Asin2009-11-08 03:04:26
I realize this was done because melders were OP and hard to get past in raids but.. ok really. My demesne? Nerffed? Ok. I can understand the effects only happening in adjacent rooms so the melder can't just sit around at a safe spot the whole time. But really.. 10 rooms? 10? And then if we want more we have to buy an artifact. I like to think that I started playing lusternia because you didn't have to spend a buttload of money on it to have fun and be at least decent at defending/combat. I haven't spent a penny on Marie so far and she's doing alright. but really.. 10 rooms..
Unknown2009-11-08 03:34:59
QUOTE (Asin @ Nov 7 2009, 10:04 PM) <{POST_SNAPBACK}>
I realize this was done because melders were OP and hard to get past in raids but.. ok really. My demesne? Nerffed? Ok. I can understand the effects only happening in adjacent rooms so the melder can't just sit around at a safe spot the whole time. But really.. 10 rooms? 10? And then if we want more we have to buy an artifact. I like to think that I started playing lusternia because you didn't have to spend a buttload of money on it to have fun and be at least decent at defending/combat. I haven't spent a penny on Marie so far and she's doing alright. but really.. 10 rooms..
At least you have TK/TP, which are viable outside of a demesne. Druids though? Nothing.
Aerotan2009-11-08 03:41:21
I can't get TK to stick, but I might be doing it wrong.
Trasse2009-11-08 03:41:25
QUOTE (Asin @ Nov 7 2009, 10:04 PM) <{POST_SNAPBACK}>
I realize this was done because melders were OP and hard to get past in raids but.. ok really. My demesne? Nerffed? Ok. I can understand the effects only happening in adjacent rooms so the melder can't just sit around at a safe spot the whole time. But really.. 10 rooms? 10? And then if we want more we have to buy an artifact. I like to think that I started playing lusternia because you didn't have to spend a buttload of money on it to have fun and be at least decent at defending/combat. I haven't spent a penny on Marie so far and she's doing alright. but really.. 10 rooms..
Have fun? Yes! Be decent at defending/combat? ...ehhhhhhhh not so much. Anyone can be decent enough to join a zerg and help stack affs without spending much, but to be decent by yourself makes Lusternia a ridiculously pricey hobby. That's just how it goes.
Anyway, I dunno, I like that Mages/Druids are no longer such a deciding factor in which org wins the battle, but they (druids especially) should get some more out-of-demesne viability to compensate.
Malarious2009-11-08 03:42:30
QUOTE (Xenthos @ Nov 7 2009, 09:31 PM) <{POST_SNAPBACK}>
At the same time, what purpose is this change to dying in enemy territory if certain organizations can just avoid it completely? Die to an SMob, reform somewhere else, no loss! Die to demons / angels / ladies / daughters, reform, a-okay!
That's not a disincentive, but yeah, it does make these skills less useful in enemy territory. I've got a few concerns myself, but I'm going to give it some time and see how it works out, personally.
That's not a disincentive, but yeah, it does make these skills less useful in enemy territory. I've got a few concerns myself, but I'm going to give it some time and see how it works out, personally.
Believe I stated it should cut amount down. If you die in a smob raid, chances are you are going to die a second time.. why should you lose 1 million min essence?
Should calculate on phoenix or be much lower if you vitae/lich and normal loss from it if you phoenix.
EDIT:
also effects transmigrate, and dark rebirth
Fern2009-11-08 03:55:38
QUOTE (Trasse @ Nov 7 2009, 10:41 PM) <{POST_SNAPBACK}>
Anyway, I dunno, I like that Mages/Druids are no longer such a deciding factor in which org wins the battle, but they (druids especially) should get some more out-of-demesne viability to compensate.
Didn't change how necessary they are, just changes the fact that now you need multiple mages/druids to be able to defend effectively.
T_T my demeeeeeeeeesne
Unknown2009-11-08 03:55:50
QUOTE (Brock @ Nov 7 2009, 04:28 PM) <{POST_SNAPBACK}>
@Ruiku I didn't think our last IC convo went so badly thus i was looking forward to another one and what did I cut out? I stated it pretty straight forward, exactly what happened from my perspective. No I didn't include that we had an IC convo before because 1) I didn't think it went badly and 2) it was a different situation. Still doesn't change the fact that you complain about zerging and fair play and then turned to team me, who you happen to be 15 times bigger than. And according to Norns, snubbing is a very OOC thing, FYI
@Asin (who I'm assuming is Marie) whatever your intentions were or not, I hit you, you left, I continued hunting and then got jumped by Ruiku/you, how else should I take it? I really only attacked you to see if I fixed my gripping issue so I couldn't be forced to throw my rapiers again. I'll admit I was a bit bitter that you took my rapiers that first time, preventing me from doing anything but run, die or call for help, but I got over that and fixed the problem I think
@Asin (who I'm assuming is Marie) whatever your intentions were or not, I hit you, you left, I continued hunting and then got jumped by Ruiku/you, how else should I take it? I really only attacked you to see if I fixed my gripping issue so I couldn't be forced to throw my rapiers again. I'll admit I was a bit bitter that you took my rapiers that first time, preventing me from doing anything but run, die or call for help, but I got over that and fixed the problem I think
Someone should define a zerg to you and not a 2vs1. Anyway, if you stir the fire, you'll get flames, no pun intended, this is why I snub people like that, cause the rants go on and on.
