Gregori2009-11-06 00:35:33
They are not going to be "heavy raiders' if they are losing 500k every time they come in and get killed.
Xenthos2009-11-06 00:35:54
QUOTE (Desitrus @ Nov 5 2009, 07:34 PM) <{POST_SNAPBACK}>
How do you figure? I think you're all forgetting it's enemy territory only. You aren't going to lose 5% or 500k bashing on astral, aetherbashing, defending, domoths, villages, etc. You lose it when you go to raid. You can completely avoid that kind of loss by oh... I don't know... not raiding?
To which I am stating that the risk varies drastically, not even based on how much I've raided, but instead on how much I've bashed. Ethelon, for example, risks less about a tenth of the essence (and time to recover it!) that I would. He also raids far, far more than I do.
Xenthos2009-11-06 00:36:56
QUOTE (Gregori @ Nov 5 2009, 07:35 PM) <{POST_SNAPBACK}>
They are not going to be "heavy raiders' if they are losing 500k every time they come in and get killed.
But 500k is easy to recover, or so I am told...? Does not sound like a huge deterrent.
Edit: Hence why I still suggest and support a 1 million flat. Then you can put in an essence shop at some point to suck out extra essence. Problem solved much better, IMO.
Gregori2009-11-06 00:37:34
QUOTE (Xenthos @ Nov 5 2009, 06:36 PM) <{POST_SNAPBACK}>
But 500k is easy to recover, or so I am told...?
Not according to you it's not.
Xenthos2009-11-06 00:39:44
QUOTE (Gregori @ Nov 5 2009, 07:37 PM) <{POST_SNAPBACK}>
Not according to you it's not.
You're the one saying that a million is easy to recover, so the amount lost for a large number of Demis should be 500,000, heh. 500k is also twice as easy to recover as a million. So, I am still suggesting a million, and I'm suggesting it be flat so that it affects all of us equally. If extra essence is an issue, let us spend it on stuff.
But a death should be a death. The same risk should be on the table, -or- it should be curved based on how much I raid. Not on how much I've hunted, because that has absolutely nothing to do with raiding at all.
Gregori2009-11-06 00:41:15
QUOTE (Xenthos @ Nov 5 2009, 06:36 PM) <{POST_SNAPBACK}>
Edit: Hence why I still suggest and support a 1 million flat. Then you can put in an essence shop at some point to suck out extra essence. Problem solved much better, IMO.
That solves absolutely nothing. Once you have bought everything you get your essence back and are back to this point with nothing solved other than a delay of the inevitable.
Ok before I end up forum banned from bashing my head against a wall in response to you I am going to bow out and let Desitrus and every other demi that has posted in here except you support this idea.
Edit: one last comment... How much you hunt is exactly comparable to how much you can raid. The higher your level the more you have the ability to raid the more you hunt the higher your level. Choosing not to raid is a choice you make, but how much you hunt or don't hunt is definitely a factor in how much you can raid.
Daganev2009-11-06 00:43:14
QUOTE (Estarra @ Nov 5 2009, 02:37 PM) <{POST_SNAPBACK}>
I think increasing the loss for deaths on enemy planes may have some merit, though what are the suggestions for what would be reasonable and still be a deterrent?
Regarding xp gain from killing demigods/ascendants, keep in mind that they lose a flat amount of essence. The balancing act is that the xp gain has to be proportionate to the amount of essence loss from death, or otherwise demigods/ascendants would just start letting people kill them for huge leaps in levels. So, with that in mind, what are the suggestions?
Regarding xp gain from killing demigods/ascendants, keep in mind that they lose a flat amount of essence. The balancing act is that the xp gain has to be proportionate to the amount of essence loss from death, or otherwise demigods/ascendants would just start letting people kill them for huge leaps in levels. So, with that in mind, what are the suggestions?
I think making all forms of Conglut or Ressurection not work in enemy territory is the best idea.
Make people pray and visit the fates. If they are a demigod, make them lose 10% essence or something.
Xenthos2009-11-06 00:43:41
QUOTE (Gregori @ Nov 5 2009, 07:41 PM) <{POST_SNAPBACK}>
That solves absolutely nothing. Once you have bought everything you get your essence back and are back to this point with nothing solved other than a delay of the inevitable.
Ok before I end up forum banned from bashing my head against a wall in response to you I am going to bow out and let Desitrus and every other demi that has posted in here except you support this idea.
Ok before I end up forum banned from bashing my head against a wall in response to you I am going to bow out and let Desitrus and every other demi that has posted in here except you support this idea.
To which I have to point out that the "every other" thing is a false claim, since... well... more than just I have posted that it's kind of silly to punish people based on their bash rates. Also, if some of the things you can buy are consumables (give temporary effects, have to rebuy them), then you keep on paying. Further, getting to this point if you are losing a million when you raid is, obviously, a whole different story to getting to it when you lose nothing. Lendren, for example, would still have the essence he does now. Vathael would have much less. And, if he had also been trying to buy consumables... he'd have even less.
