills distinction? The way classes take thematically similar skills across games (even Lusternia druids are more like Achaea ones than regular fantasy ones, and guardians are basically priests/apostates with heavy modification.)
Is our fast paced affliction/balance chasing based combat from Avalon? How about the city/guild/order makeup? The three-skills-per-guild-and-shared-common-skills distinction? The way classes take thematically similar skills across games (even Lusternia druids are more like Achaea ones than regular fantasy ones, and guardians are basically priests/apostates with heavy modification.)
Xavius2009-10-04 17:39:08
QUOTE (Shiri @ Oct 4 2009, 12:24 PM) <{POST_SNAPBACK}>
You should go into more detail about the stuff we copied from avalon. If it's things like the caster-fighter armour distinction, specialised classes, and "there are two factions"...
Is our fast paced affliction/balance chasing based combat from Avalon?
Yep!
EDIT: Although, in all fairness, it's more of an idea that wasn't fleshed out properly. Achaea did it better.
How about the city/guild/order makeup?
Yep! Hey, look at the cities:
Mercinae Shallam
Mercinae has always stood as a bastion for the ideals of truth and justice. Mercinae's history has remained relatively unaggressive though recently its warlike ambitions against old enemies have come to the fore.
Thakria Mhaldor
Thakria is home to perhaps the most extreme people; evil, cunning, self-reliance, belligerence - these are the prime traits of many a Thakrian. Thakria's history is one of aggressive conflict, military success, and strong leadership.
Parrius Ashtan
Parrius was one of the earliest colonized settlements in the Avalon continent as a cut-and-thrust sea port on the Eastern Sea. Its founding ideals stem from its love of freedom.
Springdale Cyrene
Located on the banks of the river Silverlight amongst the central plains of Avalon, Springdale has grown from the little trading town into a bustling and prosperous city.
Maybe this looks familiar too:
Type PRIVILEGES at any time to review those privileges which you have earned. Once you have ended your apprenticeship, you will be able to dole out your favour or disfavour to a fellow member. Type GUILDFAVOUR followed by their name to bestow your favour upon them and GUILDDISFAVOUR followed by their name to give disfavour to them. The effect of your favour and disfavour is determined by your rank - the higher your guild rank, the more beneficial your favour, and the more harmful your disfavour. You can give out guild favour and disfavour once every Avalon month.
The three-skills-per-guild-and-shared-common-skills distinction?
Yep! Well, kinda. Four. Three combat and one trade skill.
You also have some of the minor details copied, like novices only getting partial skill access and divine favors boosting your skills temporarily.
Is our fast paced affliction/balance chasing based combat from Avalon?
Yep!
EDIT: Although, in all fairness, it's more of an idea that wasn't fleshed out properly. Achaea did it better.
How about the city/guild/order makeup?
Yep! Hey, look at the cities:
Mercinae has always stood as a bastion for the ideals of truth and justice. Mercinae's history has remained relatively unaggressive though recently its warlike ambitions against old enemies have come to the fore.
Thakria is home to perhaps the most extreme people; evil, cunning, self-reliance, belligerence - these are the prime traits of many a Thakrian. Thakria's history is one of aggressive conflict, military success, and strong leadership.
Parrius was one of the earliest colonized settlements in the Avalon continent as a cut-and-thrust sea port on the Eastern Sea. Its founding ideals stem from its love of freedom.
Located on the banks of the river Silverlight amongst the central plains of Avalon, Springdale has grown from the little trading town into a bustling and prosperous city.
Maybe this looks familiar too:
Type PRIVILEGES at any time to review those privileges which you have earned. Once you have ended your apprenticeship, you will be able to dole out your favour or disfavour to a fellow member. Type GUILDFAVOUR followed by their name to bestow your favour upon them and GUILDDISFAVOUR followed by their name to give disfavour to them. The effect of your favour and disfavour is determined by your rank - the higher your guild rank, the more beneficial your favour, and the more harmful your disfavour. You can give out guild favour and disfavour once every Avalon month.
The three-skills-per-guild-and-shared-common-skills distinction?
Yep! Well, kinda. Four. Three combat and one trade skill.
You also have some of the minor details copied, like novices only getting partial skill access and divine favors boosting your skills temporarily.
Shiri2009-10-04 17:56:25
Hmm. Maybe it's more to do with lack of awareness about Avalon then. Also, Aion is by a different company than WoW, so it's a lot easier to attribute broad similarities to its older predecessors. IRE MU*s are all built by prominent former players and admins of Achaea (I think), are given the same codebase and customerbase to work with, so those similarities are more pronounced than the ones under discussion.
