Nienla2009-11-20 05:36:31
QUOTE (daganev @ Nov 20 2009, 12:31 AM) <{POST_SNAPBACK}>
someone should test it, but for some reason I was certain that you could tell that your shadow was taken. might have been in score and not an affliction, not sure. But I guess it's true that you can't undo the shadowstealing, like you can cure limbs with crucify. On the other hand, Choke isn't an instant-kill.
Hmm... what if choke was cured by getting the mana level of the caster down to a certain level? Or by giving them a certain type of affliction? (such as confusion or amnesia or stupidty or maybe just disfigurement?)
I sort of like the idea of disfigurement in that Night gets upset that you are ugly and stops the choke.
Hmm... what if choke was cured by getting the mana level of the caster down to a certain level? Or by giving them a certain type of affliction? (such as confusion or amnesia or stupidty or maybe just disfigurement?)
I sort of like the idea of disfigurement in that Night gets upset that you are ugly and stops the choke.
You could do that, but considering Disfigurement is the most threatening affliction to Shadowdancers in Choke. I don't know why.
Xavius2009-11-20 05:41:03
I don't know about you guys, but I escape from choke with much more regularity than sap. It's hardly a win button unless you're horrible. Turn off your system, take a breath, metawake on, fight it out. It doesn't even have all that much to do with passives. Anyone remember Lisarel? Yeah.
Xenthos is right. Brumetower kills druids, not choke. Choke is a godsend. Choke is a saplock you don't have to maintain. If you treat it like a saplock (i.e. prone train), it's an easy win.
P.S. Nerf brumetower
Xenthos is right. Brumetower kills druids, not choke. Choke is a godsend. Choke is a saplock you don't have to maintain. If you treat it like a saplock (i.e. prone train), it's an easy win.
P.S. Nerf brumetower
Esano2009-11-20 05:42:29
QUOTE (Nienla @ Nov 20 2009, 04:29 PM) <{POST_SNAPBACK}>
Yes. Those abilities, like yours, are superb in Choke. We're referring to outside of Choke hindering long enough to stick it against someone. Paralysis will not do that, nor will Rigormortis for that matter. Night Bonds is helpful, but doesn't stop tumbling. Brumetower stops Druidic abilities, yes. However, it too has a long eq time associated with it. Nature Vines can be writhed out from and moved away before I also regen eq. Same with Shieldstun.
Honestly, if you all want, I can make a list of tactics that every class out there can use to beat a Shadowdancer.
Honestly, if you all want, I can make a list of tactics that every class out there can use to beat a Shadowdancer.
Ah, now I see what you're trying to say. You want to make it more difficult to pull off a walk in/choke by increasing the eq time on dropping shadows. But then you want to make it easier to pull off said walk in/choke (or just choke in general?) by giving yourself more hindering abilities. Seems a bit counterproductive - if the issue is that choke is too easy to pull off, then fix that. No need to subsequently make it easier.
Nienla2009-11-20 05:44:28
QUOTE (Esano @ Nov 20 2009, 12:42 AM) <{POST_SNAPBACK}>
Ah, now I see what you're trying to say. You want to make it more difficult to pull off a walk in/choke by increasing the eq time on dropping shadows. But then you want to make it easier to pull off said walk in/choke (or just choke in general?) by giving yourself more hindering abilities. Seems a bit counterproductive - if the issue is that choke is too easy to pull off, then fix that. No need to subsequently make it easier.
Not really. Choke already has a long eq time associated with it. Not only that, you can just start a fight with Phantasm Claws and I will not choke you. Me doing so would result in my death very quickly.
Unknown2009-11-20 07:11:35
The bad thing about choke(besides having to write a script for it) is that it's on the Choker's whim to when and where it's used, having the ability to choke right when the person is at their highest afflicts(demesne tic, fae tic, whatever), but by forcechoking, as Incabulos and Nienla have found out, it's a big show stopper when someone waits to the right moment and forces a choke.