Eventru2009-11-06 01:14:52
QUOTE (Xenthos @ Nov 5 2009, 07:34 PM) <{POST_SNAPBACK}>
Essence shop was a -very- close second, and it's a new month now!
And October's hasn't been finished - who knows, you may not get another poll for a 'Focus of the Month' until next June! I think that was when our last one was, at the least. I don't know myself, so that's a really random date, heh.
Xenthos2009-11-06 01:16:45
QUOTE (Eventru @ Nov 5 2009, 08:14 PM) <{POST_SNAPBACK}>
And October's hasn't been finished - who knows, you may not get another poll for a 'Focus of the Month' until next June! I think that was when our last one was, at the least. I don't know myself, so that's a really random date, heh.
We need no new poll! We have a clear second place!
Tervic2009-11-06 01:16:53
Sooo then... would there be outcry to a 500k floor, 5 million ceiling, 5% of essence reserves lost?
Diamondais2009-11-06 01:17:37
QUOTE (Xenthos @ Nov 5 2009, 08:16 PM) <{POST_SNAPBACK}>
We need no new poll! We have a clear second place!
We had a clear second last time as well.
Poor Family System.
Xenthos2009-11-06 01:20:04
QUOTE (Tervic @ Nov 5 2009, 08:16 PM) <{POST_SNAPBACK}>
Sooo then... would there be outcry to a 500k floor, 5 million ceiling, 5% of essence reserves lost?
Yes. Like I said, I don't see why the risk should be varied. 10,000,000 essence and you lose 500k, you are risking only 500k, you will never lose Demigod. Raid as much as you'd like. Whereas 5,000,000 is 10 times the risk, for... the exact same "gain". Essentially putting the discouragement on the wrong people for the most part, heh.
Just make it a million. 50k loss -> 1 million loss is a huge change.
Zallafar2009-11-06 01:26:43
QUOTE (Estarra @ Nov 5 2009, 04:55 PM) <{POST_SNAPBACK}>
Well, tell me this, because I don't know, is the amount of work it takes acquire 1 million essence the same as it is to get 2% to the next level while a titan?
Not being an astral basher or aether hunter (yet) it seems like 1 million essence takes me longer than 2% of Titan did. But they might be pretty close. I have no numbers to back this up though...
Unknown2009-11-06 01:28:13
Not sure if this is what's already been talked about, but why not make it 1 mil or 5%, whichever is larger then. Even if that doesn't work, the numbers can be tweaked anyway.
Gregori2009-11-06 01:30:36
QUOTE (Sojiro @ Nov 5 2009, 07:28 PM) <{POST_SNAPBACK}>
Not sure if this is what's already been talked about, but why not make it 1 mil or 5%, whichever is larger then. Even if that doesn't work, the numbers can be tweaked anyway.
As long as death in enemy territory only at 1 million floor. I think that was what was said anyways, but just want to make sure, that way people don't instantly lose demigod the first time they are killed by someone after getting it.
Unknown2009-11-06 01:34:45
Maybe they shouldn't raid instantly after getting demigod, then.
Gregori2009-11-06 01:53:51
QUOTE (Sojiro @ Nov 5 2009, 07:34 PM) <{POST_SNAPBACK}>
Maybe they shouldn't raid instantly after getting demigod, then.
Not what I was referring to. If they raid then yes they lose it.. I just wanted to make sure the penalty was only for raiding and not for casually walking down the highway and being ganked.
Daganev2009-11-06 02:21:18
QUOTE (Xenthos @ Nov 5 2009, 05:20 PM) <{POST_SNAPBACK}>
Yes. Like I said, I don't see why the risk should be varied. 10,000,000 essence and you lose 500k, you are risking only 500k, you will never lose Demigod. Raid as much as you'd like. Whereas 5,000,000 is 10 times the risk, for... the exact same "gain". Essentially putting the discouragement on the wrong people for the most part, heh.
Just make it a million. 50k loss -> 1 million loss is a huge change.
Just make it a million. 50k loss -> 1 million loss is a huge change.
I think this is a bad argument. A person who is level 20 loses less experience than a person who is level 80. So why should demigods suddenly not experience that sliding curve?
Xenthos2009-11-06 02:23:03
QUOTE (daganev @ Nov 5 2009, 09:21 PM) <{POST_SNAPBACK}>
I think this is a bad argument. A person who is level 20 loses less experience than a person who is level 80. So why should demigods suddenly not experience that sliding curve?
Because a level 20 is a lot less strong than a level 80, whereas a level 100 is a level 100...
It's not like you get more strength or power with essence, unlike with a change of 60 levels.
Like I said, no change at all in reward, but a huge difference in risk? It doesn't make sense.