Vathael2009-10-27 02:25:18
QUOTE (Xenthos @ Oct 26 2009, 09:22 PM) <{POST_SNAPBACK}>
Are you sure you're reading the right posts here? Heh. You're the one trolling... just look at all those smilies.
You're one to talk, though what do smilies have to do with trolling? Instead of trolling further, how about you get back on topic.
There is a suggestion a page back, before the trolling started, that I made after all.
Xenthos2009-10-27 02:27:13
QUOTE (Vathael @ Oct 26 2009, 10:25 PM) <{POST_SNAPBACK}>
You're one to talk, though what do smilies have to do with trolling? Instead of trolling further, how about you get back on topic.
Like I said, I'm asking you to take a deep breath and get back on the topic yourself. Especially as you're admitting to going way off here. You're just asking for the thread to devolve. :/
Unknown2009-10-27 02:29:11
Heh, actual org territory != RP claimed territory. I am dropping it though, please don't ban me mods.
I still approve of the minute thing.
I still approve of the minute thing.
Llandros2009-10-27 02:31:35
QUOTE (Vathael @ Oct 26 2009, 10:25 PM) <{POST_SNAPBACK}>
You're one to talk, though what do smilies have to do with trolling? Instead of trolling further, how about you get back on topic.
There is a suggestion a page back, before the trolling started, that I made after all.
There is a suggestion a page back, before the trolling started, that I made after all.
I actually like Vath's suggestion. I think it would be a good one, not so drastic and limits possible side effects.
Xenthos2009-10-27 02:32:50
QUOTE (Llandros @ Oct 26 2009, 10:31 PM) <{POST_SNAPBACK}>
I actually like Vath's suggestion. I think it would be a good one, not so drastic and limits possible side effects.
66% of the kick and run working just fine, given normal carcer things. High chance of getting it through before someone gets to you. Slight chance of failure if you're doing it to escape after already getting piled on, but it doesn't really affect the main concern.
Vathael2009-10-27 02:33:32
QUOTE (Sojiro @ Oct 26 2009, 09:29 PM) <{POST_SNAPBACK}>
Heh, actual org territory != RP claimed territory. I am dropping it though, please don't ban me mods.
I still approve of the minute thing.
I still approve of the minute thing.
Way back when, when Ladantine/Sea Quests/etc actually mattered. If the wolves lost, they had a chance to remove spectres from spectre isle, which effected the Mag spectre power quest/spiking the necromentate etc. Thus comes the protecting of the SoD, sure it doesn't mean much anymore but the concept has stuck and why should it not?
Mirami2009-10-27 02:34:26
-sanity buffer-
I like the idea of curbing kick-and-run raids. It's a noble cause. Whether or not Nexus Distort is the way to do that, I'm unsure of. I like the idea of cubix-ing out taking 20s in enemy territory regardless, though.
EDIT: To clarify, I'm not sure extending it will do anything that'll make a difference over adding a flat, 20s delay in enemy territory.
I like the idea of curbing kick-and-run raids. It's a noble cause. Whether or not Nexus Distort is the way to do that, I'm unsure of. I like the idea of cubix-ing out taking 20s in enemy territory regardless, though.
EDIT: To clarify, I'm not sure extending it will do anything that'll make a difference over adding a flat, 20s delay in enemy territory.
Vathael2009-10-27 02:44:11
QUOTE (Xenthos @ Oct 26 2009, 09:32 PM) <{POST_SNAPBACK}>
66% of the kick and run working just fine, given normal carcer things. High chance of getting it through before someone gets to you. Slight chance of failure if you're doing it to escape after already getting piled on, but it doesn't really affect the main concern.
Make it a 40-50% fail rate then? I don't like the idea of a flat time. Being that I don't do kick and run raids, when I attack someone and then 6 more people come to fight me too, when I decide it's time to go then it's time to go not sit around and wait for a minute until I am able to. A fail rate would work towards what you are wanting and also leave the skill/artifacts with the feeling of what they were made to do, not like they just got turned into a teleport nexus type of thing.
Xenthos2009-10-27 02:47:22
QUOTE (Vathael @ Oct 26 2009, 10:44 PM) <{POST_SNAPBACK}>
Make it a 40-50% fail rate then? I don't like the idea of a flat time. Being that I don't do kick and run raids, when I attack someone and then 6 more people come to fight me too, when I decide it's time to go then it's time to go not sit around and wait for a minute until I am able to. A fail rate would work towards what you are wanting and also leave the skill/artifacts with the feeling of what they were made to do, not like they just got turned into a teleport nexus type of thing.
