Death of the Scuffle?

by Unknown

Back to Combat Guide.

Daganev2009-11-04 00:27:37
QUOTE (Fern @ Nov 3 2009, 04:23 PM) <{POST_SNAPBACK}>
Politics also only work if the ones doing the politicking have any sort of control at all over the people they are governing. In my humble opinion, trying to run an org in Lusternia has got to be similar to herding cats.


Perhaps that is true now, but it wasn't always true. Especially if you don't measure success via combat.
Razenth2009-11-04 00:37:39
QUOTE (Fern @ Nov 3 2009, 04:23 PM) <{POST_SNAPBACK}>
Politics also only work if the ones doing the politicking have any sort of control at all over the people they are governing. In my humble opinion, trying to run an org in Lusternia has got to be similar to herding cats.


Got to use the nip.
Fern2009-11-04 00:37:42
QUOTE (daganev @ Nov 3 2009, 07:27 PM) <{POST_SNAPBACK}>
Perhaps that is true now, but it wasn't always true. Especially if you don't measure success via combat.


if wishes were horses...
Daganev2009-11-04 01:32:38
QUOTE (Fern @ Nov 3 2009, 04:37 PM) <{POST_SNAPBACK}>
if wishes were horses...


I'm making a statement of fact, not a wish.

Just read up on the posts regarding the Shayle Era.
Celina2009-11-04 01:48:10
QUOTE (Fern @ Nov 3 2009, 06:23 PM) <{POST_SNAPBACK}>
Your perception of Lusternia seems to be a fighting game that has some RP for flavor. I would counter that the majority of the players, (and I'm talking if you polled people in-game, not just forum-goers) would say that Lusternia is an RP game that has opposing factions as a set up for interesting interactions, and combat is a side effect of this.

I don't think necessarily either points of view are right, but it's rather a mix of the both.


Okay, but the mechanics support my point of view. I don't "perceive" lusternia as a fighting game because I am a fighter, I do so because the mechanics of the game push for fighting. One trade skill per person versus the dozen combat related skill groups, domoths, village revolts, non avenger protected planes, rewards for killing org loyal super mobs, player based envoy system for combat balance (I think lendren is one of the rare few that wastes slots on things like boxes), enemy status to mob areas for free pk. Do you think it's coincidence that Guild Champion with no karma loss for killing is a lusternia exclusive feature (as far as I know)?

Yes, there are other features to Lusternia, which are impressive in their own right. However, consider the most complicated system in Lusternia. The combat system wins by far. That should be a clue as to what the focus of the game is. Heck, look at what the Admin are doing right now. Making combat more accessible.

This game is hardly RP intensive. The RP here pales in comparison to true RP MUDs such as Armageddon. Though I agree it's not a pure PK MUD like God Wars 2, it's far closer to a PK MUD than a balanced "best of both worlds" MUD such as DSL. All of which I have played. Make no mistake, this is a conflict driven MUD with a focus on combat.

And just so Eventru doesn't try to ban hammer me with his big stick, I'm not saying one is better than the other, nor advertising any MUD. I'm just using them for comparison.
Fern2009-11-04 01:54:59
I agree the mechanics provide many opportunities for people who are interested in combat to partake in it. However, I disagree that the fact that we are given one tradeskill each has anything to do with whether or not this is a combat-driven game. It has everything to do with economics, not what the purpose of the game is.

That being said, it is IRE, of course there is combat, how else are they going to make money? Roleplayers don't really need lots of shinies to make their RP better. Combatants, however, do. Combat supports Lusternia and provides the monetary support so that the RPers have a place to play.
Unknown2009-11-04 02:02:42
I think the reason this isn't a super RP mud is mostly because of the divide between the RPers and the Combatants. I hear a lot of people saying that they really don't RP and they're just here for the combat. While I think the combat is a big part of the game...so is RPing. More so. If you don't fight...you don't get penalized.
Lendren2009-11-04 02:44:13
QUOTE (Celina @ Nov 3 2009, 06:40 PM) <{POST_SNAPBACK}>
Your tone also speaks volumes.

When two people disagree about what one person is feeling, and one of them is that person, the other one is wrong.
Xenthos2009-11-04 02:49:59
QUOTE (Lendren @ Nov 3 2009, 09:44 PM) <{POST_SNAPBACK}>
When two people disagree about what one person is feeling, and one of them is that person, the other one is wrong.

Not necessarily. There are times when a person is confused about what they are feeling (or is lying to themselves / trying very hard to pretend they are not feeling that way), and it is easier to determine from an outside standpoint.

Of course, that's harder on a text medium, but even here it is sometimes true.
Celina2009-11-04 02:55:35
QUOTE (Lendren @ Nov 3 2009, 08:44 PM) <{POST_SNAPBACK}>
When two people disagree about what one person is feeling, and one of them is that person, the other one is wrong.


The line you quoted means what you feel and what you are portraying on these forums might be two different things. That's all. smile.gif

Malarious2009-11-04 03:33:44
So a fight broke out and someone brought more friends than started with?