I've been getting choked ganked out the ying-yang(no PvP songs up, off-bal, no metawake, etc...) and I haven't been complaining as much as choke being the problem rather than 2+vs1 in choke, which usually means passives from the choke and another person freely raping away. I don't see a solution to this at all, besides trying to manual cure and spam touching transplanar devices/somersault/burrow/whatever is needed to escape.
I've been getting choked ganked out the ying-yang(no PvP songs up, off-bal, no metawake, etc...) and I haven't been complaining as much as choke being the problem rather than 2+vs1 in choke, which usually means passives from the choke and another person freely raping away. I don't see a solution to this at all, besides trying to manual cure and spam touching transplanar devices/somersault/burrow/whatever is needed to escape.
Zallafar2009-11-20 07:18:52
QUOTE (Nienla @ Nov 19 2009, 08:48 PM) <{POST_SNAPBACK}>
Plus, since 95% of the Lusternian population relies exclusively on Treant (which doesn't have any good choke curing), that's why many of you lose when dealing with it.
Aha! We've come down to the definition of 'streamlining' being to remove all offense/afflictions that Treant doesn't handle well. That's the most practical definition yet that I've heard.
Malarious2009-11-20 08:18:44
QUOTE (Nienla @ Nov 19 2009, 11:48 PM) <{POST_SNAPBACK}>
Or, instead of complaining about Choke, you can do what some high tier people have done and code an automated choke curing system, as well as learn to fight in it. There's a reason why people such as Ceren, Narsrim, Shuyin, among others survive well in Choke and seldom die in it. It's not passive effects, that is one part of it. It's because they don't freak out. Plus, since 95% of the Lusternian population relies exclusively on Treant (which doesn't have any good choke curing), that's why many of you lose when dealing with it.
They are a good example how it is NOT streamlined to have choke, you need a system shouldnt need two.
Choke has been nerfed already. It's a less evil incarnate of what it apparently was before. Seriously. Just learn how to fight in it. It is not hard. Especially now that you don't have to deal with passive mana drain. Just keep Marjoram and Myrtle out. Create some highlights, alias, and so forth. Refusal to get better at dealing with a powerful ability is no reason to nerf it yet again.
Fae do alot more than you want to give them credit for.
Oh, not to mention that we'll have Firstaid soon. Which will make Choke a little bit easier. Anyone who thinks Choke is a run or die situation clearly does not understand the foundation of Choke which is being more offensive than the other person. Druid's should have -zero- issue with this. It's that the common population of Druid's can't even do the base REJECT PERSON, ENEMY PERSON while they're in Choke. Which is not our problem. Stop relying on your system to keep you alive, learn to manual. (Maesin had zero issue with me as a Druid in Choke. In fact, he enjoyed fighting me in Choke and won most of the time. Most of you are just doing it wrong.)
Again... fae are a passive offense. It is not hard to be more offensive, especially if you have hexes
They are a good example how it is NOT streamlined to have choke, you need a system shouldnt need two.
Choke has been nerfed already. It's a less evil incarnate of what it apparently was before. Seriously. Just learn how to fight in it. It is not hard. Especially now that you don't have to deal with passive mana drain. Just keep Marjoram and Myrtle out. Create some highlights, alias, and so forth. Refusal to get better at dealing with a powerful ability is no reason to nerf it yet again.
Fae do alot more than you want to give them credit for.
Oh, not to mention that we'll have Firstaid soon. Which will make Choke a little bit easier. Anyone who thinks Choke is a run or die situation clearly does not understand the foundation of Choke which is being more offensive than the other person. Druid's should have -zero- issue with this. It's that the common population of Druid's can't even do the base REJECT PERSON, ENEMY PERSON while they're in Choke. Which is not our problem. Stop relying on your system to keep you alive, learn to manual. (Maesin had zero issue with me as a Druid in Choke. In fact, he enjoyed fighting me in Choke and won most of the time. Most of you are just doing it wrong.)