Then, like I said, I think you should be more than able to go to a rift on Celestia... or, in Ethereal, just walk to the archway. Archways cannot even be distorted. It's just a little more work than "touch torus/cubix/medallion;I'm free!"
I don't see a fail rate as being helpful.
Unknown2009-10-27 02:51:30
I'm pretty opposed to adding a base time to cubixing in enemy territory. More open to something if nexus distortion is up. You can argue you all you want, but people buy cubixes knowing full well how they work. They buy them for fast travel, yes, but that includes fast travel through enemy territory. By adding a base time on to that, you are in fact nerfing it for everyone who has bought it before the change goes into effect.
And for frame of reference, I never raid, let alone kick and run raid. I use it solely for quick travel. I don't feel like getting enemied to an org for non-provoked political reasons, and then be hostage to a time delay if I accidentally go NE instead of NW and end up in Magnagora's territory. Nexus distortion effects are more reasonable, as orgs don't just distort for fun. Shrine effects seem like they could potentially neuter the whole point of a cubix/torus entirely.
And for frame of reference, I never raid, let alone kick and run raid. I use it solely for quick travel. I don't feel like getting enemied to an org for non-provoked political reasons, and then be hostage to a time delay if I accidentally go NE instead of NW and end up in Magnagora's territory. Nexus distortion effects are more reasonable, as orgs don't just distort for fun. Shrine effects seem like they could potentially neuter the whole point of a cubix/torus entirely.
Vathael2009-10-27 02:52:04
QUOTE (Xenthos @ Oct 26 2009, 09:47 PM) <{POST_SNAPBACK}>
I don't see a fail rate as being helpful.
If this is the case then I guess Carcer isn't as bad as you all make it out to be, I did think it needed a buff myself when I lay it and people just walk out like it wasn't there. Otherwise if it is as bad as you all say then a fail rate on cubix would do well towards the cause.
Xenthos2009-10-27 02:53:36
QUOTE (Vathael @ Oct 26 2009, 10:52 PM) <{POST_SNAPBACK}>
If this is the case then I guess Carcer isn't as bad as you all make it out to be, I did think it needed a buff myself when I lay it and people just walk out like it wasn't there. Otherwise if it is as bad as you all say then a fail rate on cubix would do well towards the cause.
Heh. I think you didn't read the report-- the fail rate on carcer isn't so much an issue with 1 person. It is that it ticks for -every single person in the group- which means getting out of the room is nigh impossible. It is the ultimate group smasher. Its only cost; mana.
Unless you are proposing that cubixing out leave behind people in your group as well, if in enemy territory?
(Which I don't really like for a lot of reasons, but... eh. If you were suggesting that, then it would be comparable to Carcer. Otherwise it is just not.)
Vathael2009-10-27 02:57:22
QUOTE (Xenthos @ Oct 26 2009, 09:53 PM) <{POST_SNAPBACK}>
Heh. I think you didn't read the report-- the fail rate on carcer isn't so much an issue with 1 person. It is that it ticks for -every single person in the group- which means getting out of the room is nigh impossible. It is the ultimate group smasher. Its only cost; mana.
So it works like it is supposed to and that is a problem? Gravehands/Carcer/Piety works like that in every IRE game. Regardless there you go taking a carcer reference to how distort should work and try and derail the thread with it. Take a minute to get back on topic Xenthos.
edit for your edit: Leaving behind group members sounds good to me too. Carcer effect for distortion, go.
Xenthos2009-10-27 02:58:43
QUOTE (Vathael @ Oct 26 2009, 10:57 PM) <{POST_SNAPBACK}>
So it works like it is supposed to and that is a problem? Gravehands/Carcer/Piety works like that in every IRE game. Regardless there you go taking a carcer reference to how distort should work and try and derail the thread with it. Take a minute to get back on topic Xenthos.
Wait, what? You brought up carcer. I pointed out how carcer works, and then that your solution does not seem to be related to carcer beyond a one-time check of the party leader. And then you say I am going off topic? I'm replying to your comment.
Vathael2009-10-27 03:00:37
QUOTE (Xenthos @ Oct 26 2009, 09:58 PM) <{POST_SNAPBACK}>
Wait, what? You made a comparison of your idea for how Cubix should work and compared it to Carcer. I pointed out that your solution does not seem to be related to carcer beyond a one-time check of the party leader. And then you say I am going off topic? I'm replying to your idea, silly!
