Estarra2009-11-06 00:05:50
QUOTE (Gregori @ Nov 5 2009, 04:03 PM) <{POST_SNAPBACK}>
btw I can get 1 million essence in <1 hour of astralbashing or aetherbashing.
Then that's nowhere near 2% of titan!
Tervic2009-11-06 00:06:52
QUOTE (Desitrus @ Nov 5 2009, 04:05 PM) <{POST_SNAPBACK}>
Don't have time to go too deep into it before I leave work but is 5% and a minimum floor not possible? Like, 5% with a minimum of 500k as the least you could lose? That way if you're down around 3,000,000 you don't get off scott-free at 150k, you lose 500k. Forces you to actually go out and raise your essence to keep demigod, as well.
That'd be a good idea.
Xenthos2009-11-06 00:07:06
QUOTE (Gregori @ Nov 5 2009, 07:03 PM) <{POST_SNAPBACK}>
btw I can get 1 million essence in <1 hour of astralbashing or aetherbashing.
Astralbashing only with a decently sized group, and both of which require a decently sized group and can't be done non-stop (they are the best experience incomes in the game and, as such, have limiters on how long you can spend doing them). Getting the essence on more of a long-term scale is rougher. On a solo level, it's around 2.5 hours for me killing as fast as I can (the rate I was getting it while farming essence for transing Ascendance).
Xenthos2009-11-06 00:07:35
QUOTE (Estarra @ Nov 5 2009, 07:05 PM) <{POST_SNAPBACK}>
Then that's nowhere near 2% of titan!
You haven't really looked at how fast titans get experience aetherbashing, heh.
Unknown2009-11-06 00:07:58
I approve of the 5% or 500k, whichever is bigger idea as well.
Gregori2009-11-06 00:10:35
QUOTE (Xenthos @ Nov 5 2009, 06:07 PM) <{POST_SNAPBACK}>
Astralbashing only with a decently sized group, and both of which require a decently sized group and can't be done non-stop (they are the best experience incomes in the game and, as such, have limiters on how long you can spend doing them). Getting the essence on more of a long-term scale is rougher. On a solo level, it's around 2.5 hours for me killing as fast as I can (the rate I was getting it while farming essence for transing Ascendance).
You can do both often enough to not worry about the downtime as a detriment. Arguing otherwise is just foolish.
Zynna2009-11-06 00:12:05
QUOTE (Tervic @ Nov 5 2009, 05:24 PM) <{POST_SNAPBACK}>
So curve it, as previously suggested, or make it a % of essence reserves lost upon death. Something in the realm of 5% should do it.
I don't like it being based on percentages on a level with no upper limit. That overly punishes those that have spent their time active in the game, bashing up essence. One death shouldn't vary so wildly that it costs one person only 25,000 essence and another 2.5 million.
Edit: I didn't see the additions adding an upper cap. If a reasonable cap was in place, and it was the lower of the two, that would be fine.
Unknown2009-11-06 00:14:36
QUOTE (Estarra @ Nov 5 2009, 02:37 PM) <{POST_SNAPBACK}>
Regarding xp gain from killing demigods/ascendants, keep in mind that they lose a flat amount of essence. The balancing act is that the xp gain has to be proportionate to the amount of essence loss from death, or otherwise demigods/ascendants would just start letting people kill them for huge leaps in levels. So, with that in mind, what are the suggestions?
I don't understand why admin can't just say "Hey, farming others for XP is against the ToS" and punish the few idiots why try it. Everyone sees deaths and it'll be pretty obvious. Aetolia's endgame gives decent xp when you PK them (it's capped, so the last few 90s and 100 all give the same amount) and nobody farms each other because they don't want the admin punishment or the player/forum zerg that'll result.QUOTE (Xenthos @ Nov 5 2009, 04:07 PM) <{POST_SNAPBACK}>
You haven't really looked at how fast titans get experience aetherbashing, heh.
I got the last 25% from Titan to demi in less than a RL day, through astral and aetherbashing and influencing. Xenthos is right. It can go pretty fast.Tervic2009-11-06 00:15:26
QUOTE (Zynna @ Nov 5 2009, 04:12 PM) <{POST_SNAPBACK}>
I don't like it being based on percentages on a level with no upper limit. That overly punishes those that have spent their time active in the game, bashing up essence. One death shouldn't vary so wildly that it costs one person only 25,000 essence and another 2.5 million.
Give it some time and I'm sure essence reserves will normalize themselves under the 5%/500k rule.
