Kaalak2009-11-06 08:15:10
QUOTE (Desitrus @ Nov 5 2009, 11:20 PM) <{POST_SNAPBACK}>
Number two is great, two million essence isn't much for people with 200 million.
Whoever said people would downgrade to titan for raiding is out of their mind in so many ways. No havens, no domoths, no dfire, missing a stat point... what game do you play?
Whoever said people would downgrade to titan for raiding is out of their mind in so many ways. No havens, no domoths, no dfire, missing a stat point... what game do you play?
If I'm wrong I stand corrected. From whom I've spoken to PvP rather than domoths and havens was the motivation for Demigod.
If you have a broader sample size, go with that.
Lehki2009-11-06 08:39:30
QUOTE (Shiri @ Nov 6 2009, 02:45 AM) <{POST_SNAPBACK}>
Patience for time spent bashing isn't an awesome cost for dying anyway. It's all well and good having Vathael spend an extra few hours grinding more than he was going to anyway but if we're trying to make combat easier to get into and already have a huge front-ended entry req of timewasting forcing someone with limited time to spend every other day recuperating from mistakes raiding seems suboptimal.
That's the whole point. The risk is higher, so people might think twice before charging into org territory just for the hell of it. And yeah, it won't really have an impact on the real big organized raids, which it shouldn't
Shiri2009-11-06 09:59:08
If that's the point, something is going wrong. much larger essence costs deter a specific subset of players (people without large amounts of time to waste bashing) much more than another subset of players (people who find bashing relaxing, have lots of spare time, etc.) This undoes some of the work the admin are putting in to make the first group in general and new, uncommitted players in particular want to participate more. You're discriminating along a line completely tangential to the subject.
Romero2009-11-06 09:59:21
This is an awful possible change. This eliminates the use of trans skills like lichdom to lower death costs (unless you will still maintain that) and it also is completely unfair to Demigods. Making death cost more isn't the ticket because those who are ascendants still face no loss and I imagine a stronger push to make Demigods into ascendants so that there is utterly no cost or risk taken. Also, those other Demigods who have high banks of essence will laugh at 2 mil essence loss when they have around 200 million but those demigods with 10 million who lose 500k will feel a much heavier toll. I don't have all the time to bash or the will to bash that high, nor do I have friends that will bash and give me the essence. I brought myself to level 100 to enjoy the game. There is risk and consequence to be had but not in this way.
what really needs to be focused on for curbing raiding is not those horrible guardian machines, that isn't real combat. Instead the streamlining needs to be put in and there should be a focus on promoting player policing and balanced fields. Encouraging and breeding an environment of fair combat where its not about 'we won with 12 people vs your 6 lol' or 'we locked ourselves in to fight your smobs with utterly no opposition, we are cool.' Focus on making combat the best it can be and as fair as it can be for all orgs involved, that is the selling point of the game. Fair, balance combat and orgs will breed fair fights, turn around griefing, and open up the world to RP again as actual struggle exists instead of asshattery, emo'ing, and steamrolling.
what really needs to be focused on for curbing raiding is not those horrible guardian machines, that isn't real combat. Instead the streamlining needs to be put in and there should be a focus on promoting player policing and balanced fields. Encouraging and breeding an environment of fair combat where its not about 'we won with 12 people vs your 6 lol' or 'we locked ourselves in to fight your smobs with utterly no opposition, we are cool.' Focus on making combat the best it can be and as fair as it can be for all orgs involved, that is the selling point of the game. Fair, balance combat and orgs will breed fair fights, turn around griefing, and open up the world to RP again as actual struggle exists instead of asshattery, emo'ing, and steamrolling.
Desitrus2009-11-06 10:31:25
QUOTE (Kaalak @ Nov 6 2009, 02:15 AM) <{POST_SNAPBACK}>
If I'm wrong I stand corrected. From whom I've spoken to PvP rather than domoths and havens was the motivation for Demigod.
If you have a broader sample size, go with that.
If you have a broader sample size, go with that.
That's what I just said. Access to havens, divinefire (get out of jail free card in combat), free stat point over titan (duhhh), Domoths where more pvp occurs (hi there), and phoenix over prayer as a titan.
@Shiri: The people who raid the most are the ones with the least to lose in doing so. Do you disagree? Do you really see any risk in the current system? At all? Is losing demigod even remotely feasible at the moment even if you are a complete tool and die one hundred times?
@Romero: Nothing you've described curbs raiding. Nothing they can code in any reasonable (2-3 months) amount of time can recognize a face-off type system to prevent "gangs" because it's not an auto-attack mud. They could only record who has attacked whom and even then people would just exploit it by tapping eachother before fighting. Normal people already lose far more, proportionally, than demigods each death in enemy territory. It's not uncommon to see non demi/titan lose their level if they raid often. It's also far easier to adjust a system for ascendants that punishes them for dying at 0 essence, such as tdf-like temporary skill loss on their guild/general skills until they go and meditate X essence back into learning.