Wow that sounds like when they had .

Wait, its not just any one org, because that statement can always work!

If you want less zerging you need something to define balance, but that isnt going to happen. Right now Glom has quantity, Mag retains quality, Celest is dead, and Seren is the little brother who sniffles and says I want to play. Thems the definitions.

COMMENT REMOVED BY POSTER
Nienla2009-11-04 03:36:50
Speaking of the Death of the Scuffle, need to bring up the Death of the Raid period. It's always convenient that as soon as we stepped two seconds within Ethereal Serenwilde, Fern (someone who has no spectacles of clairvoyance, and there was no meld) suddenly knew to Liveforest immediately. Not to mention, Mag's who suddenly sprout out of the ground to Serenwilde's defense. It's rather silly that so many IC/OOC barriers are suddenly broken as soon as smobs are brought into the picture. It's rather sad that people stoop to that level as well.
Xavius2009-11-04 03:40:25
QUOTE (Nienla @ Nov 3 2009, 09:36 PM) <{POST_SNAPBACK}>
Speaking of the Death of the Scuffle, need to bring up the Death of the Raid period. It's always convenient that as soon as we stepped two seconds within Ethereal Serenwilde, Fern (someone who has no spectacles of clairvoyance, and there was no meld) suddenly knew to Liveforest immediately. Not to mention, Mag's who suddenly sprout out of the ground to Serenwilde's defense. It's rather silly that so many IC/OOC barriers are suddenly broken as soon as smobs are brought into the picture. It's rather sad that people stoop to that level as well.

I know, zero is a huge number.

(Do we play the same game? Do you know how many tools there are to gain and share information?)

EDIT: Ok, I should admit in advance that I was not involved in any Mags showing up, and it's possible that the information was spread by an OOC clan rather than by tell, but I find it unlikely or, depending on the clan, irrelevant.
Xenthos2009-11-04 03:42:24
QUOTE (Xavius @ Nov 3 2009, 10:40 PM) <{POST_SNAPBACK}>
I know, zero is a huge number.

(Do we play the same game? Do you know how many tools there are to gain and share information?)

More about the AIM summoning of people who weren't online until the fight starts (which, with certain people who only play for the combat), is... heh.
Nienla2009-11-04 03:42:38
QUOTE (Xavius @ Nov 3 2009, 10:40 PM) <{POST_SNAPBACK}>
I know, zero is a huge number.

(Do we play the same game? Do you know how many tools there are to gain and share information?)


I'm aware there are IC tools to acquire information that a raid is approaching, but its rather hilarious that we even anticipated that someone would breach the IC/OOC barrier and that we'd get hit by shrine effects, liveforest, and what have you as soon as we walked in. Sure enough, we did.
Celina2009-11-04 03:45:05
QUOTE (Xavius @ Nov 3 2009, 09:40 PM) <{POST_SNAPBACK}>
I know, zero is a huge number.

(Do we play the same game? Do you know how many tools there are to gain and share information?)

EDIT: Ok, I should admit in advance that I was not involved in any Mags showing up, and it's possible that the information was spread by an OOC clan rather than by tell, but I find it unlikely or, depending on the clan, irrelevant.


What about when people start logging on when there's a raid going on? AIM isn't a skill in planar, as far as I know.
Nienla2009-11-04 03:47:20
QUOTE (Celina @ Nov 3 2009, 10:45 PM) <{POST_SNAPBACK}>
What about when people start logging on when there's a raid going on? AIM isn't a skill in planar, as far as I know.


Mm. Rather funny when you scry Narsrim right before a raid and he's not logged in, and then suddenly him and Romero (who seldom plays at all) magically appear!
Xavius2009-11-04 03:48:30
Using AIM would be...questionable. A fair OOC violation, yes. But!

1) a good s-mob raid is too quick to summon people, get them online, deffed, and to the raid, and
2) why do you care if people show up to defend?

Besides, you guys are early. The daily Ura raid doesn't start for another two hours.
Celina2009-11-04 03:48:51
QUOTE (Nienla @ Nov 3 2009, 09:47 PM) <{POST_SNAPBACK}>
Mm. Rather funny when you scry Narsrim right before a raid and he's not logged in, and then suddenly him and Romero (who seldom plays at all) magically appear!


"Coincidence"
Nienla2009-11-04 03:51:35
QUOTE (Xavius @ Nov 3 2009, 10:48 PM) <{POST_SNAPBACK}>
Using AIM would be...questionable. A fair OOC violation, yes. But!

1) a good s-mob raid is too quick to summon people, get them online, deffed, and to the raid, and
2) why do you care if people show up to defend?

Besides, you guys are early. The daily Ura raid doesn't start for another two hours.


Deffing up with the essentials doesn't exactly take but a few moments, plus it's not that hard to move in, drop a palm sigil, and spam 'g corpse' as many times as you can to get a corpse and completely negate what the raiding side just did.