Newbie Achievements

by Estarra

Back to Common Grounds.

Mirami2009-10-22 05:30:29
I think -everybody- bashed 100 critters in newton... Why not give the bonuses to all lv21+ characters anyways? I'm pretty sure everybody bashed a bunch of finks.
Although, you could always take the reverse path, and remove the finks/gnomes thing entirely, given some orgs (Paladins) forbid the killing of gnomes, thus limiting the benefit to certain orgs only.

I agree that more free lessons would encourage more novices to buy credits, as they're exposed to higher-level, more useful abilities. 100 lessons in influence will get you the first level of each influence type, allowing more novices to quest, as an example.

I like the ideas (provided they all give lessons), overall!

Unknown2009-10-22 06:12:22
The extra 110 lessons for novices will allow them to get alot of useful stuff. I know that I would definately walk novices through at least a couple of these when I teach them.
Letting aetherbubble finks/gnomes count as well would be nice for the obcessive ahchivement completionists.
I agree that influencing achivements in Newton would be good.
Casilu2009-10-22 06:23:38
QUOTE (Fern @ Oct 21 2009, 09:12 PM) <{POST_SNAPBACK}>
Achieve guildrank 1 (yay no more novicehood)
Achieve guildrank 3 (yay, you can peruse guildlogs now!)


I still haven't done that one in my current guild.
Kiradawea2009-10-22 08:42:08
I'm a completionist so I want to complete these achievements...

Anyway, new achievements for novices... well if we want them to get interested in aethercombat.

First time locking into a module.
First time launching an aethership.
First time healing the hull of an aethership.
First time hitting(killing?) an aetherbeast.
First time siphoning power from a vortex.

And maybe doing all of the above will give you an "Aetherspace progidy" achievement. And lessons rewards so the younglings can learn more aethercraft.

EDIT: Healing certain afflictions.

Composing during fear
Applying mending to a broken leg
Writhe out of bindings
Focus body out of paralysis
(Sip fire against frost)

Also, an achievement for using an enchantment for the first time.
Unknown2009-10-22 09:25:32
For the commodity quests: Give, say, an extra 500 gold for completing them the first time...
- kill a rockeater and turn in the body
- catch a chicken and bring it in alive
- catch a cow or a sheep alive
- bring in lumber
- ...probably I'm forgetting something.

Also: Achievement for the first honours quest completed.
Minor stuff like sending a tell, using SAY, using EMOTE, finding your city and collegium, greeting a mob to try to get a quest, linking to your city nexus, using teleport, diagnosing. Could give a little xp/karma for completing them.
Lorick2009-10-22 12:20:11
Note a lot of these things will be accomplished over the course of the college. Leaving gold rewards for newbie area only rewards is fine, and having lesson rewards for college quests is a great idea. The game already requires waaay more spread than the other IRE games to be a stable character, and that would be a great way to encourage newbies to try out the classes while at the same time fixing that lack.
Talan2009-10-22 14:05:54
Reading the news.
Joining a clan.
Jayden2009-10-22 14:23:38

Locate your guildhall
Learn from/locate your guild tutor
Mirami2009-10-22 15:30:07
This is the Spiritsingers' list of things to advance novices for, if it helps. Not mentioned before, that I can tell: Mentor, publish, description, explorer.

QUOTE (GHELP NOVICEADVANCEMENT)
Composed by: Lendren
Composed on: 1st of Juliary, 214 CE

Chimes may complete any of these tasks to earn an advancement off their
time in the Glade or as a Chime. Each may be done only once and a Chime
may complete up to four of them.

- Mentor: Choose a mentor from those listed in GHELP MENTORS.

- Power: Bring 20 power to Moonhart Mother Tree (for instance see CHELP
PIXIES). Only power brought in after graduating from the Glade of
Ancestral Moonharts counts.

- Equipment: Obtain the following equipment: a backpack, shoes or boots,
clothing or greatrobes, and a vial of mending salve (GHELP EQUIPMENT).
Only valid for those fresh from the Portal of Fate.

- Publish: Write a poem, song, story, book, or other work that is deemed
acceptable for publication into the guild or commune library.

- Combat: Demonstrate to a guild protector or champion some prowess in
combat. You don't have to have every cure and every offensive technique,
just enough to prove you've been working on it.

- Performance: Put on a performance of artistic merit as judged by guild
secretaries or leaders.

- Level: Advance to circle 21. Only valid for those fresh from the
Portal of Fate.

- Explorer: Reach the explorer rank of Itinerant Traveler (HELP
EXPLORERS). Only valid for those fresh from the Portal of Fate.

- Guildhall: Demonstrate an ability to find the way to the guildhall and
the Voice of Trialante (GHELP GUILDHALL).

- Description: Have a formidable or evocative appearance, accurately and
grammatically described (HELP DESCRIPTION).
Unknown2009-10-22 17:09:36
Projects are things I've only just found out about. Perhaps an achievement for reading a project?
Unknown2009-10-23 10:22:01
Sorry if these have already been suggested.

Using Paths system for the first time.
Linking to the nexus for the first time.
Imbuing an item (any %) for the first time.
Win or lose a debate for the first time.
Offer something to a Divine at a shrine for the first time.
Sell weevils/rats for the first time
...follow someone for the first time?
Light a pipe for the first time.
Enter your guildhall for the first time.
Buy something from a shop for the first time.
Check the wares for the first time.
Select a tradeskill for the first time.
Mirami2009-10-28 04:25:09
Can existing characters get these, and if not, can it be made so we can?
Tervic2009-10-29 17:17:41
QUOTE (Romertien @ Oct 27 2009, 09:25 PM) <{POST_SNAPBACK}>
Can existing characters get these, and if not, can it be made so we can?


Yeah, I want my Newton's honours too.