The point still stands that this only applies in the enemy org-loyal territory. You can still fight anywhere else in the world, but if you go to raid Celestia, Nil, EtherGlom, or EtherSeren (or their prime counterparts) and die there, you pay the price. You can then:
A. Not die inside the territory.
B. Not die at all.
C. Not raid without a buffer
D. Do some prep work for raids by bashing up X buffer essence.
People with large pools may laugh at 2 million essence the first 20 deaths, but it's going to start catching up with them in a hurry if they raid too much, which is exactly what the change does. Just like normal non-demis can't afford to raid org territory for fear of losing piles of exp, neither will demis.
Personally, I find it absolutely hilarious that the change has already made people second-guess their constant raiding habits if it goes in just by theory-crafting it. If the admins wanted an answer about how effective it would be to deter constant pointless raiding, here it is.
Kiradawea2009-11-06 10:52:48
QUOTE (Estarra @ Nov 6 2009, 07:08 AM) <{POST_SNAPBACK}>
Just to let you know where I'm at, I'm thinking of implementing two things through this discussion:
1. Lower cost of nexus guardians in half and double the time they last (i.e., 200 power for 2 days). I really want to see these used more and thinking about upgrading them with more powers, I think I'd like to see what simply making them cheaper will do.
2. If a demigod/ascendant dies in enemy territory, they lose 500k essence or 5% total essence, whichever is greater--however, I'm thinking of maxing that out at 2M essence.
1. Lower cost of nexus guardians in half and double the time they last (i.e., 200 power for 2 days). I really want to see these used more and thinking about upgrading them with more powers, I think I'd like to see what simply making them cheaper will do.
2. If a demigod/ascendant dies in enemy territory, they lose 500k essence or 5% total essence, whichever is greater--however, I'm thinking of maxing that out at 2M essence.
For one, I wonder if you shouldn't increase the time period to five days. With them lasting two days, they still cost 100 power a day. Increasing the time they last to five days would reduce the daily powercost to 40 power, which isn't as overwhelming as the previous cost. Just look at how hesitant people are to immolate now that the cost of immolation is back to 100 power. Either way though, these seems like swell ideas to me.
Romero2009-11-06 11:11:27
Then if the change was to go through it should be only on enemy territories that are owned by a particular organization (not faethorn) and only if you are enemied to that organization. That way I am not losing a lot of essence if I am defending an opposing org and am killed while doing so. And lich still better reduce the first death else wtf trans. Other wise I am cool with it, but I know the name of the game will be trying to kill Demigods back to nothing.
Though, I think the distort change will make a significant change as is on raiders knowing they can't just cubix. Toss up gravity/liveforest and you might as well be dead because you won't be entering archway.
Though, I think the distort change will make a significant change as is on raiders knowing they can't just cubix. Toss up gravity/liveforest and you might as well be dead because you won't be entering archway.
Fern2009-11-06 11:32:48
QUOTE (Romero @ Nov 6 2009, 06:11 AM) <{POST_SNAPBACK}>
Then if the change was to go through it should be only on enemy territories that are owned by a particular organization (not faethorn) and only if you are enemied to that organization. That way I am not losing a lot of essence if I am defending an opposing org and am killed while doing so. And lich still better reduce the first death else wtf trans. Other wise I am cool with it, but I know the name of the game will be trying to kill Demigods back to nothing.
Though, I think the distort change will make a significant change as is on raiders knowing they can't just cubix. Toss up gravity/liveforest and you might as well be dead because you won't be entering archway.
Though, I think the distort change will make a significant change as is on raiders knowing they can't just cubix. Toss up gravity/liveforest and you might as well be dead because you won't be entering archway.
This is what we've been saying the whole time.
Shiri2009-11-06 12:25:59
"not faethorn": highly dubious. Getting screwed while defending is one thing but you know perfectly well people would raid just raid faethorn and get away with it.
Xenthos2009-11-06 12:54:31
Make the floor 1 million, keep the ceiling at 2 million, and I'm happy (well, happier ). I still feel that 500k is not as much of a disincentive as 1 mil for constant harassment. But it is doable to recover from for "real" raids. 2 million is much harsher but... still doable, and is only a 2x more time investment versus 4x.
I'd still prefer 1 million flat, but this seems at least somewhat reasonable.
And, giving the amount of bashing time that this burns, I don't think it's too much to ask that conglut in enemy off-Prime territory also be disabled. Would leave everyone in pretty much the same boat.
I'd still prefer 1 million flat, but this seems at least somewhat reasonable.
And, giving the amount of bashing time that this burns, I don't think it's too much to ask that conglut in enemy off-Prime territory also be disabled. Would leave everyone in pretty much the same boat.