Again... fae are a passive offense. It is not hard to be more offensive, especially if you have hexes
Rest I will hold onto for now
Unknown2009-11-20 10:02:26
QUOTE (Nienla @ Nov 20 2009, 04:29 PM) <{POST_SNAPBACK}>
Yes. Those abilities, like yours, are superb in Choke. We're referring to outside of Choke hindering long enough to stick it against someone. Paralysis will not do that, nor will Rigormortis for that matter. Night Bonds is helpful, but doesn't stop tumbling. Brumetower stops Druidic abilities, yes. However, it too has a long eq time associated with it. Nature Vines can be writhed out from and moved away before I also regen eq. Same with Shieldstun.
Honestly, if you all want, I can make a list of tactics that every class out there can use to beat a Shadowdancer.
Honestly, if you all want, I can make a list of tactics that every class out there can use to beat a Shadowdancer.
If you think that's difficult, think about Moondancers, how on earth can you stick wane aeon, which is a lot harder to stick than Choke, not to mention SD are more offensively orientated than MD.
Hexes! Sleeplock!
Edit: It's that thing called your tertiary. All the things you mentioned in that post were not from your tertiary.
Xavius2009-11-20 10:33:45
QUOTE (Solanis @ Nov 20 2009, 04:02 AM) <{POST_SNAPBACK}>
If you think that's difficult, think about Moondancers, how on earth can you stick wane aeon, which is a lot harder to stick than Choke, not to mention SD are more offensively orientated than MD.
Hexes! Sleeplock!
Edit: It's that thing called your tertiary. All the things you mentioned in that post were not from your tertiary.
Hexes! Sleeplock!
Edit: It's that thing called your tertiary. All the things you mentioned in that post were not from your tertiary.
To be entirely fair, it's not equivalent. Those Shadowdancers all learned how to fight in choke because that's the only way they could get aeon. If choke destroys you as a Moondancer, it would be suicidal for you as a Shadowdancer, because it's awfully similar. Yes, choke's more effective, but every disadvantage you suffer in choke is a disadvantage suffered by the one doing the choking. With aeon, you never have to learn how to do more than push an offense. You let your system take care of the rest.
Unknown2009-11-20 10:52:55
QUOTE (Xavius @ Nov 20 2009, 11:33 AM) <{POST_SNAPBACK}>
every disadvantage you suffer in choke is a disadvantage suffered by the one doing the choking.
Unless said choker has a friend along.
Xavius2009-11-20 11:00:39
QUOTE (AllergictoSabres @ Nov 20 2009, 04:52 AM) <{POST_SNAPBACK}>
Unless said choker has a friend along.
No, still.
Just matters a whole lot less then!
Unknown2009-11-20 11:07:47
QUOTE (Xavius @ Nov 20 2009, 09:33 PM) <{POST_SNAPBACK}>
To be entirely fair, it's not equivalent. Those Shadowdancers all learned how to fight in choke because that's the only way they could get aeon. If choke destroys you as a Moondancer, it would be suicidal for you as a Shadowdancer, because it's awfully similar. Yes, choke's more effective, but every disadvantage you suffer in choke is a disadvantage suffered by the one doing the choking. With aeon, you never have to learn how to do more than push an offense. You let your system take care of the rest.
No-no, I was referring to Nienla's post about her saying that it's difficult to stick Choke. Like, pre-Choke set-up before you Choke, such that they don't just run instantly. Once you're in Choke, yes, Moondancers in Choke would be similar to SD in Choke (having succumb evens out the bleeding/rigormortis tick).
Unknown2009-11-20 13:01:38
QUOTE (Nienla @ Nov 19 2009, 11:48 PM) <{POST_SNAPBACK}>
Plus, since 95% of the Lusternian population relies exclusively on Treant (which doesn't have any good choke curing), that's why many of you lose when dealing with it.
This is very unfair, and I'd love to hear how you would "fix" Treant's choke curing. I recently re-coded the entire queue to be more effective (taking inputs from several "top tier" fighters), but with people spamming their own commands (you want a system that stops everything else you do while it cures?) and people like me who have little or no passive effects it is a royal pain to deal with choke.
And, going back to that whole "is choke really the biggest barrier to combat entry?" question, I'd just like to say that it's not the biggest, but it is at least one very good example of the pain that comes from writing a combat system.