Gregori2009-11-06 00:18:03
QUOTE (Zynna @ Nov 5 2009, 06:12 PM) <{POST_SNAPBACK}>
Edit: I didn't see the additions adding an upper cap. If a reasonable cap was in place, and it was the lower of the two, that would be fine.
Uh, we are discussing a minimum floor, not an upper cap. 5% or 500k which ever is greater. If you have 100 million essence you lose 5 million. If you have 1 million essence you lose 500k.
Xenthos2009-11-06 00:20:44
QUOTE (Gregori @ Nov 5 2009, 07:18 PM) <{POST_SNAPBACK}>
Uh, we are discussing a minimum floor, not an upper cap. 5% or 500k which ever is greater. If you have 100 million essence you lose 5 million. If you have 1 million essence you lose 500k.
Which still isn't really giving equal punishment to people who don't bash as much. 5,000,000 would be the "sweet spot" for a raider, and you're still not going to have too much of an issue.
1,000,000 is a much better deterrant, but it needs to be that much for all Demis when they die in enemy territory. And there is no reason to curve it upwards, because if you're raiding (and dying) a lot you will eventually cut through your reserves anyways. If not, you won't.
Edit: Sorry, 10 million would be the sweet spot. That is a *lot* of deaths one can absorb, and from your own reasoning, 500k surely isn't too much to recover, eh?
Gregori2009-11-06 00:24:02
QUOTE (Xenthos @ Nov 5 2009, 06:20 PM) <{POST_SNAPBACK}>
Which still isn't really giving equal punishment to people who don't bash as much. 5,000,000 would be the "sweet spot" for a raider, and you're still not going to have too much of an issue.
1,000,000 is a much better deterrant, but it needs to be that much for all Demis when they die in enemy territory. And there is no reason to curve it upwards, because if you're raiding (and dying) a lot you will eventually cut through your reserves anyways. If not, you won't.
Edit: Sorry, 10 million would be the sweet spot. That is a *lot* of deaths one can absorb, and from your own reasoning, 500k surely isn't too much to recover, eh?
1,000,000 is a much better deterrant, but it needs to be that much for all Demis when they die in enemy territory. And there is no reason to curve it upwards, because if you're raiding (and dying) a lot you will eventually cut through your reserves anyways. If not, you won't.
Edit: Sorry, 10 million would be the sweet spot. That is a *lot* of deaths one can absorb, and from your own reasoning, 500k surely isn't too much to recover, eh?
1 million flat only hurts low essence demis and does nothing to high essence demis. 5% or 500k hurts all demis.
Zynna2009-11-06 00:27:33
QUOTE (Gregori @ Nov 5 2009, 06:18 PM) <{POST_SNAPBACK}>
Uh, we are discussing a minimum floor, not an upper cap. 5% or 500k which ever is greater. If you have 100 million essence you lose 5 million. If you have 1 million essence you lose 500k.
Yeah that whole conversation happened while I posted the first. I don't agree it should be the greater of.
If you have two people with the exact same level and therefore potentially the same strengths/skills, it makes no sense why one should have to pay 5 million for a death whereas the other person of the exact same level only pays 500k.
If the incentive is to curb raiding I'm not sure why implementing this makes sense where it also curbs bashing.
Xenthos2009-11-06 00:27:43
QUOTE (Gregori @ Nov 5 2009, 07:24 PM) <{POST_SNAPBACK}>
1 million flat only hurts low essence demis and does nothing to high essence demis. 5% or 500k hurts all demis.
1 million flat hurts high essence demis who raid a lot, it just will take a bit more time initially before it starts to hurt.
500k is 20 deaths at 10,000,000. Recovering your lost essence; "easy". At least, if you get other people to go hunting with you. Even by my solo numbers, a bit over an hour. Whereas recovering from losing 5 million is a whole different story. How the heck does it discourage raiding from people who have low essence totals? Raid as much as you want, sit on a ship to soak the experience back, you've only lost 500k versus someone else losing 5,000,000.
Seriously, that's a huge gulf and a -huge- risk differential when the reward doesn't change.
Xenthos2009-11-06 00:29:57
PS: If you want people to lose their large essence buffers, institute an essence shop. Essence will fly away, no need for curving or percentages. Heh.
Eventru2009-11-06 00:31:34
You all voted for streamlining over an essence shop. Sorry!