Xenthos2009-11-08 04:26:29
QUOTE (Malarious @ Nov 7 2009, 10:42 PM) <{POST_SNAPBACK}>
Believe I stated it should cut amount down. If you die in a smob raid, chances are you are going to die a second time.. why should you lose 1 million min essence?
Should calculate on phoenix or be much lower if you vitae/lich and normal loss from it if you phoenix.
EDIT:
also effects transmigrate, and dark rebirth
Should calculate on phoenix or be much lower if you vitae/lich and normal loss from it if you phoenix.
EDIT:
also effects transmigrate, and dark rebirth
I'm aware it affects these as well, yes. And, again, I'm saying... what is the point for increasing the loss? If the loss is a significant amount less, then I can still raid Prime all I want for minimal risk. Same with transmigrate, anywhere.
So, that's why I suggest just leaving it as-is for now. Get used to how it works. Eventually it will need to be tweaked I'm pretty sure, but might as well try to figure out what exactly needs tweaking and what the best way to tweak it is to keep it balanced.
Malarious2009-11-08 05:27:01
QUOTE (Xenthos @ Nov 7 2009, 11:26 PM) <{POST_SNAPBACK}>
I'm aware it affects these as well, yes. And, again, I'm saying... what is the point for increasing the loss? If the loss is a significant amount less, then I can still raid Prime all I want for minimal risk. Same with transmigrate, anywhere.
So, that's why I suggest just leaving it as-is for now. Get used to how it works. Eventually it will need to be tweaked I'm pretty sure, but might as well try to figure out what exactly needs tweaking and what the best way to tweak it is to keep it balanced.
So, that's why I suggest just leaving it as-is for now. Get used to how it works. Eventually it will need to be tweaked I'm pretty sure, but might as well try to figure out what exactly needs tweaking and what the best way to tweak it is to keep it balanced.
Because I want a guild skill to be helpful and not just increase the loss with the recent changes to attempt to destroy all conflict? (essence loss higher, distort being a cubix stopped, etc)
Ashteru2009-11-08 05:31:34
QUOTE (Ruiku @ Nov 8 2009, 04:55 AM) <{POST_SNAPBACK}>
Someone should define a zerg to you and not a 2vs1. Anyway, if you stir the fire, you'll get flames, no pun intended, this is why I snub people like that, cause the rants go on and on.
Actually, all I see is you being condescending and intentionally (or maybe unintentionally) misinterpreting what he says while he brings up valid points about Lusternia's newcomer-friendliness. (Sort of)
Which, in my opinion, needs to be addressed next, anyway. (Which is why I am patiently waiting for the post about the supposed combat-streamlining. Which, if it actually is good, might bring back my interest in playing.)
Since this topic seems to be read by the Admins, just a question, how far are you with the streamlining process?
Xenthos2009-11-08 05:43:01
QUOTE (Malarious @ Nov 8 2009, 12:27 AM) <{POST_SNAPBACK}>
Because I want a guild skill to be helpful and not just increase the loss with the recent changes to attempt to destroy all conflict? (essence loss higher, distort being a cubix stopped, etc)
Yet, if the skill is "useful" it completely destroys the recent change to make raiding hurt more. For a select group of individuals, while everyone else is still getting all the pain.
Malarious2009-11-08 05:52:53
QUOTE (Xenthos @ Nov 8 2009, 12:43 AM) <{POST_SNAPBACK}>
Yet, if the skill is "useful" it completely destroys the recent change to make raiding hurt more. For a select group of individuals, while everyone else is still getting all the pain.
The point of abilities like Lichdom, Transmigrate, etc. has always been experience mitigation. In this case, they actually create the potential to lose MORE experience not LESS. That's a problem, and it needs to be addressed.