That is why I said, "taking a carcer reference to how distort should work and try and derail the thread with it" and you went on with some envoy report about carcer being overpowered because it ticks per person and whatnot. Are you and I even reading the same posts here?
Xenthos2009-10-27 03:03:00
QUOTE (Vathael @ Oct 26 2009, 11:00 PM) <{POST_SNAPBACK}>
That is why I said, "taking a carcer reference to how distort should work and try and derail the thread with it" and you went on with some envoy report about carcer being overpowered because it ticks per person and whatnot. Are you and I even reading the same posts here?
"If this is the case then I guess Carcer isn't as bad as you all make it out to be, I did think it needed a buff myself when I lay it and people just walk out like it wasn't there. Otherwise if it is as bad as you all say then a fail rate on cubix would do well towards the cause."
Apparently you're not, no. Since this is the post I replied to. Where... well... carcer just does not work the way you were suggesting to begin with. Now that you are also suggesting going along with a fail rate on all followers... heh. Like I said, I have a number of disagreements with that. If it works, people should get out instead of just getting left behind to get eaten. But there should be a way to stop / slow it down in the first place.
Vathael2009-10-27 03:05:39
QUOTE (Xenthos @ Oct 26 2009, 10:03 PM) <{POST_SNAPBACK}>
"If this is the case then I guess Carcer isn't as bad as you all make it out to be, I did think it needed a buff myself when I lay it and people just walk out like it wasn't there. Otherwise if it is as bad as you all say then a fail rate on cubix would do well towards the cause."
Apparently you're not, no. Since this is the post I replied to. Where... well... carcer just does not work the way you were suggesting to begin with. Now that you are also suggesting going along with a fail rate on all followers... heh. Like I said, I have a number of disagreements with that. If it works, people should get out instead of just getting left behind to get eaten. But there should be a way to stop / slow it down in the first place.
Apparently you're not, no. Since this is the post I replied to. Where... well... carcer just does not work the way you were suggesting to begin with. Now that you are also suggesting going along with a fail rate on all followers... heh. Like I said, I have a number of disagreements with that. If it works, people should get out instead of just getting left behind to get eaten. But there should be a way to stop / slow it down in the first place.
Failing to cubix and eq loss would stop / slow it down. I am glad you and I are beginning to come to an agreement on my suggestion though it's a shame you suggested it leave people behind and are now trying to take back that suggestion because I liked that one.
Xenthos2009-10-27 03:07:25
QUOTE (Vathael @ Oct 26 2009, 11:05 PM) <{POST_SNAPBACK}>
Failing to cubix and eq loss would stop / slow it down. I am glad you and I are beginning to come to an agreement on my suggestion though it's a shame you suggested it leave people behind and are now trying to take back that suggestion because I liked that one.
I would love to know where I agreed with your idea at all, since I have not. I pointed out that your comparison was lacking, unless you also wanted to make it actually work like carcer. You do. Fine and dandy, but since I didn't even agree with your base idea I'm certainly not going to agree with this one, heh. It's taking a factor that doesn't really help and then just making it a whole lot more annoying to use.
Vathael2009-10-27 03:10:54
QUOTE (Xenthos @ Oct 26 2009, 10:07 PM) <{POST_SNAPBACK}>
I would love to know where I agreed with your idea at all, since I have not. I pointed out that your comparison was lacking, unless you also wanted to make it actually work like carcer. You do. Fine and dandy, but since I didn't even agree with your base idea I'm certainly not going to agree with this one, heh. It's taking a factor that doesn't really help and then just making it a whole lot more annoying to use.
Isn't that what we're going for to "curb raiding"? Make leaving a pain in the rear so people won't want to raid anymore? The solution you and I came up with gives us just that!
Xenthos2009-10-27 03:13:26
QUOTE (Vathael @ Oct 26 2009, 11:10 PM) <{POST_SNAPBACK}>
Isn't that what we're going for to "curb raiding"? Make leaving a pain in the rear so people won't want to raid anymore? The solution you and I came up with gives us just that!
No, I'm pretty sure we're trying to curb kick-and-run or "nuisance" raids, whereas a delay on leaving won't really affect serious raids. However, this would not really hinder hit-and-run raids at all (as you and I both agreed, the 33% chance on one person really isn't super-effective). Basically, the idea has the exact opposite effect from the stated intention of Estarra.