Murphy2009-11-26 14:15:17
The arms are pretty useless to hit. Here's what I do for my macroes.
F12 = strike right leg. alt-12 is the smash right (the ability to smash right leg) and ctrl-12 is crush rleg. Set your maneuvers on legs to be knockdown ONLY for strikes, and to be honest i'd probably go mangle only on right leg, but you can choose to get the normal break on it too if you like. I like the mangle because some people use afflictions to increase parry/woundcure priority on legs.
The rest are the same derivatives, f11 lleg f10-9 arms f8 chest f7 gut f5 head. F6 is reserved for a pulp @target head because if you have an opportunity with a small window, and you have the power why not. It's a double swing and if you dont kill them you've got at least a concussion and probably a blackeye, which means you're not far off killing them anyway.
You should also set yourself an autoraze, in that you track your target shield/rebounding, and if it comes up mid combat spam its an if statement on your macroes. IE #IF (@targetrebounded) {raze @target} {smash right @target} makes it REAL hard to hit rebounding. If you do it right you'll only hit it due to latency.
F12 = strike right leg. alt-12 is the smash right (the ability to smash right leg) and ctrl-12 is crush rleg. Set your maneuvers on legs to be knockdown ONLY for strikes, and to be honest i'd probably go mangle only on right leg, but you can choose to get the normal break on it too if you like. I like the mangle because some people use afflictions to increase parry/woundcure priority on legs.
The rest are the same derivatives, f11 lleg f10-9 arms f8 chest f7 gut f5 head. F6 is reserved for a pulp @target head because if you have an opportunity with a small window, and you have the power why not. It's a double swing and if you dont kill them you've got at least a concussion and probably a blackeye, which means you're not far off killing them anyway.
You should also set yourself an autoraze, in that you track your target shield/rebounding, and if it comes up mid combat spam its an if statement on your macroes. IE #IF (@targetrebounded) {raze @target} {smash right @target} makes it REAL hard to hit rebounding. If you do it right you'll only hit it due to latency.
Unknown2009-11-26 18:40:25
Not to derail Zarquan's, but I couldn't make my own thread. Would anyone be able to offer some Nihilist-specific tips (perhaps by PM)? I've been sparring to gain some practical experience, and the people have so far been most helpful, but it seems there are some 'common knowledge' things to do that aren't so common knowledge - at least, not for me.
Anyway, sorry to derail! Appreciate any assistance.
Anyway, sorry to derail! Appreciate any assistance.
Unknown2009-11-26 21:57:47
QUOTE (Tius @ Nov 26 2009, 06:40 PM) <{POST_SNAPBACK}>
Not to derail Zarquan's, but I couldn't make my own thread. Would anyone be able to offer some Nihilist-specific tips (perhaps by PM)? I've been sparring to gain some practical experience, and the people have so far been most helpful, but it seems there are some 'common knowledge' things to do that aren't so common knowledge - at least, not for me.
Anyway, sorry to derail! Appreciate any assistance.
Anyway, sorry to derail! Appreciate any assistance.
Make a reply in this thread:
http://forums.lusternia.com/index.php?showtopic=12173
Then you don't have derail threads and can make your own.
Zallafar2009-11-27 11:18:29
QUOTE (Murphy @ Nov 25 2009, 06:42 PM) <{POST_SNAPBACK}>
Krokani is good for bonecrusher, but the best way you can improve your system is the parry. I've seen it in action (downloaded it the other day to have a look) and you could really stance to do your parry a lot better. I can help you with that if you wanna sit down and i'll show you my parry system which is pretty hot.
So good parrying is more than just protecting the body part that's the most wounded?
Murphy2009-11-27 14:18:41
Absolutley it is. You should tie it in with your stance to begin with, but there's more.
I have 2 versions of parry, and 2 versions of stance. Two classes, woundparry and lastparry. The system tracks hits, and depending on wounding and other factors will either parry the last hit received (good for low wounding levels) and will switch to parrying most wounded after a certain level.
Woundstance and laststance - stance versions of the above, except they are tied. EG Parry is head, so stance is legs to complement it. Both legs injured? Well don't parry them, just stance legs and parry the last hit given. There are many other combos I have set up to parry, oh and a monk tracker which will make the parry do other things if taking hits from a monk.
It can get really complicated, but if you get it right your parry can be so good that most knights will have a lot of trouble killing you, especially if you are fighting too.
I have 2 versions of parry, and 2 versions of stance. Two classes, woundparry and lastparry. The system tracks hits, and depending on wounding and other factors will either parry the last hit received (good for low wounding levels) and will switch to parrying most wounded after a certain level.
Woundstance and laststance - stance versions of the above, except they are tied. EG Parry is head, so stance is legs to complement it. Both legs injured? Well don't parry them, just stance legs and parry the last hit given. There are many other combos I have set up to parry, oh and a monk tracker which will make the parry do other things if taking hits from a monk.
It can get really complicated, but if you get it right your parry can be so good that most knights will have a lot of trouble killing you, especially if you are fighting too.
Zallafar2009-11-27 14:28:54
Interesting, thanks!