It also creates a difference between non-demigod vs. demigod. The idea of this change was to roughly equalize them, but non-demigods do not suffer a huge experience loss upon death if they have the lichdom defense active. It went from one extreme to the other. As it stands, a titan with lichdom (or transmigrate) will suffer minimal loss upon death with a chance to escape. A demigod with lichdom suffers a huge loss upon death and a huge loss if they die again.
Unknown2009-11-08 05:55:45
And here I thought lich was for the skills and increased stats.
Bummer for those guys who sip vitae too, then.
Bummer for those guys who sip vitae too, then.
Unknown2009-11-08 06:01:55
Just come up with some way to purge vitae/lichseed with some wonderfully graphic flavour text. Or maybe something to suppress it for an IC day? Then you can still use it for other stuff without worrying about being stuck with it for a raid.
Malarious2009-11-08 06:06:48
At what point did you miss the fact that Estarra said she wanted to make demigod's lose experience on a level akin to that of non-demigod (mostly in enemy territory) but failed to take notice that a titan with lichdom has experience mitigation whereas a demigod with lichdom can suffer a double penalty?
Likewise, what benefit of lichdom makes it worth a potential double experience loss? It now has a penalty greater than the benefits for most people.
EDIT:
Also remember the Black Crypt only works on undead, so we have to put ourselves on the chopping block just to get the benefit of that. If we wanted the crypt and to raid we have to pick one or the other to avoid double penalties.
What if lich and similar skills gave grace so you couldnt be insta ganked again?
Likewise, what benefit of lichdom makes it worth a potential double experience loss? It now has a penalty greater than the benefits for most people.
EDIT:
Also remember the Black Crypt only works on undead, so we have to put ourselves on the chopping block just to get the benefit of that. If we wanted the crypt and to raid we have to pick one or the other to avoid double penalties.
What if lich and similar skills gave grace so you couldnt be insta ganked again?
Unknown2009-11-08 06:13:35
Maybe if it was a short grace.
Unknown2009-11-08 10:28:41
QUOTE (Talan @ Nov 7 2009, 03:25 PM) <{POST_SNAPBACK}>
It would seem to me that changing the nature of a frequently raided territory from one associated with an org to one in which only 6 (4?) people in the entire game can enemy too - or even view - is not exactly helpful from a "we should curb raiding" stand point. This is the kind of stuff that makes people fume about the admin's mixed messages.
Further, these are now org territories where one guild has a considerable more sway over the governing than any other guild, for a seemingly arbitrary reason. BT have aspects in etherwilde/glom. Why don't they get to enemy to this territory?
Has a comparable thing be done on earth/water/nil/celestia?
Further, these are now org territories where one guild has a considerable more sway over the governing than any other guild, for a seemingly arbitrary reason. BT have aspects in etherwilde/glom. Why don't they get to enemy to this territory?
Has a comparable thing be done on earth/water/nil/celestia?
The guilds also get the benefit of enemy fines for org-territory neutrality, which is no small amount funding their coffers.
Gregori2009-11-08 11:13:47
Moondancers always held 90% authority over Ethereal Serenwilde, as it is. Maybe in Glom you do it differently, but since Ethereal = Fae and Fae = Moondancers and Moondancers = Moon and Moon = Ethereal Serenwilde the RP has always been Moondancers run the show up there.
Hartstone has say over the Aspects though.
Hartstone has say over the Aspects though.
Unknown2009-11-08 13:01:35
These changes are stupid. Chade and I, with around 5 million essence, just each lost 800k for dying while BASHING. Please make it only enemy orgs, not general bashing areas, as well as set it to do calculations correctly. 800k is nearly 20% of my essence. Did someone pull a NASA and mess up decimal spots?
Also, please take into account dying to mobs versus dying to players/ents/org-loyal mobs. Regular bashing mobs shouldn't be giving the same death cost, since this change was supposedly to curb raiding.
QUOTE
Before death: Essence: 5384492
After death: Essence: 4584492
After death: Essence: 4584492
Also, please take into account dying to mobs versus dying to players/ents/org-loyal mobs. Regular bashing mobs shouldn't be giving the same death cost, since this change was supposedly to curb raiding.
Esano2009-11-08 13:48:41
Nothing wrong with their math. 5%, yes, but MINIMUM 500k.
50k for all deaths.
500k for dying in enemy territory.
250k to phoenix on prime.
800k total.
Not that I'm agreeing (or disagreeing! I'm not a demigod, so I can't really comment) on the amounts, but there's nothing wrong with their math.
50k for all deaths.
500k for dying in enemy territory.
250k to phoenix on prime.
800k total.
Not that I'm agreeing (or disagreeing! I'm not a demigod, so I can't really comment) on the amounts, but there's nothing wrong with their math.