Distortion Fields

by Estarra

Back to Common Grounds.

Estarra2009-10-26 19:33:41
As most of you are aware, the subject of raiding raises heated emotions on both sides of the issue. We've been discussing something among ourselves which could impact raiding so we'd like your feedback.

We have pondering if distortion fields (both shrine and discretionary) should stop escaping by dimensional devices (prisms, cubixes, etc.) and also stop use of the demigod haven ability. However, there are some concerns that this would shut down raiding altogether. Thus, alternatively, we have pondered that when distortion fields are up that in order to use dimensional devices and the demigod haven ability, the person would have to remain still for one minute before the teleportation occurs. This would probably prevent the "kick and run" tactic and make raiding more dangerous insofar that raiders would not have a quick escape clause (at least if the distortion field is active).

So feel free to comment but please try to be polite and to the point. I'll be monitoring this thread and have zero tolerance for catty, sarcastic, caustic or unproductive responses. Thanks!
Unknown2009-10-26 19:37:46
1:15 please? That way they can't just kick, Greaterpent, Cube.
Unknown2009-10-26 19:38:49
Yes. Either works. It's a bit of a pain that medallions were stopped by distort but cubixes weren't.

The only issue for the former would be that there literally would be no way out of certain places unless you had a ship, can divinefire through guards to a nexus, or the defenders didn't distort the escape rift. At least ether-forest has the archways.
Llandros2009-10-26 19:39:21
In general, i think this is fine but it's kind of a kick in the pants to people who paid 2k credits....
Unknown2009-10-26 19:41:12
And here I thought people paid 2k creds for the ease of transport. I certainly use my cubix more for getting around than actually raiding.
Casilu2009-10-26 19:42:10
QUOTE (Sojiro @ Oct 26 2009, 12:41 PM) <{POST_SNAPBACK}>
And here I thought people paid 2k creds for the ease of transport. I certainly use my cubix more for getting around than actually raiding.


It's not nice to lie Shuyin. Clearly you use your cubix to kick demons and urinate on our guards.
Llandros2009-10-26 19:45:17
mabye change it so that when distortion affects are up that you can't follow somone useing a cubix so only the person with the cubix can get away leaving their teamates behind.

This wouldn't change kick and run raids but i'm not sure it would be worth it to raise distortion for just one person anyway
Tervic2009-10-26 19:47:45
QUOTE (Sojiro @ Oct 26 2009, 12:38 PM) <{POST_SNAPBACK}>
Yes. Either works. It's a bit of a pain that medallions were stopped by distort but cubixes weren't.

The only issue for the former would be that there literally would be no way out of certain places unless you had a ship, can divinefire through guards to a nexus, or the defenders didn't distort the escape rift. At least ether-forest has the archways.


I agree with this, but whatever the time count is, it needs to be longer than serpent, greatpent, or anything else that would safeguard the raider from most/all harm for the duration of the delay.

Perhaps make initiating the transplanar transport count as the move action that drops shields/pent/etc, rather than the movement itself? Then you could just set the time limit to a more reasonable 20s. One minute seems... excessive, especially if you can't do anything that might disrupt the action a la teleport.
Unknown2009-10-26 19:48:46
Shrines, org powers, etc. already get raised for one person depending on the time, willingness of the defenders, etc., already, so it's nothing new. The point is to stop kick and run raids as Estarra said, heh.

Btw distort already stops havens. So does monos, can't remember if monos dropped mid-ascend stops ascend though. Probably yes.
Casilu2009-10-26 19:50:56
Well, if the big idea is curbing kick raids, why not put the 20s delay in enemy territory and have putting distortion increase it by some degree?
Unknown2009-10-26 20:13:05
QUOTE (Llandros @ Oct 26 2009, 02:39 PM) <{POST_SNAPBACK}>
In general, i think this is fine but it's kind of a kick in the pants to people who paid 2k credits....


Conversely, some people feel like they have no right to complain since they haven't/can't pay such a price.

As a torus owner, I'll just say I'm fine with a nerf. If accessibility becomes an issue, it should be examined at levels that most people can use (like gates), and not at the most expensive conceivable.
Veyrzhul2009-10-26 20:17:31
I'd be fine with discretionary distort doing either (maybe lower power cost for it a bit or increase its duration), but not so much with shrine powers. The latter would require you to either scry loads of people or risk bumping into distortion and a bunch of Astral bashers (or just campers) each time you head onto some Astral sphere (could happen on aetherbubbles, too); areas that aren't subject to raiding, anyway.
Merik2009-10-26 20:19:43
Could possibly make it so that the shrine effects only do what Estarra mentioned in enemy territory.
Llandros2009-10-26 20:22:29
QUOTE (Vendetta Morendo @ Oct 26 2009, 04:13 PM) <{POST_SNAPBACK}>
Conversely, some people feel like they have no right to complain since they haven't/can't pay such a price.

As a torus owner, I'll just say I'm fine with a nerf. If accessibility becomes an issue, it should be examined at levels that most people can use (like gates), and not at the most expensive conceivable.

I'm not argueing against the change. I think it's reasonable but I think we should try to minimize the impact on people who bought a 2k credit artifact.

Maybe have cubix blocked by distortion but then change it to work from getting back from aether bubbles, just back, not to. Just something to try and level things out.
Unknown2009-10-26 20:25:46
Buy the bubblix, you can leave most bubbles (so long as you own the right one) with those, and you can come back too!
Lawliet2009-10-26 20:36:36
How about it takes the 1:15 mins but you CAN move around? Not moving for that long is a bit... bleh.
Unknown2009-10-26 20:41:00
...What, then that'd be pointless, I can go in, start the cubixing process, hit, get the quick kill, then get passively summoned out.
Merik2009-10-26 20:41:21
Moving around would still allow easy kick and run, you just have to do a bit more running.
Unknown2009-10-26 20:51:34
Perhaps have discretionary distortion not be a total block on leaving, but merely require that you be at max health/mana/ego or something, like you have to be to enter guildhalls. I'd tentatively say power as well, to get past things like greatpent. This would mean that you'd have an exit out, but not one directly out of the area in the middle of combat.
Kiradawea2009-10-26 21:24:34
I'd say the idea should be to make it harder to leave, but not impossible. I think the best idea is a variant of what Tervic said.

In general, it takes 20 second to cubix out of off-prime enemy territory while nexus distortion (not shrine due to Astral and Faethorn) increase the duration before the cubix triggers, during which you can't do anything that would break a teleport. I say 20 seconds because this will allow defenders to chase down the invader and get him before he cubix out, while still giving the invader a chance to actually get out. With 1 minute teleport time, it'll be too difficult to flee, so I suggest the time be between 20 seconds and one minute.