Xavius2009-10-04 17:59:39
QUOTE (Shiri @ Oct 4 2009, 12:56 PM) <{POST_SNAPBACK}>
Hmm. Maybe it's more to do with lack of awareness about Avalon then. Also, Aion is by a different company than WoW, so it's a lot easier to attribute broad similarities to its older predecessors. IRE MU*s are all built by prominent former players and admins of Achaea (I think), are given the same codebase and customerbase to work with, so those similarities are more pronounced than the ones under discussion.
I'm guessing I didn't trip enough sarcasm lines.
Of course the IRE games are derived from Achaea. Pointing out similarities between games that are further back doesn't change the design intent: Achaea/WoW, improved-but-familiar, made more exciting, and hopefully going to yank at the other's playerbase.
Shiri2009-10-04 18:07:47
QUOTE (Xavius @ Oct 4 2009, 06:59 PM) <{POST_SNAPBACK}>
I'm guessing I didn't trip enough sarcasm lines.
Of course the IRE games are derived from Achaea. Pointing out similarities between games that are further back doesn't change the design intent: Achaea/WoW, improved-but-familiar, made more exciting, and hopefully going to yank at the other's playerbase.
Of course the IRE games are derived from Achaea. Pointing out similarities between games that are further back doesn't change the design intent: Achaea/WoW, improved-but-familiar, made more exciting, and hopefully going to yank at the other's playerbase.
You did trip the sarcasm line, I just thought the other horn of the dilemma was worth more consideration than you seemed to be giving it. Ultimately though, there are reasons to think Lusternia in general is more derivative of Achaea than its broad ancestry which are unrelated to the specified similarities.
Conversely, things like classes that heal and give buffs (read: clerics), caster-fighter distinctions, and the factionalisation have been a core part of games even in different genres to WoW (and EQ for that matter) for getting on for 40 years now. Totally different league. If there are more specific similarities than that it might be worth noting but Kira didn't cite any and Desitrus seems to think the similarity isn't that tight.
Xavius2009-10-04 18:28:59
Well, I haven't played Aion, but taking Kial's word for it...
The top one is a shaman in WoW, down to the piddly details, and there isn't an EQ class to derive that from so tightly.
The middle one is a bit iffier. Summoning is old. Summoners as offensive spellcasters is practically a given. DoT's aren't new hats. Summoners reliant on DoT's are awfully similar to warlocks.
The bottom one is perhaps even hairier. Yeah, that's supposed to be a hunter, but calling it a derivative would probably depend more on the trap effects and tools to get something to run over the trap.
Maybe the most important point here is that derivative doesn't automatically equal bad. WoW was not a bad game. It wasn't groundbreaking or impressive, but it worked well, and there are worse things you can do than learn from other people's mistakes and successes.
QUOTE
So then a class that can heal, place buffs on the group that function while they are within a certain range of them, and do melee damage with a magically modified weapon doesn't remind you of anything at all?
What about a class that can summon 4 creatures, and deals damage using DOTs?
A class attacks primarially uses ranged weapons, but is proficient in melee as well, and uses traps?
What about a class that can summon 4 creatures, and deals damage using DOTs?
A class attacks primarially uses ranged weapons, but is proficient in melee as well, and uses traps?
The top one is a shaman in WoW, down to the piddly details, and there isn't an EQ class to derive that from so tightly.
The middle one is a bit iffier. Summoning is old. Summoners as offensive spellcasters is practically a given. DoT's aren't new hats. Summoners reliant on DoT's are awfully similar to warlocks.
The bottom one is perhaps even hairier. Yeah, that's supposed to be a hunter, but calling it a derivative would probably depend more on the trap effects and tools to get something to run over the trap.
Maybe the most important point here is that derivative doesn't automatically equal bad. WoW was not a bad game. It wasn't groundbreaking or impressive, but it worked well, and there are worse things you can do than learn from other people's mistakes and successes.
Unknown2009-10-04 18:35:05
QUOTE
Hey guys, all of Achaea's successful mechanics are ripped off from Avalon, even the UI, so it's totally unfair to say that Aetolia, Imperian, and Lusternia are derivatives of Achaea, even though it looks, feels, smells, and tastes a whole lot more like Achaea than the "original" ancestor, Avalon.
I loved Avalon.
Unknown2009-10-04 18:53:01
The argument seems pointless. Ok, Aion is just a prettier copy of WoW's mechanics. And? WAR for me is worth playing over WoW simply because of the constant pvp. Even if everything else is an exact copy, that doesn't detract from the game at all.
(Other things do. Like getting stuck on everything.)
(Other things do. Like getting stuck on everything.)