Gregori2009-11-06 00:31:58
QUOTE (Xenthos @ Nov 5 2009, 06:27 PM) <{POST_SNAPBACK}>
1 million flat hurts high essence demis who raid a lot, it just will take a bit more time initially before it starts to hurt.
500k is 20 deaths at 10,000,000. Recovering your lost essence; "easy". At least, if you get other people to go hunting with you. Even by my solo numbers, a bit over an hour. Whereas recovering from losing 5 million is a whole different story. How the heck does it discourage raiding from people who have low essence totals? Raid as much as you want, sit on a ship to soak the experience back, you've only lost 500k versus someone else losing 5,000,000.
Seriously, that's a huge gulf and a -huge- risk differential when the reward doesn't change.
500k is 20 deaths at 10,000,000. Recovering your lost essence; "easy". At least, if you get other people to go hunting with you. Even by my solo numbers, a bit over an hour. Whereas recovering from losing 5 million is a whole different story. How the heck does it discourage raiding from people who have low essence totals? Raid as much as you want, sit on a ship to soak the experience back, you've only lost 500k versus someone else losing 5,000,000.
Seriously, that's a huge gulf and a -huge- risk differential when the reward doesn't change.
Your solo numbers are also based on Warrior bashing. If you want to argue solo numbers gaining that 500k back would take me a little under 5 hours. Compared to your getting 1 million in half that time. Also this sounds like the perfect deterrent "hmm if I raid I lose 5 million essence, I don't want to lose 5 million essence so I won't raid unless it is important" Bing Bang Boom, the problem is all solved.
Xenthos2009-11-06 00:33:22
QUOTE (Gregori @ Nov 5 2009, 07:31 PM) <{POST_SNAPBACK}>
Your solo numbers are also based on Warrior bashing. If you want to argue solo numbers gaining that 500k back would take me a little under 5 hours. Compared to your getting 1 million in half that time. Also this sounds like the perfect deterrent "hmm if I raid I lose 5 million essence, I don't want to lose 5 million essence so I won't raid unless it is important" Bing Bang Boom, the problem is all solved.
Except for, you know, the risk is way different for different people. For the heavy raiders, they're just risking 500k. Bing bang boom... what? How does that solve the problem? :/
Desitrus2009-11-06 00:34:04
QUOTE (Xenthos @ Nov 5 2009, 06:27 PM) <{POST_SNAPBACK}>
1 million flat hurts high essence demis who raid a lot, it just will take a bit more time initially before it starts to hurt.
500k is 20 deaths at 10,000,000. Recovering your lost essence; "easy". At least, if you get other people to go hunting with you. Even by my solo numbers, a bit over an hour. Whereas recovering from losing 5 million is a whole different story. How the heck does it discourage raiding from people who have low essence totals? Raid as much as you want, sit on a ship to soak the experience back, you've only lost 500k versus someone else losing 5,000,000.
Seriously, that's a huge gulf and a -huge- risk differential when the reward doesn't change.
500k is 20 deaths at 10,000,000. Recovering your lost essence; "easy". At least, if you get other people to go hunting with you. Even by my solo numbers, a bit over an hour. Whereas recovering from losing 5 million is a whole different story. How the heck does it discourage raiding from people who have low essence totals? Raid as much as you want, sit on a ship to soak the experience back, you've only lost 500k versus someone else losing 5,000,000.
Seriously, that's a huge gulf and a -huge- risk differential when the reward doesn't change.
How do you figure? I think you're all forgetting it's enemy territory only. You aren't going to lose 5% or 500k bashing on astral, aetherbashing, defending, domoths, villages, etc. You lose it when you go to raid. You can completely avoid that kind of loss by oh... I don't know... not raiding?
QUOTE
Except for, you know, the risk is way different for different people. For the heavy raiders, they're just risking 500k. Bing bang boom... what? How does that solve the problem? :/
Pardon me? If they are down in the dregs of 500k/death that means they've crossed a very real threshold to losing Demigod. They will also have to bash it back up or procure it through other means, thus forcing more game interaction than chilling until it's time to kill org-loyals and players in their Planes. 4-5 deaths and they're staring down a long barrel that they will magically have to bash up. Good demigod exp doesn't come in protected places, typically.
Edit: Remember, this is on-death exp, still costs to phoenix and reincarnate.
Xenthos2009-11-06 00:34:28
QUOTE (Eventru @ Nov 5 2009, 07:31 PM) <{POST_SNAPBACK}>
You all voted for streamlining over an essence shop. Sorry!
Essence shop was a -very- close second, and it's a new month now!