Unknown2009-11-06 14:33:24
QUOTE (Xenthos @ Nov 6 2009, 06:54 AM) <{POST_SNAPBACK}>
And, giving the amount of bashing time that this burns, I don't think it's too much to ask that conglut in enemy off-Prime territory also be disabled. Would leave everyone in pretty much the same boat.
Or... it would make the differences between Celestian sacrifice and Moon resurgem more apparent, as well as those between lich and egg, and result in complaints being diverted to those.
Llandros2009-11-06 15:44:43
If regular org raiding is getting so many disincentives then there needs to be some other outlet for combat.
Lehki2009-11-06 17:32:15
QUOTE (Shiri @ Nov 6 2009, 07:25 AM) <{POST_SNAPBACK}>
"not faethorn": highly dubious. Getting screwed while defending is one thing but you know perfectly well people would raid just raid faethorn and get away with it.
That's still much better then it is currently. Lot of the people who'll fight in faethorn right now have no hesitation just barging straight in through the archway right now. And "ct Gloms in Faethorn." is a lot less stressful to most people then "ct Gloms in Etherwilde."
Arix2009-11-06 17:34:43
Have kick and run raiders been addressed yet? Because we had one yesterday and even though we got rid of one of the raiders, the other one kept popping in and out and being a pain.
Unknown2009-11-06 17:35:00
Maybe we could do it like they did to the insanity addition: if person x is enemied to both Serenwilde and Glomdoring, then he'd count for the essence loss on Faethorn.
EDIT:
A slight yes; distortion now delays cubix movement.
EDIT:
QUOTE (Arix @ Nov 7 2009, 01:34 AM) <{POST_SNAPBACK}>
Have kick and run raiders been addressed yet? Because we had one yesterday and even though we got rid of one of the raiders, the other one kept popping in and out and being a pain.
A slight yes; distortion now delays cubix movement.
Lehki2009-11-06 17:39:12
QUOTE (Alacardael! @ Nov 6 2009, 12:35 PM) <{POST_SNAPBACK}>
Maybe we could do it like they did to the insanity addition: if person x is enemied to both Serenwilde and Glomdoring, then he'd count for the essence loss on Faethorn.
EDIT:
A slight yes; distortion now delays cubix movement.
EDIT:
A slight yes; distortion now delays cubix movement.
Suppose that could work, though won't really accomplish anything until Seren and Glom are buddies again, which I don't see happening for awhile
Tervic2009-11-06 17:58:44
QUOTE (Lehki @ Nov 6 2009, 09:39 AM) <{POST_SNAPBACK}>
Suppose that could work, though won't really accomplish anything until Seren and Glom are buddies again, which I don't see happening for awhile
Well, that or if someone pisses off both forests.
Mihewi2009-11-06 18:21:27
I do hear that. I've actually stopped roleplaying on Mihewi entirely... it just isn't worth the effort when nobody really appreciates it. I still do it on Nettle, since there's one (sometimes two) people who will do it with me. That's all fine, since I obviously don't play Lusternia for the fantastic roleplaying environment. It is a combat game first and foremost. But I do agree that the game is definitely more combat-oriented and less everything-else-that's- there-oriented than it was a few years ago. It might be nice to start steering that in the opposite direction a little bit to make other things a bit more prominent than they are right now. I still don't believe that combat needs to take a blow in order for those things to be brought back.
Edit: You could minimize all those other things and make combat pretty much the only feature, of course. You'd bring in new players that way, although you'd probably lose most of the current/old players. But Lusternia would cease to be Lusternia and start to be like... every single other text game out there.
Edit 2: That was less helpful than I wanted it to be. >_o I'm tired, hot, and have a migraine.
Edit: You could minimize all those other things and make combat pretty much the only feature, of course. You'd bring in new players that way, although you'd probably lose most of the current/old players. But Lusternia would cease to be Lusternia and start to be like... every single other text game out there.
Edit 2: That was less helpful than I wanted it to be. >_o I'm tired, hot, and have a migraine.
Eventru2009-11-06 18:35:52
QUOTE (Othero @ Nov 6 2009, 01:06 PM) <{POST_SNAPBACK}>
As someone who has floated away from the game I'd say the issue isn't a excess of raiding or griefing but that combat/raiding has slowly become the only part of the game. The orgs want to "win" the game. You can't really win politics or roleplay so the most important thing to each org becomes combat. Make other things within the game important and offer rewards for taking political and RP routes with things and you'll probably see combat become less extreme because people are now playing the other parts of the game (I realize griefers will still exist) and you'll bring in and retain people who are interested in something outside of combat.
What sort of rewards? What can we reward about politics/rp? I'm genuinely curious to hear ideas about this, myself. Though maybe this should be split into another thread. Hm hm.
Unknown2009-11-06 18:40:09
I've been trying to think of rewards to attract more people to rp and politics and such, hard to come up with something thats not easily abused. It is a bit off topic too, more people concentrating on rp and politics wouldn't necessarily curb raiding.