Unknown2009-11-20 14:10:05
There is no way to survive choke.
It's a joke pretty much cheating.
It's a joke pretty much cheating.
Unknown2009-11-20 14:19:13
QUOTE (krin1 @ Nov 20 2009, 10:10 PM) <{POST_SNAPBACK}>
There is no way to survive choke.
It's a joke pretty much cheating.
It's a joke pretty much cheating.
There is, actually. Pause system, cure the critical afflictions that prevent you from leaving (rigormortis, paralysis, etc.), cure outside, come back in. Or you could use a meld and stack up more passives than the Night-user, since even the caster is affected by Choke.
On the other hand - I wouldn't mind changing Choke into something less griefy- like regular Aeon. However, Lash/Succumb would need to be balanced again, since the primary reason for the switch of those abilities was to lessen a Shadowdancer's passive offense with Choke.
Unknown2009-11-20 14:29:44
QUOTE (Alacardael! @ Nov 20 2009, 02:19 PM) <{POST_SNAPBACK}>
There is, actually. Pause system, cure the critical afflictions that prevent you from leaving (rigormortis, paralysis, etc.), cure outside, come back in. Or you could use a meld and stack up more passives than the Night-user, since even the caster is affected by Choke.
On the other hand - I wouldn't mind changing Choke into something less griefy- like regular Aeon. However, Lash/Succumb would need to be balanced again, since the primary reason for the switch of those abilities was to lessen a Shadowdancer's passive offense with Choke.
On the other hand - I wouldn't mind changing Choke into something less griefy- like regular Aeon. However, Lash/Succumb would need to be balanced again, since the primary reason for the switch of those abilities was to lessen a Shadowdancer's passive offense with Choke.
Pause my system how like I, you know did that. Its bs and don't talk like oh you could just walk out, you bloody know its not possible with paralyse sleep and web being thrust up your butt every 1.5 seconds.
Oh yea I did have a full meld up too why isn't there a scroll of protection for choke huh?
Unknown2009-11-20 14:31:14
QUOTE (krin1 @ Nov 20 2009, 10:29 PM) <{POST_SNAPBACK}>
Pause my system how like I, you know did that. Its bs and don't talk like oh you could just walk out, you bloody know its not possible with paralyse sleep and web being thrust up your butt every 1.5 seconds
Actually, I was probably having as much trouble as you. Your demesne kept throwing me down. I was only able to hit you only once or twice within a minute (but apparently those were enough, so...)
Unknown2009-11-20 14:32:12
QUOTE (Alacardael! @ Nov 20 2009, 03:31 PM) <{POST_SNAPBACK}>
Actually, I was probably having as much trouble as you. Your demesne kept throwing me down. I was only able to hit you only once or twice within a minute (but apparently those were enough, so...)
Of course they were enough you don't actually have to do anything once choke is down just have your ents attack and giggle as you win.
Unknown2009-11-20 14:34:48
QUOTE (krin1 @ Nov 20 2009, 10:32 PM) <{POST_SNAPBACK}>
Of course they were enough you don't actually have to do anything once choke is down just have your ents attack and giggle as you win.
This is not true, though, if the target knows what he's doing and what's happening. Generally, the Night-user Chokes only when the odds are stacked in his favor - if not (like, target has more passives/high damage/etc.), the Choke may very well his own suicide. If you had sipped health or eat sparkleberries and cured legs and paralysis, you could have gotten out. I wasn't even able to vine, since it was an indoors room in your meld.
Unknown2009-11-20 14:41:11
QUOTE (Alacardael! @ Nov 20 2009, 03:34 PM) <{POST_SNAPBACK}>
This is not true, though, if the target knows what he's doing and what's happening. Generally, the Night-user Chokes only when the odds are stacked in his favor - if not (like, target has more passives/high damage/etc.), the Choke may very well his own suicide. If you had sipped health or eat sparkleberries and cured legs and paralysis, you could have gotten out. I wasn't even able to vine, since it was an indoors room in your meld.
yes if only I could have used 5 actions. but that would have taken what a whole 2 hours to get it through?